663 views39 hrs ago
Commander
Size: 100Salt sum: 54.58
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MTGDeckVault

663 views39 hrs ago
Commander
Size: 100Salt sum: 54.58

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{"ops":[{"insert":"Watch out "},{"attributes":{"bold":true},"insert":"The Ur-Dragon"},{"insert":"; there's another expensive typal commander with no apparent win conditions. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR⌛"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"attributes":{"bold":true},"insert":" "},{"insert":"takes flight in this midrange Esper Fractured variant of "},{"insert":{"card-link":"The Ur-Dragon"}},{"insert":", featuring the best Sphinxes across Magic's vast lore ("},{"attributes":{"italic":true},"insert":"they still be kinda mid, though"},{"insert":"). We utilize The"},{"attributes":{"bold":true},"insert":" Ur-Sphinx"},{"insert":"'s Eminence ability alongside a heavy bevy of ramp to cast our fellow Sphinxes ahead of the curve, swinging out our mythical winged beasts to Mill the table and cast our opponents' best spells. Backed by riddle mind-games, we keep our opponents guessing until we snatch victory from the jaws of defeat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan 🛕"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nThe average mana cost of most of our Sphinges ("},{"attributes":{"italic":true},"insert":"Gesundheit"},{"insert":") ranges from five to six mana, so we need to ramp early and ramp often. We have all of our usual ramp staples such as "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"insert":", the Talisman cycle, and typal discounters like "},{"attributes":{"bold":true},"insert":{"card-link":"Herald's Horn"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"attributes":{"bold":true},"insert":{"card-link":"Urza's Incubator"}},{"insert":". Card draw engines such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Queen of Dale"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" keep our hand replenished and help us dig for further utility or answers. "},{"attributes":{"bold":true},"insert":{"card-link":"Grand Abolisher"}},{"attributes":{"bold":true},"insert":" "},{"insert":"keeps our board locked down during our turn, and if anyone is feeling brave enough to interact with our board state, we've got answers for that too. Esper control gang,"},{"attributes":{"italic":true},"insert":" rise up"},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nTime for our opponents to play the Sphinx's mind game of"},{"attributes":{"italic":true},"insert":" play crappy games and win crappy prizes"},{"insert":". There are no right answers, and there are certainly no easy answers as we keep our opponents on their toes. We include riddle draw cards such as "},{"attributes":{"bold":true},"insert":{"card-link":"Riddles in the Dark"}},{"insert":", "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" that stock our hand or put spells in our graveyard to potentially use later. We have also included riddle removal options such as "},{"insert":{"card-link":"Do or Die"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Make an Example"}},{"insert":", and "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":" to whittle down our opponents' board states and seize creature engines straight from their libraries. Next up, we have riddle ramp pieces such as "},{"attributes":{"bold":true},"insert":{"card-link":"Show and Tell"}},{"insert":", "},{"insert":{"card-link":"Master of Predicaments"}},{"insert":", and "},{"insert":{"card-link":"Tivit, Seller of Secrets"}},{"insert":" that offer a terrible gambit for our opponents. If we have "},{"attributes":{"bold":true},"insert":{"card-link":"Omniscience"}},{"insert":" in hand when we cast "},{"attributes":{"bold":true},"insert":"Show and Tell"},{"insert":", this is the optimal closing spell to cast a flurry of Sphinx fury upon our enemies. "},{"attributes":{"italic":true},"insert":"But wait, there's more!"},{"insert":" Lastly, we have riddle tutors such as "},{"insert":{"card-link":"Extrapolate the Impossible"}},{"insert":", "},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Parallel Thoughts"}},{"insert":" to search our library for the best cards and close in on victory.