276 views25 hrs ago
Commander
Size: 100Salt sum: 40.84
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Thico

276 views25 hrs ago
Commander
Size: 100Salt sum: 40.84

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{"ops":[{"attributes":{"underline":true},"insert":"Did you know that Jace adopted a Leviathan in a deleted scene of Reality Fracture?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is a slow grindy control deck\nWe try to fill the graveyard with as much lands as possible (with "},{"insert":{"card-link":"Misty Rainforest"}},{"insert":", "},{"insert":{"card-link":"Harrow"}},{"insert":", "},{"insert":{"card-link":"Planar Engineering"}},{"insert":", "},{"insert":{"card-link":"Scapeshift"}},{"insert":", etc ... ), and at least one permanent card\nOnce you have enough, cast "},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":" and try your luck! \nIf everything goes well, you should have a 7/7 flyer, a few lands and a good permanent (ideally a tapped Planeswalker or \"Way of\" enchantment)\nDepending on what you managed to get, it's a confortable place to develop your gameplan\n\n"},{"attributes":{"underline":true},"insert":"The win-cons :"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We have 3 main ways to win the game or at least eliminate players.\nKeep in mind that the deck is "},{"attributes":{"underline":true},"insert":"very"},{"insert":" slow, so none of these win-cons will be very impressive\n\nRewrite Reality :"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":"'s 0-cost ability is almost game-ending if you can activate it. That's the main goal of the deck, but there are no way to make it happen fast\nThe gameplan will be to control the game, slow things down, and try to setup lines of play. Don't forget how many counters you have on your Jaces, and how many you can get on the following turns\n"},{"insert":{"card-link":"Way of the Wildspeaker"}},{"insert":", "},{"insert":{"card-link":"Jace's Machinations"}},{"insert":", "},{"insert":{"card-link":"Theorist's Sanctum"}},{"insert":", "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" himself, "},{"insert":{"card-link":"Overwrite the Multiverse"}},{"insert":" and "},{"insert":{"card-link":"Vraska's Final Mercy"}},{"insert":" are ways to push for your 25th counter. You can also just play more Jaces, "},{"insert":{"card-link":"Spark Double"}},{"insert":" your Reality Sculptor or proliferate with "},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":"/"},{"insert":{"card-link":"Ripples of Potential"}},{"insert":" to get there\n\nIf you have them, don't forget that two of your Jaces can also mill opponents. Use this to get rid of the last card of your most threatening opponent : "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":", "},{"insert":{"card-link":"Jace, the Perfected Mind"}},{"insert":"\n\nBig Whale :"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":" is a 7/7 flyer, which is enough to threaten a 3-turn kill with commander damage\nThis is already pretty slow for a 7-cost commander, but the deck tries to slow the game enough to have commander damage as an option to take out a player\nWe play some wraths that can be used to avoid removing Sin : "},{"insert":{"card-link":"Whelming Wave"}},{"insert":", "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":", "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" \nWe also have some ways of boosting Sin's power with "},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" or "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" \n\nSelf-Mill :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our gameplan needs us to mill cards, and Jaces tend to mill and/or draw cards.\nThis is where "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":"starts to look like a real win-con\nNot much to add here, it's mostly a fall back plan if nothing else worked before you get there\nDon't forget that "},{"insert":{"card-link":"Jace, the Perfected Mind"}},{"insert":" is an immediate 15 cards milled when you need him to be\n\nOther Stuff :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These options are not really a gameplan you can develop, but keep them in mind just in case\n"},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":"can kill a player, especially with "},{"insert":{"card-link":"Spark Double"}},{"insert":", "},{"insert":{"card-link":"Sanctum Lurker"}},{"insert":" or "},{"insert":{"card-link":"Carth the Lion"}},{"insert":" to help with the costs. "},{"insert":{"card-link":"Spark Double"}},{"insert":" allows you to ult her + proliferate on the same turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" can empty a player's library if you copy him with Sin, and empower Jace enough to get to 12 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Unintuitive Synergies: "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSin is strangely synergistic with the empower Jace mechanic if you manage to copy a Jace Planeswalker : His ability creates a token that will be empowered instead of the usual "},{"insert":{"card-link":"Jace"}},{"insert":" token"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sin also has an interesting synergy with "},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" (if I'm ruling it correctly) : With Avatar on the field, if a Sin trigger brings back one or more lands and a Jace token, you will get to empower the Jace you brought back with your empower triggers "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"The cards : "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Jace and friends :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Players: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Chandra, Chill of Compliance"}},{"insert":" : not amazing, but versatile enough to always contribute. The surveil is especially nice, since we play 55 noncreature, nonland cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" : he's quite weak in commander, but he's too iconic to leave out of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, the Perfected Mind"}},{"insert":" : He does what the deck needs, even if he's not that great. Every one of his ability can be useful at the right moment. Don't hesistate to kill him with his -X if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" : Having no ability to affect the board makes this one a weird card to play or even bring back with Sin. If you can protect him, he can fill your graveyard and your hand, but keep in mind that he's one of our win-cons. Try not to waste it by playing him into too many creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" : One of the few planeswalker that scales with the multiplayer nature of commander. An all-around good card with 3 relevant abilities, even his ult can come quite fast if you don't need to phase out creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" : This card is the reason the deck exists in the first place. In the worst-case scenario, he'll bounce one creature per opponent, draw you a card and tank an attack, which is already fine for his cost. In the best-case scenario, you'll draw 3 cards per turn in a ramp deck. He also curves really nicely with our T2 ramp and is a menace if played turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" : A key piece of the deck. His +1 empowers any Jace