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Commander
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{"ops":[{"insert":"The elder sphinx of the School of Future History turns every scry and surveil into a board-wide counter distribution. Set up repeatable scry engines, stack the counters, then make the entire army unblockable with Herald of Secret Streams.\n\nFull deck primer at: https://www.mtgoracle.gg/news/denzilore-fatehold-commander-guide\n\nDeck built at: https://www.mtgoracle.gg/oracle.html?commander=Denzilore%20Fatehold\n\nDenzilore Fatehold is the Azorius elder sphinx of Hexhaven, the Reality Fracture plane's answer to Strixhaven. Where that plane's college was built by dragons, Hexhaven is founded by five elder sphinxes, each overseeing a distinct school of magical study. Denzilore governs the School of Future History: the discipline of reading what is coming and acting before it arrives. The card text is an expression of that philosophy made mechanical. Every scry and surveil is not merely a filtering action. It is a simultaneous trigger that loads +1/+1 counters onto your entire board.\nThe design space Denzilore occupies is unusual. Most counter-based commanders require dedicated cards like Hardened Scales or proliferate effects to build up significant numbers. Denzilore makes the scrying you were already doing the counter engine. Cantrips that normally replace themselves become board buffs. Upkeep scry triggers from Sphinx of Foresight or Thassa, God of the Sea become silent accumulation turns. By the time you flash Denzilore in at the end of an opponent's turn and untap, the pieces to close a game are already in place.\nThe win condition is deliberate and clean. Herald of Secret Streams makes every creature with a +1/+1 counter unblockable. Once the scry engine has run for two or three turns, the entire board becomes an unblockable alpha strike that opponents cannot answer with blockers alone. Abzan Falconer serves as the backup: it gives flying to every creature carrying counters, turning even ground-based utility creatures into aerial threats. The deck does not need infinite combos or expensive finishers. The finisher is the army itself, grown enormous by the work of looking ahead.\n"}]}
Blink
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class

Blink
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Counters
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Counters
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Creature
Creature
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Draw
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
Legendary Planeswalker - Elminster

Jace, Mirror Mage
Kicker
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace

Draw
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Enchantment
Enchantment
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Evasion
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Evasion
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Land
Land
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Lifegain
Lifegain
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Mill
Watcher of Hours
Flying, ward
Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Sphinx

Mill
(CTRL to add secondary)
Protection
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature - Human Peasant

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The elder sphinx of the School of Future History turns every scry and surveil into a board-wide counter distribution. Set up repeatable scry engines, stack the counters, then make the entire army unblockable with Herald of Secret Streams.\n\nFull deck primer at: https://www.mtgoracle.gg/news/denzilore-fatehold-commander-guide\n\nDeck built at: https://www.mtgoracle.gg/oracle.html?commander=Denzilore%20Fatehold\n\nDenzilore Fatehold is the Azorius elder sphinx of Hexhaven, the Reality Fracture plane's answer to Strixhaven. Where that plane's college was built by dragons, Hexhaven is founded by five elder sphinxes, each overseeing a distinct school of magical study. Denzilore governs the School of Future History: the discipline of reading what is coming and acting before it arrives. The card text is an expression of that philosophy made mechanical. Every scry and surveil is not merely a filtering action. It is a simultaneous trigger that loads +1/+1 counters onto your entire board.\nThe design space Denzilore occupies is unusual. Most counter-based commanders require dedicated cards like Hardened Scales or proliferate effects to build up significant numbers. Denzilore makes the scrying you were already doing the counter engine. Cantrips that normally replace themselves become board buffs. Upkeep scry triggers from Sphinx of Foresight or Thassa, God of the Sea become silent accumulation turns. By the time you flash Denzilore in at the end of an opponent's turn and untap, the pieces to close a game are already in place.\nThe win condition is deliberate and clean. Herald of Secret Streams makes every creature with a +1/+1 counter unblockable. Once the scry engine has run for two or three turns, the entire board becomes an unblockable alpha strike that opponents cannot answer with blockers alone. Abzan Falconer serves as the backup: it gives flying to every creature carrying counters, turning even ground-based utility creatures into aerial threats. The deck does not need infinite combos or expensive finishers. The finisher is the army itself, grown enormous by the work of looking ahead.\n"}]}











































































