nycscarter
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Commander
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{"ops":[{"insert":"Have opponents draw their entire deck. Unlimited mana or large ramp to trigger Super-Skrull abilities. Copy own creature, artifacts and enchantments to accelerate strategy.\n"}]}
{"ops":[{"insert":"I need help looking at the interaction pieces for example the auras in the deck. I’m unsure if black cat is a good fit. Unsure if some of the clone effects should be cut down a touch. Am I missing better multicolor ramp pieces? How could I speed up the deck while remaining in bracket 3. Not looking to add tutors.\n\nPlease add thumbs up if you like the direction I’m going with Super-Skrull. Thanks!\n"}]}
Commander
Commander
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Clones
Clones
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Copy
Copy
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Creature
Creature
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Draw
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Villainous Hideout
: Add .
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land

Land
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Protection
Protection
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Ramp
Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Legendary Creature - Goblin Pilot

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Ramp
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Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment

Removal
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Theft
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Legendary Creature - Human Rogue Villain

Theft
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Combo deck with multiple wincons, including smothering tithe, target your opponent to draw 4 using ability discounters and super-skrull. Ramp fast, draw many, create walls to ramp or sac for drawing. Umbrel Mantel and pili-pala combos.\n\nSteal your opponents cards from deck using black cat, return all creatures from graveyard or copy your best permanents or theirs. The deck has resulted in stealing opponents wincons. \n\nFun bracket 3 although prepare for random outcomes if you can't draw your combo piece.\n\nCombo deck with multiple wincons, including smothering tithe, target your opponent to draw 4 using ability discounters and super-skrull. Ramp fast, draw many, create walls to ramp or sac for drawing. Umbrel Mantel and pili-pala combos.\n\nSteal your opponents cards from deck using black cat, return all creatures from graveyard or copy your best permanents or theirs. The deck has resulted in stealing opponents wincons. \n\nFun bracket 3 although prepare for random outcomes if you can't draw your combo piece.\n\nCombo deck with multiple wincons, including smothering tithe, target your opponent to draw 4 using ability discounters and super-skrull. Ramp fast, draw many, create walls to ramp or sac for drawing. Umbrel Mantel and pili-pala combos.\n\nSteal your opponents cards from deck using black cat, return all creatures from graveyard or copy your best permanents or theirs. The deck has resulted in stealing opponents wincons. \n\nFun bracket 3 although prepare for random outcomes if you can't draw your combo piece.\n"}]}









































































