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Commander
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MaceWeedu

18 views3 hrs ago
Commander
Size: 100Salt sum: 74.06

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{"ops":[{"insert":"QUICK REFERENCE"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"insert":"\nGet Fblthp into play → find "},{"attributes":{"bold":true},"insert":"Proteus Staff"},{"insert":" → activate Staff → stack the library → assemble "},{"attributes":{"bold":true},"insert":"Isochron Scepter + Dramatic Reversal"},{"insert":" → infinite mana → "},{"attributes":{"bold":true},"insert":"Blue Sun's Zenith"},{"insert":" the table.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff → enough mana to activate it → protection → win"},{"insert":"\nBefore going for it, ask:\nCan I resolve Proteus Staff?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I activate it this turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How much mana is left afterward?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can anyone stop me?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need Defense Grid/Bauble/protection first?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If the answer looks good, stop waiting and go.\n\nWHAT THE DECK IS DOING"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fblthp is the only creature in the deck.\nWhen "},{"attributes":{"bold":true},"insert":"Proteus Staff"},{"insert":" targets him, Fblthp goes to the bottom of the library. Staff then reveals cards until it finds another creature.\nThere isn't another creature.\nThat means it reveals essentially my entire library until it reaches Fblthp. Fblthp returns to play and I put every other revealed card back in "},{"attributes":{"bold":true},"insert":"any order I want"},{"insert":".\nBecause Fblthp entered from the library, he draws two cards.\nSo:\n"},{"attributes":{"bold":true},"insert":"Proteus Staff = stack basically my entire deck and draw the first two cards."},{"insert":"\nThat is the deck.\n\nMULLIGANS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I want an opening hand that is actually going somewhere.\nGreat hands have:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fblthp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proteus Staff or a way to find it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cheap/free protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'm generally trying to threaten the combo around "},{"attributes":{"bold":true},"insert":"turn 2–3"},{"insert":", not sit around playing mono-blue value.\nKeep hands like:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb + Island + Mana Vault + Staff + protection"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"Fast mana + Fblthp + Fabricate/Whir/Repurposing Bay + counterspell"},{"insert":"\nBe suspicious of:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five interaction/value cards with no Staff plan.\nRhystic Study is great, but:\n"},{"attributes":{"bold":true},"insert":"Island + Island + Island + Rhystic + counters"},{"insert":"\nis not why I built this deck.\nMulligan aggressively for a plan.\n\nFINDING PROTEUS STAFF"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are my important Staff tutors.\nDirect"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fabricate"},{"insert":"\nSimple. Staff to hand.\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":"\nX=3 puts Staff directly onto the battlefield. Artifacts can help pay through improvise.\n"},{"attributes":{"bold":true},"insert":"Reshape"},{"insert":"\nX=3 turns another artifact into Staff.\n"},{"attributes":{"bold":true},"insert":"Tezzeret the Seeker"},{"insert":"\n-3 finds Staff directly onto the battlefield.\n"},{"attributes":{"bold":true},"insert":"Repurposing Bay"},{"insert":"\nSacrifice a "},{"attributes":{"bold":true},"insert":"2-mana artifact"},{"insert":" and Bay finds Staff directly.\nGood sacrifices include things like:\nArcane Signet\nFellwar Stone\nMind Stone\nIsochron Scepter if I don't need it\nTutor chains"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Merchant Scroll → Whir of Invention → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor → Whir / Reshape → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Personal Tutor → Fabricate / Reshape → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Solve the Equation → Whir / Fabricate / Reshape → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Long-Term Plans"},{"insert":" can find Staff or basically anything else, but remember it goes third from the top.\n\nMAIN WIN — DRAMATIC SCEPTER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The main combo is:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter + Dramatic Reversal"},{"insert":"\nImprint Dramatic Reversal underneath Scepter.\nFor this to make infinite mana, my nonland permanents need to produce "},{"attributes":{"bold":true},"insert":"more than the 2 mana required to activate Scepter"},{"insert":".