LukeAri
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Hello! Welcome to class. Today we will be getting our Vehicle and Spacecraft license."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting up for success:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#ffff66","italic":true},"insert":"Keep on ~3 lands"},{"insert":" then, look for a "},{"attributes":{"background":"#ffff66","italic":true},"insert":"turn 1 Tamiy"},{"attributes":{"background":"#ffff66"},"insert":"o "},{"insert":"so you can "},{"attributes":{"italic":true},"insert":"start accumulating clue tokens"},{"insert":" for later. Don't be too eager to flip her, as you'll likely lack early game defenders. Your Clue tokens can get you out of a pinch now, but later they will become more powerful (like with Alhammaret's) and scale your board (like with Toothy), or even win the game outright (see Mechanized production). It's also best practice to"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"find "},{"attributes":{"background":"#ffff66"},"insert":"a way to have"},{"attributes":{"background":"#ffff66","italic":true},"insert":" no maximum hand size early"},{"attributes":{"background":"#ffff66"},"insert":"."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Your first time behind the wheel:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's recommended you start by piloting a smaller class vehicle like a "},{"attributes":{"italic":true},"insert":"Smuggler's Copter "},{"insert":"to accrue early value and help you dig through your deck. However, students have been known to begin with a "},{"attributes":{"italic":true},"insert":"Broodship "},{"insert":"or a "},{"attributes":{"italic":true},"insert":"Research Craft"},{"insert":" and pass the final test all the same. The eventual goal is to feel comfortable piloting an "},{"attributes":{"italic":true},"insert":"Eternity Elevator"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dawnsire"},{"insert":" or a "},{"attributes":{"italic":true},"insert":"Planet"},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Taking it slow:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Propaganda, Lulu, and your commander"},{"insert":" herself can all be great incentives to not take early game damage. A suite of "},{"attributes":{"italic":true},"insert":"control and removal magic"},{"insert":" will also help quell anyone putting a little too much pressure on you. Make sure you "},{"attributes":{"background":"#ffff66","italic":true},"insert":"deal with enchantments on the stack"},{"attributes":{"italic":true},"insert":" "},{"insert":"because once they've resolved its much harder to get rid of them. If you're feeling overwhelmed in traffic "},{"attributes":{"italic":true},"insert":"make sure all vehicles and stations are not creatures and "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Inundate"},{"insert":" the board. This spell will "},{"attributes":{"background":"#ffff66","italic":true},"insert":"miss all your creatures"},{"attributes":{"italic":true},"insert":" (except 2, one being Eternal Witness which is better off in your hand)"},{"insert":" leaving and empty road for your drivers and vehicles.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hitting the gas:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Want to feel the speed? Drivers like "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Flux Channeler"},{"insert":" can help with acceleration but true speed demons choose"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Loading Zone or Cosmic Crucible or Inexorable Tide"},{"insert":" when they really want to get going. If you "},{"attributes":{"background":"#ffff66"},"insert":"make sure Tamiyo is around when these cards hit the battlefield"},{"insert":" an ultimate is practically guaranteed. "},{"attributes":{"background":"#ffff66","italic":true},"insert":"You'll want Ant Man, Toothy, Iron Man, Lyla, Baxter, Chasm Skulker and others around when Tamiyo ults"},{"attributes":{"background":"#ffff66"},"insert":" "},{"insert":"as they can"},{"attributes":{"italic":true},"insert":" pilot anything or swing hard "},{"insert":"themselves. Use cards like "},{"attributes":{"italic":true},"insert":"Give And Take or Proft's Eidetic Memory to double up on value."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Passing the final exam:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The road to winning can be found a thousand different ways but the most popular methods are: "},{"attributes":{"background":"#ffff66","italic":true},"insert":"GiggleSpike (or another payoff card like Ant Man or Skulker) and Lyla"},{"attributes":{"background":"#ffff66"},"insert":" (or another counter enabler) + "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Tamiyo ultimate"},{"attributes":{"background":"#ffff66"},"insert":", or "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Laboratory Maniac + Tamiyo ultimate + Windfall"},{"attributes":{"italic":true},"insert":","},{"insert":" or "},{"attributes":{"italic":true},"insert":"Mechanized Production "},{"insert":", or simply "},{"attributes":{"italic":true},"insert":"copying "},{"insert":"a bunch of really big v"},{"attributes":{"italic":true},"insert":"ehicles and swinging"},{"insert":" very hard.\n\n"},{"attributes":{"italic":true},"insert":"~Further studying:~"},{"insert":"\nHere is where our course ends but the process of learning is never finished. Often "},{"attributes":{"italic":true},"insert":"this deck wins turn 6-8 even while being heavily disrupted"},{"insert":" but with upgrades and game changers it is entirely possible for this deck to win much earlier. I believe upgrading the quality of counter spells in this deck would allow it to threaten potential bracket 4 territory. \n\n"},{"attributes":{"bold":true},"insert":"Congratulations on completing the course and acquiring your vehicle and spacecraft license!"},{"attributes":{"header":2},"insert":"\n"}]}
Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk


Commander
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Cosmic Crucible
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Enchantment

Copy
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Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero

Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk

Kianne, Corrupted Memory
As long as Kianne's power is even, you may cast noncreature spells as though they had flash.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
Legendary Creature - Illusion

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion

Turtle Van
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Counters
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Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle

Immortus, Master of Eternity
: Add for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain Hero

