65 views3 days ago
Commander
Size: 100Salt sum: 42.2
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65 views3 days ago
Commander
Size: 100Salt sum: 42.2

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{"ops":[{"insert":"this is an orzhov engine deck built around punishing whatever the opponent does with their creatures, layered under a blink package that keeps re-triggering the same enters-the-battlefield abilities all game. no game changers besides enlightened tutor, interaction's dense and mostly unconditional, and it wins off accumulated value rather than one big swing - solid bracket 3.\nbuilt around scriv, the obligator - flying deathtouch, and whenever he enters or attacks he slaps a contract aura on an opponent's creature that either punishes it for attacking someone else or drains 2 life off its controller if it doesn't"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"that contract token counts as an enchantment you control even though it's stuck to their creature, which is the whole engine - it feeds every enchantment-matters payoff in the deck for free, every single attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"killian goads whatever gets contracted and draws you a card when aura-enchanted creatures attack, eriette stops those same creatures from attacking you and drains life off your opponents equal to how many auras you control, ghostly dancers spits out a 3/1 flier off every one of those enchantment triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the blink suite (cloudshift, ephemerate, panharmonicon, restoration angel, conjurer's closet, teleportation circle, far traveler) exists to flicker scriv back in for another contract trigger, or just to double up on solemn simulacrum and restoration angel value - elesh norn doubles all of it if she's out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal is almost entirely cheap exile effects, and hateful eidolon rewards you for it - it draws a card whenever any enchanted creature dies, so killing one of your own contract-wearing targets with removal is a two-for-one"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"go wide with tokens is the actual closer here - anointed procession and mondrak double them, cathars crusade counters them up over time, and it's rarely one big attack, more like the board's just better than theirs by turn 8"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"drain from eriette and vito isn't the plan, it's just extra reach that shows up because the enchantment engine happens to also punch life totals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draw and ramp are both real (skullclamp, esper sentinel, phyrexian arena, mind stone, sol ring) so you're rarely stuck doing nothing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"karmic guide and sun titan are the safety net if scriv dies - karmic guide especially, since it has no mana value cap on what it brings back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mulligan guidance\nkeep 2-3 lands with W+B access, scriv's a 4-drop so you want to actually hit turn 4 on curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a cheap rock or signet in the opener is great, it's the difference between casting scriv on 3 or on 5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal plus any blink piece is a fine keep even without scriv in hand - the blink suite still does work on its own"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turns 1-10\nt1-3 lands, deploy ramp as it comes, hold removal up if you've got it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4 scriv comes down, start attacking with him as soon as he's able, that first contract token is the whole game plan starting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4-5 the constellation payoffs should start clicking - killian goading, eriette draining, ghostly dancers making fliers off every contract token"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t6-7 blink suite comes online here, panharmonicon and elesh norn (if drawn) start doubling everything, tokens are piling up from anointed procession/mondrak, draw engines are keeping your hand full enough to hold up removal and still develop"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t8-10 board's just wider and better than theirs by now, cathars crusade counters have been stacking for a few turns, karmic guide or sun titan bring scriv back if he ever died, and the close is usually just attacking with a board that's quietly outgrown the table rather than one big finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.79
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling
Scriv, the Obligator (soc) 9

Commander

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Copy

Qty: 1 Price: $15.99
Ondu Spiritdancer
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Creature - Cleric Kor
Ondu Spiritdancer (dsc) 101

Copy

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Counters

Qty: 1 Price: $12.99
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17

Counters

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Creature

Qty: 1 Price: $1.79
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock
Killian, Decisive Mentor (soc) 4

Creature

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Drain

Qty: 2 Price: $14.98
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature - Human Warlock
Eriette of the Charmed Apple (soc) 307
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71

Drain

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Draw

Qty: 9 Price: $26.08
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (j21) 75
Hateful Eidolon
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Creature Enchantment - Spirit
Hateful Eidolon (soc) 215
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (cmm) 828
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (soc) 221
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (j22) 58
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (sta) 32
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Well of Lost Dreams
Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Well of Lost Dreams (ltc) 291

Draw

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Evasion

Qty: 1 Price: $47.99
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12

Evasion

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Land

Qty: 38 Price: $235.67
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Eclipsed Steppe
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Swamp
Eclipsed Steppe (soc) 53
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (frc) 72
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 277
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (frc) 74
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 262
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mom) 287
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Protection