you managed to copy Jace with Sin's ability, himself included, his -3 is excellent to keep him and his friends alive, and his 0 is one of our win-cons. Having 25 counters seems like a lot, but if you're careful when ramping and saccing lands, you can get 8+ counters per turn easily"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tamiyo, Compleated Sage"}},{"insert":" : While her +1 can be useful to protect your planeswalkers, she is mostly here for her -X. It's one of the only ways to get Jace tokens that aren't "},{"insert":{"card-link":"Jace"}},{"insert":", and since she enters with 5 loyalty, she can bring back any Jace that finds his way into your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vronos, Masked Inquisitor"}},{"insert":" : An excellent tool for blue planeswalkers deck, I can't imagine not having him. Phasing out your walkers is crazy good, and his -2 is also excellent control. Don't expect to use his -7 though, the ONLY artifact the deck can have is "},{"insert":{"card-link":"Tamiyo's Notebook"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":" : Is it really a Jace deck if Vraska is not invited? Her abilities are efficient and straightforward and her ult can kill a player when helped by "},{"insert":{"card-link":"Spark Double"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" : Move over Tam, we will "},{"insert":{"card-link":"Entrust the Spark"}},{"insert":" to Ugin instead. Everyone knows Ugin, I don't have much to add there"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Cheerleaders:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" : This one obviously fits very well with what we're trying to do. We can trigger a lot of landfall, and we have a 7/7 flyer that would love to get a bunch of +1/+1 counters. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sanctum Lurker"}},{"insert":" : It's a weird card, and I'm not sure if it's good enough, but his second ability is a crazy thing to print on a card. I'm willing to give him a chance for now"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Carth the Lion"}},{"insert":" : Sadly, we don't have enough planeswalkers to guarantee a hit with his ability. He's still a fine blocker with two relevant abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" : Crazy with a big Sin trigger; Crazy with a big "},{"insert":{"card-link":"Scapeshift"}},{"insert":"; Crazy when dropped alone on turn 4 with no synergies. Crazy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" : This one is so good in this specific deck. With "},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":", it's another coin in the slot machine (with a free 8/8 flyer). It's also good support for "},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":", and a dangerous clock with "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nJace's Career Plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Way of the Cryomancer"}},{"insert":" : The decks plays 39 instant or sorceries, it's easy to find something to double, even if it's only a ramp spell. "},{"insert":{"card-link":"Yawgmoth's Vile Offering"}},{"insert":" and "},{"insert":{"card-link":"Emergent Ultimatum"}},{"insert":" are the two big targets "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Way of the Paradox"}},{"insert":" : This one is a weird 3-cost"},{"insert":{"card-link":"Explore"}},{"insert":" that synergizes with the deck, which feels fine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Plan for All Outcomes"}},{"insert":" : I'm really not impressed by this one, but I'm willing to test it a bit more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Way of the Mind Sculptor"}},{"insert":" : If this sticks, it can generate a good amount of cards, and is always at least 2 cards the turn you play it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Way of the Wildspeaker"}},{"insert":" : Empower Jace 7 is a lot, and is still our gameplan. Creating 4/4s can help protecting our walkers and it's also quite fine if you get it with Sin "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBig Plays :"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Scapeshift"}},{"insert":" : An incredible card that won't be as explosive here that in a dedicated landfall deck, but is still excellent. It obviously synergizes very well with "},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":", but it's also good on its own when you have 7+ lands. You can then fetch "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and start building your army of chump blockers. Sin will enjoy the 5+lands in his food bowl too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emergent Ultimatum"}},{"insert":" : Look, another incredible card that won't be as explosive here that in a dedicated "},{"attributes":{"strike":true},"insert":"landfall "},{"attributes":{"bold":true},"insert":"combo "},{"insert":"deck ! You can use this to empower Jace with the \"Way of\" enchantments, grab some nice planeswalkers, or just dropping some value planeswalkers if they're not threatened. The sad part is that you can't get Ugin with it, so that may be a cut from the deck in the long run"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Entrust the Spark"}},{"insert":" : Hey, this one is for us ! Any "},{"insert":{"card-link":"Jace"}},{"insert":" gets sacced immediatly to grab a real threat from the deck, but feel free to sac another walker to get out something big. Your target will usually be "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":", but depending on the situation you can also get a lot of value from a "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" or just grab your win-con with "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" or "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Non-Walker Interactions :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck plays a lot of non-permanent based control to avoid polluting the pool of permanents in your graveyard\n\nWe obviously need a lot of wraths : "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" : A generally good card that can clean a board without killing "},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":" if there are no other 7+ toughness creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Whelming Wave"}},{"insert":" : Sin is a Leviathan, so this is an almost clean board reset that can put us ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" : Cleaning the board for 1 and dropping a planeswalker is a great turn, but this is also efficient enough for 5 mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Oversimplify"}},{"insert":" : Exile-based wraths are always a good thing, and the token is easily managed with our different planeswalkers : "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":", "},{"insert":{"card-link":"Vronos, Masked Inquisitor"}},{"insert":", "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" are the best options, but not the only ones"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overwrite the Multiverse"}},{"insert":" : 6 mana is a bit steep, but we still need to reach 25 counters on our Jaces, and if I use the other players' work to get there, I'm all for it. At its floor, it's still a sweeper that can draw a card if we hit at least 3 creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" : one of the star players of the deck. Milling half your library can lead to a lot of value with Sin if you get a little lucky. Mill yourself, mill the combo player if it doesn't help his gameplan, but try to avoid milling other players if you don't have a good reason to"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Evacuation"}},{"insert":" : This can buy a lot of time for your walkers and deal with hasty creatures. I'm not too sure it will stay in the deck with the amount of great wraths Sultai has"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWe also have a fair amount of interactions that are divided in two categories : "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generic good cards that can be included anywhere : "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":", "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Arcane Denial"}},{"insert":","},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":", "},{"insert":{"card-link":"Soul Shatter"}},{"insert":", etc..."