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Commander
Size: 100Salt sum: 44.65
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gollyjeepers1

179 views2 days ago
Commander
Size: 100Salt sum: 44.65

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{"ops":[{"insert":"this is a Jund landfall and land sacrificing deck; it sacrifices lands and brings them back triggering landfall abilities more than usual. the commander is"},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":", or"},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" both of them sacrifice lands while the rest of the deck creates tokens, counters and other abilities pairing with cards that say, \"you may play lands from your graveyard\". most of this deck is from the Outlaws of thunder junction edition because what better for a landfall deck than cactus outlaws like"},{"insert":{"card-link":"Hardbristle Bandit"}},{"insert":", "},{"insert":{"card-link":"Raucous Entertainer"}},{"insert":", and "},{"insert":{"card-link":"Cactusfolk Sureshot"}},{"insert":" ! the landfall triggers are very versatile creating tokens, counters, and some other triggers this all makes this deck a very fun and slightly competitive deck.\n\nHow to play this deck, early game play cards like "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":", and "},{"insert":{"card-link":"Aloe Alchemist"}},{"insert":" to start off and wait for"},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" where things really pick up. start sacrificing lands and attacking with "},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" to return them for both sacrificing triggers and landfall triggers. mid-game play cards like "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":","},{"insert":{"card-link":"Baloth Prime"}},{"insert":","},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":", and "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":", to get a lot of token triggers to overwhelm the enemies by getting up to 4 average of 4/4 tokens per turn. late game play big cards like "},{"insert":{"card-link":"Rumbleweed"}},{"insert":", "},{"insert":{"card-link":"Baloth Prime"}},{"insert":"(if untapped), and "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" to deal damage that's hard to block while still pumping out token to overwhelm because even one damage is a step in the right direction. finally with the amassed tokens full swing the opponent after getting a landfall trigger and casting "},{"insert":{"card-link":"Cast Down"}},{"insert":", and "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":" on the strongest creatures to hopefully finish them, if that doesn't work then use "},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" to chip away at them with the sacrificing to deal damage ability.\n\na couple of other notable cards/strategies are pairing"},{"insert":{"card-link":"World Shaper"}},{"insert":" with "},{"insert":{"card-link":"Planetary Annihilation"}},{"insert":" destroying all land and most creatures but since world shaper dies you return all of your lands trigger your heartier landfall creatures many times. another strategy which doesn't fit the deck as much as other things but pairing a hearty card like "},{"insert":{"card-link":"Baloth Prime"}},{"insert":", or "},{"insert":{"card-link":"Rumbleweed"}},{"insert":" with bristly bill to create massive creatures which makes winning easier than it would be. lastly a great card to make use of is "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" is a great card to make use of which creates food tokens almost every turn which can heal you when in a tough spot. thank you so much for reading please like and I hope you enjoy using, reading, or taking inspiration from this deck.\n"}]}

Commander

Qty: 1 Price: $0.99
Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat
Soul of Windgrace (eoc) 126

Commander

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Anthem

Qty: 1 Price: $0.39
Cactusfolk Sureshot
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
Cactusfolk Sureshot (otj) 199

Anthem

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Burn

Qty: 1 Price: $0.35
Burst Lightning
Kicker
(You may pay an additional
as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Instant
Burst Lightning (fdn) 192

Burn

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Counters

Qty: 2 Price: $55.34
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Raucous Entertainer
,
: Put a +1/+1 counter on each creature you control that entered this turn.
Creature - Plant Bard
Raucous Entertainer (otj) 177

Counters

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Creature

Qty: 2 Price: $2.78
Korvold, Fae-Cursed King
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Legendary Creature - Dragon Noble
Korvold, Fae-Cursed King (eoc) 120
Szarel, Genesis Shepherd
Flying
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
Legendary Creature - Druid Insect
Szarel, Genesis Shepherd (eoc) 4

Creature

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Draw

Qty: 8 Price: $144.78
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (otc) 223
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ |
,
, Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft
Hearthhull, the Worldseed (eoc) 1
Lord Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Legendary Planeswalker - Windgrace
Lord Windgrace (sld) 1184
Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Legendary Creature - Demon Mercenary
Rakdos, the Muscle (otj) 226
Redrock Sentinel
Defender
,
, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Golem
Redrock Sentinel (otj) 247
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
Vraska Joins Up
When Vraska Joins Up enters, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Legendary Enchantment
Vraska Joins Up (otj) 236

Draw

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Evasion

Qty: 1 Price: $2.99
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (otc) 269

Evasion

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Finisher

Qty: 2 Price: $8.98
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Creature - Plant
Jumbo Cactuar (fin) 191
Rumbleweed
This spell costs
less to cast for each land card in your graveyard.
Reach, vigilance, trample
When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
Creature - Elemental Plant
Rumbleweed (otc) 32

Finisher

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Instant

Qty: 1 Price: $0.35
Burrog Barrage
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
Instant
Burrog Barrage (sos) 141

Instant

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Land

Qty: 40 Price: $57.22
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Cactus Preserve
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land - Desert
Cactus Preserve (otc) 40
Desert of the Indomitable
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Indomitable (otc) 285
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 276
Mirage Mesa
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Desert
Mirage Mesa (otj) 262
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 275
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (otc) 312
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (otj) 274

