7.3k views2 days ago
Commander
Size: 100Salt sum: 57.78
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IsaBaguette

7.3k views2 days ago
Commander
Size: 100Salt sum: 57.78

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{"ops":[{"insert":"Kinnan Little Flips is a new-er build of a Kinnan deck, based around trying to \"storm off\" but with activated abilities, making it INCREDIBLY difficult to interact with. The deck's purpose is to simply flip mana dork after mana dork, utilizing "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" to activate them immediately and flip with "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" yet again. After finding "},{"insert":{"card-link":"Biomancer's Familiar"}},{"insert":", the several clones within the deck can ALL be utilized to get an absurd amount of value, potentially reducing the activation cost of Kinnan to JUST simic mana!\n\nHow to win:\nThe main infinite combo is to find "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" for infinite mana, as when combined with Kinnan and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" , we net a mana of any color each time we tap/untap it. This lets us go through our entire deck to find our NEXT tap/untapper in "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":", who now lets us steal ANYONE else's wincons, and since pili-pala both taps and untaps for a mana of any color, we can then quite easily close out the game, with everyone else's counter magic, protection, and more at our disposal simply from activating abilities!\n\nAdditional Layered Combos:\n"},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":", Shang-Chi, and Kinnan makes infinite mana for anything, not just activated abilities. Any other mana dork that taps for 3+ mana with Kinnan would work but still needs haste from Shang-Chi regardless."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", Kinnan, "},{"insert":{"card-link":"Mockingbird"}},{"insert":", and "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" also makes infinte mana (of any color assuming the earthbent land is a 2-color land and NOT a painland.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar and "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":": It's fairly self-explainatory, but the more copies of these that you can find, the more compounding advantage you can easily get"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBAD cards to include:\nNoncreature Spells: Long story short, we NEED to hit mana dorks every time we activate kinnan, and adding too much interaction slows down our gameplan SIGNIFICANTLY if we end up whiffing. The same also goes for too many Artifacts, Enchantments, and Sorceries, as while we do need to find key pieces for our deck, the number of tutors we're allowed to run can be cut significantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Slop\" creatures and utility: This refers to creatures such as "},{"insert":{"card-link":"The Cabbage Merchant"}},{"insert":" who gain value over time, rather than any immediate payoff. The same argument can also be made for "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" as we would rather all the cards in our hand simply be a Kinnan flip to gain more immediate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable Cards (NEVER pitch these to chrome mox etc)\nCREATURE Tutors:"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" might seem okay at best with just a glance, but they're integral to helping piece together a win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar: Long story short, he's probably 1/2 of the reason this deck is able to exist, the primary purpose is to clone Familiar over and over and over again to reduce Kinnan's activation to as low as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\nOpening Hand Examples:\n-GOOD hands:\nYavimaya Coast, Misty Rainforest, Llanowar Elves, Bloom Tender, Mental Misstep, Green Sun's Zenith, Lotus Petal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-A hand like this lets us set up a 1-cost mana dork on turn 1, play a second land to play kinnan into bloom tender to untap with potentially 8+ mana by turn 3, enough to find Shang-Chi or Enduring Vitality, with a small amount of interaction still in hand.\n\nGaea's Cradle, Command Tower, Swan Song, Lotus Petal, Elvish Spirit Guide, Ilysian Caryatid, Worldly Tutor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-Unlike the first hand, we now have a few different paths to take on turn 1, the best of which being to run out an Ilysian Caryatid turn 1 with Command Tower and Elvish spirit guide, holding up a lotus petal for swan song depending on the pod. From there, we can set up our kinnan engine and utilize a worldly tutor when we're ready to start flipping to get exactly what we need to further push towards a win on turn 3 or 4.\n\n\n-BAD hand:\n\tOtawara, Mox Amber, Chrome Mox, Birds of Paradise, Gigantoplasm, Deadeye Navigator, Hydroelectric Specimen\n-This hand might look playable, as there's plenty of fast mana and potential for a turn 1 Kinnan with extra mana, but there's not enough to continually ramp up advantage, since to play Kinnan in the first place, we need to imprint BOP under the chrome mox. You could keep this hand in theory and hope to draw another green creature or land, which does have a relatively high likelihood, but it's usually simply better to find a new hand.\n\n\nTournament Results with this list:\n\n10/24/26: Top Cut 3/1/1, top 10 split\n"}]}

