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Commander
Size: 100Salt sum: 29.32
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FailedStalker

100 views4 days ago
Commander
Size: 100Salt sum: 29.32

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{"ops":[{"insert":"Can colorless really have a graveyard deck?.. \nWith enough investments, anything is possible!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Quick Overview"},{"insert":"\nAlthough it is a graveyard deck, its not quite the recursion/reanimation style (though there are a couple of those in here).\n\nInstead, we are trying to fill our graveyard for our lords, ladies, and saviors "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" .\n\nPretty simple plan:\nPut stuff in graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" cost less"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use their ability to make everything 9/9s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make tokens to beat people up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 1: Filling The Graveyard"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"What we want in there"},{"insert":"\nHistoric Cards. Done\n...OK, lets go through it some.\n\n"},{"attributes":{"italic":true},"insert":"Quick Reminder: Historic Cards are Artifacts, Legendaries, and Sagas."},{"insert":"\n\nSo, keep in mind there are two things we want to keep track of:\nHow many historic cards we have"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The total mana value of the historic cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor how many, this also means we care about cards like "},{"insert":{"card-link":"Gods' Eye, Gate to the Reikai"}},{"insert":" and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" , since they are historic cards and help reduce "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's cost.\n\nThese cards don't do anything for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability of course. But. we do have stuff like "},{"insert":{"card-link":"Draco"}},{"insert":" and "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" which are huge costs, and make it easier actually use the ability.\n\nThere are a lot of high costing cards in this deck that are powerful, but we will (likely) want to put any high costing cards in the grave as fast as possible, so we can get "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability. We'll go over that some more later though.\n\nWhile most things in this deck are historic, watch out for things that aren't like "},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" , "},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" , "},{"insert":{"card-link":"Titan's Presence"}},{"insert":" , and most lands.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"How to fill it"},{"insert":"\nColorless has some decent mill, but it can be a bit rough at the same time.\nI mean I put "},{"insert":{"card-link":"A.I.M. Synthoids"}},{"insert":" in here, that should give you an idea of what we are dealing with.\n\nBut, generally we are going mill a card or two at a time like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":" and "},{"insert":{"card-link":"Deal Broker"}},{"insert":" , but we can do it each turn... I count looting (draw a card, discard a card) as self-mill, since it basically does what we want.\n"},{"attributes":{"italic":true},"insert":"Note: "},{"attributes":{"italic":true},"insert":{"card-link":"Deal Broker"}},{"attributes":{"italic":true},"insert":" looks odd since it has text about drafting; just ignore that part. The card is still legal. And pretty useful for the deck. Not only does it let you mill each turn, it can become a 9/9 later."},{"insert":"\n\nWe do have some bigger mills, such as "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":", "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" . These can get a lot of cards in the graveyard quick.\n\n"},{"insert":{"card-link":"Grinding Station"}},{"insert":" works very well with "},{"insert":{"card-link":"Daily Bugle Newspaper"}},{"insert":" and "},{"insert":{"card-link":"Collector's Vault"}},{"insert":" . They let you loot and give you a token to untap/sacrifice "},{"insert":{"card-link":"Grinding Station"}},{"insert":" .\n\nAlso, for sacrifice outlets like "},{"insert":{"card-link":"Castle Doom"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":", this means you can sacrifice non-token things on your board to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s abilities as well (in more \"desperate\" situations).\n\nAnd there are many lands like "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" and "},{"insert":{"card-link":"Hidden Grotto"}},{"insert":" that help as well.\n\nYou might have noticed the Reserved List card"},{"insert":{"card-link":"Memory Jar"}},{"insert":". I usually don't put RL cards in decks. But for this deck, it seems really cool. Its one of the very few colorless wheels, and it helps us put a bunch of cards in our graveyard potentially. \n"},{"attributes":{"italic":true},"insert":"If you don't like RL cards, you can checkout the Maybeboard for some more ideas.. and probably get overwhelmed and say nevermind. As a sort of replacement, "},{"attributes":{"italic":true},"insert":{"card-link":"Slate of Ancestry"}},{"attributes":{"italic":true},"insert":" could work. As the time of this writing,"},{"attributes":{"italic":true},"insert":{"card-link":"U.S.S. Enterprise-C, Time-Tossed"}},{"attributes":{"italic":true},"insert":" hasn't come out yet but is a strong contender to replace it actually."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 2: Summoning The Gods"},{"insert":"\nGenerally, you wouldn't really want to bring out "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" until you have 30+ mana value of Historic cards in your graveyard; when you do have 30+ mana of cards, they will probably be at a pretty good reduced cost, potentially even free. Even if they were to get countered, bringing them back out shouldn't be too costly. \n\nHowever, if you get "},{"attributes":{"strike":true},"insert":"un"},{"insert":"lucky and only have 3~ historic cards in your graveyard, we have a huge amount of ramp.\n\nThere are a couple of reasons for this:\nWe have a lot of high costing cards. While these are helpful for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability, they are also just good cards to cast... OK except for "},{"insert":{"card-link":"Draco"}},{"insert":" . And after their ability goes off, we will want to cast these cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A lot of these ramp cards also have secondary effects to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" or just general utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor instance, we have stuff like "},{"insert":{"card-link":"Dreamstone Hedron"}},{"insert":" that lets us not only draw cards, but put itself into the graveyard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" gives us a way to reanimate stuff later.\n\n"},{"insert":{"card-link":"The Celestus"}},{"insert":" and "},{"insert":{"card-link":"Murmuring Volume"}},{"insert":" give ways to self-mill, if a little desperate. Which is better than not having a way to dump your "},{"insert":{"card-link":"Draco"}},{"insert":" in your hand.\n\nOf course any creatures like "},{"insert":{"card-link":"Millikin"}},{"insert":" or "},{"insert":{"card-link":"Palladium Myr"}},{"insert":" will be useful when they become 9/9's.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 3: Using The Ability"},{"insert":"\nIs "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" on the battlefield? Do you have 30+ mana of historic cards in your graaveyard?\nYes? Use the ability immediately.\n\nThe only thing to really say here is when you are exiling cards, if you have more than the required amount of mana, keep the ones that would be more useful to you later. There isn't a ton of recursion in this deck, but if you probably rather have chance to get back a "},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" which can make you a bunch of tokens, rather than a "},{"insert":{"card-link":"Reito Sentinel"}},{"insert":" that doesn't have a huge impact on your game plan anymore.\n\nThere are also some unearth cards like "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" that would be useful to keep as well.\n\nHowever, if you don't have options, just exile them away and don't regret your decisions... Unless an opponent puts out something that ruins your whole life and you wish you never exiled that "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" like I said to do. You can blame me later for that.