Freshbobicado
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Commander
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{"ops":[{"insert":"Alaundo the Seer turns tap and untap synergies into an overwhelming card-draw and mana-cheating engine. The deck uses numerous untappers to activate Alaundo multiple times each turn, rapidly removing time counters from exiled spells and casting them without paying their mana costs. The primary game plan is assembling an infinite untap engine, such as Seeker of Skybreak equipped with Illusionist's Bracers or Ioreth of the Healing House with Marvin, Murderous Mimic. Once established, these loops let Alaundo exile and cast your entire library in one turn, securing victory with Psychosis Crawler drain triggers, Laboratory Maniac, or Jace, Wielder of Mysteries.Primer:Core Strategy: Accelerate your mana on turns one and two using mana dorks or ramp spells, then cast Alaundo the Seer on turn three. Deploy untap creatures like Kiora's Follower, Clever Conjurer, and Vizier of Tumbling Sands to activate Alaundo multiple times each turn, accelerating suspended spells into play. Assemble an infinite untap combo using Illusionist's Bracers with Seeker of Skybreak or pair Ioreth of the Healing House with Marvin, Murderous Mimic. Activate Alaundo infinitely to exile and cast your entire library, winning with Laboratory Maniac, Jace, Wielder of Mysteries, or Psychosis Crawler triggers.Mulligan Priorities: Keep: Hands with two to three lands, early ramp or mana dorks to ensure a turn-three Alaundo, and at least one cheap untap creature like Seeker of Skybreak or Kiora's Follower. Avoid: Hands with five or more lands, hands lacking both green and blue mana, and clunky hands loaded with expensive payoffs but no early mana acceleration or untap engines.Key Tips: Hold one-mana protection spells like Shore Up, Vines of Vastwood, or Magic Damper before attempting to combo, as they double as surprise untap effects. Order your Alaundo exile triggers carefully by exiling zero-mana or low-cost spells first so they resolve immediately and strip time counters from larger suspended threats. Creatures cast without paying their mana cost via Alaundo gain haste, allowing freshly summoned untap creatures to activate immediately upon resolution.\n\nThis description was made with Ai.\n\nMy part down here: \nRule of law and stun turns Alaundo off. \nIn my 3 games I've played with this so far: \nThe first 1 I won round 4 as no removal was used on me, \nThe second game I won round 5 after blocking close to 8 targeted removals, \nthe third game I lost after getting farewell-ed and and board wiped 3 times with my commander on field, then I lost to a Sephiroth burn deck as I have no life gain.\n\nThe 3 sideboard cards are because I take out 3 random cards before each game to add some spice. (Except my wincons)\n"}]}
Commander
Alaundo the Seer
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Legendary Creature - Human Shaman

Commander
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Card Advantage
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Taigam, Master Opportunist
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Monk

Card Advantage
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Finisher
Finisher
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Land
Land
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Main Strategy
Main Strategy
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Mass Interaction
Discontinuity
During your turn, this spell costs less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant

Mass Interaction
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Recursion
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Small Interaction
Inevitable Betrayal
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery

Reality Strobe
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Small Interaction
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Untap
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Untap
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Sideboard
Epochrasite
This creature enters with three +1/+1 counters on it if you didn't cast it from your hand.
When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
Creature Artifact - Construct

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Alaundo the Seer turns tap and untap synergies into an overwhelming card-draw and mana-cheating engine. The deck uses numerous untappers to activate Alaundo multiple times each turn, rapidly removing time counters from exiled spells and casting them without paying their mana costs. The primary game plan is assembling an infinite untap engine, such as Seeker of Skybreak equipped with Illusionist's Bracers or Ioreth of the Healing House with Marvin, Murderous Mimic. Once established, these loops let Alaundo exile and cast your entire library in one turn, securing victory with Psychosis Crawler drain triggers, Laboratory Maniac, or Jace, Wielder of Mysteries.Primer:Core Strategy: Accelerate your mana on turns one and two using mana dorks or ramp spells, then cast Alaundo the Seer on turn three. Deploy untap creatures like Kiora's Follower, Clever Conjurer, and Vizier of Tumbling Sands to activate Alaundo multiple times each turn, accelerating suspended spells into play. Assemble an infinite untap combo using Illusionist's Bracers with Seeker of Skybreak or pair Ioreth of the Healing House with Marvin, Murderous Mimic. Activate Alaundo infinitely to exile and cast your entire library, winning with Laboratory Maniac, Jace, Wielder of Mysteries, or Psychosis Crawler triggers.Mulligan Priorities: Keep: Hands with two to three lands, early ramp or mana dorks to ensure a turn-three Alaundo, and at least one cheap untap creature like Seeker of Skybreak or Kiora's Follower. Avoid: Hands with five or more lands, hands lacking both green and blue mana, and clunky hands loaded with expensive payoffs but no early mana acceleration or untap engines.Key Tips: Hold one-mana protection spells like Shore Up, Vines of Vastwood, or Magic Damper before attempting to combo, as they double as surprise untap effects. Order your Alaundo exile triggers carefully by exiling zero-mana or low-cost spells first so they resolve immediately and strip time counters from larger suspended threats. Creatures cast without paying their mana cost via Alaundo gain haste, allowing freshly summoned untap creatures to activate immediately upon resolution.\n\nThis description was made with Ai.\n\nMy part down here: \nRule of law and stun turns Alaundo off. \nIn my 3 games I've played with this so far: \nThe first 1 I won round 4 as no removal was used on me, \nThe second game I won round 5 after blocking close to 8 targeted removals, \nthe third game I lost after getting farewell-ed and and board wiped 3 times with my commander on field, then I lost to a Sephiroth burn deck as I have no life gain.\n\nThe 3 sideboard cards are because I take out 3 random cards before each game to add some spice. (Except my wincons)\n"}]}





































































