FailedStalker
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Commander
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{"ops":[{"insert":"Can colorless really have a graveyard deck?.. \nWith enough investments, anything is possible!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Quick Overview"},{"insert":"\nAlthough it is a graveyard deck, its not quite the recursion/reanimation style (though there are a couple of those in here).\n\nInstead, we are trying to fill our graveyard for our lords, ladies, and saviors "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" .\n\nPretty simple plan:\nPut stuff in graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" cost less"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use their ability to make everything 9/9s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make tokens to beat people up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 1: Filling The Graveyard"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"What we want in there"},{"insert":"\nHistoric Cards. Done\n...OK, lets go through it some.\n\n"},{"attributes":{"italic":true},"insert":"Quick Reminder: Historic Cards are Artifacts, Legendaries, and Sagas."},{"insert":"\n\nSo, keep in mind there are two things we want to keep track of:\nHow many historic cards we have"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The total mana value of the historic cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor how many, this also means we care about cards like "},{"insert":{"card-link":"Gods' Eye, Gate to the Reikai"}},{"insert":" and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" , since they are historic cards and help reduce "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's cost.\n\nThese cards don't do anything for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability of course. But. we do have stuff like "},{"insert":{"card-link":"Draco"}},{"insert":" and "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" which are huge costs, and make it easier actually use the ability.\n\nThere are a lot of high costing cards in this deck that are powerful, but we will (likely) want to put any high costing cards in the grave as fast as possible, so we can get "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability. We'll go over that some more later though.\n\nWhile most things in this deck are historic, watch out for things that aren't like "},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" , "},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" , "},{"insert":{"card-link":"Titan's Presence"}},{"insert":" , and most lands.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"How to fill it"},{"insert":"\nColorless has some decent mill, but it can be a bit rough at the same time.\nI mean I put "},{"insert":{"card-link":"A.I.M. Synthoids"}},{"insert":" in here, that should give you an idea of what we are dealing with.\n\nBut, generally we are going mill a card or two at a time like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":" and "},{"insert":{"card-link":"Deal Broker"}},{"insert":" , but we can do it each turn... I count looting (draw a card, discard a card) as self-mill, since it basically does what we want.\n"},{"attributes":{"italic":true},"insert":"Note: "},{"attributes":{"italic":true},"insert":{"card-link":"Deal Broker"}},{"attributes":{"italic":true},"insert":" looks odd since it has text about drafting; just ignore that part. The card is still legal. And pretty useful for the deck. Not only does it let you mill each turn, it can become a 9/9 later."},{"insert":"\n\nWe do have some bigger mills, such as "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":", "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" . These can get a lot of cards in the graveyard quick.\n\n"},{"insert":{"card-link":"Grinding Station"}},{"insert":" works very well with "},{"insert":{"card-link":"Daily Bugle Newspaper"}},{"insert":" and "},{"insert":{"card-link":"Collector's Vault"}},{"insert":" . They let you loot and give you a token to untap/sacrifice "},{"insert":{"card-link":"Grinding Station"}},{"insert":" .\n\nAlso, for sacrifice outlets like "},{"insert":{"card-link":"Castle Doom"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":", this means you can sacrifice non-token things on your board to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s abilities as well (in more \"desperate\" situations).\n\nAnd there are many lands like "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" and "},{"insert":{"card-link":"Hidden Grotto"}},{"insert":" that help as well.\n\nYou might have noticed the Reserved List card"},{"insert":{"card-link":"Memory Jar"}},{"insert":". I usually don't put RL cards in decks. But for this deck, it seems really cool. Its one of the very few colorless wheels, and it helps us put a bunch of cards in our graveyard potentially. \n"},{"attributes":{"italic":true},"insert":"If you don't like RL cards, you can checkout the Maybeboard for some more ideas.. and probably get overwhelmed and say nevermind. As a sort of replacement, "},{"attributes":{"italic":true},"insert":{"card-link":"Slate of Ancestry"}},{"attributes":{"italic":true},"insert":" could work. As the time of this writing,"},{"attributes":{"italic":true},"insert":{"card-link":"U.S.S. Enterprise-C, Time-Tossed"}},{"attributes":{"italic":true},"insert":" hasn't come out yet but is a strong contender to replace it actually."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 2: Summoning The Gods"},{"insert":"\nGenerally, you wouldn't really want to bring out "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" until you have 30+ mana value of Historic cards in your graveyard; when you do have 30+ mana of cards, they will probably be at a pretty good reduced cost, potentially even free. Even if they were to get countered, bringing them back out shouldn't be too costly. \n\nHowever, if you get "},{"attributes":{"strike":true},"insert":"un"},{"insert":"lucky and only have 3~ historic cards in your graveyard, we have a huge amount of ramp.