AstaGaming
83 views5 days ago
Commander
Size: 100Salt sum: 49.75
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{"ops":[{"insert":"This deck is the MtG equivalent of the Pegasus Galaxy's most advanced technology: a highly sophisticated, interlocking web of "},{"attributes":{"bold":true},"insert":"Artifact synergies"},{"insert":" that treats the graveyard not as a cemetery, but as an active repair bay. Led by a massive sphinx who acts like a sentient, flying ZPM (Zero Point Module), this deck focuses on cheating massive mechanical constructs into play, generating infinite power loops, and overwhelming opponents with superior technology.\n\nThe Command Structure (The Expedition)\n"},{"attributes":{"bold":true},"insert":"The Commander (Sharuum the Hegemon):"},{"insert":" Your primary "},{"attributes":{"bold":true},"insert":"Ancient Drone Control Chair"},{"insert":". The moment she boots up (enters the battlefield), she fires a containment beam into the graveyard and instantly reconstructs any fallen artifact straight onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Science Team:"},{"insert":" Figures like "},{"attributes":{"italic":true},"insert":"Sydri, Galvanic Genius"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Silas Renn"},{"insert":" act as your McKay and Zelenka. They modify your existing systems, turning passive infrastructure into active defense drones or salvaging scrap from the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Military Escort:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Alela, Artful Provocateur"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Raffine, Scheming Seer"},{"insert":" manage tactical airspace, converting your technical readouts into an army of evasive Thopter and Faerie fighters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTactical Systems Overview\nThis deck doesn't win by playing fair; it wins by building an impenetrable shield and firing a drone swarm.\n"},{"attributes":{"bold":true},"insert":"The Shield Generators (Passive Defense):"},{"insert":" "},{"attributes":{"italic":true},"insert":"Darksteel Forge"},{"insert":" renders your entire base completely indestructible. Combined with "},{"attributes":{"italic":true},"insert":"Unwinding Clock"},{"insert":", your systems refresh every single turn, leaving your defenses perpetually online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheating the Tech Tree:"},{"insert":" You aren't building these massive starships with manual labor. You are using "},{"attributes":{"italic":true},"insert":"Master Transmuter"},{"insert":" to beam monolithic structures like "},{"attributes":{"italic":true},"insert":"Parhelion II"},{"insert":" directly into orbit for a fraction of the energy cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Drone Swarm (Win Conditions):"},{"insert":" When it's time to end the threat, "},{"attributes":{"italic":true},"insert":"Cyberdrive Awakener"},{"insert":" acts as a master override code, turning every harmless signet and relic into a sentient, flying war-bot. Alternatively, "},{"attributes":{"italic":true},"insert":"Mechanized Production"},{"insert":" simply completes a replicator protocol to win via industrial supremacy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Forbidden Ancient Tech (The Infinite Loops)\nYour database contains several critical, reality-bending power loops that will safely eliminate the enemy before they even understand the telemetry:\n"},{"attributes":{"bold":true},"insert":"The Pili-Pala / Grand Architect Core:"},{"insert":" By charging "},{"attributes":{"italic":true},"insert":"Pili-Pala"},{"insert":" with the "},{"attributes":{"italic":true},"insert":"Grand Architect's"},{"insert":" energy matrix, you generate an "},{"attributes":{"bold":true},"insert":"infinite, self-sustaining mana loop"},{"insert":"—giving you unlimited power to activate "},{"attributes":{"italic":true},"insert":"Planar Bridge"},{"insert":" and pull any weapon directly from your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Exquisite Blood / Vito Catalyst:"},{"insert":" A devastating bioweapon combo. The moment an enemy loses a single point of life (or you gain one), it triggers a catastrophic chain reaction that completely drains the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Aetherflux Death Ray:"},{"insert":" Powered by "},{"attributes":{"italic":true},"insert":"Sensei's Divining Top"},{"insert":" or cheap artifact recursion, "},{"attributes":{"italic":true},"insert":"Aetherflux Reservoir"},{"insert":" acts as a literal "},{"attributes":{"bold":true},"insert":"Asgard Plasma Beam"},{"insert":", allowing you to fire a 50-damage blast directly through an opponent's shields."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Draw