\nThe clean rule to remember:\n"},{"attributes":{"bold":true},"insert":"3+ mana from untappable nonland sources = infinite mana."},{"insert":"\nI also want one of those sources to produce "},{"attributes":{"bold":true},"insert":"blue"},{"insert":", because I eventually need Blue Sun's Zenith.\nExamples:\nMana Vault\nMox Amber\nChrome Mox\nArcane Signet\nFellwar Stone\nSol Ring\nMind Stone\nEverflowing Chalice\nSpringleaf Drum\nActivate Scepter for 2.\nDramatic Reversal untaps:\nScepter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proteus Staff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap everything again.\nRepeat.\nIf I'm producing 3+ mana each cycle, I make arbitrarily large mana.\n\nSTAFF PILES"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not memorize one Staff pile."},{"insert":"\nThis version doesn't have LED/Mox Diamond/Grim Monolith, so the correct pile changes depending on what I already have in play.\nInstead, think in this order:\nIf I already have enough mana:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Put:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal"},{"insert":"\non top.\nFblthp draws both.\nIf I can cast Scepter "},{"attributes":{"bold":true},"insert":"and still have 2 mana for the first activation"},{"insert":", I'm ready.\nIf I'm short on mana:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"My Staff pile needs to bridge into the combo.\nUseful bridge cards:\n"},{"attributes":{"bold":true},"insert":"Gush"},{"insert":" — free draw if I can return two Islands.\n"},{"attributes":{"bold":true},"insert":"Gitaxian Probe"},{"insert":" — free extra card.\n"},{"attributes":{"bold":true},"insert":"Brainstorm"},{"insert":" — digs three and fixes the pile.\n"},{"attributes":{"bold":true},"insert":"Frantic Search"},{"insert":" — draws while untapping lands.\n"},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":" — huge burst of mana.\n"},{"attributes":{"bold":true},"insert":"Mox Amber"},{"insert":" — free blue mana with Fblthp out.\n"},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":" — free temporary mana.\n"},{"attributes":{"bold":true},"insert":"High Tide"},{"insert":" — makes Islands much more explosive.\nThink:\n"},{"attributes":{"bold":true},"insert":"Draw → Mana → Scepter/Reversal → Protection → Zenith"},{"insert":"\nDon't force a bad pile just because Staff resolved.\nIf I don't have enough resources to win immediately, I can stack the deck so that I have protection, mana and the combo ready for the next turn.\nProteus Staff resolving has already put me massively ahead.\n\nKILLING THE TABLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Dramatic Scepter is generating infinite mana, Staff also untaps every cycle.\nNow repeatedly activate Proteus Staff on Fblthp.\nEach activation lets me reorder the library again and Fblthp draws two.\nFind:\n"},{"attributes":{"bold":true},"insert":"Blue Sun's Zenith"},{"insert":"\nCast it on an opponent for more cards than they have remaining in their library.\nThey lose.\nZenith shuffles itself back into my library.\nActivate Staff again.\nPut Zenith back on top.\nFblthp draws it.\nKill the next player.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"One Blue Sun's Zenith kills the entire table."},{"insert":"\n\nBACKUP COMBO"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mystic Forge + Sensei's Divining Top + Helm of Awakening"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With all three in play:\nHelm makes Top cost "},{"attributes":{"bold":true},"insert":"0"},{"insert":".\nTap Top:\n"},{"attributes":{"bold":true},"insert":"Draw a card → Top goes on top of library"},{"insert":"\nMystic Forge lets me cast Top from the top.\nCast Top for 0.\nTap it again.\nRepeat.\nThis draws through the deck and generates a huge storm count.\nFrom there, assemble the normal Dramatic Scepter win.\nThis is a backup plan. I'm usually not tutoring for it before Proteus Staff.\n\nOTHER STRONG LINES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Narset + Windfall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Narset, Parter of Veils"},{"insert":" out, cast "},{"attributes":{"bold":true},"insert":"Windfall"},{"insert":".\nOpponents discard their hands but Narset prevents them from drawing a fresh grip.\nThis can leave the table nearly empty-handed while I prepare the combo.\nVery strong, but it isn't the primary goal.\nCounterbalance + Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sensei's Divining Top lets me manipulate the top card to make Counterbalance much better.\nUse this when the game slows down.\nDon't spend five turns pretending I'm a Counterbalance control deck if I can just kill everyone.\n\nPROTECTING THE WIN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most of my interaction exists to "},{"attributes":{"bold":true},"insert":"protect my combo"},{"insert":", not police the entire table.