Land

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Landfall

Qty: 5 Price: $16.05
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (otc) 187
Nesting Dragon
Flying
Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '
: This token gets +1/+0 until end of turn.'"
Creature - Dragon
Nesting Dragon (otc) 176
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (otc) 236
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (otc) 205

Landfall

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Lifegain

Qty: 1 Price: $0.35
Blossoming Wreath
You gain life equal to the number of creature cards in your graveyard.
Instant
Blossoming Wreath (wth) 120

Lifegain

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Ramp

Qty: 19 Price: $76.63
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (ecc) 97
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Bounty Board
: Add one mana of any color.
,
: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Artifact
Bounty Board (otc) 37
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (2xm) 349
Dance of the Tumbleweeds
Spree (Choose one or more additional costs.)
+
— Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+
— Create an X/X green Elemental creature token, where X is the number of lands you control.
Sorcery
Dance of the Tumbleweeds (otj) 160
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "
: Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Creature - Druid Plant
Dune Chanter (otc) 31
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (otc) 192
Hardbristle Bandit
: Add one mana of any color.
Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Rogue Plant
Hardbristle Bandit (otj) 168
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (otc) 195
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (otc) 196
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (otc) 200
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (otc) 265
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (otc) 201
Sol Ring
: Add
.
Artifact
Sol Ring (otc) 267
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay
. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Legendary Creature - Assassin Gorgon
Vraska, the Silencer (otj) 237
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Ramp

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Recursion

Qty: 5 Price: $29.61
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (otc) 186
Badlands Revival
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
Sorcery
Badlands Revival (otj) 194
Nissa of Shadowed Boughs
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Legendary Planeswalker - Nissa
Nissa of Shadowed Boughs (znr) 231
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (otc) 262
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (otc) 202

Recursion

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Removal

Qty: 6 Price: $22.74
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (otc) 126
Cast Down
Destroy target nonlegendary creature.
Instant
Cast Down (clb) 119
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (otc) 220
Jund Charm
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Instant
Jund Charm (c13) 195
Planetary Annihilation
Each player chooses six lands they control, then sacrifices the rest. Planetary Annihilation deals 6 damage to each creature.
Sorcery
Planetary Annihilation (eoc) 12

Removal

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Tokens

Qty: 2 Price: $1.78
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast
Baloth Prime (eoc) 13
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (otc) 210

Tokens

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Tutor

Qty: 3 Price: $127.77
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Cruel Tutor (por) 87
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (cma) 54

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
20 pips - 17 cards
18 mana - 18 cards
18 pips - 15 cards
21 mana - 21 cards
51 pips - 43 cards
30 mana - 30 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"this is a Jund landfall and land sacrificing deck; it sacrifices lands and brings them back triggering landfall abilities more than usual. the commander is"},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":", or"},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" both of them sacrifice lands while the rest of the deck creates tokens, counters and other abilities pairing with cards that say, \"you may play lands from your graveyard\". most of this deck is from the Outlaws of thunder junction edition because what better for a landfall deck than cactus outlaws like"},{"insert":{"card-link":"Hardbristle Bandit"}},{"insert":", "},{"insert":{"card-link":"Raucous Entertainer"}},{"insert":", and "},{"insert":{"card-link":"Cactusfolk Sureshot"}},{"insert":" ! the landfall triggers are very versatile creating tokens, counters, and some other triggers this all makes this deck a very fun and slightly competitive deck.\n\nHow to play this deck, early game play cards like "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":", and "},{"insert":{"card-link":"Aloe Alchemist"}},{"insert":" to start off and wait for"},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" where things really pick up. start sacrificing lands and attacking with "},{"insert":{"card-link":"Soul of Windgrace"}},{"insert":" to return them for both sacrificing triggers and landfall triggers. mid-game play cards like "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":","},{"insert":{"card-link":"Baloth Prime"}},{"insert":","},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":", and "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":", to get a lot of token triggers to overwhelm the enemies by getting up to 4 average of 4/4 tokens per turn. late game play big cards like "},{"insert":{"card-link":"Rumbleweed"}},{"insert":", "},{"insert":{"card-link":"Baloth Prime"}},{"insert":"(if untapped), and "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" to deal damage that's hard to block while still pumping out token to overwhelm because even one damage is a step in the right direction. finally with the amassed tokens full swing the opponent after getting a landfall trigger and casting "},{"insert":{"card-link":"Cast Down"}},{"insert":", and "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":" on the strongest creatures to hopefully finish them, if that doesn't work then use "},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" to chip away at them with the sacrificing to deal damage ability.\n\na couple of other notable cards/strategies are pairing"},{"insert":{"card-link":"World Shaper"}},{"insert":" with "},{"insert":{"card-link":"Planetary Annihilation"}},{"insert":" destroying all land and most creatures but since world shaper dies you return all of your lands trigger your heartier landfall creatures many times. another strategy which doesn't fit the deck as much as other things but pairing a hearty card like "},{"insert":{"card-link":"Baloth Prime"}},{"insert":", or "},{"insert":{"card-link":"Rumbleweed"}},{"insert":" with bristly bill to create massive creatures which makes winning easier than it would be. lastly a great card to make use of is "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" is a great card to make use of which creates food tokens almost every turn which can heal you when in a tough spot. thank you so much for reading please like and I hope you enjoy using, reading, or taking inspiration from this deck.\n"}]}
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