\n\n"},{"attributes":{"italic":true},"insert":"Note: This does mean that for creatures that have higher power/toughness than 9/9 do get worse because of this. You will just have to live with"},{"attributes":{"italic":true},"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"attributes":{"italic":true},"insert":" being a 9/9. A shame, I know."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 4: Token Time"},{"insert":"\nNow is the time. Well, really any time is the time to make tokens... OK yeah, you hopefully have tokens before using the 9/9 ability. Because you are very likely the threat now, so you will want to have a wall of 9/9s.\n\nFor some examples, we have:\n"},{"insert":{"card-link":"Sliversmith"}},{"insert":", which can discard big cards in our hand and make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ginger, Queen of Sweets"}},{"insert":" lets us make tokens each upkeep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" can be cast from the graveyard to make a bunch o tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" lets us constantly get lots of creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt may look like there aren't a lot of token makers, since the \"Tokens\" section only has 8 things in it.\nBut, there are some intermixed in other things.\n\n"},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" , "},{"insert":{"card-link":"Memnarch, the Warden"}},{"insert":" ,"},{"insert":{"card-link":"Kimoyo Beads"}},{"insert":", and "},{"insert":{"card-link":"Trading Post"}},{"insert":" are the main ones.. and "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":" sorta.. which still doesn't seem like a lot. There could be an argument for maybe sacrificing some ramp for more token makers.\n\nBut we have a backup plan.\n\n"},{"attributes":{"italic":true},"insert":"Lands. Glorious lands."},{"insert":"\n"},{"insert":{"card-link":"Abundant Countryside"}},{"insert":" for example. Are these great token makers? Not really. Is paying 6 mana for a 1/1 good? Absolutely not. Is paying 6 mana for a 9/9 good? It ain't bad.\n\n "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":" is a 1 mana 9/9 Flying manland.\n\n "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" makes three 9/9s for 6 mana.\n\n... and many more!\n\nThis is why I edged towards more ramp. It helps these lands pay for their high costs, and pay for our bigger spells as well.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Talking About Some Cards"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Recursion"},{"insert":"\nI mentioned it a couple of times, but we do have a little bit of recursion. \n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" helps us get back those self-sacrificing lands like "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" .\n\n"},{"insert":{"card-link":"Trading Post"}},{"insert":" is a great multi-use tool for this deck. Each effect has a use. Discard a high costing card; Make tokens; Bring back powerful artifacts like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":"; Or sacrifice a high cost artifact/creature for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.. and draw cards!\n\n"},{"insert":{"card-link":"Scarecrone"}},{"insert":". You know what to do. "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" . I really like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" ...\n\n"},{"insert":{"card-link":"Confession Dial"}},{"insert":" not only lets us mill, but bring back some legendary creatures... like KRAAANNGG. OK, there is other good stuff too like "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" . These aren't artifacts, and most colorless recursion is for artifacts, so its nice to have a way to get these back out.\n\nWee have self-reanimation with stuff like "},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" ,"},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" , and"},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" .\n\n"},{"insert":{"card-link":"Codex Shredder"}},{"insert":" will be less useful after "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability has gone off, so we can get back some of our good cards with its second ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" was mentioned earlier. This can be nice to get back big non-creature artifacts like "},{"insert":{"card-link":"The Ten Rings"}},{"insert":" .. or big creatures as well!\n\n"},{"insert":{"card-link":"Buried Ruin"}},{"insert":" , "},{"insert":{"card-link":"Eden, Seat of the Sanctum"}},{"insert":" , "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" , and "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" are some last ways we can recur stuff.\n\n\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Draw"},{"insert":"\nNot too much to go over, but most of the stuff here plays into our gameplan.\n\n"},{"insert":{"card-link":"ED-E, Lonesome Eyebot"}},{"insert":" we can sacrifice pretty easily to draw and a little bit more mana value for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" does help everyone, but colorless doesn't have a ton of draw ability, so its nice to potentially get 0~3 cards before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Palantír of Orthanc"}},{"insert":" is likely going to draw you a card. However, if they wanna risk taking 16 damage from "},{"insert":{"card-link":"Draco"}},{"insert":" and letting you get close to "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability.. not a bad deal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sandstone Oracle"}},{"insert":" is nice not only as a catch back up (card wise) mechanic, it has flying. So a 9/9 flyer isn't too shabby in itself. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mask of Memory"}},{"insert":" lets ya draw 2 cards and then discard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability, which is nice to have a card positive loot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Removal"},{"insert":"\nThe last thing to hit on is the removal. All decks need it.\n\nA lot of our removal is high costing for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability. But that also makes it spoopy if we do cast it. Stuff like "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" , "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" , etc.\n\nSo that we aren't completely incapable of dealing with stuff early, I did put in some non-historic cards (I know, blasphemy). \n"},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" is situational, but will likely be able to get rid of a commander or stop "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" if they are trying to be mean."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" is basically the colorless "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" ! Kinda.. Anyways, it also can ruin someone's day with "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". 9/9 isn't enough to kill someone in one hit.. But a 12/6 is! Player removal is always a good second option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan's Presence"}},{"insert":" you have a pretty good chance to be able to hit anything with this, since we have so many big cards. Probably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" and "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" are a couple of our board wipes (and I guess "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" and "},{"insert":{"card-link":"Blast Zone"}},{"insert":" ). "},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" is nice because its low cost, lets us mill, and can be used immediately if we have enough mana. "},{"attributes":{"italic":true},"insert":"Though, you could change it out with "},{"attributes":{"italic":true},"insert":{"card-link":"Nevinyrral's Disk"}},{"attributes":{"italic":true},"insert":" if you want to hit more things."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How To Win"},{"insert":"\nHit people with 9/9s.\n\nAnd to help with that, we have "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" of course.\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" for that nice can't be blocked, when needed.\n\nAnd just in general flying creatures like "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" .\n\nSome alternate win conditions are\n "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" , which can be become a 10+ power with stuff like "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" 's forth lore ability can potentially shoot down an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" can potentially mill out an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\nAnd that about wraps it up!\nCheck out the maybeboard for other potential includes, swapping out expensive stuff with cheaper stuff, and etc.\n"}]}
The Capitoline Triad
Those Who Came Before — This spell costs
less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Legendary Creature - Artificer God
The Capitoline Triad (acr) 172

