148 views2 days ago
Commander
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joshjmartin1973

148 views2 days ago
Commander
Size: 100Salt sum: 50.57

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{"ops":[{"attributes":{"bold":true},"insert":"Riddle Me Dead"},{"insert":" is an Esper Sphinx control deck built around turning card advantage into inevitability. The Ur-Sphinx reduces the cost of your tribe from the command zone, so the early game is about developing mana, landing efficient Sphinxes, and assembling draw engines rather than racing to cast the commander. Cards like "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx, Unesh, Windreader Sphinx, Dream Trawler, Sphinx’s Revelation, Teferi’s Ageless Insight"},{"insert":", and the seven copies of "},{"attributes":{"bold":true},"insert":"Sphinx’s Approach"},{"insert":" keep your hand full while helping you dig toward the exact Sphinx or answer you need.\n\nThe deck’s defining twist is that drawing cards actively hurts your opponents. "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Queza, Augur of Agonies"},{"insert":" convert draws into life loss, while "},{"attributes":{"bold":true},"insert":"Psychic Corrosion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sphinx’s Tutelage"},{"insert":" convert the same draws into mill. "},{"attributes":{"bold":true},"insert":"The Water Crystal"},{"insert":" pushes the mill plan harder, making every milling event more punishing and giving the deck another late-game way to shred libraries. Because so many of your normal value plays now double as damage or mill, you are not forced to win only by attacking with large flyers.\n\nThe Ur-Sphinx is the bridge between the tribal plan and the mill plan. Once several Sphinxes are attacking, the commander mills each player and lets you turn those milled cards into free spells, so opponents’ libraries become a resource for you rather than just a countdown to zero. "},{"attributes":{"bold":true},"insert":"Sphinx’s Approach"},{"insert":" supports that same idea from another angle: early copies are instant-speed draw spells, while later copies can cash in the spent Approaches to put the right Sphinx directly onto the battlefield. Cards like "},{"attributes":{"bold":true},"insert":"Archive Arbiter, Magister Sphinx, Sphinx of the Second Sun, Sphinx of Forgotten Lore"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tivit"},{"insert":" make that toolbox plan flexible and dangerous.\n\nThe deck now has several distinct ways to close a game. "},{"attributes":{"bold":true},"insert":"Akroma’s Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kindred Dominance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kindred Judgment"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Raise the Palisade"},{"insert":" can clear the way for lethal flying damage, while Crawler, Queza, Corrosion, and Tutelage punish the table for letting your draw engine survive. "},{"attributes":{"bold":true},"insert":"Jace, Wielder of Mysteries"},{"insert":" adds a final escape hatch: if your own draw engines become so explosive that you burn through the library, Jace can turn that liability into a win condition. The result is a Sphinx deck that feels less like tribal beatdown and more like an accumulating intellectual trap—every card drawn, every library milled, and every riddle answered moves the table closer to the same conclusion: "},{"attributes":{"bold":true},"insert":"Riddle Me Dead."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost
less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Legendary Creature - Avatar Sphinx
The Ur-Sphinx (frc) 12

Commander

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Burn

Qty: 1 Price: $2.49
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (mbs) 126

Burn

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Copy

Qty: 2 Price: $60.98
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (tdc) 164
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

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Creature

Qty: 3 Price: $6.83
Archive Arbiter
Flying
When this creature enters, choose one —
• Destroy target noncreature, nonland permanent.
• You gain 4 life.
Creature Artifact - Sphinx
Archive Arbiter (fra) 167
Sphinx of False Conclusions
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Creature - Illusion Sphinx
Sphinx of False Conclusions (fra) 40
Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx
Uldaros Theorix (fra) 159

Creature

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Drain

Qty: 1 Price: $24.99
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139

Drain

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Draw

Qty: 14 Price: $138.26
Azor, the Lawbringer
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay
. If you do, you gain X life and draw X cards.
Legendary Creature - Sphinx
Azor, the Lawbringer (rix) 154
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
Dream Trawler
Flying, lifelink
Whenever you draw a card, this creature gets +1/+0 until end of turn.
Whenever this creature attacks, draw a card.
Discard a card: This creature gains hexproof until end of turn. Tap it.
Creature - Sphinx
Dream Trawler (thb) 214
Elenda and Azor
Flying, ward

Whenever Elenda and Azor attacks, you may pay
. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Legendary Creature - Knight Vampire Sphinx
Elenda and Azor (moc) 6
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Raffine, Scheming Seer
Flying, ward

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx
Raffine, Scheming Seer (snc) 213
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (mkc) 118
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (plst) RVR-228
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost
less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx
Unesh, Criosphinx Sovereign (hou) 52
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (jmp) 194
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Legendary Creature - Sphinx
Yennett, Cryptic Sovereign (cmm) 363