\n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nAs the old adage goes,"},{"attributes":{"italic":true},"insert":" it's rude to play with your food"},{"insert":". Time to cast our overpriced commander, and as any "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Dragon"}},{"attributes":{"bold":true},"insert":" "},{"insert":"player would tell you, consider leaving additional mana up for a counterspell to protect our commander and avoid additional commander tax ("},{"attributes":{"italic":true},"insert":"ouch"},{"insert":"). At this stage of the game, we will be at the tip of the spear, and we need to be decisive with our attacks to maximize "},{"insert":{"card-link":"The Ur-Sphinx"}},{"insert":"'s triggered Mill ability and dig deeper into our opponents' (and our) libraries to cast the best game-ending spells. "},{"attributes":{"bold":true},"insert":{"card-link":"The Water Crystal"}},{"insert":" is a helpful boon for our Sphinx commander, as it doubles the amount of cards Milled to net even better cards from the Mill trigger. The optimal game-closing spells from our library include "},{"attributes":{"bold":true},"insert":{"card-link":"Medomai the Ageless"}},{"insert":" for an additional turn, "},{"attributes":{"bold":true},"insert":{"card-link":"Magister Sphinx"}},{"insert":" to bring an opponent within lethal range, "},{"attributes":{"bold":true},"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" to reanimate everyone's graveyard and create an overwhelming board state, and "},{"attributes":{"bold":true},"insert":{"card-link":"Akroma's Will"}},{"insert":" to produce a lethal alpha strike with our creatures swinging out.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech ✅"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":": Every typal-focused deck loves it; every typal-focused deck needs it. Our Sphinxes have a plethora of triggered abilities, and doubling down on them enhances all our game lines: more draw, more mind games, and ultimately doubling "},{"attributes":{"bold":true},"insert":"The Ur-Sphinx"},{"insert":"'s Mill ability to dig deeper into our opponents' libraries and cast their best spells.\n \n"},{"insert":{"card-link":"The Water Crystal"}},{"insert":": Similarly to "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":", this also doubles the number of cards Milled, yielding more optimal spells from our opponents' graveyards to cast. More importantly, this discounts all blue spells by one, and with our commander's Eminence ability, further discounts our Sphinxes; it's a fantastic early ramp spell that aligns directly with our game plan.\n\n"},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":": Personally, my favorite Sphinx in the build and very emblematic of the mind games we play on our opponents. Sure, we could take the easy route by guessing basic lands in an opponent's hand, but that wouldn't be fun. We could also bounce permanents back into their hand to have a guaranteed route. If you're good at politicking and listening to your opponents, we also have a strong avenue to guess their Commander-specific staples.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up ⚡"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to take "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"insert":" to higher brackets and pods? Here are some higher-power inclusions:\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Consecrated Sphinx"}},{"attributes":{"bold":true},"insert":":"},{"insert":" How could we not include the premier Sphinx in Magic? "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx"},{"insert":" is an elite engine for card advantage that keeps our hands stocked with answers for whatever scenario we're in. It also opens up hand-size-specific alternate win conditions such as "},{"attributes":{"bold":true},"insert":"Triskaidekaphile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad"},{"insert":".\n\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"bold":true},"insert":":"},{"insert":" We're playing midrange, large creatures; this is an auto-include for higher-level bracket play. Whether we cast an overloaded "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" defensively to avoid losing ("},{"attributes":{"italic":true},"insert":"boo"},{"insert":") or offensively to clear the board state for open lanes, this elite spell has a lot of versatility.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Perch Protection"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Speaking of defensive spells, what better way to ease the sting of an opponent's missed combat than by gifting them an extra turn? At six mana, this is more on the expensive side, and I'd recommend casting protection spells like "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" and "},{"insert":{"card-link":"Inkshield"}},{"insert":" first. However, if you have the open mana, this is a fantastic way to curry our opponents' favor, preserve our life total, and give us some birds to swing out with next turn. Who said politicking was "},{"attributes":{"italic":true},"insert":"difficult"},{"insert":"?\n\nCheers! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/MTG_Kounterspell","color":"inherit","background":"#232323","bold":true},"insert":"MTG_Kounterspell"},{"attributes":{"color":"inherit","background":"#232323","bold":true},"insert":" 🌀"},{"insert":"\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost
less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Legendary Creature - Avatar Sphinx
The Ur-Sphinx (frc) 97