Commander

(Ctrl to add secondary)
Draco
Domain — This spell costs
less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay
. This cost is reduced by
for each basic land type among lands you control.
Creature Artifact - Dragon
Draco (plst) PLS-131

Big Bois

(Ctrl to add secondary)
The Echoverse Fulcrum
When The Echoverse Fulcrum enters, draw a card, then discard a card.
,
, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
Legendary Artifact
The Echoverse Fulcrum (fra) 169
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (m21) 1

Board Wipe

(Ctrl to add secondary)
ED-E, Lonesome Eyebot
Flying
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it.
, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
Legendary Creature Artifact - Robot
ED-E, Lonesome Eyebot (pip) 131
Kimoyo Beads
At the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Artifact
Kimoyo Beads (msc) 109
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Memnarch, the Warden
Indestructible
When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens.
Whenever Memnarch attacks, draw a card for each artifact you control.
Legendary Creature Artifact - Wizard
Memnarch, the Warden (frc) 15
Memory Jar
, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Artifact
Memory Jar (v10) 8
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Palantír of Orthanc (ltr) 247
Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
,
, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle
Reckoner Bankbuster (neo) 255
Sandstone Oracle
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Creature Artifact - Sphinx
Sandstone Oracle (cmm) 406
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Zenith Chronicler
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Creature Artifact - Construct Phyrexian
Zenith Chronicler (one) 246

