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Commander
Size: 100Salt sum: 56.32
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arth101

759 views18 days ago
Commander
Size: 100Salt sum: 56.32

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{"ops":[{"insert":"SHROOFUS SPROUTSIRE - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"TOKEN - AGGRO - RAMP"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" First, the deck buffs and protects the commander, so it can swing for big damage, which will result in a board full of Saproling tokens. Then, anthems or sacrifices them for value, or swings for lethal with sheer numbers. Goes wide or tall with creatures fast, racing opponents before they stabilize.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Infinite/fast mana, 3 two-card combos and 2 four-card combos, strong tutor lineup, strong token support.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Heavily dependent on the commander (if it becomes unavailable, the deck struggles), lack of strong disruptions or boardwipes.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Gaea's Cradle, Natural Order, Worldly Tutor)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 2.7\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 5.9 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 2 fast mana sources, 6 tutors, and 5 combos, the deck can threaten wins in the mid-game. By being heavily dependent on the commander, and because it lives and dies by the battle phase, there is not enough adaptability to push it to Bracket 4 boundaries.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 draw spell, 2 engine cards (ideally, 1 protection and 1 pump).\nEngine cards worth holding: Tyvar's Stand, Might of Old Krosa, Evolution Sage, Night Soil, Frenzied Baloth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards that only double tokens/counters, 5 lands or 2 ramps (cheap commander), 1 or more high cost anthem cards.\nAvoid cards that create tokens by themselves, because they are not engine starters. They just help the deck move at a faster pace. The engine starter is the commander, so it's paramount to get it onto the battlefield quickly, and keep it protected and pumped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck's primary wincon is the commander's ability (by attacking and dealing damage, you get exponential token generation).\nAvoid focusing your damage on a single player. In the early game, you won't be able to eliminate them very easily, so it's best to divide your damage between players in order to not become the table's enemy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your commander pumped. Attack as much as you can, because, even if it's blocked, it'll still generate Saproling tokens (trample)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your commander protected. It will become the table's target due to it enabling easy swarming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start an early game draw engine (e.g. Toski Bearer of Secrets or Skullclamp)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast anthem effects for your tokens. Disrupt your opponents' strategies by destroying their artifacts or enchantments.\nTime to show what the deck can do. Cast at least 1 token doubler and 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your hand full with the multiple card draw engines available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Develop an exponential anthem loop, which will allow you to put multiple +1/+1 counters on all your creatures (cards like Nemata Grove Guardian, Bristly Bill, and Ouroboroid)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your anthem engine. Right now, it's not the best time to ramp or to create tokens, but to pump the amount you have, which is most likely a lot.\nSave most of your protection spells to cast now. This is the stage where a boardwipe will set you back a lot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leave mana open so you can double your tokens with Second Harvest the turn before yours start. Thus, you can swing with all your tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a finisher like Craterhoof Behemoth and swing for lethal with all of your pumped up tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nUmbral Mantle + Circle of Dream Druid (Umbral Mantle attached to Circle of Dream Druids, you control at least 3 creatures)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Umbral Mantle + Fanatic of Rhonas (Umbral Mantle attached to Fanatic of Rhonas, you control a creature with power 4 or greater)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bristol Bill + Devoted Druid."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"FOUR-CARD INFINITES:"},{"insert":"\nGaea's Cradle + Umbral Mantle + Arbor Elf + Yavimaya Cradle of Growth (Umbral Mantle attached to Arbor Elf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Oran-Rief + Arbor Elf + Umbral Mantle + Yavimaya Cradle of Growth (Umbral Mantle attached to Arbor Elf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck easy to master. The main goal is to pump up the commander and attack, dealing direct or trample damage. Then, you swarm the field with tokens (maybe double them with cards for doubling tokens), pump those up with anthems, and then swing for lethal on the whole table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beastmaster Ascension: Good anthem, because it counts every attacking token for its quest counters. Therefore, it's basically a 3 mana \"give +5/+5 to all of your creatures\"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Throne of the God-Pharaoh: If you couldn't finish the game this turn, this card gives you the extra damage to do it. It's not recommended to pass turn after a combat phase where you attacked with all you had, because now you're open to attack or worse."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Season of Growth: Draws you a card every time a spell targets one of your creatures. This deck revolves around pumping the commander, so all the pumps are free draws."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Talon Gates of Madara / Yavimaya Hollow / Wrap in Vigor: Protection for the commander. This deck's main way to protect it is regenerating."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Frenzied Baloth: Prevents your creature spells from being countered, and prevent your opponents from using cards like Fog."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Arbor Elf: Pair with Yavimaya Cradle of Growth to allow it to untap any land. Good for the high utility lands this deck runs (Karn's Bastion for proliferation; Nykthos, Three Tree City, and Gaea's Cradle for mana; Talon Gates and Yavimaya Hollow for protection; Rogue's Passage to secure your commander's full damage)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ashnod's Altar: Great utility in a deck that spams tokens quite easily. Pair it with Fecundity to draw a bunch of cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Pir's Whim: Political card. Lets you tutor a land and help mana screwed friends, but also lets you disrupt opponents."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Song of the Dryads: Best commander removal in the deck. Enchant a commander with it, and it'll lose all its abilities, usually shutting down that commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Keep your protection for key moments, when your opponents will want to destroy your commander or your tokens. Pump them up and keep attacking; do not be frightened to attack. Tutor the right cards, keep your hand full."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that counters are always treated individually, so cards that double or proliferate them will only work on the exact counters they were placed. For example, if you gave three +1/+1 to your creatures, if you cast a spell that lets you double +1/+1 counters, those creatures now have six +1/+1 counters, not one +6/+6 counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Also, +1/+1 and -1/-1 counters cancel each other out. Therefore, if you have a creature with, let's say, three +1/+1 counters and then gets a -1/-1 counter, if you double those +1/+1 counters, it'll get four +1/+1 instead of six. This is not true for other counters, though. A +2/+2 counter, for example, exists at the same time as a -1/-1, and won't become a +1/+1 counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be sure to tutor for the right cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these creatures:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Evolution Sage, good if it's the early game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Champion of Lambholt, if it's the mid-game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ouroboroid, after all, it's your best way to anthem your tokens exponentially (its ability is not limited to until end of turn)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Bristly Bill, if it's the mid-game, to double counters and enter late-game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Craterhoof Behemoth, to swing for game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these lands, if you can tutor them with Pir's Whim, Archdruid's Charm, and Sylvan Scrying:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Gaea's Cradle, for massive amounts of mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Yavimaya Hollow, for protection."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" Karn's Bastion, for easy proliferation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Urza's Saga, for tutoring Sol Ring and Skull Clamp."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Shroofus Sproutsire
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Legendary Creature - Saproling
Shroofus Sproutsire (j25) 54

