203 views17 days ago
Commander
Size: 100Salt sum: 40.19
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LukeAri

203 views17 days ago
Commander
Size: 100Salt sum: 40.19

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{"ops":[{"attributes":{"bold":true},"insert":"Hello! Welcome to class. Today we will be getting our Vehicle and Spacecraft license."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting up for success:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#ffff66","italic":true},"insert":"Keep on ~3 lands"},{"insert":" then, look for a "},{"attributes":{"background":"#ffff66","italic":true},"insert":"turn 1 Tamiy"},{"attributes":{"background":"#ffff66"},"insert":"o "},{"insert":"so you can "},{"attributes":{"italic":true},"insert":"start accumulating clue tokens"},{"insert":" for later. Don't be too eager to flip her, as you'll likely lack early game defenders. Your Clue tokens can get you out of a pinch now, but later they will become more powerful (like with Alhammaret's) and scale your board (like with Toothy), or even win the game outright (see Mechanized production). It's also best practice to"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"find "},{"attributes":{"background":"#ffff66"},"insert":"a way to have"},{"attributes":{"background":"#ffff66","italic":true},"insert":" no maximum hand size early"},{"attributes":{"background":"#ffff66"},"insert":"."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Your first time behind the wheel:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's recommended you start by piloting a smaller class vehicle like a "},{"attributes":{"italic":true},"insert":"Smuggler's Copter "},{"insert":"to accrue early value and help you dig through your deck. However, students have been known to begin with a "},{"attributes":{"italic":true},"insert":"Broodship "},{"insert":"or a "},{"attributes":{"italic":true},"insert":"Research Craft"},{"insert":" and pass the final test all the same. The eventual goal is to feel comfortable piloting an "},{"attributes":{"italic":true},"insert":"Eternity Elevator"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dawnsire"},{"insert":" or a "},{"attributes":{"italic":true},"insert":"Planet"},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Taking it slow:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Propaganda, Lulu, and your commander"},{"insert":" herself can all be great incentives to not take early game damage. A suite of "},{"attributes":{"italic":true},"insert":"control and removal magic"},{"insert":" will also help quell anyone putting a little too much pressure on you. Make sure you "},{"attributes":{"background":"#ffff66","italic":true},"insert":"deal with enchantments on the stack"},{"attributes":{"italic":true},"insert":" "},{"insert":"because once they've resolved its much harder to get rid of them. If you're feeling overwhelmed in traffic "},{"attributes":{"italic":true},"insert":"make sure all vehicles and stations are not creatures and "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Inundate"},{"insert":" the board. This spell will "},{"attributes":{"background":"#ffff66","italic":true},"insert":"miss all your creatures"},{"attributes":{"italic":true},"insert":" (except 2, one being Eternal Witness which is better off in your hand)"},{"insert":" leaving and empty road for your drivers and vehicles.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hitting the gas:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Want to feel the speed? Drivers like "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Flux Channeler"},{"insert":" can help with acceleration but true speed demons choose"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Loading Zone or Cosmic Crucible or Inexorable Tide"},{"insert":" when they really want to get going. If you "},{"attributes":{"background":"#ffff66"},"insert":"make sure Tamiyo is around when these cards hit the battlefield"},{"insert":" an ultimate is practically guaranteed. "},{"attributes":{"background":"#ffff66","italic":true},"insert":"You'll want Ant Man, Toothy, Iron Man, Lyla, Baxter, Chasm Skulker and others around when Tamiyo ults"},{"attributes":{"background":"#ffff66"},"insert":" "},{"insert":"as they can"},{"attributes":{"italic":true},"insert":" pilot anything or swing hard "},{"insert":"themselves. Use cards like "},{"attributes":{"italic":true},"insert":"Give And Take or Proft's Eidetic Memory to double up on value."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Passing the final exam:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The road to winning can be found a thousand different ways but the most popular methods are: "},{"attributes":{"background":"#ffff66","italic":true},"insert":"GiggleSpike (or another payoff card like Ant Man or Skulker) and Lyla"},{"attributes":{"background":"#ffff66"},"insert":" (or another counter enabler) + "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Tamiyo ultimate"},{"attributes":{"background":"#ffff66"},"insert":", or "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Laboratory Maniac + Tamiyo ultimate + Windfall"},{"attributes":{"italic":true},"insert":","},{"insert":" or "},{"attributes":{"italic":true},"insert":"Mechanized Production "},{"insert":", or simply "},{"attributes":{"italic":true},"insert":"copying "},{"insert":"a bunch of really big v"},{"attributes":{"italic":true},"insert":"ehicles and swinging"},{"insert":" very hard.\n\n"},{"attributes":{"italic":true},"insert":"~Further studying:~"},{"insert":"\nHere is where our course ends but the process of learning is never finished. Often "},{"attributes":{"italic":true},"insert":"this deck wins turn 6-8 even while being heavily disrupted"},{"insert":" but with upgrades and game changers it is entirely possible for this deck to win much earlier. I believe upgrading the quality of counter spells in this deck would allow it to threaten potential bracket 4 territory. \n\n"},{"attributes":{"bold":true},"insert":"Congratulations on completing the course and acquiring your vehicle and spacecraft license!"},{"attributes":{"header":2},"insert":"\n"}]}
Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk
Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar (mh3) 242Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar (mh3) 242