\nPremium protection:\nForce of Will\nFierce Guardianship\nForce of Negation\nPact of Negation\nFlusterstorm\nSwan Song\nAn Offer You Can't Refuse\nMana Drain\nMental Misstep\nSpell Pierce\nMiscast\nI should normally counter something because:\n"},{"attributes":{"bold":true},"insert":"It stops my win."},{"insert":"\nor:\n"},{"attributes":{"bold":true},"insert":"That player is about to win before me."},{"insert":"\nNot simply because it's a good card.\n\nDEFENSE GRID"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Defense Grid is excellent before my combo turn.\nIt makes opponents pay an extra 3 mana to cast spells outside their own turns.\nIf the table is mostly tapped out, Grid can turn:\n"},{"attributes":{"bold":true},"insert":"\"I think I can win.\""},{"insert":"\ninto:\n"},{"attributes":{"bold":true},"insert":"\"You probably can't interact with me.\""},{"insert":"\n\nVEXING BAUBLE — IMPORTANT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bauble is fantastic against free interaction.\nIf no mana was spent to cast a spell, Bauble counters it.\nThat includes opposing:\nForce of Will\nFierce Guardianship\nForce of Negation\nPact of Negation\nBut it works on "},{"attributes":{"bold":true},"insert":"me too"},{"insert":".\nIt can also stop my own free spells and zero-mana cards.\nIf I need my Forces or other free cards again:\n"},{"attributes":{"bold":true},"insert":"1, tap, sacrifice Bauble → draw a card."},{"insert":"\nDon't forget it's symmetrical.\n\nFBLTHP'S WEIRD RULE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If an opponent casts a "},{"attributes":{"bold":true},"insert":"spell targeting Fblthp"},{"insert":", Fblthp triggers and shuffles himself into my library.\nCountering their removal spell afterward "},{"attributes":{"bold":true},"insert":"does not stop Fblthp's trigger"},{"insert":".\nThat's why I have:\n"},{"attributes":{"bold":true},"insert":"Stifle"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Trickbind"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Consign to Memory"},{"insert":"\nThey can counter Fblthp's own shuffle trigger.\nProteus Staff is safe because Staff is an "},{"attributes":{"bold":true},"insert":"activated ability"},{"insert":", not a spell.\n\nOTHER IMPORTANT GOTCHAS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Dress Down"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be careful.\nDress Down makes creatures lose their abilities.\nIf Dress Down is active when Staff brings Fblthp back:\n"},{"attributes":{"bold":true},"insert":"Fblthp won't draw the two cards."},{"insert":"\nDon't accidentally shut off your own combo.\nHelm of Awakening"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Helm reduces everyone's spells, not just mine.\nDon't casually give three cEDH players discounts unless I'm actually using it.\nVexing Bauble"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Same idea.\nGreat when it protects my win, awkward when I forget it's also shutting off my own free interaction.\nCursed Totem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mostly one-sided for me.\nFblthp doesn't need an activated ability and Proteus Staff isn't a creature.\n\nMID-GAME CHECKLIST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When my turn is approaching:\n"},{"attributes":{"bold":true},"insert":"Do I have Fblthp?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Where is Proteus Staff?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I tutor Staff?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I cast AND activate Staff?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How much mana is left after activation?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I already have 3+ mana worth of rocks for Dramatic Scepter?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Who has untapped blue mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I need Defense Grid or Vexing Bauble first?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How many counterspells can I fight through?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I win now?"},{"insert":"\nIf yes:\n"},{"attributes":{"bold":true},"insert":"Go."},{"insert":"\nDon't give the table another turn just because the board looks comfortable.\n\nHOW I WANT TO PILOT THIS DECK"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fblthp is bait.\nI want the table to see a 1/1 Homunculus and assume I'm doing something cute.\nI'm not trying to grind.\nI'm not trying to establish a giant board.\nI'm not trying to prove that Fblthp is a good commander.\nI'm trying to quietly assemble:\n"},{"attributes":{"bold":true},"insert":"Fblthp + Proteus Staff"},{"insert":"\nand suddenly turn a harmless commander into:\n"},{"attributes":{"bold":true},"insert":"Stack my entire library. Draw exactly what I need. Win."},{"insert":"\nThe joke is Fblthp.\nThe actual commander is Proteus Staff.\n"}]}