Commander

Qty: 1 Price: $22.99
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (plst) IKO-192

Commander

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Big Mana

Qty: 5 Price: $77.65
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Great Oak Guardian
Flash (You may cast this spell any time you could cast an instant.)
Reach
When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Creature - Treefolk
Great Oak Guardian (ltc) 247
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187

Big Mana

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Clones

Qty: 10 Price: $69.20
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel
Flesh Duplicate (who) 44
Gigantoplasm
You may have this creature enter as a copy of any creature on the battlefield, except it has "
: This creature has base power and toughness X/X."
Creature - Shapeshifter
Gigantoplasm (rvr) 450
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Mirror Image
You may have this creature enter as a copy of a creature you control.
Creature - Shapeshifter
Mirror Image (j22) 62
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75
Progenitor Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Creature - Shapeshifter
Progenitor Mimic (2xm) 212
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279

Clones

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Combo Piece

Qty: 4 Price: $17.56
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 59
Knacksaw Clique
Flying
,
: Target opponent exiles the top card of their library. Until end of turn, you may play that card. (
is the untap symbol.)
Creature - Rogue Faerie
Knacksaw Clique (shm) 42
Oboro Breezecaller
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature - Wizard Moonfolk
Oboro Breezecaller (sok) 48
Pili-Pala
Flying
,
: Add one mana of any color. (
is the untap symbol.)
Creature Artifact - Scarecrow
Pili-Pala (plst) SHM-258

Combo Piece

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Counters

Qty: 10 Price: $275.70
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Dispel
Counter target instant spell.
Instant
Dispel (plst) BFZ-76
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Counters

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Land

Qty: 23 (25 w/ MDFC)Price: $3358.37
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (otj) 267
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Protection

Qty: 2 Price: $7.28
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (plst) BNG-116
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240

Protection

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Ramp

Qty: 36 Price: $2193.54
Armored Scrapgorger
This creature gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
Creature - Beast Phyrexian
Armored Scrapgorger (one) 158
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Citanul Stalwart
, Tap an untapped artifact or creature you control: Add one mana of any color.
Creature - Soldier Elf Druid
Citanul Stalwart (bro) 175
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Gene Pollinator
, Tap an untapped permanent you control: Add one mana of any color.
Creature Artifact - Insect Robot
Gene Pollinator (eoe) 186
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (fic) 306
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (fdc) 211
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Jaspera Sentinel
Reach
, Tap an untapped creature you control: Add one mana of any color.
Creature - Elf Rogue
Jaspera Sentinel (scd) 194
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Llanowar Loamspeaker
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature - Elf Druid
Llanowar Loamspeaker (blc) 228
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 253
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (2x2) 259
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature - Elf Druid
Paradise Druid (fdc) 219
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 286
Saruli Caretaker
Defender
, Tap an untapped creature you control: Add one mana of any color.
Creature - Dryad
Saruli Caretaker (rna) 139
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (tdc) 272
The Notary Hobbits
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
: Add
for each Halfling you control.
Legendary Creature - Advisor Halfling
The Notary Hobbits (hob) 131
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