Commander

(Ctrl to add secondary)
Cosmic Crucible
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Enchantment
Cosmic Crucible (msc) 79
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (pip) 178

Copy

(Ctrl to add secondary)
Baxter, Fly in the Ointment
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
Legendary Creature - Mutant Insect Scientist
Baxter, Fly in the Ointment (tmc) 10
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (plst) M15-46
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy
Giggling Skitterspike (dsc) 39
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk
Katsumasa, the Animator (nec) 15
Kianne, Corrupted Memory
As long as Kianne's power is even, you may cast noncreature spells as though they had flash.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
Legendary Creature - Illusion
Kianne, Corrupted Memory (dsc) 2
Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment
Loading Zone (eoe) 196
Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
Legendary Creature Artifact - Advisor Illusion
Lyla, Holographic Assistant (spe) 7
The Astonishing Ant-Man
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
,
, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Legendary Creature - Human Scientist Hero
The Astonishing Ant-Man (msh) 204
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
Artifact - Vehicle
Thunderous Velocipede (dft) 183
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion
Toothy, Imaginary Friend (bbd) 12
Turtle Van
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Turtle Van (tmt) 181
Untethered Express
Trample
Whenever this Vehicle attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Untethered Express (aer) 179

Counters

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Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle
Deluxe Dragster (moc) 108
Immortus, Master of Eternity
: Add
for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up —
: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain Hero
Immortus, Master of Eternity (msc) 623
Ironheart, Clever Champion
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Flying
Noncreature spells you cast have improvise.
Legendary Creature Artifact - Human Hero
Ironheart, Clever Champion (msh) 60
Mole Module
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Artifact - Vehicle
Mole Module (tmc) 40
N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle
N'Yami-Class Mother Ship (msc) 110

Creature

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Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (c21) 233
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (pza) 4
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Give
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Give // Take (plst) DGM-129
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (fdn) 512
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (pmkm) 67p
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (plst) KLD-235
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (c19) 98
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (msh) 79
Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft
Uthros Research Craft (eoc) 7
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (khc) 46
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359

Finisher

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Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (war) 244
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (tdc) 358
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (peoe) 260p
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (plst) WAR-52
Fuel for the Cause
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Fuel for the Cause (mbs) 25
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (fic) 265
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 38
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77

Proliferate

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Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Mutational Advantage (pip) 111
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 14
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (who) 249
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 241
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

(Ctrl to add secondary)
Dermotaxi
Imprint — As this Vehicle enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Artifact - Vehicle
Dermotaxi (mh2) 224
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Tamiyo, Collector of Tales
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Legendary Planeswalker - Tamiyo
Tamiyo, Collector of Tales (plst) WAR-220
Unnatural Restoration
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Unnatural Restoration (one) 191

Recursion

(Ctrl to add secondary)
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (peoe) 238p
Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft
Extinguisher Battleship (eoe) 242
Inundate
Return all nonblue creatures to their owners' hands.
Sorcery
Inundate (eve) 25
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (blc) 111
Reject Imperfection
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Reject Imperfection (one) 67
Serum Snare
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Serum Snare (one) 68
Unlicensed Hearse
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
Artifact - Vehicle
Unlicensed Hearse (snc) 246
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Voidslime (rvr) 237

Removal

(Ctrl to add secondary)
Loyal Inventor
Vigilance
When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Creature - Human Artificer
Loyal Inventor (acr) 21
Transit Mage
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Transit Mage (dft) 70

Tutor

(Ctrl to add secondary)
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Goliath Truck
Stowage — Whenever this Vehicle attacks, put two +1/+1 counters on another target attacking creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Goliath Truck (40k) 158
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 56
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
Ivory Tower (brr) 86
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Artifact - Vehicle
Mechtitan Core (neo) 249
Merfolk Skydiver
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Merfolk Mutant
Merfolk Skydiver (war) 205
Mindlink Mech
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Artifact - Vehicle
Mindlink Mech (neo) 62
Nautiloid Ship
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
Artifact - Vehicle
Nautiloid Ship (clb) 328
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Radstorm (pip) 37
Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Reaver Titan (40k) 163
Stark's Ingenuity
Enchant creature you control
When this Aura enters, you may pay
. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Stark's Ingenuity (msc) 533
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura
Teferi's Talent (moc) 74
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
Artifact - Vehicle
Thopter Fabricator (dft) 68
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
Sorcery
Wave Goodbye (tmc) 46

Maybeboard

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Arcum Dagsson
: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
Legendary Creature - Human Artificer
Arcum Dagsson (2xm) 41
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 290Barkchannel Pathway // Tidechannel Pathway (khm) 290
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (mb2) 28
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (mb2) 70
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (pdft) 270p
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Upgrades