Commander

Qty: 1 Price: $9.49
Fblthp, the Lost
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Legendary Creature - Homunculus
Fblthp, the Lost (sld) 583

Commander

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Copy

Qty: 1 Price: $13.99
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188

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Counters

Qty: 9 Price: $213.61
Consign to Memory
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Instant
Consign to Memory (mh3) 54
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Miscast
Counter target instant or sorcery spell unless its controller pays
.
Instant
Miscast (m21) 57
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (dft) 64

Counters

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Draw

Qty: 16 Price: $192.86
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (plst) DD2-27
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 287
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m3c) 302
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (cmm) 853
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Land

Qty: 28 (29 w/ MDFC)Price: $543.05
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259

Land

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Ramp

Qty: 15 Price: $490.31
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 224
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Jeweled Amulet
,
: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Artifact
Jeweled Amulet (ice) 326
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Moonsnare Prototype
, Tap an untapped artifact or creature you control: Add
.
Channel —
, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Artifact
Moonsnare Prototype (neo) 69
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260

Ramp

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (c16) 84
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (plst) CSP-31
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (h2r) 4
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (cns) 108
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant
Trickbind (tsp) 88

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Secret Commander

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Proteus Staff
,
: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact
Proteus Staff (mrd) 230

Secret Commander

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Stax

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Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mh2) 295
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (9ed) 293
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212

Stax

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Tutor

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Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Repurposing Bay
,
, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Repurposing Bay (dft) 56
Reshape
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Reshape (plst) DST-31
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (mm2) 62
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49

Tutor

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Untap

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Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (tle) 158

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
65 pips - 51 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
21 mana - 13 cards
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Description