Ramp

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Recursion

Qty: 2 Price: $5.18
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151

Recursion

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Tutor

Qty: 7 Price: $147.43
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Prime Speaker Vannifar
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Wizard Ooze Elf
Prime Speaker Vannifar (rna) 195
Woodland Bellower
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature - Beast
Woodland Bellower (ori) 207
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 29 cards
35 pips - 28 cards
46 mana - 40 cards
0 pips - 0 cards
0 mana - 29 cards
0 pips - 0 cards
0 mana - 29 cards
58 pips - 44 cards
59 mana - 49 cards
0 pips - 0 cards
6 mana - 5 cards
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{"ops":[{"insert":"Kinnan Little Flips is a new-er build of a Kinnan deck, based around trying to \"storm off\" but with activated abilities, making it INCREDIBLY difficult to interact with. The deck's purpose is to simply flip mana dork after mana dork, utilizing "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" to activate them immediately and flip with "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" yet again. After finding "},{"insert":{"card-link":"Biomancer's Familiar"}},{"insert":", the several clones within the deck can ALL be utilized to get an absurd amount of value, potentially reducing the activation cost of Kinnan to JUST simic mana!\n\nHow to win:\nThe main infinite combo is to find "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" for infinite mana, as when combined with Kinnan and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" , we net a mana of any color each time we tap/untap it. This lets us go through our entire deck to find our NEXT tap/untapper in "},{"insert":{"card-link":"Knacksaw Clique"}},{"insert":", who now lets us steal ANYONE else's wincons, and since pili-pala both taps and untaps for a mana of any color, we can then quite easily close out the game, with everyone else's counter magic, protection, and more at our disposal simply from activating abilities!\n\nAdditional Layered Combos:\n"},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":", Shang-Chi, and Kinnan makes infinite mana for anything, not just activated abilities. Any other mana dork that taps for 3+ mana with Kinnan would work but still needs haste from Shang-Chi regardless."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", Kinnan, "},{"insert":{"card-link":"Mockingbird"}},{"insert":", and "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" also makes infinte mana (of any color assuming the earthbent land is a 2-color land and NOT a painland.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar and "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":": It's fairly self-explainatory, but the more copies of these that you can find, the more compounding advantage you can easily get"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBAD cards to include:\nNoncreature Spells: Long story short, we NEED to hit mana dorks every time we activate kinnan, and adding too much interaction slows down our gameplan SIGNIFICANTLY if we end up whiffing. The same also goes for too many Artifacts, Enchantments, and Sorceries, as while we do need to find key pieces for our deck, the number of tutors we're allowed to run can be cut significantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Slop\" creatures and utility: This refers to creatures such as "},{"insert":{"card-link":"The Cabbage Merchant"}},{"insert":" who gain value over time, rather than any immediate payoff. The same argument can also be made for "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" as we would rather all the cards in our hand simply be a Kinnan flip to gain more immediate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable Cards (NEVER pitch these to chrome mox etc)\nCREATURE Tutors:"},{"insert":{"card-link":"Woodland Bellower"}},{"insert":" and "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" might seem okay at best with just a glance, but they're integral to helping piece together a win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Biomancer's Familiar: Long story short, he's probably 1/2 of the reason this deck is able to exist, the primary purpose is to clone Familiar over and over and over again to reduce Kinnan's activation to as low as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\nOpening Hand Examples:\n-GOOD hands:\nYavimaya Coast, Misty Rainforest, Llanowar Elves, Bloom Tender, Mental Misstep, Green Sun's Zenith, Lotus Petal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-A hand like this lets us set up a 1-cost mana dork on turn 1, play a second land to play kinnan into bloom tender to untap with potentially 8+ mana by turn 3, enough to find Shang-Chi or Enduring Vitality, with a small amount of interaction still in hand.\n\nGaea's Cradle, Command Tower, Swan Song, Lotus Petal, Elvish Spirit Guide, Ilysian Caryatid, Worldly Tutor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"-Unlike the first hand, we now have a few different paths to take on turn 1, the best of which being to run out an Ilysian Caryatid turn 1 with Command Tower and Elvish spirit guide, holding up a lotus petal for swan song depending on the pod. From there, we can set up our kinnan engine and utilize a worldly tutor when we're ready to start flipping to get exactly what we need to further push towards a win on turn 3 or 4.\n\n\n-BAD hand:\n\tOtawara, Mox Amber, Chrome Mox, Birds of Paradise, Gigantoplasm, Deadeye Navigator, Hydroelectric Specimen\n-This hand might look playable, as there's plenty of fast mana and potential for a turn 1 Kinnan with extra mana, but there's not enough to continually ramp up advantage, since to play Kinnan in the first place, we need to imprint BOP under the chrome mox. You could keep this hand in theory and hope to draw another green creature or land, which does have a relatively high likelihood, but it's usually simply better to find a new hand.\n\n\nTournament Results with this list:\n\n10/24/26: Top Cut 3/1/1, top 10 split\n"}]}
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