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Commander
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{"ops":[{"insert":"Watch out "},{"attributes":{"bold":true},"insert":"The Ur-Dragon"},{"insert":"; there's another expensive typal commander with no apparent win conditions. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR⌛"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"attributes":{"bold":true},"insert":" "},{"insert":"takes flight in this midrange Esper Fractured variant of "},{"insert":{"card-link":"The Ur-Dragon"}},{"insert":", featuring the best Sphinxes across Magic's vast lore ("},{"attributes":{"italic":true},"insert":"they still be kinda mid, though"},{"insert":"). We utilize The"},{"attributes":{"bold":true},"insert":" Ur-Sphinx"},{"insert":"'s Eminence ability alongside a heavy bevy of ramp to cast our fellow Sphinxes ahead of the curve, swinging out our mythical winged beasts to Mill the table and cast our opponents' best spells. Backed by riddle mind-games, we keep our opponents guessing until we snatch victory from the jaws of defeat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan 🛕"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nThe average mana cost of most of our Sphinges ("},{"attributes":{"italic":true},"insert":"Gesundheit"},{"insert":") ranges from five to six mana, so we need to ramp early and ramp often. We have all of our usual ramp staples such as "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"insert":", the Talisman cycle, and typal discounters like "},{"attributes":{"bold":true},"insert":{"card-link":"Herald's Horn"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"attributes":{"bold":true},"insert":{"card-link":"Urza's Incubator"}},{"insert":". Card draw engines such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Queen of Dale"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" keep our hand replenished and help us dig for further utility or answers. "},{"attributes":{"bold":true},"insert":{"card-link":"Grand Abolisher"}},{"attributes":{"bold":true},"insert":" "},{"insert":"keeps our board locked down during our turn, and if anyone is feeling brave enough to interact with our board state, we've got answers for that too. Esper control gang,"},{"attributes":{"italic":true},"insert":" rise up"},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nTime for our opponents to play the Sphinx's mind game of"},{"attributes":{"italic":true},"insert":" play crappy games and win crappy prizes"},{"insert":". There are no right answers, and there are certainly no easy answers as we keep our opponents on their toes. We include riddle draw cards such as "},{"attributes":{"bold":true},"insert":{"card-link":"Riddles in the Dark"}},{"insert":", "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" that stock our hand or put spells in our graveyard to potentially use later. We have also included riddle removal options such as "},{"insert":{"card-link":"Do or Die"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Make an Example"}},{"insert":", and "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":" to whittle down our opponents' board states and seize creature engines straight from their libraries. Next up, we have riddle ramp pieces such as "},{"attributes":{"bold":true},"insert":{"card-link":"Show and Tell"}},{"insert":", "},{"insert":{"card-link":"Master of Predicaments"}},{"insert":", and "},{"insert":{"card-link":"Tivit, Seller of Secrets"}},{"insert":" that offer a terrible gambit for our opponents. If we have "},{"attributes":{"bold":true},"insert":{"card-link":"Omniscience"}},{"insert":" in hand when we cast "},{"attributes":{"bold":true},"insert":"Show and Tell"},{"insert":", this is the optimal closing spell to cast a flurry of Sphinx fury upon our enemies. "},{"attributes":{"italic":true},"insert":"But wait, there's more!"},{"insert":" Lastly, we have riddle tutors such as "},{"insert":{"card-link":"Extrapolate the Impossible"}},{"insert":", "},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Parallel Thoughts"}},{"insert":" to search our library for the best cards and close in on victory.