Commander

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Board Wipe

Qty: 2 Price: $23.48
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (woc) 113
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23

Board Wipe

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Copy

Qty: 1 Price: $57.99
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

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Draw

Qty: 14 Price: $195.78
Atemsis, All-Seeing
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Legendary Creature - Sphinx
Atemsis, All-Seeing (m20) 46
Azor, the Lawbringer
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay
. If you do, you gain X life and draw X cards.
Legendary Creature - Sphinx
Azor, the Lawbringer (rix) 154
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (frc) 41
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 1842
Quantum Riddler
Flying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp
Creature - Sphinx
Quantum Riddler (eoe) 72
Raffine, Scheming Seer
Flying, ward

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx
Raffine, Scheming Seer (snc) 213
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Instant
Riddles in the Dark (hob) 53
Sphinx of False Conclusions
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Creature - Illusion Sphinx
Sphinx of False Conclusions (fra) 40
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (mkc) 118
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (j25) 391
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Legendary Creature - Sphinx
Yennett, Cryptic Sovereign (cmm) 363

Draw

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Finisher

Qty: 3 Price: $15.27
Magister Sphinx
Flying
When this creature enters, target player's life total becomes 10.
Creature Artifact - Sphinx
Magister Sphinx (2x2) 247
Medomai the Ageless
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Legendary Creature - Sphinx
Medomai the Ageless (ths) 196
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 183

Finisher

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Land

Qty: 35 Price: $265.68
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 277
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (sld) 427
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Island
(
: Add
.)
Basic Land - Island
Island (fra) 385
Island
(
: Add
.)
Basic Land - Island
Island (fra) 386
Island
(
: Add
.)
Basic Land - Island
Island (fra) 387
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 384
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 388
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 389
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 390
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 291

Land

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Mill

Qty: 2 Price: $6.98
Chancellor of the Spires
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Creature - Sphinx Phyrexian
Chancellor of the Spires (nph) 31
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85

Mill

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Protection

Qty: 7 Price: $105.23
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 500
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 27
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (soc) 316
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92

Protection

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Ramp

Qty: 17 Price: $85.19
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Dark Ritual
Add
.
Instant
Dark Ritual (40k) 196
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (fdc) 264
Master of Predicaments
Flying
Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Creature - Sphinx
Master of Predicaments (m15) 67
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Sorcery
Show and Tell (cn2) 121
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (frc) 64
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256
Tivit, Seller of Secrets
Flying, ward

Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx
Tivit, Seller of Secrets (ncc) 10
Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost
less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx
Unesh, Criosphinx Sovereign (hou) 52
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297

Ramp

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Recursion

Qty: 3 Price: $2.77
Abyssal Harvester
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
Creature - Demon Warlock
Abyssal Harvester (fdn) 54
Scholar of the Lost Trove
Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Creature - Sphinx
Scholar of the Lost Trove (jmp) 14
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx
Sphinx of Forgotten Lore (fdn) 51

Recursion

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Removal

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Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Do or Die
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Do or Die (inv) 102
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Enigma Thief
Prowl
(You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx
Enigma Thief (znc) 4
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Instant
Heliod's Intervention (otc) 81
Make an Example
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Sorcery
Make an Example (ncc) 37
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37

Removal

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Theft

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Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx
Dazzling Sphinx (otc) 93
Sphinx Ambassador
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature - Sphinx
Sphinx Ambassador (m10) 73

Theft

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Tutor

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Extrapolate the Impossible
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Sorcery
Extrapolate the Impossible (fra) 55
Isperia the Inscrutable
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Legendary Creature - Sphinx
Isperia the Inscrutable (gk2) 13
Parallel Thoughts
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Enchantment
Parallel Thoughts (scg) 44

Tutor

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Tokens & Extras

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Bird
Flying
Creature Token - Bird
Bird (teoc) 3
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (teoc) 10
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tlcc) 1
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tsos) 12