\n\nThere are a couple of reasons for this:\nWe have a lot of high costing cards. While these are helpful for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability, they are also just good cards to cast... OK except for "},{"insert":{"card-link":"Draco"}},{"insert":" . And after their ability goes off, we will want to cast these cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A lot of these ramp cards also have secondary effects to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" or just general utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor instance, we have stuff like "},{"insert":{"card-link":"Dreamstone Hedron"}},{"insert":" that lets us not only draw cards, but put itself into the graveyard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" gives us a way to reanimate stuff later.\n\n"},{"insert":{"card-link":"The Celestus"}},{"insert":" and "},{"insert":{"card-link":"Murmuring Volume"}},{"insert":" give ways to self-mill, if a little desperate. Which is better than not having a way to dump your "},{"insert":{"card-link":"Draco"}},{"insert":" in your hand.\n\nOf course any creatures like "},{"insert":{"card-link":"Millikin"}},{"insert":" or "},{"insert":{"card-link":"Palladium Myr"}},{"insert":" will be useful when they become 9/9's.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 3: Using The Ability"},{"insert":"\nIs "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" on the battlefield? Do you have 30+ mana of historic cards in your graaveyard?\nYes? Use the ability immediately.\n\nThe only thing to really say here is when you are exiling cards, if you have more than the required amount of mana, keep the ones that would be more useful to you later. There isn't a ton of recursion in this deck, but if you probably rather have chance to get back a "},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" which can make you a bunch of tokens, rather than a "},{"insert":{"card-link":"Reito Sentinel"}},{"insert":" that doesn't have a huge impact on your game plan anymore.\n\nThere are also some unearth cards like "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" that would be useful to keep as well.\n\nHowever, if you don't have options, just exile them away and don't regret your decisions... Unless an opponent puts out something that ruins your whole life and you wish you never exiled that "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" like I said to do. You can blame me later for that.\n\n"},{"attributes":{"italic":true},"insert":"Note: This does mean that for creatures that have higher power/toughness than 9/9 do get worse because of this. You will just have to live with"},{"attributes":{"italic":true},"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"attributes":{"italic":true},"insert":" being a 9/9. A shame, I know."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 4: Token Time"},{"insert":"\nNow is the time. Well, really any time is the time to make tokens... OK yeah, you hopefully have tokens before using the 9/9 ability. Because you are very likely the threat now, so you will want to have a wall of 9/9s.\n\nFor some examples, we have:\n"},{"insert":{"card-link":"Sliversmith"}},{"insert":", which can discard big cards in our hand and make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ginger, Queen of Sweets"}},{"insert":" lets us make tokens each upkeep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" can be cast from the graveyard to make a bunch o tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" lets us constantly get lots of creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt may look like there aren't a lot of token makers, since the \"Tokens\" section only has 8 things in it.\nBut, there are some intermixed in other things.\n\n"},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" , "},{"insert":{"card-link":"Memnarch, the Warden"}},{"insert":" ,"},{"insert":{"card-link":"Kimoyo Beads"}},{"insert":", and "},{"insert":{"card-link":"Trading Post"}},{"insert":" are the main ones.. and "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":" sorta.. which still doesn't seem like a lot. There could be an argument for maybe sacrificing some ramp for more token makers.\n\nBut we have a backup plan.\n\n"},{"attributes":{"italic":true},"insert":"Lands. Glorious lands."},{"insert":"\n"},{"insert":{"card-link":"Abundant Countryside"}},{"insert":" for example. Are these great token makers? Not really. Is paying 6 mana for a 1/1 good? Absolutely not. Is paying 6 mana for a 9/9 good? It ain't bad.\n\n "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":" is a 1 mana 9/9 Flying manland.\n\n "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" makes three 9/9s for 6 mana.\n\n... and many more!\n\nThis is why I edged towards more ramp. It helps these lands pay for their high costs, and pay for our bigger spells as well.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Talking About Some Cards"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Recursion"},{"insert":"\nI mentioned it a couple of times, but we do have a little bit of recursion. \n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" helps us get back those self-sacrificing lands like "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" .\n\n"},{"insert":{"card-link":"Trading Post"}},{"insert":" is a great multi-use tool for this deck. Each effect has a use. Discard a high costing card; Make tokens; Bring back powerful artifacts like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":"; Or sacrifice a high cost artifact/creature for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.. and draw cards!