Steady4193
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Commander
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{"ops":[{"insert":"🃏 1. The Opening Hand (The Mulligan Strategy)\nIn large multiplayer games, you cannot afford a slow start. You must mulligan aggressively for early momentum.\n"},{"attributes":{"bold":true},"insert":"The Perfect Keep:"},{"insert":" 2–3 Lands (at least one Fetch or Green source) [mh2, 3ed], 1 Land Aura Ramp ("},{"attributes":{"italic":true},"insert":"Wild Growth / Utopia Sprawl"},{"insert":") [pip, rvr], 1 Early Card Drawer ("},{"attributes":{"italic":true},"insert":"Sythis / Argothian Enchantress"},{"insert":") [cmm, ema], and 1 Game Changer ("},{"attributes":{"italic":true},"insert":"Rhystic Study / Smothering Tithe"},{"insert":") [j22, cmm]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Auto-Mulligan:"},{"insert":" Any hand with no Green sources, or hands clogged with 7-mana finishers and no early infrastructure. You will get left in the dust."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🗺️ 2. Step-by-Step Turn Sequencing\nExecute this exact setup path to launch your card-drawing rocket before opponents can set up their defenses.\n"},{"attributes":{"bold":true},"insert":"Turn 1 (The Green Setup):"},{"insert":" Drop an untapped Green source land—ideally "},{"attributes":{"bold":true},"insert":"Savannah"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tropical Island"},{"insert":" [3ed]. Immediately attach "},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":" (naming White or Green) [pip, rvr]. You are now sitting on 3 total mana for Turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2 (Launching the Engine):"},{"insert":" Drop "},{"attributes":{"bold":true},"insert":"Serra's Sanctum"},{"insert":" or an any-color fixer land [usg, frc]. Use your accelerated 3 mana to deploy your 2-cost Enchantress ("},{"attributes":{"italic":true},"insert":"Sythis"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Argothian Enchantress"},{"insert":") [cmm, ema]. If you have mana left over, cast a 1-mana Aura to immediately draw your first extra card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3 (The Multiplier Phase):"},{"insert":" Deploy cost-reducers like "},{"attributes":{"bold":true},"insert":"Hero of Iroas"},{"insert":" or your explosive multipliers like "},{"attributes":{"bold":true},"insert":"Ivy, Gleeful Spellthief"},{"insert":" [uma, dmu]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4+ (The Bank & Loop):"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Omnath, Locus of All"},{"insert":" [mom]. Any mana you generate from "},{"attributes":{"italic":true},"insert":"Serra's Sanctum"},{"insert":" that you don't spend on your turn will permanently store in Omnath's vault as Black mana [usg, mom]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n💥 3. How to Close the Game (The Win Conditions)\nYou have three completely distinct, un-salty ways to wipe out a giant table simultaneously:\n"},{"attributes":{"bold":true},"insert":"The Infinite Target Loop (Non-Combat Kill):"},{"insert":" Get an Enchantress out along with "},{"attributes":{"bold":true},"insert":"Venerated Rotpriest"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Grim Guardian"},{"insert":" [ema, one, jou]. Cast "},{"attributes":{"bold":true},"insert":"Whip Silk"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Flickering Ward"},{"insert":" [inv, soc]. Because your cost-reducers drop generic costs, you only pay "},{"attributes":{"font":"monospace","code":true},"insert":"{G}"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"{W}"},{"insert":" to bounce it, and casting it is virtually free [uma, soc]. Loop this 10+ times using your banked Omnath mana to poison the entire room or drain the table's life total to zero in a single turn [mom, one, jou]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Machine-Gun\" Cat Loop:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Screams from Within"},{"insert":" on an opponent's 1/1 token [soc]. When it dies, it triggers "},{"attributes":{"bold":true},"insert":"Ajani's Chosen"},{"insert":" to make a 2/2 Cat [c18]. Attach the returning Screams to the new Cat [soc]. It shrinks and dies, repeating the loop infinitely for zero mana—triggering massive card draw, infinite "},{"attributes":{"italic":true},"insert":"Grim Guardian"},{"insert":" drains, or pumping "},{"attributes":{"italic":true},"insert":"Savior of the Sleeping"},{"insert":" into a solar-system-sized threat [jou, woe]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Combat Smacker:"},{"insert":" Pile your Auras onto "},{"attributes":{"bold":true},"insert":"Uril, the Miststalker"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tyrranax Rex"},{"insert":" [2x2, one]. Use "},{"attributes":{"bold":true},"insert":"Strength of the Harvest"},{"insert":" to give them +1/+1 for every permanent you control, delivering a painless, one-shot commander damage kill [mh3]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🛡️ 4. The Nuclear Defense Button\n"},{"attributes":{"bold":true},"insert":"The Grand Crescendo Play:"},{"insert":" Because you are generating astronomical pools of White mana via "},{"attributes":{"italic":true},"insert":"Serra's Sanctum"},{"insert":" [usg], you can comfortably hold your mana open. If an opponent tries to cast an all-encompassing board wipe, slam "},{"attributes":{"bold":true},"insert":"Grand Crescendo"},{"insert":" at instant speed [ncc]. This permanently grants your entire Enchantress board Indestructible and Hexproof while flooding your field with 10+ Citizen tokens to use as sacrifice fodder later [ncc]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"}]}
Commander
Omnath, Locus of All
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature - Elemental Phyrexian

Commander
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Copy
Arna Kennerüd, Skycaptain
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Legendary Creature - Human Knight