Tokens & Extras

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Deck Info

Deck stats

24 pips - 20 cards
17 mana - 17 cards
59 pips - 35 cards
21 mana - 21 cards
17 pips - 14 cards
20 mana - 18 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Watch out "},{"attributes":{"bold":true},"insert":"The Ur-Dragon"},{"insert":"; there's another expensive typal commander with no apparent win conditions. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR⌛"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"attributes":{"bold":true},"insert":" "},{"insert":"takes flight in this midrange Esper Fractured variant of "},{"insert":{"card-link":"The Ur-Dragon"}},{"insert":", featuring the best Sphinxes across Magic's vast lore ("},{"attributes":{"italic":true},"insert":"they still be kinda mid, though"},{"insert":"). We utilize The"},{"attributes":{"bold":true},"insert":" Ur-Sphinx"},{"insert":"'s Eminence ability alongside a heavy bevy of ramp to cast our fellow Sphinxes ahead of the curve, swinging out our mythical winged beasts to Mill the table and cast our opponents' best spells. Backed by riddle mind-games, we keep our opponents guessing until we snatch victory from the jaws of defeat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan 🛕"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nThe average mana cost of most of our Sphinges ("},{"attributes":{"italic":true},"insert":"Gesundheit"},{"insert":") ranges from five to six mana, so we need to ramp early and ramp often. We have all of our usual ramp staples such as "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"insert":", the Talisman cycle, and typal discounters like "},{"attributes":{"bold":true},"insert":{"card-link":"Herald's Horn"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"attributes":{"bold":true},"insert":{"card-link":"Urza's Incubator"}},{"insert":". Card draw engines such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Queen of Dale"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" keep our hand replenished and help us dig for further utility or answers. "},{"attributes":{"bold":true},"insert":{"card-link":"Grand Abolisher"}},{"attributes":{"bold":true},"insert":" "},{"insert":"keeps our board locked down during our turn, and if anyone is feeling brave enough to interact with our board state, we've got answers for that too. Esper control gang,"},{"attributes":{"italic":true},"insert":" rise up"},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nTime for our opponents to play the Sphinx's mind game of"},{"attributes":{"italic":true},"insert":" play crappy games and win crappy prizes"},{"insert":". There are no right answers, and there are certainly no easy answers as we keep our opponents on their toes. We include riddle draw cards such as "},{"attributes":{"bold":true},"insert":{"card-link":"Riddles in the Dark"}},{"insert":", "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" that stock our hand or put spells in our graveyard to potentially use later. We have also included riddle removal options such as "},{"insert":{"card-link":"Do or Die"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Make an Example"}},{"insert":", and "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":" to whittle down our opponents' board states and seize creature engines straight from their libraries. Next up, we have riddle ramp pieces such as "},{"attributes":{"bold":true},"insert":{"card-link":"Show and Tell"}},{"insert":", "},{"insert":{"card-link":"Master of Predicaments"}},{"insert":", and "},{"insert":{"card-link":"Tivit, Seller of Secrets"}},{"insert":" that offer a terrible gambit for our opponents. If we have "},{"attributes":{"bold":true},"insert":{"card-link":"Omniscience"}},{"insert":" in hand when we cast "},{"attributes":{"bold":true},"insert":"Show and Tell"},{"insert":", this is the optimal closing spell to cast a flurry of Sphinx fury upon our enemies. "},{"attributes":{"italic":true},"insert":"But wait, there's more!"},{"insert":" Lastly, we have riddle tutors such as "},{"insert":{"card-link":"Extrapolate the Impossible"}},{"insert":", "},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Parallel Thoughts"}},{"insert":" to search our library for the best cards and close in on victory.