Thaurnus
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Commander
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{"ops":[{"insert":"Hey all, welcome to my "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" Standard only deck (soon to be illegal since standard is rotating unfortunately)\n\nThe goal of this deck is to utilize the fact that Geralf makes a lot of big bodies on board that we can do fun things with in blue. There are some cards like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" that can win us the game outright (I have won some by copying things like It That Betrays, Vault Tyrants, and Forced Fruitions) or making a big board of tokens and casting "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" , but there are also several layered combos that I will go into. The combos are very A-B-C and are convoluted to say the least so hopefully this doesn't get too confusing...\n\nCombo 1: "},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" + "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) OR "},{"insert":{"card-link":"White Lotus Tile"}},{"insert":" (>=4 mana) OR "},{"insert":{"card-link":"Mockingbird"}},{"insert":" copying a multiple mana dork (comes up enough for me to mention)\nGo to end step triggering unstoppable plan"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Gogo X=2 to double the trigger twice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the first copy untapping your mana permanent and Gogo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the second copy, tap the mana permanent and use the mana to activate Gogo putting 2 more copies on the stack"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this loop until you have netted infinite untaps of your permanents and infinite mana on your end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: two cards, infinite untaps as well, flexibility with cards\n\tCons: makes mana on end step so must be used with instants/flash (thus the point of adding "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" , lack of tap effects in deck to capitalize\n\nCombo 2: "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) + "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" + "},{"insert":{"card-link":"Tenacious Tomeseeker"}},{"insert":" + "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" (human) + bounce spell + "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" w/ sufficiently high storm count\nTap the Eternity Elevator making 20 blue (this usually can get you to the other pieces with all of the draw in the deck)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Roaming Throne naming humans (also helps by halving storm count required with Geralf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Geralf is making zombies with total power 20+ (should be storm count 3 with Roaming Throne out) cast Relm's Sketching targeting the Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let the original die to legend rule and station the copy with the zombies to add 20+ more blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tenacious Tomeseeker bargaining the tapped zombie used to station the last Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The effect is doubled from Roaming throne so return Relm's Sketching and a bounce spell from grave to hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Relm's sketching repeating the actions to station and tap another eternity elevator making 20+ blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Return the Tenacious back to your hand with a bounce spell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process of casting Relm's Sketching targeting the Elevator and using Tenacious' double return with a bounce spell to generate infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have infinite mana, you now have infinite casts of any spell in you hand or graveyard (and deck if you have anything that draws) by replacing the Relm's sketching you are returning with the spell you wish to cast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: Gives you everything you want: infinite bodies, infinite casts of any spell in your deck, infinite mana, infinite copies of any artifact, land, or creature on the board, etc., can also be done with "},{"insert":{"card-link":"Three Tree City"}},{"insert":" if you have enough zombies (can also use another token generator like "},{"insert":{"card-link":"Namor the Sub-Mariner"}},{"insert":" or "},{"insert":{"card-link":"Stormchaser's Talent"}},{"insert":" this way since you don't need the 20+ power)\n\tCons: Lots of cards, very difficult to remember and sequence correctly, you need specifically Tenacious and if you can't find him you cannot loop\n\nSome other strong things the deck can do that are not technically infinites\nUse "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":" on a "},{"insert":{"card-link":"Kitesail Larcenist"}},{"insert":" to turn a permanent on every person's board into a treasure every turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Mockingbird"}},{"insert":" or "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" to copy large mana producing permanents on opponent's boards to shortcut your combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Storms off fairly consistently with incredible draw in "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" and "},{"insert":{"card-link":"Mister Fantastic, Reed Richards"}},{"insert":" with the additional draw on our low mana spells"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Makes really good use out of cards like "},{"insert":{"card-link":"Slickshot Lockpicker"}},{"insert":" and "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" since you can make copies of them and also double their effects with a human "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat I need help on\nWinning. The deck does a great job of spinning it's wheels and I rarely find myself not having the card draw or resources to gain advantage. The problem I continuously come across is I actually have no way of winning the game. Often times...\n-I have a board full of creatures with no haste (also sucks when you want to Mirrorform your boards into big beaters)\n-I have every piece of the combo 2 except Tenacious and I can't find it after I dig. I have look far and wide in the standard card pool to find a replacement card but there are no creatures I can find that can fulfill what he does. The only thing else I could think of is a shuffle graveyard into library and draw seven to manually storm off, but all the cards that do that exile after use except one which is "},{"insert":{"card-link":"Weftwalking"}},{"insert":" which in any other context is a 6 mana enchantment I can't recur that actively harms me if I play it in any other context\n-I have the ability to resolve combo 1, but absolutely nothing to do with the mana. \n\nIn short I am trying to find anything that can give this deck more game ending power because I often find myself building an engine that gets wiped or just doesn't quite do enough to win the game. Any suggestions or advice is welcome. Thanks for reading. \n\n"}]}
Commander
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock

Commander
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Cheap Spells
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Cheap Spells
(CTRL to add secondary)
Combo
The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Combo
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Draw
Draw
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Flash Enabler
Flash Enabler
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Instant/Sorcery Goodstuff
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace

Slickshot Lockpicker
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Rogue

The Tale of Tamiyo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Legendary Enchantment - Saga

Instant/Sorcery Goodstuff
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Interaction
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Swallowed by Leviathan
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Interaction
(CTRL to add secondary)
Land
Hidden Cataract
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Land
(CTRL to add secondary)
Tokens
Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Creature - Human Wizard

Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito

Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Enchantment - Class

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hey all, welcome to my "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" Standard only deck (soon to be illegal since standard is rotating unfortunately)\n\nThe goal of this deck is to utilize the fact that Geralf makes a lot of big bodies on board that we can do fun things with in blue. There are some cards like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" that can win us the game outright (I have won some by copying things like It That Betrays, Vault Tyrants, and Forced Fruitions) or making a big board of tokens and casting "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" , but there are also several layered combos that I will go into. The combos are very A-B-C and are convoluted to say the least so hopefully this doesn't get too confusing...\n\nCombo 1: "},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" + "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) OR "},{"insert":{"card-link":"White Lotus Tile"}},{"insert":" (>=4 mana) OR "},{"insert":{"card-link":"Mockingbird"}},{"insert":" copying a multiple mana dork (comes up enough for me to mention)\nGo to end step triggering unstoppable plan"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Gogo X=2 to double the trigger twice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the first copy untapping your mana permanent and Gogo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the second copy, tap the mana permanent and use the mana to activate Gogo putting 2 more copies on the stack"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this loop until you have netted infinite untaps of your permanents and infinite mana on your end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: two cards, infinite untaps as well, flexibility with cards\n\tCons: makes mana on end step so must be used with instants/flash (thus the point of adding "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" , lack of tap effects in deck to capitalize\n\nCombo 2: "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) + "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" + "},{"insert":{"card-link":"Tenacious Tomeseeker"}},{"insert":" + "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" (human) + bounce spell + "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" w/ sufficiently high storm count\nTap the Eternity Elevator making 20 blue (this usually can get you to the other pieces with all of the draw in the deck)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Roaming Throne naming humans (also helps by halving storm count required with Geralf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Geralf is making zombies with total power 20+ (should be storm count 3 with Roaming Throne out) cast Relm's Sketching targeting the Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let the original die to legend rule and station the copy with the zombies to add 20+ more blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tenacious Tomeseeker bargaining the tapped zombie used to station the last Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The effect is doubled from Roaming throne so return Relm's Sketching and a bounce spell from grave to hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Relm's sketching repeating the actions to station and tap another eternity elevator making 20+ blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Return the Tenacious back to your hand with a bounce spell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process of casting Relm's Sketching targeting the Elevator and using Tenacious' double return with a bounce spell to generate infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have infinite mana, you now have infinite casts of any spell in you hand or graveyard (and deck if you have anything that draws) by replacing the Relm's sketching you are returning with the spell you wish to cast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: Gives you everything you want: infinite bodies, infinite casts of any spell in your deck, infinite mana, infinite copies of any artifact, land, or creature on the board, etc., can also be done with "},{"insert":{"card-link":"Three Tree City"}},{"insert":" if you have enough zombies (can also use another token generator like "},{"insert":{"card-link":"Namor the Sub-Mariner"}},{"insert":" or "},{"insert":{"card-link":"Stormchaser's Talent"}},{"insert":" this way since you don't need the 20+ power)\n\tCons: Lots of cards, very difficult to remember and sequence correctly, you need specifically Tenacious and if you can't find him you cannot loop\n\nSome other strong things the deck can do that are not technically infinites\nUse "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":" on a "},{"insert":{"card-link":"Kitesail Larcenist"}},{"insert":" to turn a permanent on every person's board into a treasure every turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Mockingbird"}},{"insert":" or "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" to copy large mana producing permanents on opponent's boards to shortcut your combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Storms off fairly consistently with incredible draw in "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" and "},{"insert":{"card-link":"Mister Fantastic, Reed Richards"}},{"insert":" with the additional draw on our low mana spells"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Makes really good use out of cards like "},{"insert":{"card-link":"Slickshot Lockpicker"}},{"insert":" and "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" since you can make copies of them and also double their effects with a human "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat I need help on\nWinning. The deck does a great job of spinning it's wheels and I rarely find myself not having the card draw or resources to gain advantage. The problem I continuously come across is I actually have no way of winning the game. Often times...\n-I have a board full of creatures with no haste (also sucks when you want to Mirrorform your boards into big beaters)\n-I have every piece of the combo 2 except Tenacious and I can't find it after I dig. I have look far and wide in the standard card pool to find a replacement card but there are no creatures I can find that can fulfill what he does. The only thing else I could think of is a shuffle graveyard into library and draw seven to manually storm off, but all the cards that do that exile after use except one which is "},{"insert":{"card-link":"Weftwalking"}},{"insert":" which in any other context is a 6 mana enchantment I can't recur that actively harms me if I play it in any other context\n-I have the ability to resolve combo 1, but absolutely nothing to do with the mana. \n\nIn short I am trying to find anything that can give this deck more game ending power because I often find myself building an engine that gets wiped or just doesn't quite do enough to win the game. Any suggestions or advice is welcome. Thanks for reading. \n\n"}]}


























