Anowon, the Ruin Thief
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature - Vampire Rogue

Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
(CTRL to add secondary)
Finisher
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Removal
(CTRL to add secondary)
Theft
Kotose, the Silent Spider
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Legendary Creature - Human Ninja

Theft
(CTRL to add secondary)
Tokens
Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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The moment she boots up (enters the battlefield), she fires a containment beam into the graveyard and instantly reconstructs any fallen artifact straight onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Science Team:"},{"insert":" Figures like "},{"attributes":{"italic":true},"insert":"Sydri, Galvanic Genius"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Silas Renn"},{"insert":" act as your McKay and Zelenka. They modify your existing systems, turning passive infrastructure into active defense drones or salvaging scrap from the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Military Escort:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Alela, Artful Provocateur"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Raffine, Scheming Seer"},{"insert":" manage tactical airspace, converting your technical readouts into an army of evasive Thopter and Faerie fighters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTactical Systems Overview\nThis deck doesn't win by playing fair; it wins by building an impenetrable shield and firing a drone swarm.\n"},{"attributes":{"bold":true},"insert":"The Shield Generators (Passive Defense):"},{"insert":" "},{"attributes":{"italic":true},"insert":"Darksteel Forge"},{"insert":" renders your entire base completely indestructible. Combined with "},{"attributes":{"italic":true},"insert":"Unwinding Clock"},{"insert":", your systems refresh every single turn, leaving your defenses perpetually online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheating the Tech Tree:"},{"insert":" You aren't building these massive starships with manual labor. You are using "},{"attributes":{"italic":true},"insert":"Master Transmuter"},{"insert":" to beam monolithic structures like "},{"attributes":{"italic":true},"insert":"Parhelion II"},{"insert":" directly into orbit for a fraction of the energy cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Drone Swarm (Win Conditions):"},{"insert":" When it's time to end the threat, "},{"attributes":{"italic":true},"insert":"Cyberdrive Awakener"},{"insert":" acts as a master override code, turning every harmless signet and relic into a sentient, flying war-bot. Alternatively, "},{"attributes":{"italic":true},"insert":"Mechanized Production"},{"insert":" simply completes a replicator protocol to win via industrial supremacy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Forbidden Ancient Tech (The Infinite Loops)\nYour database contains several critical, reality-bending power loops that will safely eliminate the enemy before they even understand the telemetry:\n"},{"attributes":{"bold":true},"insert":"The Pili-Pala / Grand Architect Core:"},{"insert":" By charging "},{"attributes":{"italic":true},"insert":"Pili-Pala"},{"insert":" with the "},{"attributes":{"italic":true},"insert":"Grand Architect's"},{"insert":" energy matrix, you generate an "},{"attributes":{"bold":true},"insert":"infinite, self-sustaining mana loop"},{"insert":"—giving you unlimited power to activate "},{"attributes":{"italic":true},"insert":"Planar Bridge"},{"insert":" and pull any weapon directly from your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Exquisite Blood / Vito Catalyst:"},{"insert":" A devastating bioweapon combo. The moment an enemy loses a single point of life (or you gain one), it triggers a catastrophic chain reaction that completely drains the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Aetherflux Death Ray:"},{"insert":" Powered by "},{"attributes":{"italic":true},"insert":"Sensei's Divining Top"},{"insert":" or cheap artifact recursion, "},{"attributes":{"italic":true},"insert":"Aetherflux Reservoir"},{"insert":" acts as a literal "},{"attributes":{"bold":true},"insert":"Asgard Plasma Beam"},{"insert":", allowing you to fire a 50-damage blast directly through an opponent's shields."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}




































































