165 views6 days ago
Commander
Size: 100Salt sum: 40.1
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Thaurnus

165 views6 days ago
Commander
Size: 100Salt sum: 40.1

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{"ops":[{"insert":"Hey all, welcome to my "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" Standard only deck (soon to be illegal since standard is rotating unfortunately)\n\nThe goal of this deck is to utilize the fact that Geralf makes a lot of big bodies on board that we can do fun things with in blue. There are some cards like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" that can win us the game outright (I have won some by copying things like It That Betrays, Vault Tyrants, and Forced Fruitions) or making a big board of tokens and casting "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" , but there are also several layered combos that I will go into. The combos are very A-B-C and are convoluted to say the least so hopefully this doesn't get too confusing...\n\nCombo 1: "},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" + "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) OR "},{"insert":{"card-link":"White Lotus Tile"}},{"insert":" (>=4 mana) OR "},{"insert":{"card-link":"Mockingbird"}},{"insert":" copying a multiple mana dork (comes up enough for me to mention)\nGo to end step triggering unstoppable plan"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Gogo X=2 to double the trigger twice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the first copy untapping your mana permanent and Gogo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the second copy, tap the mana permanent and use the mana to activate Gogo putting 2 more copies on the stack"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this loop until you have netted infinite untaps of your permanents and infinite mana on your end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: two cards, infinite untaps as well, flexibility with cards\n\tCons: makes mana on end step so must be used with instants/flash (thus the point of adding "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" , lack of tap effects in deck to capitalize\n\nCombo 2: "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) + "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" + "},{"insert":{"card-link":"Tenacious Tomeseeker"}},{"insert":" + "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" (human) + bounce spell + "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" w/ sufficiently high storm count\nTap the Eternity Elevator making 20 blue (this usually can get you to the other pieces with all of the draw in the deck)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Roaming Throne naming humans (also helps by halving storm count required with Geralf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Geralf is making zombies with total power 20+ (should be storm count 3 with Roaming Throne out) cast Relm's Sketching targeting the Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let the original die to legend rule and station the copy with the zombies to add 20+ more blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tenacious Tomeseeker bargaining the tapped zombie used to station the last Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The effect is doubled from Roaming throne so return Relm's Sketching and a bounce spell from grave to hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Relm's sketching repeating the actions to station and tap another eternity elevator making 20+ blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Return the Tenacious back to your hand with a bounce spell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process of casting Relm's Sketching targeting the Elevator and using Tenacious' double return with a bounce spell to generate infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have infinite mana, you now have infinite casts of any spell in you hand or graveyard (and deck if you have anything that draws) by replacing the Relm's sketching you are returning with the spell you wish to cast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: Gives you everything you want: infinite bodies, infinite casts of any spell in your deck, infinite mana, infinite copies of any artifact, land, or creature on the board, etc., can also be done with "},{"insert":{"card-link":"Three Tree City"}},{"insert":" if you have enough zombies (can also use another token generator like "},{"insert":{"card-link":"Namor the Sub-Mariner"}},{"insert":" or "},{"insert":{"card-link":"Stormchaser's Talent"}},{"insert":" this way since you don't need the 20+ power)\n\tCons: Lots of cards, very difficult to remember and sequence correctly, you need specifically Tenacious and if you can't find him you cannot loop\n\nSome other strong things the deck can do that are not technically infinites\nUse "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":" on a "},{"insert":{"card-link":"Kitesail Larcenist"}},{"insert":" to turn a permanent on every person's board into a treasure every turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Mockingbird"}},{"insert":" or "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" to copy large mana producing permanents on opponent's boards to shortcut your combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Storms off fairly consistently with incredible draw in "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" and "},{"insert":{"card-link":"Mister Fantastic, Reed Richards"}},{"insert":" with the additional draw on our low mana spells"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Makes really good use out of cards like "},{"insert":{"card-link":"Slickshot Lockpicker"}},{"insert":" and "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" since you can make copies of them and also double their effects with a human "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat I need help on\nWinning. The deck does a great job of spinning it's wheels and I rarely find myself not having the card draw or resources to gain advantage. The problem I continuously come across is I actually have no way of winning the game. Often times...\n-I have a board full of creatures with no haste (also sucks when you want to Mirrorform your boards into big beaters)\n-I have every piece of the combo 2 except Tenacious and I can't find it after I dig. I have look far and wide in the standard card pool to find a replacement card but there are no creatures I can find that can fulfill what he does. The only thing else I could think of is a shuffle graveyard into library and draw seven to manually storm off, but all the cards that do that exile after use except one which is "},{"insert":{"card-link":"Weftwalking"}},{"insert":" which in any other context is a 6 mana enchantment I can't recur that actively harms me if I play it in any other context\n-I have the ability to resolve combo 1, but absolutely nothing to do with the mana. \n\nIn short I am trying to find anything that can give this deck more game ending power because I often find myself building an engine that gets wiped or just doesn't quite do enough to win the game. Any suggestions or advice is welcome. Thanks for reading. \n\n"}]}

