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Commander
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{"ops":[{"attributes":{"color":"#000000"},"insert":"The Ur-Sphinx | Esper Sphinx Tribal"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Ur-Sphinx is a Bracket 2 Esper Sphinx tribal deck built around making one of Magic's traditionally expensive creature types much cheaper to play. The commander does most of its work from the command zone, reducing the cost of every other Sphinx spell by {1}. Heartless Summoning, Urza's Incubator, Unesh, and the deck's other ramp pieces push those costs even lower, allowing me to get multiple Sphinxes onto the battlefield much earlier than their printed mana costs would suggest."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The creature suite focuses on Sphinxes that generate value rather than just being big flyers. Unesh, Kindred Discovery, Windreader Sphinx, and Defiler of Dreams keep cards flowing, while Raffine, Prognostic Sphinx, and Yennett reward attacking. Sphinx Summoner provides a small artifact-creature toolbox, finding Roaming Throne, Magister Sphinx, or Sphinx of the Revelation depending on what I need. Roaming Throne is particularly useful here, doubling everything from attack and combat-damage triggers to ETB abilities. Phantasmal Image can copy it or whichever creature is providing the most value."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also makes use of cheap changelings to support its tribal synergies. Flock Impostor can protect an important Sphinx from removal or return one to my hand to reuse its ETB ability, while Graveshifter helps recover creatures that have already died. Both benefit from the commander's cost reduction and trigger cards like Unesh and Kindred Discovery. Progenitor's Icon and Winding Canyons give me the option to play Sphinxes at instant speed, letting me hold up interaction and deploy creatures at the end of an opponent's turn instead of committing everything during my own main phase."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The interaction package is built around keeping opposing boards under control without constantly clearing my own creatures. Swords to Plowshares, Path to Exile, Crib Swap, Despark, and Anguished Unmaking handle individual threats, while Mana Drain, Dovin's Veto, and An Offer You Can't Refuse help protect against important spells. Crippling Fear, Split Up, Kindred Dominance, Kindred Judgment, Raise the Palisade, and Austere Command give the deck several ways to deal with larger boards, often while preserving my own Sphinxes. Reconnaissance also makes attacking much safer, allowing me to get attack triggers and pull creatures out of unfavorable combat. It has an especially useful interaction with Arbiter of the Ideal, letting me untap it after attacking to trigger Inspired."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Ur-Sphinx itself is usually the final piece rather than something I try to cast as soon as possible. Once I've established a board of Sphinxes, bringing out the commander turns their attacks into opportunities to mill players and cast cards from their libraries for free. Magister Sphinx can bring an opponent down to 10 life, Medomai can generate extra turns, and Sphinx of the Second Sun provides additional untap and draw steps to keep the pressure going."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck ultimately wins through flying combat damage and the value generated by its creatures. The idea is to get expensive Sphinxes into play ahead of curve, make the most of their abilities, and gradually build a board that becomes harder to deal with as the game goes on."},{"insert":"\n\n"}]}
Commander
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Legendary Creature - Avatar Sphinx

Commander
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Artifact
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Artifact
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Clones
Clones
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Copy
Copy
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Creature
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter

Creature
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Draw
Arbiter of the Ideal
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature - Sphinx

Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Sphinx of Clear Skies
Flying, ward
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Creature - Sphinx

Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx

Draw
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Finisher
Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Ramp
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Recursion
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx

Recursion
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Removal
Enigma Thief
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx

Removal
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Theft
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx

Theft
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Tutor
Tutor
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Maybeboard
Everything Comes to Dust
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Sorcery

Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#000000"},"insert":"The Ur-Sphinx | Esper Sphinx Tribal"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Ur-Sphinx is a Bracket 2 Esper Sphinx tribal deck built around making one of Magic's traditionally expensive creature types much cheaper to play. The commander does most of its work from the command zone, reducing the cost of every other Sphinx spell by {1}. Heartless Summoning, Urza's Incubator, Unesh, and the deck's other ramp pieces push those costs even lower, allowing me to get multiple Sphinxes onto the battlefield much earlier than their printed mana costs would suggest."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The creature suite focuses on Sphinxes that generate value rather than just being big flyers. Unesh, Kindred Discovery, Windreader Sphinx, and Defiler of Dreams keep cards flowing, while Raffine, Prognostic Sphinx, and Yennett reward attacking. Sphinx Summoner provides a small artifact-creature toolbox, finding Roaming Throne, Magister Sphinx, or Sphinx of the Revelation depending on what I need. Roaming Throne is particularly useful here, doubling everything from attack and combat-damage triggers to ETB abilities. Phantasmal Image can copy it or whichever creature is providing the most value."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also makes use of cheap changelings to support its tribal synergies. Flock Impostor can protect an important Sphinx from removal or return one to my hand to reuse its ETB ability, while Graveshifter helps recover creatures that have already died. Both benefit from the commander's cost reduction and trigger cards like Unesh and Kindred Discovery. Progenitor's Icon and Winding Canyons give me the option to play Sphinxes at instant speed, letting me hold up interaction and deploy creatures at the end of an opponent's turn instead of committing everything during my own main phase."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The interaction package is built around keeping opposing boards under control without constantly clearing my own creatures. Swords to Plowshares, Path to Exile, Crib Swap, Despark, and Anguished Unmaking handle individual threats, while Mana Drain, Dovin's Veto, and An Offer You Can't Refuse help protect against important spells. Crippling Fear, Split Up, Kindred Dominance, Kindred Judgment, Raise the Palisade, and Austere Command give the deck several ways to deal with larger boards, often while preserving my own Sphinxes. Reconnaissance also makes attacking much safer, allowing me to get attack triggers and pull creatures out of unfavorable combat. It has an especially useful interaction with Arbiter of the Ideal, letting me untap it after attacking to trigger Inspired."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Ur-Sphinx itself is usually the final piece rather than something I try to cast as soon as possible. Once I've established a board of Sphinxes, bringing out the commander turns their attacks into opportunities to mill players and cast cards from their libraries for free. Magister Sphinx can bring an opponent down to 10 life, Medomai can generate extra turns, and Sphinx of the Second Sun provides additional untap and draw steps to keep the pressure going."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck ultimately wins through flying combat damage and the value generated by its creatures. The idea is to get expensive Sphinxes into play ahead of curve, make the most of their abilities, and gradually build a board that becomes harder to deal with as the game goes on."},{"insert":"\n\n"}]}




















































































