GriefingGoblin
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Commander
Size: 100Salt sum: 30.65
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{"ops":[{"insert":"This deck was a request from a new MTG player. The player"},{"attributes":{"background":"oklab(0.678923 0.00325415 -0.0111644 / 0.121569)","color":"oklab(0.952693 0.000792831 -0.00253612)"},"insert":" grew up with The Hobbit and Lord of the Rings and has a strong attachment to its lore and fantasy."},{"insert":"\n\nBeing a favorite character of his, "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" was the requested commander.\nI decided to make a deck that is not solely centered around playing bear creatures since "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" would be an objectively better commander for the exact same deck.\nBig strong Bears and other Exotic beasts are the key to victory! If you punch something and it doesn't break, it's because you didn't punch it hard enough!\n\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"insert":"\nThe ramp creatures "},{"insert":{"card-link":"Long-Bodied Grey Dog"}},{"insert":" "},{"insert":{"card-link":"Wood Elves"}},{"insert":" "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":" "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":" "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" can be transformed into bears by the commander and if you have one other bear on the board, you draw 2 cards after you go to combat after playing Beorn.\nUse creature ramp to have the mana to cast "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" on turn 4. \nIf you happen to have a bear and the ramp creature at that time, you'll start drawing cards at combat step on turn 4.\nIf you have some of the very few protection cards in hand, you can wait to have the according mana to protect your commander as he enters.\nIf "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" remains on the board for a while, it will look grizzly for your opponent.\n\n"},{"attributes":{"bold":true},"insert":"Explaining some of the cards"},{"insert":"\n"},{"insert":{"card-link":"Strata Scythe"}},{"insert":" & "},{"insert":{"card-link":"Heirloom Blade"}},{"insert":" : I wanted to put some stuff for the small bodies in late game.\n"},{"insert":{"card-link":"Boxing Ring"}},{"insert":": It's just a fun card and if you have anthems, your creatures should be able to pack a punch as they enter.\n\n"},{"attributes":{"bold":true},"insert":"Being mono green, the deck has it's weaknesses:"},{"insert":"\n-Cannot bear too many removals\n-Be careful not to overextend. It can be hard to recover from board wipes\n-Has nothing to deal with indestructible creatures\n"}]}
Commander
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Commander
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Already owned
Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment

Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Creature - Elemental Bear

Owlbear Cub
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Creature - Bird Bear

Wilson, Refined Grizzly
This spell can't be countered.
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear

Already owned
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Bear
Bear
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Draw
Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Enchantment

Draw
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Equipment
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Equipment
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Fight
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Fight
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Ramp
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Removal
Removal
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Tokens
Tokens
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Maybeboard
Duel for Dominance
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery

Instrument of the Bards
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
, : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
, : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Legendary Artifact

Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Outmuscle
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Sorcery

Maybeboard
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Overpriced $$$
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Overpriced $$$
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Ring temptation
The Ring Goes South
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery

Ring temptation
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck was a request from a new MTG player. The player"},{"attributes":{"background":"oklab(0.678923 0.00325415 -0.0111644 / 0.121569)","color":"oklab(0.952693 0.000792831 -0.00253612)"},"insert":" grew up with The Hobbit and Lord of the Rings and has a strong attachment to its lore and fantasy."},{"insert":"\n\nBeing a favorite character of his, "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" was the requested commander.\nI decided to make a deck that is not solely centered around playing bear creatures since "},{"insert":{"card-link":"Ayula, Queen Among Bears"}},{"insert":" would be an objectively better commander for the exact same deck.\nBig strong Bears and other Exotic beasts are the key to victory! If you punch something and it doesn't break, it's because you didn't punch it hard enough!\n\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"insert":"\nThe ramp creatures "},{"insert":{"card-link":"Long-Bodied Grey Dog"}},{"insert":" "},{"insert":{"card-link":"Wood Elves"}},{"insert":" "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":" "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":" "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" can be transformed into bears by the commander and if you have one other bear on the board, you draw 2 cards after you go to combat after playing Beorn.\nUse creature ramp to have the mana to cast "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" on turn 4. \nIf you happen to have a bear and the ramp creature at that time, you'll start drawing cards at combat step on turn 4.\nIf you have some of the very few protection cards in hand, you can wait to have the according mana to protect your commander as he enters.\nIf "},{"insert":{"card-link":"Beorn the Fierce"}},{"insert":" remains on the board for a while, it will look grizzly for your opponent.\n\n"},{"attributes":{"bold":true},"insert":"Explaining some of the cards"},{"insert":"\n"},{"insert":{"card-link":"Strata Scythe"}},{"insert":" & "},{"insert":{"card-link":"Heirloom Blade"}},{"insert":" : I wanted to put some stuff for the small bodies in late game.\n"},{"insert":{"card-link":"Boxing Ring"}},{"insert":": It's just a fun card and if you have anthems, your creatures should be able to pack a punch as they enter.\n\n"},{"attributes":{"bold":true},"insert":"Being mono green, the deck has it's weaknesses:"},{"insert":"\n-Cannot bear too many removals\n-Be careful not to overextend. It can be hard to recover from board wipes\n-Has nothing to deal with indestructible creatures\n"}]}


















































































































