{"ops":[{"insert":"QUICK REFERENCE"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game plan:"},{"insert":"\nGet Fblthp into play → find "},{"attributes":{"bold":true},"insert":"Proteus Staff"},{"insert":" → activate Staff → stack the library → assemble "},{"attributes":{"bold":true},"insert":"Isochron Scepter + Dramatic Reversal"},{"insert":" → infinite mana → "},{"attributes":{"bold":true},"insert":"Blue Sun's Zenith"},{"insert":" the table.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff → enough mana to activate it → protection → win"},{"insert":"\nBefore going for it, ask:\nCan I resolve Proteus Staff?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I activate it this turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How much mana is left afterward?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can anyone stop me?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need Defense Grid/Bauble/protection first?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If the answer looks good, stop waiting and go.\n\nWHAT THE DECK IS DOING"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fblthp is the only creature in the deck.\nWhen "},{"attributes":{"bold":true},"insert":"Proteus Staff"},{"insert":" targets him, Fblthp goes to the bottom of the library. Staff then reveals cards until it finds another creature.\nThere isn't another creature.\nThat means it reveals essentially my entire library until it reaches Fblthp. Fblthp returns to play and I put every other revealed card back in "},{"attributes":{"bold":true},"insert":"any order I want"},{"insert":".\nBecause Fblthp entered from the library, he draws two cards.\nSo:\n"},{"attributes":{"bold":true},"insert":"Proteus Staff = stack basically my entire deck and draw the first two cards."},{"insert":"\nThat is the deck.\n\nMULLIGANS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I want an opening hand that is actually going somewhere.\nGreat hands have:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fblthp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proteus Staff or a way to find it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cheap/free protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'm generally trying to threaten the combo around "},{"attributes":{"bold":true},"insert":"turn 2–3"},{"insert":", not sit around playing mono-blue value.\nKeep hands like:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb + Island + Mana Vault + Staff + protection"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"Fast mana + Fblthp + Fabricate/Whir/Repurposing Bay + counterspell"},{"insert":"\nBe suspicious of:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five interaction/value cards with no Staff plan.\nRhystic Study is great, but:\n"},{"attributes":{"bold":true},"insert":"Island + Island + Island + Rhystic + counters"},{"insert":"\nis not why I built this deck.\nMulligan aggressively for a plan.\n\nFINDING PROTEUS STAFF"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are my important Staff tutors.\nDirect"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fabricate"},{"insert":"\nSimple. Staff to hand.\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":"\nX=3 puts Staff directly onto the battlefield. Artifacts can help pay through improvise.\n"},{"attributes":{"bold":true},"insert":"Reshape"},{"insert":"\nX=3 turns another artifact into Staff.\n"},{"attributes":{"bold":true},"insert":"Tezzeret the Seeker"},{"insert":"\n-3 finds Staff directly onto the battlefield.\n"},{"attributes":{"bold":true},"insert":"Repurposing Bay"},{"insert":"\nSacrifice a "},{"attributes":{"bold":true},"insert":"2-mana artifact"},{"insert":" and Bay finds Staff directly.\nGood sacrifices include things like:\nArcane Signet\nFellwar Stone\nMind Stone\nIsochron Scepter if I don't need it\nTutor chains"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Merchant Scroll → Whir of Invention → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor → Whir / Reshape → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Personal Tutor → Fabricate / Reshape → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Solve the Equation → Whir / Fabricate / Reshape → Staff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Long-Term Plans"},{"insert":" can find Staff or basically anything else, but remember it goes third from the top.\n\nMAIN WIN — DRAMATIC SCEPTER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The main combo is:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter + Dramatic Reversal"},{"insert":"\nImprint Dramatic Reversal underneath Scepter.\nFor this to make infinite mana, my nonland permanents need to produce "},{"attributes":{"bold":true},"insert":"more than the 2 mana required to activate Scepter"},{"insert":".\nThe clean rule to remember:\n"},{"attributes":{"bold":true},"insert":"3+ mana from untappable nonland sources = infinite mana."