\n\n"},{"insert":{"card-link":"Scarecrone"}},{"insert":". You know what to do. "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" . I really like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" ...\n\n"},{"insert":{"card-link":"Confession Dial"}},{"insert":" not only lets us mill, but bring back some legendary creatures... like KRAAANNGG. OK, there is other good stuff too like "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" . These aren't artifacts, and most colorless recursion is for artifacts, so its nice to have a way to get these back out.\n\nWee have self-reanimation with stuff like "},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" ,"},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" , and"},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" .\n\n"},{"insert":{"card-link":"Codex Shredder"}},{"insert":" will be less useful after "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability has gone off, so we can get back some of our good cards with its second ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" was mentioned earlier. This can be nice to get back big non-creature artifacts like "},{"insert":{"card-link":"The Ten Rings"}},{"insert":" .. or big creatures as well!\n\n"},{"insert":{"card-link":"Buried Ruin"}},{"insert":" , "},{"insert":{"card-link":"Eden, Seat of the Sanctum"}},{"insert":" , "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" , and "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" are some last ways we can recur stuff.\n\n\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Draw"},{"insert":"\nNot too much to go over, but most of the stuff here plays into our gameplan.\n\n"},{"insert":{"card-link":"ED-E, Lonesome Eyebot"}},{"insert":" we can sacrifice pretty easily to draw and a little bit more mana value for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" does help everyone, but colorless doesn't have a ton of draw ability, so its nice to potentially get 0~3 cards before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Palantír of Orthanc"}},{"insert":" is likely going to draw you a card. However, if they wanna risk taking 16 damage from "},{"insert":{"card-link":"Draco"}},{"insert":" and letting you get close to "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability.. not a bad deal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sandstone Oracle"}},{"insert":" is nice not only as a catch back up (card wise) mechanic, it has flying. So a 9/9 flyer isn't too shabby in itself. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mask of Memory"}},{"insert":" lets ya draw 2 cards and then discard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability, which is nice to have a card positive loot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Removal"},{"insert":"\nThe last thing to hit on is the removal. All decks need it.\n\nA lot of our removal is high costing for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability. But that also makes it spoopy if we do cast it. Stuff like "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" , "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" , etc.\n\nSo that we aren't completely incapable of dealing with stuff early, I did put in some non-historic cards (I know, blasphemy). \n"},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" is situational, but will likely be able to get rid of a commander or stop "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" if they are trying to be mean."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" is basically the colorless "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" ! Kinda.. Anyways, it also can ruin someone's day with "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". 9/9 isn't enough to kill someone in one hit.. But a 12/6 is! Player removal is always a good second option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan's Presence"}},{"insert":" you have a pretty good chance to be able to hit anything with this, since we have so many big cards. Probably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" and "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" are a couple of our board wipes (and I guess "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" and "},{"insert":{"card-link":"Blast Zone"}},{"insert":" ). "},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" is nice because its low cost, lets us mill, and can be used immediately if we have enough mana. "},{"attributes":{"italic":true},"insert":"Though, you could change it out with "},{"attributes":{"italic":true},"insert":{"card-link":"Nevinyrral's Disk"}},{"attributes":{"italic":true},"insert":" if you want to hit more things."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How To Win"},{"insert":"\nHit people with 9/9s.\n\nAnd to help with that, we have "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" of course.\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" for that nice can't be blocked, when needed.\n\nAnd just in general flying creatures like "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" .\n\nSome alternate win conditions are\n "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" , which can be become a 10+ power with stuff like "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" 's forth lore ability can potentially shoot down an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" can potentially mill out an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\nAnd that about wraps it up!\nCheck out the maybeboard for other potential includes, swapping out expensive stuff with cheaper stuff, and etc.\n"}]}
The Capitoline Triad
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Legendary Creature - Artificer God