Commander

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Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Anthem

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Throne of the God-Pharaoh
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Legendary Artifact
Throne of the God-Pharaoh (akh) 237

Burn

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Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

(Ctrl to add secondary)
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature - Warrior Elf
Ivy Lane Denizen (j25) 674
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184

Counters

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Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (uma) 165
Fungal Plots
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Enchantment
Fungal Plots (j25) 658
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (plst) RNA-130
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (jmp) 402
Psychotrope Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Draw a card.
Creature - Fungus
Psychotrope Thallid (plc) 137
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (wot) 61
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (blc) 237
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (blc) 283
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244

Draw

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Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293

Evasion

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Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Epic Struggle
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Enchantment
Epic Struggle (jud) 112

Finisher

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Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (neo) 302
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (olgc) 2014
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (soc) 391
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (who) 296
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (vma) 316
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 380
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (vma) 325
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ecc) 105

Proliferate

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Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (ltc) 249
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (plst) FUT-141

Protection

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Echoing Courage
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Echoing Courage (a25) 166
Get a Leg Up
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Instant
Get a Leg Up (mkm) 161
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (fdn) 223
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Instant
Invigorate (plst) A25-173
Might of Old Krosa
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Instant
Might of Old Krosa (2x2) 153
Mutagenic Growth
(
can be paid with either
or 2 life.)
Target creature gets +2/+2 until end of turn.
Instant
Mutagenic Growth (mm2) 149