\n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nAs the old adage goes,"},{"attributes":{"italic":true},"insert":" it's rude to play with your food"},{"insert":". Time to cast our overpriced commander, and as any "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Dragon"}},{"attributes":{"bold":true},"insert":" "},{"insert":"player would tell you, consider leaving additional mana up for a counterspell to protect our commander and avoid additional commander tax ("},{"attributes":{"italic":true},"insert":"ouch"},{"insert":"). At this stage of the game, we will be at the tip of the spear, and we need to be decisive with our attacks to maximize "},{"insert":{"card-link":"The Ur-Sphinx"}},{"insert":"'s triggered Mill ability and dig deeper into our opponents' (and our) libraries to cast the best game-ending spells. "},{"attributes":{"bold":true},"insert":{"card-link":"The Water Crystal"}},{"insert":" is a helpful boon for our Sphinx commander, as it doubles the amount of cards Milled to net even better cards from the Mill trigger. The optimal game-closing spells from our library include "},{"attributes":{"bold":true},"insert":{"card-link":"Medomai the Ageless"}},{"insert":" for an additional turn, "},{"attributes":{"bold":true},"insert":{"card-link":"Magister Sphinx"}},{"insert":" to bring an opponent within lethal range, "},{"attributes":{"bold":true},"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" to reanimate everyone's graveyard and create an overwhelming board state, and "},{"attributes":{"bold":true},"insert":{"card-link":"Akroma's Will"}},{"insert":" to produce a lethal alpha strike with our creatures swinging out.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech ✅"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":": Every typal-focused deck loves it; every typal-focused deck needs it. Our Sphinxes have a plethora of triggered abilities, and doubling down on them enhances all our game lines: more draw, more mind games, and ultimately doubling "},{"attributes":{"bold":true},"insert":"The Ur-Sphinx"},{"insert":"'s Mill ability to dig deeper into our opponents' libraries and cast their best spells.\n \n"},{"insert":{"card-link":"The Water Crystal"}},{"insert":": Similarly to "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":", this also doubles the number of cards Milled, yielding more optimal spells from our opponents' graveyards to cast. More importantly, this discounts all blue spells by one, and with our commander's Eminence ability, further discounts our Sphinxes; it's a fantastic early ramp spell that aligns directly with our game plan.\n\n"},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":": Personally, my favorite Sphinx in the build and very emblematic of the mind games we play on our opponents. Sure, we could take the easy route by guessing basic lands in an opponent's hand, but that wouldn't be fun. We could also bounce permanents back into their hand to have a guaranteed route. If you're good at politicking and listening to your opponents, we also have a strong avenue to guess their Commander-specific staples.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up ⚡"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to take "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"insert":" to higher brackets and pods? Here are some higher-power inclusions:\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Consecrated Sphinx"}},{"attributes":{"bold":true},"insert":":"},{"insert":" How could we not include the premier Sphinx in Magic? "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx"},{"insert":" is an elite engine for card advantage that keeps our hands stocked with answers for whatever scenario we're in. It also opens up hand-size-specific alternate win conditions such as "},{"attributes":{"bold":true},"insert":"Triskaidekaphile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad"},{"insert":".\n\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"bold":true},"insert":":"},{"insert":" We're playing midrange, large creatures; this is an auto-include for higher-level bracket play. Whether we cast an overloaded "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" defensively to avoid losing ("},{"attributes":{"italic":true},"insert":"boo"},{"insert":") or offensively to clear the board state for open lanes, this elite spell has a lot of versatility.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Perch Protection"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Speaking of defensive spells, what better way to ease the sting of an opponent's missed combat than by gifting them an extra turn? At six mana, this is more on the expensive side, and I'd recommend casting protection spells like "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" and "},{"insert":{"card-link":"Inkshield"}},{"insert":" first. However, if you have the open mana, this is a fantastic way to curry our opponents' favor, preserve our life total, and give us some birds to swing out with next turn. Who said politicking was "},{"attributes":{"italic":true},"insert":"difficult"},{"insert":"?\n\nCheers! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/MTG_Kounterspell","color":"inherit","background":"#232323","bold":true},"insert":"MTG_Kounterspell"},{"attributes":{"color":"inherit","background":"#232323","bold":true},"insert":" 🌀"},{"insert":"\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}
Commander
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Legendary Creature - Avatar Sphinx