},{"insert":"\nI also want one of those sources to produce "},{"attributes":{"bold":true},"insert":"blue"},{"insert":", because I eventually need Blue Sun's Zenith.\nExamples:\nMana Vault\nMox Amber\nChrome Mox\nArcane Signet\nFellwar Stone\nSol Ring\nMind Stone\nEverflowing Chalice\nSpringleaf Drum\nActivate Scepter for 2.\nDramatic Reversal untaps:\nScepter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proteus Staff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap everything again.\nRepeat.\nIf I'm producing 3+ mana each cycle, I make arbitrarily large mana.\n\nSTAFF PILES"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not memorize one Staff pile."},{"insert":"\nThis version doesn't have LED/Mox Diamond/Grim Monolith, so the correct pile changes depending on what I already have in play.\nInstead, think in this order:\nIf I already have enough mana:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Put:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal"},{"insert":"\non top.\nFblthp draws both.\nIf I can cast Scepter "},{"attributes":{"bold":true},"insert":"and still have 2 mana for the first activation"},{"insert":", I'm ready.\nIf I'm short on mana:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"My Staff pile needs to bridge into the combo.\nUseful bridge cards:\n"},{"attributes":{"bold":true},"insert":"Gush"},{"insert":" — free draw if I can return two Islands.\n"},{"attributes":{"bold":true},"insert":"Gitaxian Probe"},{"insert":" — free extra card.\n"},{"attributes":{"bold":true},"insert":"Brainstorm"},{"insert":" — digs three and fixes the pile.\n"},{"attributes":{"bold":true},"insert":"Frantic Search"},{"insert":" — draws while untapping lands.\n"},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":" — huge burst of mana.\n"},{"attributes":{"bold":true},"insert":"Mox Amber"},{"insert":" — free blue mana with Fblthp out.\n"},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":" — free temporary mana.\n"},{"attributes":{"bold":true},"insert":"High Tide"},{"insert":" — makes Islands much more explosive.\nThink:\n"},{"attributes":{"bold":true},"insert":"Draw → Mana → Scepter/Reversal → Protection → Zenith"},{"insert":"\nDon't force a bad pile just because Staff resolved.\nIf I don't have enough resources to win immediately, I can stack the deck so that I have protection, mana and the combo ready for the next turn.\nProteus Staff resolving has already put me massively ahead.\n\nKILLING THE TABLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Dramatic Scepter is generating infinite mana, Staff also untaps every cycle.\nNow repeatedly activate Proteus Staff on Fblthp.\nEach activation lets me reorder the library again and Fblthp draws two.\nFind:\n"},{"attributes":{"bold":true},"insert":"Blue Sun's Zenith"},{"insert":"\nCast it on an opponent for more cards than they have remaining in their library.\nThey lose.\nZenith shuffles itself back into my library.\nActivate Staff again.\nPut Zenith back on top.\nFblthp draws it.\nKill the next player.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"One Blue Sun's Zenith kills the entire table."},{"insert":"\n\nBACKUP COMBO"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mystic Forge + Sensei's Divining Top + Helm of Awakening"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With all three in play:\nHelm makes Top cost "},{"attributes":{"bold":true},"insert":"0"},{"insert":".\nTap Top:\n"},{"attributes":{"bold":true},"insert":"Draw a card → Top goes on top of library"},{"insert":"\nMystic Forge lets me cast Top from the top.\nCast Top for 0.\nTap it again.\nRepeat.\nThis draws through the deck and generates a huge storm count.\nFrom there, assemble the normal Dramatic Scepter win.\nThis is a backup plan. I'm usually not tutoring for it before Proteus Staff.\n\nOTHER STRONG LINES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Narset + Windfall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Narset, Parter of Veils"},{"insert":" out, cast "},{"attributes":{"bold":true},"insert":"Windfall"},{"insert":".\nOpponents discard their hands but Narset prevents them from drawing a fresh grip.\nThis can leave the table nearly empty-handed while I prepare the combo.\nVery strong, but it isn't the primary goal.\nCounterbalance + Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sensei's Divining Top lets me manipulate the top card to make Counterbalance much better.\nUse this when the game slows down.\nDon't spend five turns pretending I'm a Counterbalance control deck if I can just kill everyone.\n\nPROTECTING THE WIN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most of my interaction exists to "},{"attributes":{"bold":true},"insert":"protect my combo"},{"insert":", not police the entire table.