Draw

(Ctrl to add secondary)
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Blinkmoth Nexus
: Add
.
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
,
: Target Blinkmoth creature gets +1/+1 until end of turn.
Land
Blinkmoth Nexus (2xm) 311
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Castle Doom
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
Castle Doom (msh) 263
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (c21) 285
Eden, Seat of the Sanctum
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Land - Town
Eden, Seat of the Sanctum (fin) 277
Foundry of the Consuls
: Add
.
,
, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
Land
Foundry of the Consuls (c18) 248
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add
.
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land
Gallifrey Council Chamber (who) 188
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (fdc) 303
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (ltc) 314
Gods' Eye, Gate to the Reikai
: Add
.
When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Legendary Land
Gods' Eye, Gate to the Reikai (bok) 164
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Inkmoth Nexus
: Add
.
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
Inkmoth Nexus (mbs) 145
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Jasmine Dragon Tea Shop
: Add
.
: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
,
: Create a 1/1 white Ally creature token.
Land
Jasmine Dragon Tea Shop (tla) 270
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Mirrex
: Add
.
: Add one mana of any color. Activate only if this land entered this turn.
,
: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.)
Land - Sphere
Mirrex (one) 254
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (dmr) 399
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Secluded Starforge
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Land
Secluded Starforge (eoe) 257
Sequestered Stash
: Add
.
,
, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Land
Sequestered Stash (kld) 248
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Spawning Bed
: Add
.
,
, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add
."
Land
Spawning Bed (m3c) 380
Springjack Pasture
: Add
.
,
: Create a 0/1 white Goat creature token.
, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Land
Springjack Pasture (c13) 326
Surveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Surveillance Room (msh) 274
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (afr) 261
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Wastes
: Add
.
Basic Land
Wastes (eoc) 191

Land

(Ctrl to add secondary)
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Creature Artifact - Robot Utrom
Krang, Utrom Warlord (tmt) 175

Protection

(Ctrl to add secondary)
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (m3c) 289
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (fdc) 258
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
H.E.R.B.I.E., Lovable Robot
Flying
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
: Add
.
,
: Add one mana of any color.
Legendary Creature Artifact - Scout Robot
H.E.R.B.I.E., Lovable Robot (msc) 106
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (fdc) 262
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (soc) 351
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Murmuring Volume
: Add one mana of any color.
,
, Discard a card: Draw a card.
Artifact - Book
Murmuring Volume (fra) 174
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (fdc) 278
Shuri's Fabricator
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
,
: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Artifact
Shuri's Fabricator (msc) 114
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252
The Mightstone and Weakstone
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
: Add
. This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
Legendary Artifact - Powerstone
The Mightstone and Weakstone (bro) 238
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 99

Ramp

(Ctrl to add secondary)
Confession Dial
When this artifact enters, surveil 3.
: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Artifact
Confession Dial (who) 173
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Scarecrone
, Sacrifice a Scarecrow: Draw a card.
,
: Return target artifact creature card from your graveyard to the battlefield.
Creature Artifact - Scarecrow
Scarecrone (plst) EVE-172
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (msc) 224

Recursion

(Ctrl to add secondary)
Canoptek Scarab Swarm
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
Creature Artifact - Insect
Canoptek Scarab Swarm (40k) 150
Canoptek Tomb Sentinel
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Insect
Canoptek Tomb Sentinel (40k) 152
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature Artifact - Construct
Cityscape Leveler (bro) 233
Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft
Extinguisher Battleship (eoe) 242
Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien
Galactus, Devourer of Worlds (msc) 8
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 12
Spatial Contortion
(
represents colorless mana.)
Target creature gets +3/-3 until end of turn.
Instant
Spatial Contortion (cmm) 809
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Titan's Presence
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Instant
Titan's Presence (cmm) 810

Removal

(Ctrl to add secondary)
A.I.M. Synthoids
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Villain Robot
A.I.M. Synthoids (msh) 242
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (cmr) 304
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Daily Bugle Newspaper
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Daily Bugle Newspaper (msc) 749
Deal Broker
Draft this card face up.
Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer.
: Draw a card, then discard a card.
Creature Artifact - Construct
Deal Broker (cns) 61
Grinding Station
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap this artifact.
Artifact
Grinding Station (5dn) 127
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Mole Module
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Artifact - Vehicle
Mole Module (tmc) 40
Paleontologist's Pick-Axe
Whenever equipped creature attacks, draw a card, then discard a card.
Equip