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Synergistic cards that are still fine on their own :"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Countersculpt"}},{"insert":" : If you behold a Jace, it's "},{"insert":{"card-link":"Counterspell"}},{"insert":" with an upside! If you don't, it's too close to "},{"insert":{"card-link":"Cancel"}},{"insert":" for my taste. I'll need a few more games to decide which one it tends to be"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vraska's Final Mercy"}},{"insert":": Sorcery speed "},{"insert":{"card-link":"Infernal Grasp"}},{"insert":" or the slowest "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" you've ever seen ? Not an impressive card in itself, but versatility is a real plus. It can also be the push you need to get your 25th counter on a Jace"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ripples of Potential"}},{"insert":{"card-link":"Mutational Advantage"}},{"insert":" : Since indestructible does not protect your walkers from a punch to the face, these are our best options (and ripples is an exceptional one)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi's Time Twist"}},{"insert":" : A pet card of mine. You can save a walker from an attack, or reset their counters for your next turn. You can also force another trigger of Sin. Be careful if you use it on any end step, you'll have to wait until the end of the NEXT turn to get your permanent back"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace's Machinations"}},{"insert":": The floor is "},{"insert":{"card-link":"Divination"}},{"insert":" (kind of) if you use it on the last end step before your turn, but this can enable silly stuff if you have one or more other Jaces. Also good to reach the 25th counter, or to ult a token copy of "},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth's Vile Offering"}},{"insert":" : This is obviously a lot of value if you manage to cast it. Please note that "},{"insert":{"card-link":"Jace"}},{"insert":" is NOT legendary"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Lands and Ramp :"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRamp :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our ramp package is also mostly non-permanent based, to avoid misses with Sin\nWe can group the cards in three categories : \nTwo mana ramp spells : "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":", "},{"insert":{"card-link":"Planar Genesis"}},{"insert":", etc... "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp spells that put lands in the graveyard : "},{"insert":{"card-link":"Harrow"}},{"insert":", "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":", "},{"insert":{"card-link":"Planar Engineering"}},{"insert":", etc..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Synergistic pieces : "},{"insert":{"card-link":"Way of the Paradox"}},{"insert":"and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLands :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fetches : "},{"insert":{"card-link":"Misty Rainforest"}},{"insert":", "},{"insert":{"card-link":"Fabled Passage"}},{"insert":", "},{"insert":{"card-link":"Foreboding Landscape"}},{"insert":", etc... : Food for the Leviathan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilands : "},{"insert":{"card-link":"Breeding Pool"}},{"insert":", "},{"insert":{"card-link":"Hedge Maze"}},{"insert":", "},{"insert":{"card-link":"Dreamroot Cascade"}},{"insert":","},{"insert":{"card-link":"Turbulent Wetlands"}},{"insert":", etc... : Mostly Islands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generic utility lands : "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":", "},{"insert":{"card-link":"Demolition Field"}},{"insert":", "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":", etc... : Tools in the lands package are always nice, especially with "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Scapeshift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" : The plan is already to play and re-play a lot of lands, this fits easily and warrants a game changer slot"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Theorist's Sanctum"}},{"insert":" : This is an island, can easily enter untapped and empowers Jace. Instant include!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\nPotential adds :"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Inspiration from Beyond"}},{"insert":" : Not a great card, but it can be used from the graveyard to get back something I milled. Maybe that's enough to deserve a spot\n"},{"insert":{"card-link":"Ipnu Rivulet"}},{"insert":"/ "},{"insert":{"card-link":"Duskmantle, House of Shadow"}},{"insert":" : This is probably an edge case that is not worth including, but the ability to mill the last card of someone after ulting "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" can help take out a player that intends to win on his last turn before milling out\n"},{"insert":{"card-link":"Doubling Season"}},{"insert":" : I avoided it for now because it's not a great first sin trigger, but it's probably powerful enough to include\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : The deck often has a lot of mana, and keeps some open to play at instant speed. It could be interesting to be able to fetch a "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" or "},{"insert":{"card-link":"Theorist's Sanctum"}},{"insert":" just before my turn\n"},{"insert":{"card-link":"Squirming Emergence"}},{"insert":" : I need to see if I regularly have more permanents in the graveyard to bring back what I need before including this one\n\nNotable exclusions :"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" : This is an excellent card, and I'd love for my walkers to be uncounterable, but a 1-cost permanent can get the wind out of my sails if thisis what Sin brings back\n"},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" : Another permanent I don't want to bring back with Sin, and I'm not even sure I play enough walkers to make good use of it\n\n\n"},{"attributes":{"bold":true},"insert":"Thanks a lot for reading through all of this !"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFeel free to comment on the deck, ask questions or suggest adds and cuts, I'd be glad to discuss it with you!\n"}]}