N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle

Creature
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Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Draw
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Land
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Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Proliferate
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Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant

Protection
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Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Ramp
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Tamiyo, Collector of Tales
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Legendary Planeswalker - Tamiyo

Recursion
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Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft

Removal
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Crew 2
Artifact - Vehicle

Mindlink Mech
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Artifact - Vehicle

Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura

Maybeboard
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Upgrades
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Hello! Welcome to class. Today we will be getting our Vehicle and Spacecraft license."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting up for success:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#ffff66","italic":true},"insert":"Keep on ~3 lands"},{"insert":" then, look for a "},{"attributes":{"background":"#ffff66","italic":true},"insert":"turn 1 Tamiy"},{"attributes":{"background":"#ffff66"},"insert":"o "},{"insert":"so you can "},{"attributes":{"italic":true},"insert":"start accumulating clue tokens"},{"insert":" for later. Don't be too eager to flip her, as you'll likely lack early game defenders. Your Clue tokens can get you out of a pinch now, but later they will become more powerful (like with Alhammaret's) and scale your board (like with Toothy), or even win the game outright (see Mechanized production). It's also best practice to"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"find "},{"attributes":{"background":"#ffff66"},"insert":"a way to have"},{"attributes":{"background":"#ffff66","italic":true},"insert":" no maximum hand size early"},{"attributes":{"background":"#ffff66"},"insert":"."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Your first time behind the wheel:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's recommended you start by piloting a smaller class vehicle like a "},{"attributes":{"italic":true},"insert":"Smuggler's Copter "},{"insert":"to accrue early value and help you dig through your deck. However, students have been known to begin with a "},{"attributes":{"italic":true},"insert":"Broodship "},{"insert":"or a "},{"attributes":{"italic":true},"insert":"Research Craft"},{"insert":" and pass the final test all the same. The eventual goal is to feel comfortable piloting an "},{"attributes":{"italic":true},"insert":"Eternity Elevator"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dawnsire"},{"insert":" or a "},{"attributes":{"italic":true},"insert":"Planet"},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Taking it slow:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Propaganda, Lulu, and your commander"},{"insert":" herself can all be great incentives to not take early game damage. A suite of "},{"attributes":{"italic":true},"insert":"control and removal magic"},{"insert":" will also help quell anyone putting a little too much pressure on you. Make sure you "},{"attributes":{"background":"#ffff66","italic":true},"insert":"deal with enchantments on the stack"},{"attributes":{"italic":true},"insert":" "},{"insert":"because once they've resolved its much harder to get rid of them. If you're feeling overwhelmed in traffic "},{"attributes":{"italic":true},"insert":"make sure all vehicles and stations are not creatures and "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Inundate"},{"insert":" the board. This spell will "},{"attributes":{"background":"#ffff66","italic":true},"insert":"miss all your creatures"},{"attributes":{"italic":true},"insert":" (except 2, one being Eternal Witness which is better off in your hand)"},{"insert":" leaving and empty road for your drivers and vehicles.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hitting the gas:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Want to feel the speed? Drivers like "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Flux Channeler"},{"insert":" can help with acceleration but true speed demons choose"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Loading Zone or Cosmic Crucible or Inexorable Tide"},{"insert":" when they really want to get going. If you "},{"attributes":{"background":"#ffff66"},"insert":"make sure Tamiyo is around when these cards hit the battlefield"},{"insert":" an ultimate is practically guaranteed. "},{"attributes":{"background":"#ffff66","italic":true},"insert":"You'll want Ant Man, Toothy, Iron Man, Lyla, Baxter, Chasm Skulker and others around when Tamiyo ults"},{"attributes":{"background":"#ffff66"},"insert":" "},{"insert":"as they can"},{"attributes":{"italic":true},"insert":" pilot anything or swing hard "},{"insert":"themselves. Use cards like "},{"attributes":{"italic":true},"insert":"Give And Take or Proft's Eidetic Memory to double up on value."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Passing the final exam:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The road to winning can be found a thousand different ways but the most popular methods are: "},{"attributes":{"background":"#ffff66","italic":true},"insert":"GiggleSpike (or another payoff card like Ant Man or Skulker) and Lyla"},{"attributes":{"background":"#ffff66"},"insert":" (or another counter enabler) + "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Tamiyo ultimate"},{"attributes":{"background":"#ffff66"},"insert":", or "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Laboratory Maniac + Tamiyo ultimate + Windfall"},{"attributes":{"italic":true},"insert":","},{"insert":" or "},{"attributes":{"italic":true},"insert":"Mechanized Production "},{"insert":", or simply "},{"attributes":{"italic":true},"insert":"copying "},{"insert":"a bunch of really big v"},{"attributes":{"italic":true},"insert":"ehicles and swinging"},{"insert":" very hard.\n\n"},{"attributes":{"italic":true},"insert":"~Further studying:~"},{"insert":"\nHere is where our course ends but the process of learning is never finished. Often "},{"attributes":{"italic":true},"insert":"this deck wins turn 6-8 even while being heavily disrupted"},{"insert":" but with upgrades and game changers it is entirely possible for this deck to win much earlier. I believe upgrading the quality of counter spells in this deck would allow it to threaten potential bracket 4 territory. \n\n"},{"attributes":{"bold":true},"insert":"Congratulations on completing the course and acquiring your vehicle and spacecraft license!"},{"attributes":{"header":2},"insert":"\n"}]}






























































