Commander

Qty: 1 Price: $1.79
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock
Geralf, the Fleshwright (otj) 50

Commander

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Cheap Spells

Qty: 21 Price: $24.61
Confusticate and Bebother
Choose one —
• Counter target spell unless its controller pays
.
• Draw two cards, then discard a card.
Instant
Confusticate and Bebother (hob) 35
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 52
Dirgur Island Dragon
Flying
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Dragon
Dirgur Island Dragon // Skimming Strike (tdm) 40
Dreams of Laguna
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Dreams of Laguna (fin) 50
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Focus the Mind
This spell costs
less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Instant
Focus the Mind (tdm) 45
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 54
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Lunar Insight
Draw a card for each different mana value among nonland permanents you control.
Sorcery
Lunar Insight (fdn) 46
Mental Modulation
This spell costs
less to cast during your turn.
Tap target artifact or creature.
Draw a card.
Instant
Mental Modulation (eoe) 67
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (fdn) 512
Pym Particles
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Sorcery
Pym Particles (msh) 70
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (woe) 67
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Instant
Take the Fall (otj) 73
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (msc) 787
Unending Whisper
Draw a card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Unending Whisper (tdm) 62
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw three cards, then discard a card.
Instant
Unexpected Assistance (ecl) 80
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Winternight Stories (tdm) 67

Cheap Spells

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Combo

Qty: 8 Price: $86.14
Gogo, Master of Mimicry
,
: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Legendary Creature - Wizard
Gogo, Master of Mimicry (fin) 54
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Relm's Sketching
Create a token that's a copy of target artifact, creature, or land.
Sorcery
Relm's Sketching (fin) 67
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Tenacious Tomeseeker
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Knight
Tenacious Tomeseeker (woe) 74
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 241
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72
White Lotus Tile
This artifact enters tapped.
: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
White Lotus Tile (tla) 262

Combo

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Draw

Qty: 2 Price: $51.98
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 445
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

Draw

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Flash Enabler

Qty: 2 Price: $12.48
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

Flash Enabler

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Instant/Sorcery Goodstuff

Qty: 10 Price: $25.48
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Bilbo, Luckwearer
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Legendary Creature - Rogue Halfling
Bilbo, Luckwearer // Burglar's Plot (hob) 32
Case of the Ransacked Lab
Instant and sorcery spells you cast cost
less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case
Case of the Ransacked Lab (mkm) 45
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Echocasting Symposium (sos) 44
Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace
Jace Reawakened (otj) 271
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Instant
Mirrorform (ecl) 59
Quistis Trepe
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Wizard
Quistis Trepe (fin) 66
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 68
Slickshot Lockpicker
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Rogue
Slickshot Lockpicker (otj) 67
The Tale of Tamiyo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Legendary Enchantment - Saga
The Tale of Tamiyo (dsk) 75

Instant/Sorcery Goodstuff

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Interaction

Qty: 15 Price: $26.57
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Kitesail Larcenist
Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "
, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate
Kitesail Larcenist (lci) 61
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (ecl) 67
Spectral Denial
This spell costs
less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays
.
Instant
Spectral Denial (tdm) 58
Swallowed by Leviathan
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays
for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Swallowed by Leviathan (fin) 79
Temporal Cleansing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Sorcery
Temporal Cleansing (ecl) 78
Thranduil's Decree
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Instant
Thranduil's Decree (hob) 56
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 81
Unauthorized Exit
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Unauthorized Exit (mkm) 74
Ureni's Rebuff
Return target creature to its owner's hand.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Ureni's Rebuff (tdm) 63

Interaction

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Land

Qty: 33 Price: $76.25
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (woe) 254
Hidden Cataract
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Cataract (m3c) 348
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Island
(
: Add
.)
Basic Land - Island
Island (otj) 273
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260

Land

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Ramp

Qty: 1 Price: $0.99
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266

Ramp

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Tokens

Qty: 5 Price: $18.45
Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Creature - Human Wizard
Drake Hatcher (fdn) 306
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito
Kaito, Cunning Infiltrator (fdn) 44
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Legendary Creature - Merfolk Mutant Villain
Namor the Sub-Mariner (msh) 69
Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Enchantment - Class
Stormchaser's Talent (blb) 75
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kuruk // Avatar Kuruk (tla) 61The Legend of Kuruk // Avatar Kuruk (tla) 61

Tokens

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Tutor

Qty: 2 Price: $1.48
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Transit Mage
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Transit Mage (dft) 70