Commander

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Sin, Spira's Punishment
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Legendary Creature - Avatar Leviathan
Sin, Spira's Punishment (fin) 242

Commander

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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (cmm) 856

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Draw

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Carth the Lion
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Legendary Creature - Human Warrior
Carth the Lion (mh2) 189
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add
. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
Legendary Planeswalker - Chandra
Chandra, Chill of Compliance (fra) 212
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (2xm) 56
Jace, the Perfected Mind
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace
Jace, the Perfected Mind (one) 57
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (war) 54
Jace's Machinations
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant
Jace's Machinations (fra) 32
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 275
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 43

Draw

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Empower Jace

Qty: 7 Price: $8.15
Avatar of Burgeoning Echoes
Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
Creature - Avatar
Avatar of Burgeoning Echoes (fra) 122
Plan for All Outcomes
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Enchantment
Plan for All Outcomes (fra) 35
Sanctum Lurker
When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
Creature - Horror
Sanctum Lurker (fra) 64
Way of the Cryomancer
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
Legendary Enchantment
Way of the Cryomancer (fra) 223
Way of the Mind Sculptor
When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
Legendary Enchantment
Way of the Mind Sculptor (fra) 224
Way of the Paradox
When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.
Legendary Enchantment
Way of the Paradox (fra) 267
Way of the Wildspeaker
When Way of the Wildspeaker enters, empower Jace 7. (Put seven loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−4]: Create a 4/4 green Beast creature token with trample."
Legendary Enchantment
Way of the Wildspeaker (fra) 268

Empower Jace

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Land

Qty: 39 Price: $432.67
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (mkc) 250
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 275
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (tdc) 365
Forest
(
: Add
.)
Basic Land - Forest
Forest (fra) 394
Forest
(
: Add
.)
Basic Land - Forest
Forest (fra) 395
Forest
(
: Add
.)
Basic Land - Forest
Forest (fra) 396
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (fra) 385
Island
(
: Add
.)
Basic Land - Island
Island (fra) 386
Island
(
: Add
.)
Basic Land - Island
Island (fra) 386
Island
(
: Add
.)
Basic Land - Island
Island (fra) 387
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rtr) 243
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (soc) 406
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (bfz) 249
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 388
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 389
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 390
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Theorist's Sanctum
(
: Add
.)
As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
,
: Empower Jace 2.
Land - Island
Theorist's Sanctum (fra) 191
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Turbulent Wetlands
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Swamp
Turbulent Wetlands (frc) 18
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (gtc) 249
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Protection