\n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nAs the old adage goes,"},{"attributes":{"italic":true},"insert":" it's rude to play with your food"},{"insert":". Time to cast our overpriced commander, and as any "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Dragon"}},{"attributes":{"bold":true},"insert":" "},{"insert":"player would tell you, consider leaving additional mana up for a counterspell to protect our commander and avoid additional commander tax ("},{"attributes":{"italic":true},"insert":"ouch"},{"insert":"). At this stage of the game, we will be at the tip of the spear, and we need to be decisive with our attacks to maximize "},{"insert":{"card-link":"The Ur-Sphinx"}},{"insert":"'s triggered Mill ability and dig deeper into our opponents' (and our) libraries to cast the best game-ending spells. "},{"attributes":{"bold":true},"insert":{"card-link":"The Water Crystal"}},{"insert":" is a helpful boon for our Sphinx commander, as it doubles the amount of cards Milled to net even better cards from the Mill trigger. The optimal game-closing spells from our library include "},{"attributes":{"bold":true},"insert":{"card-link":"Medomai the Ageless"}},{"insert":" for an additional turn, "},{"attributes":{"bold":true},"insert":{"card-link":"Magister Sphinx"}},{"insert":" to bring an opponent within lethal range, "},{"attributes":{"bold":true},"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" to reanimate everyone's graveyard and create an overwhelming board state, and "},{"attributes":{"bold":true},"insert":{"card-link":"Akroma's Will"}},{"insert":" to produce a lethal alpha strike with our creatures swinging out.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech ✅"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":": Every typal-focused deck loves it; every typal-focused deck needs it. Our Sphinxes have a plethora of triggered abilities, and doubling down on them enhances all our game lines: more draw, more mind games, and ultimately doubling "},{"attributes":{"bold":true},"insert":"The Ur-Sphinx"},{"insert":"'s Mill ability to dig deeper into our opponents' libraries and cast their best spells.\n \n"},{"insert":{"card-link":"The Water Crystal"}},{"insert":": Similarly to "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":", this also doubles the number of cards Milled, yielding more optimal spells from our opponents' graveyards to cast. More importantly, this discounts all blue spells by one, and with our commander's Eminence ability, further discounts our Sphinxes; it's a fantastic early ramp spell that aligns directly with our game plan.\n\n"},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":": Personally, my favorite Sphinx in the build and very emblematic of the mind games we play on our opponents. Sure, we could take the easy route by guessing basic lands in an opponent's hand, but that wouldn't be fun. We could also bounce permanents back into their hand to have a guaranteed route. If you're good at politicking and listening to your opponents, we also have a strong avenue to guess their Commander-specific staples.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up ⚡"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to take "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"insert":" to higher brackets and pods? Here are some higher-power inclusions:\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Consecrated Sphinx"}},{"attributes":{"bold":true},"insert":":"},{"insert":" How could we not include the premier Sphinx in Magic? "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx"},{"insert":" is an elite engine for card advantage that keeps our hands stocked with answers for whatever scenario we're in. It also opens up hand-size-specific alternate win conditions such as "},{"attributes":{"bold":true},"insert":"Triskaidekaphile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad"},{"insert":".\n\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"bold":true},"insert":":"},{"insert":" We're playing midrange, large creatures; this is an auto-include for higher-level bracket play. Whether we cast an overloaded "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" defensively to avoid losing ("},{"attributes":{"italic":true},"insert":"boo"},{"insert":") or offensively to clear the board state for open lanes, this elite spell has a lot of versatility.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Perch Protection"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Speaking of defensive spells, what better way to ease the sting of an opponent's missed combat than by gifting them an extra turn? At six mana, this is more on the expensive side, and I'd recommend casting protection spells like "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" and "},{"insert":{"card-link":"Inkshield"}},{"insert":" first. However, if you have the open mana, this is a fantastic way to curry our opponents' favor, preserve our life total, and give us some birds to swing out with next turn. Who said politicking was "},{"attributes":{"italic":true},"insert":"difficult"},{"insert":"?\n\nCheers! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/MTG_Kounterspell","color":"inherit","background":"#232323","bold":true},"insert":"MTG_Kounterspell"},{"attributes":{"color":"inherit","background":"#232323","bold":true},"insert":" 🌀"},{"insert":"\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}
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