Pump

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Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (plst) EMA-218
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Brightcap Badger
Each Fungus and Saproling you control has "
: Add
."
At the beginning of your end step, create a 1/1 green Saproling creature token.
Creature - Druid Badger
Brightcap Badger // Fungus Frolic (blc) 28
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 167
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Life and Limb
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
Enchantment
Life and Limb (tsr) 215
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (soc) 353
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 357
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248

Ramp

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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (who) 228
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (plst) MH1-164
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (plst) BBD-73
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Sorcery
Wear Down (blb) 203

Removal

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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (wot) 52
Nemata, Grove Guardian
: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Legendary Creature - Treefolk
Nemata, Grove Guardian (cmm) 307
Night Soil
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Enchantment
Night Soil (plst) C13-158
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (blc) 123
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (soc) 125

Tokens

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Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Umbral Mantle
Equipped creature has "
,
: This creature gets +2/+2 until end of turn." (
is the untap symbol.)
Equip
Artifact - Equipment
Umbral Mantle (plst) SHM-267

Untap

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Beast
Creature Token - Beast
Beast (tltc) 10
City's Blessing
Card
City's Blessing (tsoc) 29
Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tmh1) 17
Saproling
Creature Token - Saproling
Saproling (tsoc) 18

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
83 pips - 61 cards
37 mana - 32 cards
0 pips - 0 cards
14 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"SHROOFUS SPROUTSIRE - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"TOKEN - AGGRO - RAMP"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" First, the deck buffs and protects the commander, so it can swing for big damage, which will result in a board full of Saproling tokens. Then, anthems or sacrifices them for value, or swings for lethal with sheer numbers. Goes wide or tall with creatures fast, racing opponents before they stabilize.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Infinite/fast mana, 3 two-card combos and 2 four-card combos, strong tutor lineup, strong token support.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" Heavily dependent on the commander (if it becomes unavailable, the deck struggles), lack of strong disruptions or boardwipes.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Gaea's Cradle, Natural Order, Worldly Tutor)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 2.7\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 5.9 (med-fast)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 2 fast mana sources, 6 tutors, and 5 combos, the deck can threaten wins in the mid-game. By being heavily dependent on the commander, and because it lives and dies by the battle phase, there is not enough adaptability to push it to Bracket 4 boundaries.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 draw spell, 2 engine cards (ideally, 1 protection and 1 pump).\nEngine cards worth holding: Tyvar's Stand, Might of Old Krosa, Evolution Sage, Night Soil, Frenzied Baloth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards that only double tokens/counters, 5 lands or 2 ramps (cheap commander), 1 or more high cost anthem cards.\nAvoid cards that create tokens by themselves, because they are not engine starters. They just help the deck move at a faster pace. The engine starter is the commander, so it's paramount to get it onto the battlefield quickly, and keep it protected and pumped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, cast commander as soon as possible. The deck's primary wincon is the commander's ability (by attacking and dealing damage, you get exponential token generation).\nAvoid focusing your damage on a single player. In the early game, you won't be able to eliminate them very easily, so it's best to divide your damage between players in order to not become the table's enemy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your commander pumped. Attack as much as you can, because, even if it's blocked, it'll still generate Saproling tokens (trample)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your commander protected. It will become the table's target due to it enabling easy swarming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start an early game draw engine (e.g. Toski Bearer of Secrets or Skullclamp)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Cast anthem effects for your tokens. Disrupt your opponents' strategies by destroying their artifacts or enchantments.\nTime to show what the deck can do. Cast at least 1 token doubler and 1 game changer, if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your hand full with the multiple card draw engines available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Develop an exponential anthem loop, which will allow you to put multiple +1/+1 counters on all your creatures (cards like Nemata Grove Guardian, Bristly Bill, and Ouroboroid)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Develop your anthem engine. Right now, it's not the best time to ramp or to create tokens, but to pump the amount you have, which is most likely a lot.