Qty: 5 Price: $20.95
Jace, Reality Sculptor
+1: Empower Jace X, where X is the number of Islands you control.
−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.
0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Legendary Planeswalker - Jace
Jace, Reality Sculptor (fra) 216
Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Mutational Advantage (pip) 111
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (lcc) 77
Teferi's Time Twist
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Instant
Teferi's Time Twist (war) 72
Vronos, Masked Inquisitor
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Legendary Planeswalker - Vronos
Vronos, Masked Inquisitor (cmm) 729

Protection

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Ramp

Qty: 16 Price: $143.20
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (c20) 169
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (otc) 192
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (f13) 3
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (m3c) 265
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (otc) 194
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Planar Engineering
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Planar Engineering (sos) 158
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (dsc) 193
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (znr) 201
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (spg) 34
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (soa) 58
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (mkc) 189

Ramp

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Recursion

Qty: 1 Price: $1.49
Tamiyo, Compleated Sage
Compleated (
can be paid with
,
, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.
−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.
−7: Create Tamiyo's Notebook, a legendary colorless Book artifact token with "Spells you cast cost
less to cast" and "
: Draw a card."
Legendary Planeswalker - Tamiyo
Tamiyo, Compleated Sage (neo) 238

Recursion

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Removal

Qty: 19 Price: $111.81
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Countersculpt
As an additional cost to cast this spell, behold a Jace or pay
. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant
Countersculpt (fra) 25
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Sorcery
Oversimplify (dsc) 228
Overwrite the Multiverse
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Overwrite the Multiverse (fra) 59
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 228
Soul Shatter
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Soul Shatter (znr) 127
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (frf) 1
Vraska, Betrayal's Sting
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker - Vraska
Vraska, Betrayal's Sting (ecc) 88
Vraska's Final Mercy
Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Vraska's Final Mercy (fra) 71
Whelming Wave
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Sorcery
Whelming Wave (ddo) 44
Yawgmoth's Vile Offering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Legendary Sorcery
Yawgmoth's Vile Offering (moc) 271

Removal

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Tutor

Qty: 2 Price: $1.48
Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Sorcery
Emergent Ultimatum (iko) 185
Entrust the Spark
You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Sorcery
Entrust the Spark (fra) 131