Commander
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Board Wipe
Board Wipe
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Draw
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Finisher
Finisher
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Land
Land
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Mill
Chancellor of the Spires
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Creature - Sphinx Phyrexian

Mill
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
(CTRL to add secondary)
Ramp
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx

Ramp
(CTRL to add secondary)
Recursion
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx

Recursion
(CTRL to add secondary)
Removal
Enigma Thief
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx

Removal
(CTRL to add secondary)
Theft
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx

Sphinx Ambassador
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature - Sphinx

Theft
(CTRL to add secondary)
Tutor
Isperia the Inscrutable
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Legendary Creature - Sphinx

Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Watch out "},{"attributes":{"bold":true},"insert":"The Ur-Dragon"},{"insert":"; there's another expensive typal commander with no apparent win conditions. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR⌛"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"attributes":{"bold":true},"insert":" "},{"insert":"takes flight in this midrange Esper Fractured variant of "},{"insert":{"card-link":"The Ur-Dragon"}},{"insert":", featuring the best Sphinxes across Magic's vast lore ("},{"attributes":{"italic":true},"insert":"they still be kinda mid, though"},{"insert":"). We utilize The"},{"attributes":{"bold":true},"insert":" Ur-Sphinx"},{"insert":"'s Eminence ability alongside a heavy bevy of ramp to cast our fellow Sphinxes ahead of the curve, swinging out our mythical winged beasts to Mill the table and cast our opponents' best spells. Backed by riddle mind-games, we keep our opponents guessing until we snatch victory from the jaws of defeat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan 🛕"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nThe average mana cost of most of our Sphinges ("},{"attributes":{"italic":true},"insert":"Gesundheit"},{"insert":") ranges from five to six mana, so we need to ramp early and ramp often. We have all of our usual ramp staples such as "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"insert":", the Talisman cycle, and typal discounters like "},{"attributes":{"bold":true},"insert":{"card-link":"Herald's Horn"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"attributes":{"bold":true},"insert":{"card-link":"Urza's Incubator"}},{"insert":". Card draw engines such as "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Queen of Dale"}},{"insert":", and "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" keep our hand replenished and help us dig for further utility or answers. "},{"attributes":{"bold":true},"insert":{"card-link":"Grand Abolisher"}},{"attributes":{"bold":true},"insert":" "},{"insert":"keeps our board locked down during our turn, and if anyone is feeling brave enough to interact with our board state, we've got answers for that too. Esper control gang,"},{"attributes":{"italic":true},"insert":" rise up"},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nTime for our opponents to play the Sphinx's mind game of"},{"attributes":{"italic":true},"insert":" play crappy games and win crappy prizes"},{"insert":". There are no right answers, and there are certainly no easy answers as we keep our opponents on their toes. We include riddle draw cards such as "},{"attributes":{"bold":true},"insert":{"card-link":"Riddles in the Dark"}},{"insert":", "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" that stock our hand or put spells in our graveyard to potentially use later. We have also included riddle removal options such as "},{"insert":{"card-link":"Do or Die"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Make an Example"}},{"insert":", and "},{"insert":{"card-link":"Sphinx Ambassador"}},{"insert":" to whittle down our opponents' board states and seize creature engines straight from their libraries. Next up, we have riddle ramp pieces such as "},{"attributes":{"bold":true},"insert":{"card-link":"Show and Tell"}},{"insert":", "},{"insert":{"card-link":"Master of Predicaments"}},{"insert":", and "},{"insert":{"card-link":"Tivit, Seller of Secrets"}},{"insert":" that offer a terrible gambit for our opponents. If we have "},{"attributes":{"bold":true},"insert":{"card-link":"Omniscience"}},{"insert":" in hand when we cast "},{"attributes":{"bold":true},"insert":"Show and Tell"},{"insert":", this is the optimal closing spell to cast a flurry of Sphinx fury upon our enemies. "},{"attributes":{"italic":true},"insert":"But wait, there's more!"},{"insert":" Lastly, we have riddle tutors such as "},{"insert":{"card-link":"Extrapolate the Impossible"}},{"insert":", "},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Parallel Thoughts"}},{"insert":" to search our library for the best cards and close in on victory.