Craft with one or more creatures
(
, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact - Equipment
Paleontologist's Pick-Axe // Dinosaur Headdress (lcc) 16Paleontologist's Pick-Axe // Dinosaur Headdress (lcc) 16
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (soc) 354
Reito Sentinel
Defender
When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Put target card from a graveyard on the bottom of its owner's library.
Creature Artifact - Construct
Reito Sentinel (neo) 256
Shriekhorn
This artifact enters with three charge counters on it.
, Remove a charge counter from this artifact: Target player mills two cards.
Artifact
Shriekhorn (mbs) 130

Self Mill

(Ctrl to add secondary)
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot
Big Mother Mouser (tmc) 37
Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Artifact - Vehicle
Clown Car (plst) UNF-186
Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
,
, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a
1/1 Food Golem artifact creature with haste, "
: This token can't be blocked this turn except by creatures with haste," and "
,
, Sacrifice this token: You gain 3 life.")
Legendary Creature Artifact - Noble Food
Ginger, Queen of Sweets (frc) 14
Idol of False Gods
,
: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact.
As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Artifact Kindred - Eldrazi
Idol of False Gods (mh3) 210
Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian
Phyrexian Triniform (cmm) 969
Sliversmith
,
, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
Creature Artifact - Spellshaper
Sliversmith (tsr) 273
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome
Threefold Thunderhulk (eoc) 145
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot
Ultron, Artificial Malevolence (msh) 252

Tokens

(Ctrl to add secondary)
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (c21) 233
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (fdc) 9
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (frc) 55
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant
Desecrate Reality (cmm) 714
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (tdc) 359
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add
."
Instant
Eldrazi Confluence (m3c) 32
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Glaring Fleshraker
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
Creature - Eldrazi Drone
Glaring Fleshraker (mh3) 7
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hangarback Walker (soc) 348
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (2xm) 265
Junk Diver
Flying
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Bird
Junk Diver (mh3) 293
Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi
Kozilek, the Broken Reality (mh3) 10
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature - Eldrazi
Kozilek, the Great Distortion (cmm) 2
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (mh3) 11
Lunatic Pandora
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
,
, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
Legendary Artifact
Lunatic Pandora (fin) 262
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (msc) 205
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (tdc) 322
Network Terminal
: Add one mana of any color.
,
, Tap another untapped artifact you control: Draw a card, then discard a card.
Artifact
Network Terminal (neo) 251
Oblivion Stone
,
: Put a fate counter on target permanent.
,
, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Artifact
Oblivion Stone (m3c) 303
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Recon Craft Theta
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Artifact - Vehicle
Recon Craft Theta (pip) 141
Retrofitter Foundry
: Untap this artifact.
,
: Create a 1/1 colorless Servo artifact creature token.
,
, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Artifact
Retrofitter Foundry (drc) 136
Sanctum of Ugin
: Add
.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Land
Sanctum of Ugin (bfz) 242
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Slate of Ancestry
,
, Discard your hand: Draw a card for each creature you control.
Artifact
Slate of Ancestry (evg) 25
Sliver Hive
: Add
.
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
,
: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Land
Sliver Hive (m15) 247
Staff of Compleation
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
Artifact
Staff of Compleation (tdc) 326
Sterling Hound
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Dog
Sterling Hound (otj) 249
Survey Mechan
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs
less to activate, where X is the number of differently named lands you control.
Creature Artifact - Robot
Survey Mechan (eoe) 245
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment
Sword of Once and Future (mom) 265
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Thopter Assembly
Flying
At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Creature Artifact - Thopter
Thopter Assembly (moc) 386
Thrumming Hivepool
Affinity for Slivers (This spell costs
less to cast for each Sliver you control.)
Slivers you control have double strike and haste.
At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Artifact
Thrumming Hivepool (eoe) 247
Tomb of the Spirit Dragon
: Add
.
,
: You gain 1 life for each colorless creature you control.
Land
Tomb of the Spirit Dragon (m3c) 397
Towashi Guide-Bot
When this creature enters, put a +1/+1 counter on target creature you control.
,
: Draw a card. This ability costs
less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature Artifact - Construct
Towashi Guide-Bot (neo) 262
Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem
Triplicate Titan (drc) 143
U.S.S. Enterprise-C, Time-Tossed
When U.S.S. Enterprise-C enters or dies, you may discard your hand. If you do, draw a card for each card discarded this way.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying
Legendary Artifact - Spacecraft
U.S.S. Enterprise-C, Time-Tossed (trc) 126
Ugin, the Ineffable
Colorless spells you cast cost
less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin
Ugin, the Ineffable (m3c) 160
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (m3c) 162
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (2xm) 308
Wurmwall Sweeper
When this Spacecraft enters, surveil 2.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Artifact - Spacecraft
Wurmwall Sweeper (eoe) 249

