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Commander
Size: 100Salt sum: 31.19
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Commander
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant


Commander
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Card Draw
Card Draw
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Finishers
Finishers
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Graveyard and Engine Control
Graveyard and Engine Control
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Lands
Lands
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Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Wizards and Burn
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Wizards and Burn
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Kuja — No Rest for the Wicked"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Wizard burn with Final Fantasy flavor, targeting Bracket 2 without intentional infinite combos. 100 cards, 37 lands plus Malakir Rebirth, and 10 dedicated ramp cards plus Storm-Kiln Artist."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Your plan"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Develop mana and useful creatures, cast Kuja with protection available, and build your Wizard board. Kuja counts himself toward the four Wizards needed to transform. With Kuja transformed, three of his Wizard tokens deal a combined 6 damage to every opponent whenever you cast a noncreature spell. Kuja stops creating tokens after transforming; Black Mage's Rod and Cornered by Black Mages can add more Wizard damage sources."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Harmonic Prodigy adds another trigger to triggered abilities of your Shamans and other Wizards. It improves Kuja's front-face end-step ability, Wizard-token burn, Guttersnipe, Kessig Flamebreather, Storm-Kiln Artist and Dark Confidant. It does not double Kuja's damage-replacement effect again. Three Wizard tokens with transformed Kuja and Harmonic Prodigy deal 12 damage to each opponent per noncreature spell."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Win through accumulated Wizard damage, combat, Comet Storm or Exsanguinate. Kuja doubles damage from Wizards, not damage from your instants and sorceries. Exsanguinate causes life loss. Noncombat damage from Kuja is not commander combat damage."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Opening hands"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Look for three lands, both colors, and early ramp or card access. Two lands with a cheap mana rock and draw can work; use the free first multiplayer mulligan instead of keeping a one-land gamble. Kuja costs four mana, and casting him then equipping Swiftfoot Boots costs five. Sometimes waiting to protect him is correct."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Keep cards flowing"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"The draw category contains 14 cards, but several filter or trade resources instead of filling your hand. Big Score and Unexpected Windfall spend the spell plus a discarded card to draw two: your hand size stays the same. Faithless Looting initially reduces your hand size by one. Their selection and Treasures remain useful, but they cannot carry the refill plan alone."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Pact of the Serpent: target yourself and choose Wizard. Kuja plus three Wizard tokens draws four cards and loses four life. Check your life total and the number of Wizards when it resolves."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Reckless Impulse and Wrenn's Resolve: two-mana access to two cards without a discard. You may play the exiled cards through the end of your next turn, paying their costs and following normal timing and land-play limits. Cast these when you have time and mana to use the cards; exposed protection cannot be saved indefinitely."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Phyrexian Arena and Dark Confidant: sustained card advantage. Prodigy also adds a Confidant trigger, including its life loss. Blasphemous Act costs nine life when revealed by Confidant regardless of its casting discount. War Room and Vindictive Flamestoker provide additional refill options."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Deadly Dispute and Plumb the Forbidden: cash in disposable resources or creatures about to die. With Plumb, sacrificing three creatures produces three copies plus the original, drawing four and losing four life. Sacrificed Wizards are gone before the original spell is cast. Copies trigger Storm-Kiln Artist but are not casts and do not trigger the Wizard tokens."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Protect Kuja and the engine"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Deflecting Swat: free while you control your commander; redirect targets of a spell or ability. It does not answer an untargeted board wipe, and new targets must be legal."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Untimely Malfunction: redirect a spell or ability with a single target, destroy an artifact, or prevent one or two creatures from blocking. Use the last mode before blockers are declared."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Imp's Mischief: redirect a spell with a single target, losing life equal to its mana value. It cannot redirect an activated or triggered ability."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Tibalt's Trickery: an emergency counterspell with the risk of giving its controller a different free spell. Save it for something that matters."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Mithril Coat: flash protection against destruction and lethal damage; its entry ability can attach it to Kuja. Indestructible does not stop exile, sacrifice or toughness reduction. Torpor Orb does not stop the Coat's Equipment-entry trigger."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Darkness: prevents combat damage for the turn, including damage from blockers when your goaded creatures must attack. It does not remove goad or prevent noncombat burn. Against Marisi, cast it before combat because Marisi prevents opponents from casting spells during combat."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Swiftfoot Boots and Lightning Greaves protect from opposing targeted effects once attached. Opponents may respond to equip. Greaves also prevents your own targeting, including Mithril Coat's attachment trigger and targeted protection spells."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Not Dead After All and Malakir Rebirth return Kuja after death; they do not save him from exile. Kaya's Ghostform covers death or exile. Leave Kuja in the relevant zone for the return trigger instead of moving him to the command zone. He returns front-face up. These effects cannot return dead tokens."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Graveyards, theft and answers"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Soul-Guide Lantern, Rakdos Charm and Bojuka Bog remain as the direct graveyard answers. Lantern can alternatively be sacrificed for a card. Respond to Araumi's ability targeting a graveyard card before it resolves; once encore is activated, its card has already been exiled as a cost."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Torpor Orb stops creature-entry triggers, including Volatile Stormdrake and Accursed Marauder. It does not stop Kuja's end-step trigger, Marisi's combat-damage trigger, death triggers, or activated abilities. It stops Coruscation Mage's offspring trigger, so do not pay for offspring while Orb is out. Lantern, Black Mage's Rod and Mithril Coat still work."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Homeward Path returns creatures to their owners after theft resolves. Hexproof and indestructible do not prevent sacrifice. Accursed Marauder requires a nontoken creature, so Kuja's tokens cannot satisfy it; preserve another actual creature or have a return-from-death effect ready."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Liquimetal Torque can turn a nonland permanent into an artifact for Abrade, Rakdos Charm, Suplex or Vandalblast. Rakdos Charm's damage mode can hurt you through your own Wizard army, especially with Kuja transformed. Use that mode carefully."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Kessig Flamebreather, Guttersnipe, Young Pyromancer and Storm-Kiln Artist are not Wizards. Kuja does not double their damage or make their tokens Wizards, although Harmonic Prodigy improves their Shaman triggers where applicable."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Power target"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"This list targets Bracket 2 with no intentional infinite combos, mass land denial, extra turns or nonland tutors. Protecting a visible Wizard engine and replenishing cards are the upgrade priorities. Brackets depend on actual gameplay as well as card restrictions: describe the deck as Wizard burn with graveyard interaction, and reassess with the group if it wins too early or dominates consistently. Premium printings do not determine power level.\n"}]}


















































