Commander
(Ctrl to add secondary)
Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Creature Artifact - Dragon

Big Bois
(Ctrl to add secondary)
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin

Board Wipe
(Ctrl to add secondary)
ED-E, Lonesome Eyebot
Flying
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it.
, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it.
, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
Legendary Creature Artifact - Robot

Kimoyo Beads
At the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Artifact

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Draw
(Ctrl to add secondary)
Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(Ctrl to add secondary)
Shuri's Fabricator
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
, : Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Artifact

The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

Ramp
(Ctrl to add secondary)
Confession Dial
When this artifact enters, surveil 3.
: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Artifact

Recursion
(Ctrl to add secondary)
Canoptek Tomb Sentinel
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Insect

Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft

Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
(Ctrl to add secondary)
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
Equip
Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Equip
Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact - Equipment


Self Mill
(Ctrl to add secondary)
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
, , Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a 1/1 Food Golem artifact creature with haste, ": This token can't be blocked this turn except by creatures with haste," and ", , Sacrifice this token: You gain 3 life.")
, , Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a 1/1 Food Golem artifact creature with haste, ": This token can't be blocked this turn except by creatures with haste," and ", , Sacrifice this token: You gain 3 life.")
Legendary Creature Artifact - Noble Food

Idol of False Gods
, : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact.
As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact.
As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Artifact Kindred - Eldrazi

Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Tokens
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Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant

Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Recon Craft Theta
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Artifact - Vehicle

Survey Mechan
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Creature Artifact - Robot

Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

U.S.S. Enterprise-C, Time-Tossed
When U.S.S. Enterprise-C enters or dies, you may discard your hand. If you do, draw a card for each card discarded this way.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying
Legendary Artifact - Spacecraft