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
2 pips - 2 cards
56 mana - 47 cards
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Description

{"ops":[{"insert":"Can colorless really have a graveyard deck?.. \nWith enough investments, anything is possible!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Quick Overview"},{"insert":"\nAlthough it is a graveyard deck, its not quite the recursion/reanimation style (though there are a couple of those in here).\n\nInstead, we are trying to fill our graveyard for our lords, ladies, and saviors "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" .\n\nPretty simple plan:\nPut stuff in graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" cost less"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use their ability to make everything 9/9s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make tokens to beat people up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 1: Filling The Graveyard"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"What we want in there"},{"insert":"\nHistoric Cards. Done\n...OK, lets go through it some.\n\n"},{"attributes":{"italic":true},"insert":"Quick Reminder: Historic Cards are Artifacts, Legendaries, and Sagas."},{"insert":"\n\nSo, keep in mind there are two things we want to keep track of:\nHow many historic cards we have"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The total mana value of the historic cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor how many, this also means we care about cards like "},{"insert":{"card-link":"Gods' Eye, Gate to the Reikai"}},{"insert":" and "},{"insert":{"card-link":"Treasure Vault"}},{"insert":" , since they are historic cards and help reduce "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's cost.\n\nThese cards don't do anything for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability of course. But. we do have stuff like "},{"insert":{"card-link":"Draco"}},{"insert":" and "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" which are huge costs, and make it easier actually use the ability.\n\nThere are a lot of high costing cards in this deck that are powerful, but we will (likely) want to put any high costing cards in the grave as fast as possible, so we can get "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's second ability. We'll go over that some more later though.\n\nWhile most things in this deck are historic, watch out for things that aren't like "},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" , "},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" , "},{"insert":{"card-link":"Titan's Presence"}},{"insert":" , and most lands.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"How to fill it"},{"insert":"\nColorless has some decent mill, but it can be a bit rough at the same time.\nI mean I put "},{"insert":{"card-link":"A.I.M. Synthoids"}},{"insert":" in here, that should give you an idea of what we are dealing with.\n\nBut, generally we are going mill a card or two at a time like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":" and "},{"insert":{"card-link":"Deal Broker"}},{"insert":" , but we can do it each turn... I count looting (draw a card, discard a card) as self-mill, since it basically does what we want.\n"},{"attributes":{"italic":true},"insert":"Note: "},{"attributes":{"italic":true},"insert":{"card-link":"Deal Broker"}},{"attributes":{"italic":true},"insert":" looks odd since it has text about drafting; just ignore that part. The card is still legal. And pretty useful for the deck. Not only does it let you mill each turn, it can become a 9/9 later."},{"insert":"\n\nWe do have some bigger mills, such as "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":", "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" . These can get a lot of cards in the graveyard quick.\n\n"},{"insert":{"card-link":"Grinding Station"}},{"insert":" works very well with "},{"insert":{"card-link":"Daily Bugle Newspaper"}},{"insert":" and "},{"insert":{"card-link":"Collector's Vault"}},{"insert":" . They let you loot and give you a token to untap/sacrifice "},{"insert":{"card-link":"Grinding Station"}},{"insert":" .\n\nAlso, for sacrifice outlets like "},{"insert":{"card-link":"Castle Doom"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":", this means you can sacrifice non-token things on your board to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s abilities as well (in more \"desperate\" situations).\n\nAnd there are many lands like "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" and "},{"insert":{"card-link":"Hidden Grotto"}},{"insert":" that help as well.\n\nYou might have noticed the Reserved List card"},{"insert":{"card-link":"Memory Jar"}},{"insert":". I usually don't put RL cards in decks. But for this deck, it seems really cool. Its one of the very few colorless wheels, and it helps us put a bunch of cards in our graveyard potentially. \n"},{"attributes":{"italic":true},"insert":"If you don't like RL cards, you can checkout the Maybeboard for some more ideas.. and probably get overwhelmed and say nevermind. As a sort of replacement, "},{"attributes":{"italic":true},"insert":{"card-link":"Slate of Ancestry"}},{"attributes":{"italic":true},"insert":" could work. As the time of this writing,"},{"attributes":{"italic":true},"insert":{"card-link":"U.S.S. Enterprise-C, Time-Tossed"}},{"attributes":{"italic":true},"insert":" hasn't come out yet but is a strong contender to replace it actually."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 2: Summoning The Gods"},{"insert":"\nGenerally, you wouldn't really want to bring out "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" until you have 30+ mana value of Historic cards in your graveyard; when you do have 30+ mana of cards, they will probably be at a pretty good reduced cost, potentially even free. Even if they were to get countered, bringing them back out shouldn't be too costly. \n\nHowever, if you get "},{"attributes":{"strike":true},"insert":"un"},{"insert":"lucky and only have 3~ historic cards in your graveyard, we have a huge amount of ramp.