Draw

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Finisher

Qty: 2 Price: $8.48
Magister Sphinx
Flying
When this creature enters, target player's life total becomes 10.
Creature Artifact - Sphinx
Magister Sphinx (2x2) 247
Medomai the Ageless
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Legendary Creature - Sphinx
Medomai the Ageless (ths) 196

Finisher

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Instant

Qty: 7 Price: $20.93
Sphinx's Approach
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx's Approach.
Instant
Sphinx's Approach (fra) 41

Instant

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Land

Qty: 36 (37 w/ MDFC)Price: $4960.71
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mbc) 79
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (frc) 73
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (frc) 74
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (mbc) 80
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (3ed) 286
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (2ed) 285
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

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Lifegain

Qty: 1 Price: $0.39
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature - Advisor Octopus
Queza, Augur of Agonies (snc) 212

Lifegain

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Mill

Qty: 5 Price: $30.65
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (clb) 866
Psychic Corrosion
Whenever you draw a card, each opponent mills two cards.
Enchantment
Psychic Corrosion (plst) M19-68
Sphinx's Tutelage
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
Enchantment
Sphinx's Tutelage (ori) 76
Teferi's Tutelage
When this enchantment enters, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Enchantment
Teferi's Tutelage (m21) 78
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85

Mill

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Protection

Qty: 3 Price: $22.48
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Sphinx of the Final Word
This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.
Creature - Sphinx
Sphinx of the Final Word (fdn) 747

Protection

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Ramp

Qty: 10 Price: $116.44
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (frc) 64
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Tivit, Seller of Secrets
Flying, ward

Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx
Tivit, Seller of Secrets (ncc) 10
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297

Ramp

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Recursion

Qty: 1 Price: $1.29
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx
Sphinx of Forgotten Lore (fdn) 51

Recursion

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Removal

Qty: 11 Price: $101.41
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 230

Removal

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Sorcery

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Kindred Judgment
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Judgment (fra) 13

Sorcery

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Theft

Qty: 1 Price: $0.99
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx
Dazzling Sphinx (otc) 93

Theft

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Deck Info

Deck stats

22 pips - 19 cards
22 mana - 22 cards
67 pips - 42 cards
27 mana - 27 cards
15 pips - 13 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Riddle Me Dead"},{"insert":" is an Esper Sphinx control deck built around turning card advantage into inevitability. The Ur-Sphinx reduces the cost of your tribe from the command zone, so the early game is about developing mana, landing efficient Sphinxes, and assembling draw engines rather than racing to cast the commander. Cards like "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx, Unesh, Windreader Sphinx, Dream Trawler, Sphinx’s Revelation, Teferi’s Ageless Insight"},{"insert":", and the seven copies of "},{"attributes":{"bold":true},"insert":"Sphinx’s Approach"},{"insert":" keep your hand full while helping you dig toward the exact Sphinx or answer you need.\n\nThe deck’s defining twist is that drawing cards actively hurts your opponents. "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Queza, Augur of Agonies"},{"insert":" convert draws into life loss, while "},{"attributes":{"bold":true},"insert":"Psychic Corrosion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sphinx’s Tutelage"},{"insert":" convert the same draws into mill. "},{"attributes":{"bold":true},"insert":"The Water Crystal"},{"insert":" pushes the mill plan harder, making every milling event more punishing and giving the deck another late-game way to shred libraries. Because so many of your normal value plays now double as damage or mill, you are not forced to win only by attacking with large flyers.\n\nThe Ur-Sphinx is the bridge between the tribal plan and the mill plan. Once several Sphinxes are attacking, the commander mills each player and lets you turn those milled cards into free spells, so opponents’ libraries become a resource for you rather than just a countdown to zero. "},{"attributes":{"bold":true},"insert":"Sphinx’s Approach"},{"insert":" supports that same idea from another angle: early copies are instant-speed draw spells, while later copies can cash in the spent Approaches to put the right Sphinx directly onto the battlefield. Cards like "},{"attributes":{"bold":true},"insert":"Archive Arbiter, Magister Sphinx, Sphinx of the Second Sun, Sphinx of Forgotten Lore"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tivit"},{"insert":" make that toolbox plan flexible and dangerous.\n\nThe deck now has several distinct ways to close a game. "},{"attributes":{"bold":true},"insert":"Akroma’s Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kindred Dominance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kindred Judgment"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Raise the Palisade"},{"insert":" can clear the way for lethal flying damage, while Crawler, Queza, Corrosion, and Tutelage punish the table for letting your draw engine survive. "},{"attributes":{"bold":true},"insert":"Jace, Wielder of Mysteries"},{"insert":" adds a final escape hatch: if your own draw engines become so explosive that you burn through the library, Jace can turn that liability into a win condition. The result is a Sphinx deck that feels less like tribal beatdown and more like an accumulating intellectual trap—every card drawn, every library milled, and every riddle answered moves the table closer to the same conclusion: "},{"attributes":{"bold":true},"insert":"Riddle Me Dead."},{"insert":"\n"}]}
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