Copy
(CTRL to add secondary)
Draw
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Draw
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Evasion
Evasion
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Infect
Infect
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Land
Land
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Protection
Protection
(CTRL to add secondary)
Pump
Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock


Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Kami of Transience
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Creature - Spirit

Recursion
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Removal
White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery

Removal
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Sac Outlet
Sac Outlet
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Tokens
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"🃏 1. The Opening Hand (The Mulligan Strategy)\nIn large multiplayer games, you cannot afford a slow start. You must mulligan aggressively for early momentum.\n"},{"attributes":{"bold":true},"insert":"The Perfect Keep:"},{"insert":" 2–3 Lands (at least one Fetch or Green source) [mh2, 3ed], 1 Land Aura Ramp ("},{"attributes":{"italic":true},"insert":"Wild Growth / Utopia Sprawl"},{"insert":") [pip, rvr], 1 Early Card Drawer ("},{"attributes":{"italic":true},"insert":"Sythis / Argothian Enchantress"},{"insert":") [cmm, ema], and 1 Game Changer ("},{"attributes":{"italic":true},"insert":"Rhystic Study / Smothering Tithe"},{"insert":") [j22, cmm]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Auto-Mulligan:"},{"insert":" Any hand with no Green sources, or hands clogged with 7-mana finishers and no early infrastructure. You will get left in the dust."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🗺️ 2. Step-by-Step Turn Sequencing\nExecute this exact setup path to launch your card-drawing rocket before opponents can set up their defenses.\n"},{"attributes":{"bold":true},"insert":"Turn 1 (The Green Setup):"},{"insert":" Drop an untapped Green source land—ideally "},{"attributes":{"bold":true},"insert":"Savannah"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tropical Island"},{"insert":" [3ed]. Immediately attach "},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":" (naming White or Green) [pip, rvr]. You are now sitting on 3 total mana for Turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2 (Launching the Engine):"},{"insert":" Drop "},{"attributes":{"bold":true},"insert":"Serra's Sanctum"},{"insert":" or an any-color fixer land [usg, frc]. Use your accelerated 3 mana to deploy your 2-cost Enchantress ("},{"attributes":{"italic":true},"insert":"Sythis"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Argothian Enchantress"},{"insert":") [cmm, ema]. If you have mana left over, cast a 1-mana Aura to immediately draw your first extra card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3 (The Multiplier Phase):"},{"insert":" Deploy cost-reducers like "},{"attributes":{"bold":true},"insert":"Hero of Iroas"},{"insert":" or your explosive multipliers like "},{"attributes":{"bold":true},"insert":"Ivy, Gleeful Spellthief"},{"insert":" [uma, dmu]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4+ (The Bank & Loop):"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Omnath, Locus of All"},{"insert":" [mom]. Any mana you generate from "},{"attributes":{"italic":true},"insert":"Serra's Sanctum"},{"insert":" that you don't spend on your turn will permanently store in Omnath's vault as Black mana [usg, mom]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n💥 3. How to Close the Game (The Win Conditions)\nYou have three completely distinct, un-salty ways to wipe out a giant table simultaneously:\n"},{"attributes":{"bold":true},"insert":"The Infinite Target Loop (Non-Combat Kill):"},{"insert":" Get an Enchantress out along with "},{"attributes":{"bold":true},"insert":"Venerated Rotpriest"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Grim Guardian"},{"insert":" [ema, one, jou]. Cast "},{"attributes":{"bold":true},"insert":"Whip Silk"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Flickering Ward"},{"insert":" [inv, soc]. Because your cost-reducers drop generic costs, you only pay "},{"attributes":{"font":"monospace","code":true},"insert":"{G}"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"{W}"},{"insert":" to bounce it, and casting it is virtually free [uma, soc]. Loop this 10+ times using your banked Omnath mana to poison the entire room or drain the table's life total to zero in a single turn [mom, one, jou]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Machine-Gun\" Cat Loop:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Screams from Within"},{"insert":" on an opponent's 1/1 token [soc]. When it dies, it triggers "},{"attributes":{"bold":true},"insert":"Ajani's Chosen"},{"insert":" to make a 2/2 Cat [c18]. Attach the returning Screams to the new Cat [soc]. It shrinks and dies, repeating the loop infinitely for zero mana—triggering massive card draw, infinite "},{"attributes":{"italic":true},"insert":"Grim Guardian"},{"insert":" drains, or pumping "},{"attributes":{"italic":true},"insert":"Savior of the Sleeping"},{"insert":" into a solar-system-sized threat [jou, woe]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Combat Smacker:"},{"insert":" Pile your Auras onto "},{"attributes":{"bold":true},"insert":"Uril, the Miststalker"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tyrranax Rex"},{"insert":" [2x2, one]. Use "},{"attributes":{"bold":true},"insert":"Strength of the Harvest"},{"insert":" to give them +1/+1 for every permanent you control, delivering a painless, one-shot commander damage kill [mh3]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🛡️ 4. The Nuclear Defense Button\n"},{"attributes":{"bold":true},"insert":"The Grand Crescendo Play:"},{"insert":" Because you are generating astronomical pools of White mana via "},{"attributes":{"italic":true},"insert":"Serra's Sanctum"},{"insert":" [usg], you can comfortably hold your mana open. If an opponent tries to cast an all-encompassing board wipe, slam "},{"attributes":{"bold":true},"insert":"Grand Crescendo"},{"insert":" at instant speed [ncc]. This permanently grants your entire Enchantress board Indestructible and Hexproof while flooding your field with 10+ Citizen tokens to use as sacrifice fodder later [ncc]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"}]}































































