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Can colorless really have a graveyard deck?.. \nWith enough investments, anything is possible!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Quick Overview"},{"insert":"\nAlthough it is a graveyard deck, its not quite the recursion/reanimation style (though there are a couple of those in here).\n\nInstead, we are trying to fill our graveyard for our lords, ladies, and saviors "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" .\n\nPretty simple plan:\nPut stuff in graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" cost less"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use their ability to make everything 9/9s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make tokens to beat people up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 1: Filling The Graveyard"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"What we want in there"},{"insert":"\nHistoric Cards. Done\n...OK, lets go through it some.\n\n"},{"attributes":{"italic":true},"insert":"Quick Reminder: Historic Cards are Artifacts, Legendaries, and Sagas."},{"insert":"\n\nSo, keep in mind there are two things we want to keep track of:\nHow many historic cards we have"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The total mana value of the historic cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor how many, this also means we care about cards like "},{"insert":{"card-link":"Gods' Eye, Gate to the Reikai"}},{"insert":" and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" , since they are historic cards and help reduce "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's cost.\n\nThese cards don't do anything for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability of course. But. we do have stuff like "},{"insert":{"card-link":"Draco"}},{"insert":" and "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" which are huge costs, and make it easier actually use the ability.\n\nThere are a lot of high costing cards in this deck that are powerful, but we will (likely) want to put any high costing cards in the grave as fast as possible, so we can get "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability. We'll go over that some more later though.\n\nWhile most things in this deck are historic, watch out for things that aren't like "},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" , "},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" , "},{"insert":{"card-link":"Titan's Presence"}},{"insert":" , and most lands.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"How to fill it"},{"insert":"\nColorless has some decent mill, but it can be a bit rough at the same time.\nI mean I put "},{"insert":{"card-link":"A.I.M. Synthoids"}},{"insert":" in here, that should give you an idea of what we are dealing with.\n\nBut, generally we are going mill a card or two at a time like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":" and "},{"insert":{"card-link":"Deal Broker"}},{"insert":" , but we can do it each turn... I count looting (draw a card, discard a card) as self-mill, since it basically does what we want.\n"},{"attributes":{"italic":true},"insert":"Note: "},{"attributes":{"italic":true},"insert":{"card-link":"Deal Broker"}},{"attributes":{"italic":true},"insert":" looks odd since it has text about drafting; just ignore that part. The card is still legal. And pretty useful for the deck. Not only does it let you mill each turn, it can become a 9/9 later."},{"insert":"\n\nWe do have some bigger mills, such as "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":", "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" . These can get a lot of cards in the graveyard quick.\n\n"},{"insert":{"card-link":"Grinding Station"}},{"insert":" works very well with "},{"insert":{"card-link":"Daily Bugle Newspaper"}},{"insert":" and "},{"insert":{"card-link":"Collector's Vault"}},{"insert":" . They let you loot and give you a token to untap/sacrifice "},{"insert":{"card-link":"Grinding Station"}},{"insert":" .\n\nAlso, for sacrifice outlets like "},{"insert":{"card-link":"Castle Doom"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":", this means you can sacrifice non-token things on your board to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s abilities as well (in more \"desperate\" situations).\n\nAnd there are many lands like "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" and "},{"insert":{"card-link":"Hidden Grotto"}},{"insert":" that help as well.\n\nYou might have noticed the Reserved List card"},{"insert":{"card-link":"Memory Jar"}},{"insert":". I usually don't put RL cards in decks. But for this deck, it seems really cool. Its one of the very few colorless wheels, and it helps us put a bunch of cards in our graveyard potentially. \n"},{"attributes":{"italic":true},"insert":"If you don't like RL cards, you can checkout the Maybeboard for some more ideas.. and probably get overwhelmed and say nevermind. As a sort of replacement, "},{"attributes":{"italic":true},"insert":{"card-link":"Slate of Ancestry"}},{"attributes":{"italic":true},"insert":" could work. As the time of this writing,"},{"attributes":{"italic":true},"insert":{"card-link":"U.S.S. Enterprise-C, Time-Tossed"}},{"attributes":{"italic":true},"insert":" hasn't come out yet but is a strong contender to replace it actually."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 2: Summoning The Gods"},{"insert":"\nGenerally, you wouldn't really want to bring out "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" until you have 30+ mana value of Historic cards in your graveyard; when you do have 30+ mana of cards, they will probably be at a pretty good reduced cost, potentially even free. Even if they were to get countered, bringing them back out shouldn't be too costly. \n\nHowever, if you get "},{"attributes":{"strike":true},"insert":"un"},{"insert":"lucky and only have 3~ historic cards in your graveyard, we have a huge amount of ramp.