Qty: 7 Price: $95.93
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 692
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (soc) 316
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2526
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (sld) 2316
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Ramp

Qty: 6 Price: $25.35
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (fic) 353
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tdc) 325
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238

Ramp

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Recursion

Qty: 2 Price: $23.98
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (sld) 1911
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (fic) 254

Recursion

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Removal

Qty: 10 Price: $56.73
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (otc) 79
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (frc) 50
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (pone) 11s
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Utter End
Exile target nonland permanent.
Instant
Utter End (dsc) 91
Vindicate
Destroy target permanent.
Sorcery
Vindicate (fic) 330

Removal

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Stax

Qty: 1 Price: $109.99
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 415

Stax

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Tokens

Qty: 9 Price: $301.41
Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creature - Angel
Angel of Invention (tdc) 109
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (soc) 137
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (msc) 131
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 398
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 358
Ghostly Dancers
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Creature - Spirit
Ghostly Dancers (dsk) 13
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23

Tokens

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Tutor

Qty: 2 Price: $117.98
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 337

Tutor

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Deck Info

Deck stats

58 pips - 43 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 3 cards
16 pips - 14 cards
20 mana - 18 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"this is an orzhov engine deck built around punishing whatever the opponent does with their creatures, layered under a blink package that keeps re-triggering the same enters-the-battlefield abilities all game. no game changers besides enlightened tutor, interaction's dense and mostly unconditional, and it wins off accumulated value rather than one big swing - solid bracket 3.\nbuilt around scriv, the obligator - flying deathtouch, and whenever he enters or attacks he slaps a contract aura on an opponent's creature that either punishes it for attacking someone else or drains 2 life off its controller if it doesn't"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"that contract token counts as an enchantment you control even though it's stuck to their creature, which is the whole engine - it feeds every enchantment-matters payoff in the deck for free, every single attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"killian goads whatever gets contracted and draws you a card when aura-enchanted creatures attack, eriette stops those same creatures from attacking you and drains life off your opponents equal to how many auras you control, ghostly dancers spits out a 3/1 flier off every one of those enchantment triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the blink suite (cloudshift, ephemerate, panharmonicon, restoration angel, conjurer's closet, teleportation circle, far traveler) exists to flicker scriv back in for another contract trigger, or just to double up on solemn simulacrum and restoration angel value - elesh norn doubles all of it if she's out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal is almost entirely cheap exile effects, and hateful eidolon rewards you for it - it draws a card whenever any enchanted creature dies, so killing one of your own contract-wearing targets with removal is a two-for-one"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"go wide with tokens is the actual closer here - anointed procession and mondrak double them, cathars crusade counters them up over time, and it's rarely one big attack, more like the board's just better than theirs by turn 8"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"drain from eriette and vito isn't the plan, it's just extra reach that shows up because the enchantment engine happens to also punch life totals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draw and ramp are both real (skullclamp, esper sentinel, phyrexian arena, mind stone, sol ring) so you're rarely stuck doing nothing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"karmic guide and sun titan are the safety net if scriv dies - karmic guide especially, since it has no mana value cap on what it brings back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mulligan guidance\nkeep 2-3 lands with W+B access, scriv's a 4-drop so you want to actually hit turn 4 on curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a cheap rock or signet in the opener is great, it's the difference between casting scriv on 3 or on 5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal plus any blink piece is a fine keep even without scriv in hand - the blink suite still does work on its own"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turns 1-10\nt1-3 lands, deploy ramp as it comes, hold removal up if you've got it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4 scriv comes down, start attacking with him as soon as he's able, that first contract token is the whole game plan starting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t4-5 the constellation payoffs should start clicking - killian goading, eriette draining, ghostly dancers making fliers off every contract token"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t6-7 blink suite comes online here, panharmonicon and elesh norn (if drawn) start doubling everything, tokens are piling up from anointed procession/mondrak, draw engines are keeping your hand full enough to hold up removal and still develop"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"t8-10 board's just wider and better than theirs by now, cathars crusade counters have been stacking for a few turns, karmic guide or sun titan bring scriv back if he ever died, and the close is usually just attacking with a board that's quietly outgrown the table rather than one big finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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