\n\nThere are a couple of reasons for this:\nWe have a lot of high costing cards. While these are helpful for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability, they are also just good cards to cast... OK except for "},{"insert":{"card-link":"Draco"}},{"insert":" . And after their ability goes off, we will want to cast these cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A lot of these ramp cards also have secondary effects to help "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" or just general utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor instance, we have stuff like "},{"insert":{"card-link":"Dreamstone Hedron"}},{"insert":" that lets us not only draw cards, but put itself into the graveyard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" gives us a way to reanimate stuff later.\n\n"},{"insert":{"card-link":"The Celestus"}},{"insert":" and "},{"insert":{"card-link":"Murmuring Volume"}},{"insert":" give ways to self-mill, if a little desperate. Which is better than not having a way to dump your "},{"insert":{"card-link":"Draco"}},{"insert":" in your hand.\n\nOf course any creatures like "},{"insert":{"card-link":"Millikin"}},{"insert":" or "},{"insert":{"card-link":"Palladium Myr"}},{"insert":" will be useful when they become 9/9's.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 3: Using The Ability"},{"insert":"\nIs "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" on the battlefield? Do you have 30+ mana of historic cards in your graaveyard?\nYes? Use the ability immediately.\n\nThe only thing to really say here is when you are exiling cards, if you have more than the required amount of mana, keep the ones that would be more useful to you later. There isn't a ton of recursion in this deck, but if you probably rather have chance to get back a "},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" which can make you a bunch of tokens, rather than a "},{"insert":{"card-link":"Reito Sentinel"}},{"insert":" that doesn't have a huge impact on your game plan anymore.\n\nThere are also some unearth cards like "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" that would be useful to keep as well.\n\nHowever, if you don't have options, just exile them away and don't regret your decisions... Unless an opponent puts out something that ruins your whole life and you wish you never exiled that "},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" like I said to do. You can blame me later for that.\n\n"},{"attributes":{"italic":true},"insert":"Note: This does mean that for creatures that have higher power/toughness than 9/9 do get worse because of this. You will just have to live with"},{"attributes":{"italic":true},"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"attributes":{"italic":true},"insert":" being a 9/9. A shame, I know."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Step 4: Token Time"},{"insert":"\nNow is the time. Well, really any time is the time to make tokens... OK yeah, you hopefully have tokens before using the 9/9 ability. Because you are very likely the threat now, so you will want to have a wall of 9/9s.\n\nFor some examples, we have:\n"},{"insert":{"card-link":"Sliversmith"}},{"insert":", which can discard big cards in our hand and make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ginger, Queen of Sweets"}},{"insert":" lets us make tokens each upkeep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" can be cast from the graveyard to make a bunch o tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" lets us constantly get lots of creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt may look like there aren't a lot of token makers, since the \"Tokens\" section only has 8 things in it.\nBut, there are some intermixed in other things.\n\n"},{"insert":{"card-link":"Canoptek Scarab Swarm"}},{"insert":" , "},{"insert":{"card-link":"Memnarch, the Warden"}},{"insert":" ,"},{"insert":{"card-link":"Kimoyo Beads"}},{"insert":", and "},{"insert":{"card-link":"Trading Post"}},{"insert":" are the main ones.. and "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":" sorta.. which still doesn't seem like a lot. There could be an argument for maybe sacrificing some ramp for more token makers.\n\nBut we have a backup plan.\n\n"},{"attributes":{"italic":true},"insert":"Lands. Glorious lands."},{"insert":"\n"},{"insert":{"card-link":"Abundant Countryside"}},{"insert":" for example. Are these great token makers? Not really. Is paying 6 mana for a 1/1 good? Absolutely not. Is paying 6 mana for a 9/9 good? It ain't bad.\n\n "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":" is a 1 mana 9/9 Flying manland.\n\n "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" makes three 9/9s for 6 mana.\n\n... and many more!\n\nThis is why I edged towards more ramp. It helps these lands pay for their high costs, and pay for our bigger spells as well.\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Talking About Some Cards"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"Recursion"},{"insert":"\nI mentioned it a couple of times, but we do have a little bit of recursion. \n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" helps us get back those self-sacrificing lands like "},{"insert":{"card-link":"Spawning Bed"}},{"insert":" .\n\n"},{"insert":{"card-link":"Trading Post"}},{"insert":" is a great multi-use tool for this deck. Each effect has a use. Discard a high costing card; Make tokens; Bring back powerful artifacts like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":"; Or sacrifice a high cost artifact/creature for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability.. and draw cards!