\n\nThere are a couple of reasons for this:\nWe have a lot of high costing cards. While these are helpful for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability, they are also just good cards to cast... OK except for "},{"insert":{"card-link":"Draco"}},{"insert":" . And after their ability goes off, we will want to cast these cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A lot of these ramp cards also have secondary effects to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" or just general utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor instance, we have stuff like "},{"insert":{"card-link":"Dreamstone Hedron"}},{"insert":" that lets us not only draw cards, but put itself into the graveyard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" gives us a way to reanimate stuff later.\n\n"},{"insert":{"card-link":"The Celestus"}},{"insert":" and "},{"insert":{"card-link":"Murmuring Volume"}},{"insert":" give ways to self-mill, if a little desperate. Which is better than not having a way to dump your "},{"insert":{"card-link":"Draco"}},{"insert":" in your hand.\n\nOf course any creatures like "},{"insert":{"card-link":"Millikin"}},{"insert":" or "},{"insert":{"card-link":"Palladium Myr"}},{"insert":" will be useful when they become 9/9's.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 3: Using The Ability"},{"insert":"\nIs "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" on the battlefield? Do you have 30+ mana of historic cards in your graaveyard?\nYes? Use the ability immediately.\n\nThe only thing to really say here is when you are exiling cards, if you have more than the required amount of mana, keep the ones that would be more useful to you later. There isn't a ton of recursion in this deck, but if you probably rather have chance to get back a "},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" which can make you a bunch of tokens, rather than a "},{"insert":{"card-link":"Reito Sentinel"}},{"insert":" that doesn't have a huge impact on your game plan anymore.\n\nThere are also some unearth cards like "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" that would be useful to keep as well.\n\nHowever, if you don't have options, just exile them away and don't regret your decisions... Unless an opponent puts out something that ruins your whole life and you wish you never exiled that "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" like I said to do. You can blame me later for that.\n\n"},{"attributes":{"italic":true},"insert":"Note: This does mean that for creatures that have higher power/toughness than 9/9 do get worse because of this. You will just have to live with"},{"attributes":{"italic":true},"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"attributes":{"italic":true},"insert":" being a 9/9. A shame, I know."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 4: Token Time"},{"insert":"\nNow is the time. Well, really any time is the time to make tokens... OK yeah, you hopefully have tokens before using the 9/9 ability. Because you are very likely the threat now, so you will want to have a wall of 9/9s.\n\nFor some examples, we have:\n"},{"insert":{"card-link":"Sliversmith"}},{"insert":", which can discard big cards in our hand and make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ginger, Queen of Sweets"}},{"insert":" lets us make tokens each upkeep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" can be cast from the graveyard to make a bunch o tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" lets us constantly get lots of creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt may look like there aren't a lot of token makers, since the \"Tokens\" section only has 8 things in it.\nBut, there are some intermixed in other things.\n\n"},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" , "},{"insert":{"card-link":"Memnarch, the Warden"}},{"insert":" ,"},{"insert":{"card-link":"Kimoyo Beads"}},{"insert":", and "},{"insert":{"card-link":"Trading Post"}},{"insert":" are the main ones.. and "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":" sorta.. which still doesn't seem like a lot. There could be an argument for maybe sacrificing some ramp for more token makers.\n\nBut we have a backup plan.\n\n"},{"attributes":{"italic":true},"insert":"Lands. Glorious lands."},{"insert":"\n"},{"insert":{"card-link":"Abundant Countryside"}},{"insert":" for example. Are these great token makers? Not really. Is paying 6 mana for a 1/1 good? Absolutely not. Is paying 6 mana for a 9/9 good? It ain't bad.\n\n "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":" is a 1 mana 9/9 Flying manland.\n\n "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" makes three 9/9s for 6 mana.\n\n... and many more!\n\nThis is why I edged towards more ramp. It helps these lands pay for their high costs, and pay for our bigger spells as well.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Talking About Some Cards"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Recursion"},{"insert":"\nI mentioned it a couple of times, but we do have a little bit of recursion. \n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" helps us get back those self-sacrificing lands like "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" .\n\n"},{"insert":{"card-link":"Trading Post"}},{"insert":" is a great multi-use tool for this deck. Each effect has a use. Discard a high costing card; Make tokens; Bring back powerful artifacts like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":"; Or sacrifice a high cost artifact/creature for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.. and draw cards!