\n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nAs the old adage goes,"},{"attributes":{"italic":true},"insert":" it's rude to play with your food"},{"insert":". Time to cast our overpriced commander, and as any "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Dragon"}},{"attributes":{"bold":true},"insert":" "},{"insert":"player would tell you, consider leaving additional mana up for a counterspell to protect our commander and avoid additional commander tax ("},{"attributes":{"italic":true},"insert":"ouch"},{"insert":"). At this stage of the game, we will be at the tip of the spear, and we need to be decisive with our attacks to maximize "},{"insert":{"card-link":"The Ur-Sphinx"}},{"insert":"'s triggered Mill ability and dig deeper into our opponents' (and our) libraries to cast the best game-ending spells. "},{"attributes":{"bold":true},"insert":{"card-link":"The Water Crystal"}},{"insert":" is a helpful boon for our Sphinx commander, as it doubles the amount of cards Milled to net even better cards from the Mill trigger. The optimal game-closing spells from our library include "},{"attributes":{"bold":true},"insert":{"card-link":"Medomai the Ageless"}},{"insert":" for an additional turn, "},{"attributes":{"bold":true},"insert":{"card-link":"Magister Sphinx"}},{"insert":" to bring an opponent within lethal range, "},{"attributes":{"bold":true},"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" to reanimate everyone's graveyard and create an overwhelming board state, and "},{"attributes":{"bold":true},"insert":{"card-link":"Akroma's Will"}},{"insert":" to produce a lethal alpha strike with our creatures swinging out.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech ✅"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":": Every typal-focused deck loves it; every typal-focused deck needs it. Our Sphinxes have a plethora of triggered abilities, and doubling down on them enhances all our game lines: more draw, more mind games, and ultimately doubling "},{"attributes":{"bold":true},"insert":"The Ur-Sphinx"},{"insert":"'s Mill ability to dig deeper into our opponents' libraries and cast their best spells.\n \n"},{"insert":{"card-link":"The Water Crystal"}},{"insert":": Similarly to "},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":", this also doubles the number of cards Milled, yielding more optimal spells from our opponents' graveyards to cast. More importantly, this discounts all blue spells by one, and with our commander's Eminence ability, further discounts our Sphinxes; it's a fantastic early ramp spell that aligns directly with our game plan.\n\n"},{"insert":{"card-link":"Isperia the Inscrutable"}},{"insert":": Personally, my favorite Sphinx in the build and very emblematic of the mind games we play on our opponents. Sure, we could take the easy route by guessing basic lands in an opponent's hand, but that wouldn't be fun. We could also bounce permanents back into their hand to have a guaranteed route. If you're good at politicking and listening to your opponents, we also have a strong avenue to guess their Commander-specific staples.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up ⚡"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to take "},{"attributes":{"bold":true},"insert":{"card-link":"The Ur-Sphinx"}},{"insert":" to higher brackets and pods? Here are some higher-power inclusions:\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Consecrated Sphinx"}},{"attributes":{"bold":true},"insert":":"},{"insert":" How could we not include the premier Sphinx in Magic? "},{"attributes":{"bold":true},"insert":"Consecrated Sphinx"},{"insert":" is an elite engine for card advantage that keeps our hands stocked with answers for whatever scenario we're in. It also opens up hand-size-specific alternate win conditions such as "},{"attributes":{"bold":true},"insert":"Triskaidekaphile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad"},{"insert":".\n\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"bold":true},"insert":":"},{"insert":" We're playing midrange, large creatures; this is an auto-include for higher-level bracket play. Whether we cast an overloaded "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" defensively to avoid losing ("},{"attributes":{"italic":true},"insert":"boo"},{"insert":") or offensively to clear the board state for open lanes, this elite spell has a lot of versatility.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Perch Protection"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Speaking of defensive spells, what better way to ease the sting of an opponent's missed combat than by gifting them an extra turn? At six mana, this is more on the expensive side, and I'd recommend casting protection spells like "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" and "},{"insert":{"card-link":"Inkshield"}},{"insert":" first. However, if you have the open mana, this is a fantastic way to curry our opponents' favor, preserve our life total, and give us some birds to swing out with next turn. Who said politicking was "},{"attributes":{"italic":true},"insert":"difficult"},{"insert":"?\n\nCheers! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/MTG_Kounterspell","color":"inherit","background":"#232323","bold":true},"insert":"MTG_Kounterspell"},{"attributes":{"color":"inherit","background":"#232323","bold":true},"insert":" 🌀"},{"insert":"\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}











































