\nSave most of your protection spells to cast now. This is the stage where a boardwipe will set you back a lot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leave mana open so you can double your tokens with Second Harvest the turn before yours start. Thus, you can swing with all your tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a finisher like Craterhoof Behemoth and swing for lethal with all of your pumped up tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nUmbral Mantle + Circle of Dream Druid (Umbral Mantle attached to Circle of Dream Druids, you control at least 3 creatures)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Umbral Mantle + Fanatic of Rhonas (Umbral Mantle attached to Fanatic of Rhonas, you control a creature with power 4 or greater)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bristol Bill + Devoted Druid."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"FOUR-CARD INFINITES:"},{"insert":"\nGaea's Cradle + Umbral Mantle + Arbor Elf + Yavimaya Cradle of Growth (Umbral Mantle attached to Arbor Elf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Oran-Rief + Arbor Elf + Umbral Mantle + Yavimaya Cradle of Growth (Umbral Mantle attached to Arbor Elf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck easy to master. The main goal is to pump up the commander and attack, dealing direct or trample damage. Then, you swarm the field with tokens (maybe double them with cards for doubling tokens), pump those up with anthems, and then swing for lethal on the whole table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beastmaster Ascension: Good anthem, because it counts every attacking token for its quest counters. Therefore, it's basically a 3 mana \"give +5/+5 to all of your creatures\"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Throne of the God-Pharaoh: If you couldn't finish the game this turn, this card gives you the extra damage to do it. It's not recommended to pass turn after a combat phase where you attacked with all you had, because now you're open to attack or worse."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Season of Growth: Draws you a card every time a spell targets one of your creatures. This deck revolves around pumping the commander, so all the pumps are free draws."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Talon Gates of Madara / Yavimaya Hollow / Wrap in Vigor: Protection for the commander. This deck's main way to protect it is regenerating."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Frenzied Baloth: Prevents your creature spells from being countered, and prevent your opponents from using cards like Fog."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Arbor Elf: Pair with Yavimaya Cradle of Growth to allow it to untap any land. Good for the high utility lands this deck runs (Karn's Bastion for proliferation; Nykthos, Three Tree City, and Gaea's Cradle for mana; Talon Gates and Yavimaya Hollow for protection; Rogue's Passage to secure your commander's full damage)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ashnod's Altar: Great utility in a deck that spams tokens quite easily. Pair it with Fecundity to draw a bunch of cards."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Pir's Whim: Political card. Lets you tutor a land and help mana screwed friends, but also lets you disrupt opponents."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Song of the Dryads: Best commander removal in the deck. Enchant a commander with it, and it'll lose all its abilities, usually shutting down that commander."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Keep your protection for key moments, when your opponents will want to destroy your commander or your tokens. Pump them up and keep attacking; do not be frightened to attack. Tutor the right cards, keep your hand full."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that counters are always treated individually, so cards that double or proliferate them will only work on the exact counters they were placed. For example, if you gave three +1/+1 to your creatures, if you cast a spell that lets you double +1/+1 counters, those creatures now have six +1/+1 counters, not one +6/+6 counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Also, +1/+1 and -1/-1 counters cancel each other out. Therefore, if you have a creature with, let's say, three +1/+1 counters and then gets a -1/-1 counter, if you double those +1/+1 counters, it'll get four +1/+1 instead of six. This is not true for other counters, though. A +2/+2 counter, for example, exists at the same time as a -1/-1, and won't become a +1/+1 counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be sure to tutor for the right cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these creatures:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Evolution Sage, good if it's the early game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Champion of Lambholt, if it's the mid-game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ouroboroid, after all, it's your best way to anthem your tokens exponentially (its ability is not limited to until end of turn)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Bristly Bill, if it's the mid-game, to double counters and enter late-game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Craterhoof Behemoth, to swing for game."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these lands, if you can tutor them with Pir's Whim, Archdruid's Charm, and Sylvan Scrying:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Gaea's Cradle, for massive amounts of mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Yavimaya Hollow, for protection."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" Karn's Bastion, for easy proliferation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Urza's Saga, for tutoring Sol Ring and Skull Clamp."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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