\n\n"},{"insert":{"card-link":"Scarecrone"}},{"insert":". You know what to do. "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" . I really like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" ...\n\n"},{"insert":{"card-link":"Confession Dial"}},{"insert":" not only lets us mill, but bring back some legendary creatures... like KRAAANNGG. OK, there is other good stuff too like "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" . These aren't artifacts, and most colorless recursion is for artifacts, so its nice to have a way to get these back out.\n\nWee have self-reanimation with stuff like "},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" ,"},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" , and"},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" .\n\n"},{"insert":{"card-link":"Codex Shredder"}},{"insert":" will be less useful after "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability has gone off, so we can get back some of our good cards with its second ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" was mentioned earlier. This can be nice to get back big non-creature artifacts like "},{"insert":{"card-link":"The Ten Rings"}},{"insert":" .. or big creatures as well!\n\n"},{"insert":{"card-link":"Buried Ruin"}},{"insert":" , "},{"insert":{"card-link":"Eden, Seat of the Sanctum"}},{"insert":" , "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" , and "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" are some last ways we can recur stuff.\n\n\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Draw"},{"insert":"\nNot too much to go over, but most of the stuff here plays into our gameplan.\n\n"},{"insert":{"card-link":"ED-E, Lonesome Eyebot"}},{"insert":" we can sacrifice pretty easily to draw and a little bit more mana value for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" does help everyone, but colorless doesn't have a ton of draw ability, so its nice to potentially get 0~3 cards before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Palantír of Orthanc"}},{"insert":" is likely going to draw you a card. However, if they wanna risk taking 16 damage from "},{"insert":{"card-link":"Draco"}},{"insert":" and letting you get close to "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability.. not a bad deal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sandstone Oracle"}},{"insert":" is nice not only as a catch back up (card wise) mechanic, it has flying. So a 9/9 flyer isn't too shabby in itself. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mask of Memory"}},{"insert":" lets ya draw 2 cards and then discard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability, which is nice to have a card positive loot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Removal"},{"insert":"\nThe last thing to hit on is the removal. All decks need it.\n\nA lot of our removal is high costing for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability. But that also makes it spoopy if we do cast it. Stuff like "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" , "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" , etc.\n\nSo that we aren't completely incapable of dealing with stuff early, I did put in some non-historic cards (I know, blasphemy). \n"},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" is situational, but will likely be able to get rid of a commander or stop "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" if they are trying to be mean."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" is basically the colorless "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" ! Kinda.. Anyways, it also can ruin someone's day with "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". 9/9 isn't enough to kill someone in one hit.. But a 12/6 is! Player removal is always a good second option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan's Presence"}},{"insert":" you have a pretty good chance to be able to hit anything with this, since we have so many big cards. Probably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" and "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" are a couple of our board wipes (and I guess "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" and "},{"insert":{"card-link":"Blast Zone"}},{"insert":" ). "},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" is nice because its low cost, lets us mill, and can be used immediately if we have enough mana. "},{"attributes":{"italic":true},"insert":"Though, you could change it out with "},{"attributes":{"italic":true},"insert":{"card-link":"Nevinyrral's Disk"}},{"attributes":{"italic":true},"insert":" if you want to hit more things."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How To Win"},{"insert":"\nHit people with 9/9s.\n\nAnd to help with that, we have "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" of course.\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" for that nice can't be blocked, when needed.\n\nAnd just in general flying creatures like "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" .\n\nSome alternate win conditions are\n "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" , which can be become a 10+ power with stuff like "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" 's forth lore ability can potentially shoot down an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" can potentially mill out an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\nAnd that about wraps it up!\nCheck out the maybeboard for other potential includes, swapping out expensive stuff with cheaper stuff, and etc.\n"}]}














































































