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
48 pips - 33 cards
24 mana - 24 cards
19 pips - 13 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 4 cards
33 pips - 28 cards
17 mana - 17 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true},"insert":"Did you know that Jace adopted a Leviathan in a deleted scene of Reality Fracture?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is a slow grindy control deck\nWe try to fill the graveyard with as much lands as possible (with "},{"insert":{"card-link":"Misty Rainforest"}},{"insert":", "},{"insert":{"card-link":"Harrow"}},{"insert":", "},{"insert":{"card-link":"Planar Engineering"}},{"insert":", "},{"insert":{"card-link":"Scapeshift"}},{"insert":", etc ... ), and at least one permanent card\nOnce you have enough, cast "},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":" and try your luck! \nIf everything goes well, you should have a 7/7 flyer, a few lands and a good permanent (ideally a tapped Planeswalker or \"Way of\" enchantment)\nDepending on what you managed to get, it's a confortable place to develop your gameplan\n\n"},{"attributes":{"underline":true},"insert":"The win-cons :"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We have 3 main ways to win the game or at least eliminate players.\nKeep in mind that the deck is "},{"attributes":{"underline":true},"insert":"very"},{"insert":" slow, so none of these win-cons will be very impressive\n\nRewrite Reality :"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":"'s 0-cost ability is almost game-ending if you can activate it. That's the main goal of the deck, but there are no way to make it happen fast\nThe gameplan will be to control the game, slow things down, and try to setup lines of play. Don't forget how many counters you have on your Jaces, and how many you can get on the following turns\n"},{"insert":{"card-link":"Way of the Wildspeaker"}},{"insert":", "},{"insert":{"card-link":"Jace's Machinations"}},{"insert":", "},{"insert":{"card-link":"Theorist's Sanctum"}},{"insert":", "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" himself, "},{"insert":{"card-link":"Overwrite the Multiverse"}},{"insert":" and "},{"insert":{"card-link":"Vraska's Final Mercy"}},{"insert":" are ways to push for your 25th counter. You can also just play more Jaces, "},{"insert":{"card-link":"Spark Double"}},{"insert":" your Reality Sculptor or proliferate with "},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":"/"},{"insert":{"card-link":"Ripples of Potential"}},{"insert":" to get there\n\nIf you have them, don't forget that two of your Jaces can also mill opponents. Use this to get rid of the last card of your most threatening opponent : "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":", "},{"insert":{"card-link":"Jace, the Perfected Mind"}},{"insert":"\n\nBig Whale :"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":" is a 7/7 flyer, which is enough to threaten a 3-turn kill with commander damage\nThis is already pretty slow for a 7-cost commander, but the deck tries to slow the game enough to have commander damage as an option to take out a player\nWe play some wraths that can be used to avoid removing Sin : "},{"insert":{"card-link":"Whelming Wave"}},{"insert":", "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":", "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" \nWe also have some ways of boosting Sin's power with "},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" or "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" \n\nSelf-Mill :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our gameplan needs us to mill cards, and Jaces tend to mill and/or draw cards.\nThis is where "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":"starts to look like a real win-con\nNot much to add here, it's mostly a fall back plan if nothing else worked before you get there\nDon't forget that "},{"insert":{"card-link":"Jace, the Perfected Mind"}},{"insert":" is an immediate 15 cards milled when you need him to be\n\nOther Stuff :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These options are not really a gameplan you can develop, but keep them in mind just in case\n"},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":"can kill a player, especially with "},{"insert":{"card-link":"Spark Double"}},{"insert":", "},{"insert":{"card-link":"Sanctum Lurker"}},{"insert":" or "},{"insert":{"card-link":"Carth the Lion"}},{"insert":" to help with the costs. "},{"insert":{"card-link":"Spark Double"}},{"insert":" allows you to ult her + proliferate on the same turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" can empty a player's library if you copy him with Sin, and empower Jace enough to get to 12 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Unintuitive Synergies: "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSin is strangely synergistic with the empower Jace mechanic if you manage to copy a Jace Planeswalker : His ability creates a token that will be empowered instead of the usual "},{"insert":{"card-link":"Jace"}},{"insert":" token"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sin also has an interesting synergy with "},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" (if I'm ruling it correctly) : With Avatar on the field, if a Sin trigger brings back one or more lands and a Jace token, you will get to empower the Jace you brought back with your empower triggers "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"The cards : "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Jace and friends :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Players: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Chandra, Chill of Compliance"}},{"insert":" : not amazing, but versatile enough to always contribute. The surveil is especially nice, since we play 55 noncreature, nonland cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" : he's quite weak in commander, but he's too iconic to leave out of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, the Perfected Mind"}},{"insert":" : He does what the deck needs, even if he's not that great. Every one of his ability can be useful at the right moment. Don't hesistate to kill him with his -X if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" : Having no ability to affect the board makes this one a weird card to play or even bring back with Sin. If you can protect him, he can fill your graveyard and your hand, but keep in mind that he's one of our win-cons. Try not to waste it by playing him into too many creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" : One of the few planeswalker that scales with the multiplayer nature of commander. An all-around good card with 3 relevant abilities, even his ult can come quite fast if you don't need to phase out creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" : This card is the reason the deck exists in the first place. In the worst-case scenario, he'll bounce one creature per opponent, draw you a card and tank an attack, which is already fine for his cost. In the best-case scenario, you'll draw 3 cards per turn in a ramp deck. He also curves really nicely with our T2 ramp and is a menace if played turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" : A key piece of the deck. His +1 empowers any Jace you managed to copy Jace with Sin's ability, himself included, his -3 is excellent to keep him and his friends alive, and his 0 is one of our win-cons. Having 25 counters seems like a lot, but if you're careful when ramping and saccing lands, you can get 8+ counters per turn easily"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tamiyo, Compleated Sage"}},{"insert":" : While her +1 can be useful to protect your planeswalkers, she is mostly here for her -X. It's one of the only ways to get Jace tokens that aren't "},{"insert":{"card-link":"Jace"}},{"insert":", and since she enters with 5 loyalty, she can bring back any Jace that finds his way into your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vronos, Masked Inquisitor"}},{"insert":" : An excellent tool for blue planeswalkers deck, I can't imagine not having him. Phasing out your walkers is crazy good, and his -2 is also excellent control. Don't expect to use his -7 though, the ONLY artifact the deck can have is "},{"insert":{"card-link":"Tamiyo's Notebook"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":" : Is it really a Jace deck if Vraska is not invited? Her abilities are efficient and straightforward and her ult can kill a player when helped by "},{"insert":{"card-link":"Spark Double"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" : Move over Tam, we will "},{"insert":{"card-link":"Entrust the Spark"}},{"insert":" to Ugin instead. Everyone knows Ugin, I don't have much to add there"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Cheerleaders:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" : This one obviously fits very well with what we're trying to do. We can trigger a lot of landfall, and we have a 7/7 flyer that would love to get a bunch of +1/+1 counters. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sanctum Lurker"}},{"insert":" : It's a weird card, and I'm not sure if it's good enough, but his second ability is a crazy thing to print on a card. I'm willing to give him a chance for now"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Carth the Lion"}},{"insert":" : Sadly, we don't have enough planeswalkers to guarantee a hit with his ability. He's still a fine blocker with two relevant abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" : Crazy with a big Sin trigger; Crazy with a big "},{"insert":{"card-link":"Scapeshift"}},{"insert":"; Crazy when dropped alone on turn 4 with no synergies. Crazy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" : This one is so good in this specific deck. With "},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":", it's another coin in the slot machine (with a free 8/8 flyer). It's also good support for "},{"insert":{"card-link":"Vraska, Betrayal's Sting"}},{"insert":", and a dangerous clock with "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nJace's Career Plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Way of the Cryomancer"}},{"insert":" : The decks plays 39 instant or sorceries, it's easy to find something to double, even if it's only a ramp spell. "},{"insert":{"card-link":"Yawgmoth's Vile Offering"}},{"insert":" and "},{"insert":{"card-link":"Emergent Ultimatum"}},{"insert":" are the two big targets "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Way of the Paradox"}},{"insert":" : This one is a weird 3-cost"},{"insert":{"card-link":"Explore"}},{"insert":" that synergizes with the deck, which feels fine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Plan for All Outcomes"}},{"insert":" : I'm really not impressed by this one, but I'm willing to test it a bit more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Way of the Mind Sculptor"}},{"insert":" : If this sticks, it can generate a good amount of cards, and is always at least 2 cards the turn you play it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Way of the Wildspeaker"}},{"insert":" : Empower Jace 7 is a lot, and is still our gameplan. Creating 4/4s can help protecting our walkers and it's also quite fine if you get it with Sin "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBig Plays :"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Scapeshift"}},{"insert":" : An incredible card that won't be as explosive here that in a dedicated landfall deck, but is still excellent. It obviously synergizes very well with "},{"insert":{"card-link":"Avatar of Burgeoning Echoes"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":", but it's also good on its own when you have 7+ lands. You can then fetch "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and start building your army of chump blockers. Sin will enjoy the 5+lands in his food bowl too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emergent Ultimatum"}},{"insert":" : Look, another incredible card that won't be as explosive here that in a dedicated "},{"attributes":{"strike":true},"insert":"landfall "},{"attributes":{"bold":true},"insert":"combo "},{"insert":"deck ! You can use this to empower Jace with the \"Way of\" enchantments, grab some nice planeswalkers, or just dropping some value planeswalkers if they're not threatened. The sad part is that you can't get Ugin with it, so that may be a cut from the deck in the long run"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Entrust the Spark"}},{"insert":" : Hey, this one is for us ! Any "},{"insert":{"card-link":"Jace"}},{"insert":" gets sacced immediatly to grab a real threat from the deck, but feel free to sac another walker to get out something big. Your target will usually be "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":", but depending on the situation you can also get a lot of value from a "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":" or just grab your win-con with "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" or "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Non-Walker Interactions :"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck plays a lot of non-permanent based control to avoid polluting the pool of permanents in your graveyard\n\nWe obviously need a lot of wraths : "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" : A generally good card that can clean a board without killing "},{"insert":{"card-link":"Sin, Spira's Punishment"}},{"insert":" if there are no other 7+ toughness creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Whelming Wave"}},{"insert":" : Sin is a Leviathan, so this is an almost clean board reset that can put us ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" : Cleaning the board for 1 and dropping a planeswalker is a great turn, but this is also efficient enough for 5 mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Oversimplify"}},{"insert":" : Exile-based wraths are always a good thing, and the token is easily managed with our different planeswalkers : "},{"insert":{"card-link":"The Theorist, Jace Beleren"}},{"insert":", "},{"insert":{"card-link":"Vronos, Masked Inquisitor"}},{"insert":", "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" are the best options, but not the only ones"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overwrite the Multiverse"}},{"insert":" : 6 mana is a bit steep, but we still need to reach 25 counters on our Jaces, and if I use the other players' work to get there, I'm all for it. At its floor, it's still a sweeper that can draw a card if we hit at least 3 creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" : one of the star players of the deck. Milling half your library can lead to a lot of value with Sin if you get a little lucky. Mill yourself, mill the combo player if it doesn't help his gameplan, but try to avoid milling other players if you don't have a good reason to"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Evacuation"}},{"insert":" : This can buy a lot of time for your walkers and deal with hasty creatures. I'm not too sure it will stay in the deck with the amount of great wraths Sultai has"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWe also have a fair amount of interactions that are divided in two categories : "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generic good cards that can be included anywhere : "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":", "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Arcane Denial"}},{"insert":","},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":", "},{"insert":{"card-link":"Soul Shatter"}},{"insert":", etc..."