IsaBaguette
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Commander
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{"ops":[{"insert":"Kinnan Little Flips is a new-er build of a Kinnan deck, based around trying to \"storm off\" but with activated abilities, making it INCREDIBLY difficult to interact with. The deck's purpose is to simply flip mana dork after mana dork, utilizing "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" to activate them immediately and flip with "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" yet again. After finding "},{"insert":{"card-link":"Biomancer's Familiar"}},{"insert":", the several clones within the deck can ALL be utilized to get an absurd amount of value, potentially reducing the activation cost of Kinnan to JUST simic mana!\n\nHow to win:\nThe main infinite combo is to find "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" for infinite mana, as when combined with Kinnan and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" , we net a mana of any color each time we tap/untap it. This lets us go through our entire deck to find our NEXT tap/untapper in "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":", who now lets us steal ANYONE else's wincons, and since pili-pala both taps and untaps for a mana of any color, we can then quite easily close out the game, with everyone else's counter magic, protection, and more at our disposal simply from activating abilities!\n\nAdditional Layered Combos:\n"},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":", Shang-Chi, and Kinnan makes infinite mana for anything, not just activated abilities. Any other mana dork that taps for 3+ mana with Kinnan would work but still needs haste from Shang-Chi regardless."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", Kinnan, "},{"insert":{"card-link":"Mockingbird"}},{"insert":", and "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" also makes infinte mana (of any color assuming the earthbent land is a 2-color land and NOT a painland.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar and "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":": It's fairly self-explainatory, but the more copies of these that you can find, the more compounding advantage you can easily get"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBAD cards to include:\nNoncreature Spells: Long story short, we NEED to hit mana dorks every time we activate kinnan, and adding too much interaction slows down our gameplan SIGNIFICANTLY if we end up whiffing. The same also goes for too many Artifacts, Enchantments, and Sorceries, as while we do need to find key pieces for our deck, the number of tutors we're allowed to run can be cut significantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Slop\" creatures and utility: This refers to creatures such as "},{"insert":{"card-link":"The Cabbage Merchant"}},{"insert":" who gain value over time, rather than any immediate payoff. The same argument can also be made for "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" as we would rather all the cards in our hand simply be a Kinnan flip to gain more immediate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable Cards (NEVER pitch these to chrome mox etc)\nCREATURE Tutors:"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" might seem okay at best with just a glance, but they're integral to helping piece together a win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar: Long story short, he's probably 1/2 of the reason this deck is able to exist, the primary purpose is to clone Familiar over and over and over again to reduce Kinnan's activation to as low as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\nOpening Hand Examples:\n-GOOD hands:\nYavimaya Coast, Misty Rainforest, Llanowar Elves, Bloom Tender, Mental Misstep, Green Sun's Zenith, Lotus Petal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-A hand like this lets us set up a 1-cost mana dork on turn 1, play a second land to play kinnan into bloom tender to untap with potentially 8+ mana by turn 3, enough to find Shang-Chi or Enduring Vitality, with a small amount of interaction still in hand.\n\nGaea's Cradle, Command Tower, Swan Song, Lotus Petal, Elvish Spirit Guide, Ilysian Caryatid, Worldly Tutor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-Unlike the first hand, we now have a few different paths to take on turn 1, the best of which being to run out an Ilysian Caryatid turn 1 with Command Tower and Elvish spirit guide, holding up a lotus petal for swan song depending on the pod. From there, we can set up our kinnan engine and utilize a worldly tutor when we're ready to start flipping to get exactly what we need to further push towards a win on turn 3 or 4.\n\n\n-BAD hand:\n\tOtawara, Mox Amber, Chrome Mox, Birds of Paradise, Gigantoplasm, Deadeye Navigator, Hydroelectric Specimen\n-This hand might look playable, as there's plenty of fast mana and potential for a turn 1 Kinnan with extra mana, but there's not enough to continually ramp up advantage, since to play Kinnan in the first place, we need to imprint BOP under the chrome mox. You could keep this hand in theory and hope to draw another green creature or land, which does have a relatively high likelihood, but it's usually simply better to find a new hand.\n\n\nTournament Results with this list:\n\n10/24/26: Top Cut 3/1/1, top 10 split\n"}]}
Commander
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Commander
(CTRL to add secondary)
Big Mana
Big Mana
(CTRL to add secondary)
Clones
