Raubkatz
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Commander
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{"ops":[{"insert":"This RetroEDH build uses Karn, Legacy Reforged as both an artifact threat and a repeatable source of explosive colorless mana, with the deck maximizing artifact density so every permanent contributes to Karn’s upkeep ability. Cheap mana rocks and utility artifacts establish the board early, while higher-mana artifacts increase Karn’s power and toughness and give the deck meaningful ways to spend the large mana bursts he generates. Protection pieces, artifact recursion, and recovery effects keep the engine functioning through removal, while card-draw artifacts prevent the deck from simply emptying its hand after one explosive turn. The interaction package combines artifact-based removal, graveyard hate, and broad reset effects such as Nevinyrral’s Disk and Oblivion Stone, allowing the deck to answer permanents that colorless decks otherwise struggle with and then rebuild efficiently. Karn’s stored upkeep mana is especially useful for expensive activated abilities, repeated artifact recursion, large artifact creatures, and late-game mana sinks, so the deck can convert a wide board of inexpensive artifacts into both tempo and finishing power. The main plan is therefore to develop artifacts steadily, protect Karn long enough to generate a large upkeep burst, and then use that mana to deploy or activate several threats in one turn. Because the deck is built around artifacts rather than a single combo, it can still function when Karn is removed and can win through large artifact creatures, repeated value engines, or commander damage.\n"}]}
Commander
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Commander
(CTRL to add secondary)
Artifact
Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Mazemind Tome
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Artifact - Book

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tetravus
Flying
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
Creature Artifact - Construct

Creature
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This RetroEDH build uses Karn, Legacy Reforged as both an artifact threat and a repeatable source of explosive colorless mana, with the deck maximizing artifact density so every permanent contributes to Karn’s upkeep ability. Cheap mana rocks and utility artifacts establish the board early, while higher-mana artifacts increase Karn’s power and toughness and give the deck meaningful ways to spend the large mana bursts he generates. Protection pieces, artifact recursion, and recovery effects keep the engine functioning through removal, while card-draw artifacts prevent the deck from simply emptying its hand after one explosive turn. The interaction package combines artifact-based removal, graveyard hate, and broad reset effects such as Nevinyrral’s Disk and Oblivion Stone, allowing the deck to answer permanents that colorless decks otherwise struggle with and then rebuild efficiently. Karn’s stored upkeep mana is especially useful for expensive activated abilities, repeated artifact recursion, large artifact creatures, and late-game mana sinks, so the deck can convert a wide board of inexpensive artifacts into both tempo and finishing power. The main plan is therefore to develop artifacts steadily, protect Karn long enough to generate a large upkeep burst, and then use that mana to deploy or activate several threats in one turn. Because the deck is built around artifacts rather than a single combo, it can still function when Karn is removed and can win through large artifact creatures, repeated value engines, or commander damage.\n"}]}








































