\nPremium protection:\nForce of Will\nFierce Guardianship\nForce of Negation\nPact of Negation\nFlusterstorm\nSwan Song\nAn Offer You Can't Refuse\nMana Drain\nMental Misstep\nSpell Pierce\nMiscast\nI should normally counter something because:\n"},{"attributes":{"bold":true},"insert":"It stops my win."},{"insert":"\nor:\n"},{"attributes":{"bold":true},"insert":"That player is about to win before me."},{"insert":"\nNot simply because it's a good card.\n\nDEFENSE GRID"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Defense Grid is excellent before my combo turn.\nIt makes opponents pay an extra 3 mana to cast spells outside their own turns.\nIf the table is mostly tapped out, Grid can turn:\n"},{"attributes":{"bold":true},"insert":"\"I think I can win.\""},{"insert":"\ninto:\n"},{"attributes":{"bold":true},"insert":"\"You probably can't interact with me.\""},{"insert":"\n\nVEXING BAUBLE — IMPORTANT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bauble is fantastic against free interaction.\nIf no mana was spent to cast a spell, Bauble counters it.\nThat includes opposing:\nForce of Will\nFierce Guardianship\nForce of Negation\nPact of Negation\nBut it works on "},{"attributes":{"bold":true},"insert":"me too"},{"insert":".\nIt can also stop my own free spells and zero-mana cards.\nIf I need my Forces or other free cards again:\n"},{"attributes":{"bold":true},"insert":"1, tap, sacrifice Bauble → draw a card."},{"insert":"\nDon't forget it's symmetrical.\n\nFBLTHP'S WEIRD RULE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If an opponent casts a "},{"attributes":{"bold":true},"insert":"spell targeting Fblthp"},{"insert":", Fblthp triggers and shuffles himself into my library.\nCountering their removal spell afterward "},{"attributes":{"bold":true},"insert":"does not stop Fblthp's trigger"},{"insert":".\nThat's why I have:\n"},{"attributes":{"bold":true},"insert":"Stifle"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Trickbind"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Consign to Memory"},{"insert":"\nThey can counter Fblthp's own shuffle trigger.\nProteus Staff is safe because Staff is an "},{"attributes":{"bold":true},"insert":"activated ability"},{"insert":", not a spell.\n\nOTHER IMPORTANT GOTCHAS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Dress Down"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be careful.\nDress Down makes creatures lose their abilities.\nIf Dress Down is active when Staff brings Fblthp back:\n"},{"attributes":{"bold":true},"insert":"Fblthp won't draw the two cards."},{"insert":"\nDon't accidentally shut off your own combo.\nHelm of Awakening"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Helm reduces everyone's spells, not just mine.\nDon't casually give three cEDH players discounts unless I'm actually using it.\nVexing Bauble"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Same idea.\nGreat when it protects my win, awkward when I forget it's also shutting off my own free interaction.\nCursed Totem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mostly one-sided for me.\nFblthp doesn't need an activated ability and Proteus Staff isn't a creature.\n\nMID-GAME CHECKLIST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When my turn is approaching:\n"},{"attributes":{"bold":true},"insert":"Do I have Fblthp?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Where is Proteus Staff?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I tutor Staff?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I cast AND activate Staff?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How much mana is left after activation?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I already have 3+ mana worth of rocks for Dramatic Scepter?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Who has untapped blue mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I need Defense Grid or Vexing Bauble first?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How many counterspells can I fight through?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I win now?"},{"insert":"\nIf yes:\n"},{"attributes":{"bold":true},"insert":"Go."},{"insert":"\nDon't give the table another turn just because the board looks comfortable.\n\nHOW I WANT TO PILOT THIS DECK"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fblthp is bait.\nI want the table to see a 1/1 Homunculus and assume I'm doing something cute.\nI'm not trying to grind.\nI'm not trying to establish a giant board.\nI'm not trying to prove that Fblthp is a good commander.\nI'm trying to quietly assemble:\n"},{"attributes":{"bold":true},"insert":"Fblthp + Proteus Staff"},{"insert":"\nand suddenly turn a harmless commander into:\n"},{"attributes":{"bold":true},"insert":"Stack my entire library. Draw exactly what I need. Win."},{"insert":"\nThe joke is Fblthp.\nThe actual commander is Proteus Staff.\n"}]}
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