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Clones
(CTRL to add secondary)
Combo Piece
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Combo Piece
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Kinnan Little Flips is a new-er build of a Kinnan deck, based around trying to \"storm off\" but with activated abilities, making it INCREDIBLY difficult to interact with. The deck's purpose is to simply flip mana dork after mana dork, utilizing "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" to activate them immediately and flip with "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" yet again. After finding "},{"insert":{"card-link":"Biomancer's Familiar"}},{"insert":", the several clones within the deck can ALL be utilized to get an absurd amount of value, potentially reducing the activation cost of Kinnan to JUST simic mana!\n\nHow to win:\nThe main infinite combo is to find "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" for infinite mana, as when combined with Kinnan and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" , we net a mana of any color each time we tap/untap it. This lets us go through our entire deck to find our NEXT tap/untapper in "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":", who now lets us steal ANYONE else's wincons, and since pili-pala both taps and untaps for a mana of any color, we can then quite easily close out the game, with everyone else's counter magic, protection, and more at our disposal simply from activating abilities!\n\nAdditional Layered Combos:\n"},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":", Shang-Chi, and Kinnan makes infinite mana for anything, not just activated abilities. Any other mana dork that taps for 3+ mana with Kinnan would work but still needs haste from Shang-Chi regardless."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", Kinnan, "},{"insert":{"card-link":"Mockingbird"}},{"insert":", and "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" also makes infinte mana (of any color assuming the earthbent land is a 2-color land and NOT a painland.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar and "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":": It's fairly self-explainatory, but the more copies of these that you can find, the more compounding advantage you can easily get"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBAD cards to include:\nNoncreature Spells: Long story short, we NEED to hit mana dorks every time we activate kinnan, and adding too much interaction slows down our gameplan SIGNIFICANTLY if we end up whiffing. The same also goes for too many Artifacts, Enchantments, and Sorceries, as while we do need to find key pieces for our deck, the number of tutors we're allowed to run can be cut significantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Slop\" creatures and utility: This refers to creatures such as "},{"insert":{"card-link":"The Cabbage Merchant"}},{"insert":" who gain value over time, rather than any immediate payoff. The same argument can also be made for "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" as we would rather all the cards in our hand simply be a Kinnan flip to gain more immediate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable Cards (NEVER pitch these to chrome mox etc)\nCREATURE Tutors:"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" might seem okay at best with just a glance, but they're integral to helping piece together a win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar: Long story short, he's probably 1/2 of the reason this deck is able to exist, the primary purpose is to clone Familiar over and over and over again to reduce Kinnan's activation to as low as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\nOpening Hand Examples:\n-GOOD hands:\nYavimaya Coast, Misty Rainforest, Llanowar Elves, Bloom Tender, Mental Misstep, Green Sun's Zenith, Lotus Petal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-A hand like this lets us set up a 1-cost mana dork on turn 1, play a second land to play kinnan into bloom tender to untap with potentially 8+ mana by turn 3, enough to find Shang-Chi or Enduring Vitality, with a small amount of interaction still in hand.\n\nGaea's Cradle, Command Tower, Swan Song, Lotus Petal, Elvish Spirit Guide, Ilysian Caryatid, Worldly Tutor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-Unlike the first hand, we now have a few different paths to take on turn 1, the best of which being to run out an Ilysian Caryatid turn 1 with Command Tower and Elvish spirit guide, holding up a lotus petal for swan song depending on the pod. From there, we can set up our kinnan engine and utilize a worldly tutor when we're ready to start flipping to get exactly what we need to further push towards a win on turn 3 or 4.\n\n\n-BAD hand:\n\tOtawara, Mox Amber, Chrome Mox, Birds of Paradise, Gigantoplasm, Deadeye Navigator, Hydroelectric Specimen\n-This hand might look playable, as there's plenty of fast mana and potential for a turn 1 Kinnan with extra mana, but there's not enough to continually ramp up advantage, since to play Kinnan in the first place, we need to imprint BOP under the chrome mox. You could keep this hand in theory and hope to draw another green creature or land, which does have a relatively high likelihood, but it's usually simply better to find a new hand.\n\n\nTournament Results with this list:\n\n10/24/26: Top Cut 3/1/1, top 10 split\n"}]}





























































