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
57 pips - 47 cards
32 mana - 26 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
16 pips - 14 cards
23 mana - 18 cards
0 pips - 0 cards
14 mana - 11 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Hello! Welcome to class. Today we will be getting our Vehicle and Spacecraft license."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting up for success:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#ffff66","italic":true},"insert":"Keep on ~3 lands"},{"insert":" then, look for a "},{"attributes":{"background":"#ffff66","italic":true},"insert":"turn 1 Tamiy"},{"attributes":{"background":"#ffff66"},"insert":"o "},{"insert":"so you can "},{"attributes":{"italic":true},"insert":"start accumulating clue tokens"},{"insert":" for later. Don't be too eager to flip her, as you'll likely lack early game defenders. Your Clue tokens can get you out of a pinch now, but later they will become more powerful (like with Alhammaret's) and scale your board (like with Toothy), or even win the game outright (see Mechanized production). It's also best practice to"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"find "},{"attributes":{"background":"#ffff66"},"insert":"a way to have"},{"attributes":{"background":"#ffff66","italic":true},"insert":" no maximum hand size early"},{"attributes":{"background":"#ffff66"},"insert":"."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Your first time behind the wheel:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's recommended you start by piloting a smaller class vehicle like a "},{"attributes":{"italic":true},"insert":"Smuggler's Copter "},{"insert":"to accrue early value and help you dig through your deck. However, students have been known to begin with a "},{"attributes":{"italic":true},"insert":"Broodship "},{"insert":"or a "},{"attributes":{"italic":true},"insert":"Research Craft"},{"insert":" and pass the final test all the same. The eventual goal is to feel comfortable piloting an "},{"attributes":{"italic":true},"insert":"Eternity Elevator"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dawnsire"},{"insert":" or a "},{"attributes":{"italic":true},"insert":"Planet"},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Taking it slow:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Propaganda, Lulu, and your commander"},{"insert":" herself can all be great incentives to not take early game damage. A suite of "},{"attributes":{"italic":true},"insert":"control and removal magic"},{"insert":" will also help quell anyone putting a little too much pressure on you. Make sure you "},{"attributes":{"background":"#ffff66","italic":true},"insert":"deal with enchantments on the stack"},{"attributes":{"italic":true},"insert":" "},{"insert":"because once they've resolved its much harder to get rid of them. If you're feeling overwhelmed in traffic "},{"attributes":{"italic":true},"insert":"make sure all vehicles and stations are not creatures and "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Inundate"},{"insert":" the board. This spell will "},{"attributes":{"background":"#ffff66","italic":true},"insert":"miss all your creatures"},{"attributes":{"italic":true},"insert":" (except 2, one being Eternal Witness which is better off in your hand)"},{"insert":" leaving and empty road for your drivers and vehicles.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hitting the gas:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Want to feel the speed? Drivers like "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Flux Channeler"},{"insert":" can help with acceleration but true speed demons choose"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Loading Zone or Cosmic Crucible or Inexorable Tide"},{"insert":" when they really want to get going. If you "},{"attributes":{"background":"#ffff66"},"insert":"make sure Tamiyo is around when these cards hit the battlefield"},{"insert":" an ultimate is practically guaranteed. "},{"attributes":{"background":"#ffff66","italic":true},"insert":"You'll want Ant Man, Toothy, Iron Man, Lyla, Baxter, Chasm Skulker and others around when Tamiyo ults"},{"attributes":{"background":"#ffff66"},"insert":" "},{"insert":"as they can"},{"attributes":{"italic":true},"insert":" pilot anything or swing hard "},{"insert":"themselves. Use cards like "},{"attributes":{"italic":true},"insert":"Give And Take or Proft's Eidetic Memory to double up on value."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Passing the final exam:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The road to winning can be found a thousand different ways but the most popular methods are: "},{"attributes":{"background":"#ffff66","italic":true},"insert":"GiggleSpike (or another payoff card like Ant Man or Skulker) and Lyla"},{"attributes":{"background":"#ffff66"},"insert":" (or another counter enabler) + "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Tamiyo ultimate"},{"attributes":{"background":"#ffff66"},"insert":", or "},{"attributes":{"background":"#ffff66","italic":true},"insert":"Laboratory Maniac + Tamiyo ultimate + Windfall"},{"attributes":{"italic":true},"insert":","},{"insert":" or "},{"attributes":{"italic":true},"insert":"Mechanized Production "},{"insert":", or simply "},{"attributes":{"italic":true},"insert":"copying "},{"insert":"a bunch of really big v"},{"attributes":{"italic":true},"insert":"ehicles and swinging"},{"insert":" very hard.\n\n"},{"attributes":{"italic":true},"insert":"~Further studying:~"},{"insert":"\nHere is where our course ends but the process of learning is never finished. Often "},{"attributes":{"italic":true},"insert":"this deck wins turn 6-8 even while being heavily disrupted"},{"insert":" but with upgrades and game changers it is entirely possible for this deck to win much earlier. I believe upgrading the quality of counter spells in this deck would allow it to threaten potential bracket 4 territory. \n\n"},{"attributes":{"bold":true},"insert":"Congratulations on completing the course and acquiring your vehicle and spacecraft license!"},{"attributes":{"header":2},"insert":"\n"}]}
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