\n\n"},{"insert":{"card-link":"Scarecrone"}},{"insert":". You know what to do. "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" . I really like "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" ...\n\n"},{"insert":{"card-link":"Confession Dial"}},{"insert":" not only lets us mill, but bring back some legendary creatures... like KRAAANNGG. OK, there is other good stuff too like "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" . These aren't artifacts, and most colorless recursion is for artifacts, so its nice to have a way to get these back out.\n\nWee have self-reanimation with stuff like "},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" ,"},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" , and"},{"insert":{"card-link":"Canoptek Tomb Sentinel"}},{"insert":" .\n\n"},{"insert":{"card-link":"Codex Shredder"}},{"insert":" will be less useful after "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" ability has gone off, so we can get back some of our good cards with its second ability.\n\n"},{"insert":{"card-link":"Shuri's Fabricator"}},{"insert":" was mentioned earlier. This can be nice to get back big non-creature artifacts like "},{"insert":{"card-link":"The Ten Rings"}},{"insert":" .. or big creatures as well!\n\n"},{"insert":{"card-link":"Buried Ruin"}},{"insert":" , "},{"insert":{"card-link":"Eden, Seat of the Sanctum"}},{"insert":" , "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" , and "},{"insert":{"card-link":"Sequestered Stash"}},{"insert":" are some last ways we can recur stuff.\n\n\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Draw"},{"insert":"\nNot too much to go over, but most of the stuff here plays into our gameplan.\n\n"},{"insert":{"card-link":"ED-E, Lonesome Eyebot"}},{"insert":" we can sacrifice pretty easily to draw and a little bit more mana value for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" does help everyone, but colorless doesn't have a ton of draw ability, so its nice to potentially get 0~3 cards before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Palantír of Orthanc"}},{"insert":" is likely going to draw you a card. However, if they wanna risk taking 16 damage from "},{"insert":{"card-link":"Draco"}},{"insert":" and letting you get close to "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability.. not a bad deal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sandstone Oracle"}},{"insert":" is nice not only as a catch back up (card wise) mechanic, it has flying. So a 9/9 flyer isn't too shabby in itself. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mask of Memory"}},{"insert":" lets ya draw 2 cards and then discard for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":"'s ability, which is nice to have a card positive loot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Removal"},{"insert":"\nThe last thing to hit on is the removal. All decks need it.\n\nA lot of our removal is high costing for "},{"insert":{"card-link":"The Capitoline Triad"}},{"insert":" 's ability. But that also makes it spoopy if we do cast it. Stuff like "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" , "},{"insert":{"card-link":"Galactus, Devourer of Worlds"}},{"insert":" , etc.\n\nSo that we aren't completely incapable of dealing with stuff early, I did put in some non-historic cards (I know, blasphemy). \n"},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":" is situational, but will likely be able to get rid of a commander or stop "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" if they are trying to be mean."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spatial Contortion"}},{"insert":" is basically the colorless "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" ! Kinda.. Anyways, it also can ruin someone's day with "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":". 9/9 isn't enough to kill someone in one hit.. But a 12/6 is! Player removal is always a good second option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan's Presence"}},{"insert":" you have a pretty good chance to be able to hit anything with this, since we have so many big cards. Probably."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" and "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" are a couple of our board wipes (and I guess "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" and "},{"insert":{"card-link":"Blast Zone"}},{"insert":" ). "},{"insert":{"card-link":"The Echoverse Fulcrum"}},{"insert":" is nice because its low cost, lets us mill, and can be used immediately if we have enough mana. "},{"attributes":{"italic":true},"insert":"Though, you could change it out with "},{"attributes":{"italic":true},"insert":{"card-link":"Nevinyrral's Disk"}},{"attributes":{"italic":true},"insert":" if you want to hit more things."},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How To Win"},{"insert":"\nHit people with 9/9s.\n\nAnd to help with that, we have "},{"insert":{"card-link":"Krang, Utrom Warlord"}},{"insert":" of course.\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" for that nice can't be blocked, when needed.\n\nAnd just in general flying creatures like "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" .\n\nSome alternate win conditions are\n "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" , which can be become a 10+ power with stuff like "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" 's forth lore ability can potentially shoot down an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" can potentially mill out an opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\nAnd that about wraps it up!\nCheck out the maybeboard for other potential includes, swapping out expensive stuff with cheaper stuff, and etc.\n"}]}
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