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
82 pips - 63 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
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9 mana - 7 cards
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{"ops":[{"insert":"Hey all, welcome to my "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" Standard only deck (soon to be illegal since standard is rotating unfortunately)\n\nThe goal of this deck is to utilize the fact that Geralf makes a lot of big bodies on board that we can do fun things with in blue. There are some cards like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" that can win us the game outright (I have won some by copying things like It That Betrays, Vault Tyrants, and Forced Fruitions) or making a big board of tokens and casting "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" , but there are also several layered combos that I will go into. The combos are very A-B-C and are convoluted to say the least so hopefully this doesn't get too confusing...\n\nCombo 1: "},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" + "},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":" + "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) OR "},{"insert":{"card-link":"White Lotus Tile"}},{"insert":" (>=4 mana) OR "},{"insert":{"card-link":"Mockingbird"}},{"insert":" copying a multiple mana dork (comes up enough for me to mention)\nGo to end step triggering unstoppable plan"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Gogo X=2 to double the trigger twice"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the first copy untapping your mana permanent and Gogo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the second copy, tap the mana permanent and use the mana to activate Gogo putting 2 more copies on the stack"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this loop until you have netted infinite untaps of your permanents and infinite mana on your end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: two cards, infinite untaps as well, flexibility with cards\n\tCons: makes mana on end step so must be used with instants/flash (thus the point of adding "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" , lack of tap effects in deck to capitalize\n\nCombo 2: "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" (stationed) + "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" + "},{"insert":{"card-link":"Tenacious Tomeseeker"}},{"insert":" + "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" (human) + bounce spell + "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" w/ sufficiently high storm count\nTap the Eternity Elevator making 20 blue (this usually can get you to the other pieces with all of the draw in the deck)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Roaming Throne naming humans (also helps by halving storm count required with Geralf)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Geralf is making zombies with total power 20+ (should be storm count 3 with Roaming Throne out) cast Relm's Sketching targeting the Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let the original die to legend rule and station the copy with the zombies to add 20+ more blue mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Tenacious Tomeseeker bargaining the tapped zombie used to station the last Eternity Elevator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The effect is doubled from Roaming throne so return Relm's Sketching and a bounce spell from grave to hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Relm's sketching repeating the actions to station and tap another eternity elevator making 20+ blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Return the Tenacious back to your hand with a bounce spell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process of casting Relm's Sketching targeting the Elevator and using Tenacious' double return with a bounce spell to generate infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have infinite mana, you now have infinite casts of any spell in you hand or graveyard (and deck if you have anything that draws) by replacing the Relm's sketching you are returning with the spell you wish to cast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\t\n\tPros: Gives you everything you want: infinite bodies, infinite casts of any spell in your deck, infinite mana, infinite copies of any artifact, land, or creature on the board, etc., can also be done with "},{"insert":{"card-link":"Three Tree City"}},{"insert":" if you have enough zombies (can also use another token generator like "},{"insert":{"card-link":"Namor the Sub-Mariner"}},{"insert":" or "},{"insert":{"card-link":"Stormchaser's Talent"}},{"insert":" this way since you don't need the 20+ power)\n\tCons: Lots of cards, very difficult to remember and sequence correctly, you need specifically Tenacious and if you can't find him you cannot loop\n\nSome other strong things the deck can do that are not technically infinites\nUse "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":" on a "},{"insert":{"card-link":"Kitesail Larcenist"}},{"insert":" to turn a permanent on every person's board into a treasure every turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Mockingbird"}},{"insert":" or "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" to copy large mana producing permanents on opponent's boards to shortcut your combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Storms off fairly consistently with incredible draw in "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" and "},{"insert":{"card-link":"Mister Fantastic, Reed Richards"}},{"insert":" with the additional draw on our low mana spells"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Makes really good use out of cards like "},{"insert":{"card-link":"Slickshot Lockpicker"}},{"insert":" and "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" since you can make copies of them and also double their effects with a human "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat I need help on\nWinning. The deck does a great job of spinning it's wheels and I rarely find myself not having the card draw or resources to gain advantage. The problem I continuously come across is I actually have no way of winning the game. Often times...\n-I have a board full of creatures with no haste (also sucks when you want to Mirrorform your boards into big beaters)\n-I have every piece of the combo 2 except Tenacious and I can't find it after I dig. I have look far and wide in the standard card pool to find a replacement card but there are no creatures I can find that can fulfill what he does. The only thing else I could think of is a shuffle graveyard into library and draw seven to manually storm off, but all the cards that do that exile after use except one which is "},{"insert":{"card-link":"Weftwalking"}},{"insert":" which in any other context is a 6 mana enchantment I can't recur that actively harms me if I play it in any other context\n-I have the ability to resolve combo 1, but absolutely nothing to do with the mana. \n\nIn short I am trying to find anything that can give this deck more game ending power because I often find myself building an engine that gets wiped or just doesn't quite do enough to win the game. Any suggestions or advice is welcome. Thanks for reading. \n\n"}]}
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