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Synergistic cards that are still fine on their own :"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Countersculpt"}},{"insert":" : If you behold a Jace, it's "},{"insert":{"card-link":"Counterspell"}},{"insert":" with an upside! If you don't, it's too close to "},{"insert":{"card-link":"Cancel"}},{"insert":" for my taste. I'll need a few more games to decide which one it tends to be"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vraska's Final Mercy"}},{"insert":": Sorcery speed "},{"insert":{"card-link":"Infernal Grasp"}},{"insert":" or the slowest "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" you've ever seen ? Not an impressive card in itself, but versatility is a real plus. It can also be the push you need to get your 25th counter on a Jace"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ripples of Potential"}},{"insert":{"card-link":"Mutational Advantage"}},{"insert":" : Since indestructible does not protect your walkers from a punch to the face, these are our best options (and ripples is an exceptional one)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi's Time Twist"}},{"insert":" : A pet card of mine. You can save a walker from an attack, or reset their counters for your next turn. You can also force another trigger of Sin. Be careful if you use it on any end step, you'll have to wait until the end of the NEXT turn to get your permanent back"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace's Machinations"}},{"insert":": The floor is "},{"insert":{"card-link":"Divination"}},{"insert":" (kind of) if you use it on the last end step before your turn, but this can enable silly stuff if you have one or more other Jaces. Also good to reach the 25th counter, or to ult a token copy of "},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth's Vile Offering"}},{"insert":" : This is obviously a lot of value if you manage to cast it. Please note that "},{"insert":{"card-link":"Jace"}},{"insert":" is NOT legendary"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Lands and Ramp :"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRamp :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our ramp package is also mostly non-permanent based, to avoid misses with Sin\nWe can group the cards in three categories : \nTwo mana ramp spells : "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Growth Spiral"}},{"insert":", "},{"insert":{"card-link":"Planar Genesis"}},{"insert":", etc... "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp spells that put lands in the graveyard : "},{"insert":{"card-link":"Harrow"}},{"insert":", "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":", "},{"insert":{"card-link":"Planar Engineering"}},{"insert":", etc..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Synergistic pieces : "},{"insert":{"card-link":"Way of the Paradox"}},{"insert":"and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLands :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fetches : "},{"insert":{"card-link":"Misty Rainforest"}},{"insert":", "},{"insert":{"card-link":"Fabled Passage"}},{"insert":", "},{"insert":{"card-link":"Foreboding Landscape"}},{"insert":", etc... : Food for the Leviathan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilands : "},{"insert":{"card-link":"Breeding Pool"}},{"insert":", "},{"insert":{"card-link":"Hedge Maze"}},{"insert":", "},{"insert":{"card-link":"Dreamroot Cascade"}},{"insert":","},{"insert":{"card-link":"Turbulent Wetlands"}},{"insert":", etc... : Mostly Islands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generic utility lands : "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":", "},{"insert":{"card-link":"Demolition Field"}},{"insert":", "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":", etc... : Tools in the lands package are always nice, especially with "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Scapeshift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" : The plan is already to play and re-play a lot of lands, this fits easily and warrants a game changer slot"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Theorist's Sanctum"}},{"insert":" : This is an island, can easily enter untapped and empowers Jace. Instant include!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\nPotential adds :"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Inspiration from Beyond"}},{"insert":" : Not a great card, but it can be used from the graveyard to get back something I milled. Maybe that's enough to deserve a spot\n"},{"insert":{"card-link":"Ipnu Rivulet"}},{"insert":"/ "},{"insert":{"card-link":"Duskmantle, House of Shadow"}},{"insert":" : This is probably an edge case that is not worth including, but the ability to mill the last card of someone after ulting "},{"insert":{"card-link":"Jace, Reality Sculptor"}},{"insert":" can help take out a player that intends to win on his last turn before milling out\n"},{"insert":{"card-link":"Doubling Season"}},{"insert":" : I avoided it for now because it's not a great first sin trigger, but it's probably powerful enough to include\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : The deck often has a lot of mana, and keeps some open to play at instant speed. It could be interesting to be able to fetch a "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" or "},{"insert":{"card-link":"Theorist's Sanctum"}},{"insert":" just before my turn\n"},{"insert":{"card-link":"Squirming Emergence"}},{"insert":" : I need to see if I regularly have more permanents in the graveyard to bring back what I need before including this one\n\nNotable exclusions :"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" : This is an excellent card, and I'd love for my walkers to be uncounterable, but a 1-cost permanent can get the wind out of my sails if thisis what Sin brings back\n"},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" : Another permanent I don't want to bring back with Sin, and I'm not even sure I play enough walkers to make good use of it\n\n\n"},{"attributes":{"bold":true},"insert":"Thanks a lot for reading through all of this !"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFeel free to comment on the deck, ask questions or suggest adds and cuts, I'd be glad to discuss it with you!\n"}]}
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