Rotath
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Commander
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{"ops":[{"insert":"This is a combo deck designed to start killing on turn 6-7 using the classic Painter's Servant/Grindstone combo. There is also a secondary fun combo in the deck if you're able to assemble all the pieces. \n\nThe commander is Plargg, Dean of Chaos. Agusta is on the back but we have zero intentions of ever casting her. The basic game plan is:\n\tTurn 1: Land Pass\n\tTurn 2: Play Plargg\n\tTurn 3: Rummage with Plargg\n\tTurn 4: Land Pass, maybe play a 4-drop\n\tTurn 5: Activate Plargg & find either painters servant or grindstone (There are no other cards in the deck that he can hit.) I recommend naming white for painter's servant in case you need the other combo. Otherwise, color named doesn't matter.\n\tTurn 6: Activate Plargg again & find the 2nd piece. If you have the mana, activate grindstone & kill an opponent. \n\tTurn 7 & on: Rinse repeat. \n\nBackup combo is broken down here, much harder to achieve but the pieces are mostly solid on their own: https://edhrec.com/combos/mono-white/2302-3108-3374-4659-5158\n\nMost of the deck beyond the combo pieces are recursion like Junktroller or Scrap Mastery in case somehow your pieces end up in the graveyard, as well as lots of aggressive draw/discard. We're leaning on miracles a bit to get access to lower CMC spells that we can't accidentally hit with Plargg, as we have to make sure all the spells in the deck besides painter's servant & grindstone are minimum 4CMC. That's also why you'll see some odd choices in the removal section like Unexplained absence in place of Generous gift, as well as not having staples like sol ring. Terminus is a particularly good board wipe for us as we can just put Plargg back in the command zone then go & fetch our painters servant back out of our deck again. \n"}]}
Commander
Plargg, Dean of Chaos
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Legendary Creature - Shaman Orc


Commander
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Anthem
Anthem
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Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Elder Dragon

Draw
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Finisher
Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Lavabrink Floodgates
: Add .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Artifact

Tannuk, Steadfast Second
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Kavu Pilot

Ramp
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Recursion
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti

Recursion
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Removal
Nahiri, the Harbinger
+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Legendary Planeswalker - Nahiri

Olórin's Searing Light
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Instant

Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

What Must Be Done
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
Sorcery

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a combo deck designed to start killing on turn 6-7 using the classic Painter's Servant/Grindstone combo. There is also a secondary fun combo in the deck if you're able to assemble all the pieces. \n\nThe commander is Plargg, Dean of Chaos. Agusta is on the back but we have zero intentions of ever casting her. The basic game plan is:\n\tTurn 1: Land Pass\n\tTurn 2: Play Plargg\n\tTurn 3: Rummage with Plargg\n\tTurn 4: Land Pass, maybe play a 4-drop\n\tTurn 5: Activate Plargg & find either painters servant or grindstone (There are no other cards in the deck that he can hit.) I recommend naming white for painter's servant in case you need the other combo. Otherwise, color named doesn't matter.\n\tTurn 6: Activate Plargg again & find the 2nd piece. If you have the mana, activate grindstone & kill an opponent. \n\tTurn 7 & on: Rinse repeat. \n\nBackup combo is broken down here, much harder to achieve but the pieces are mostly solid on their own: https://edhrec.com/combos/mono-white/2302-3108-3374-4659-5158\n\nMost of the deck beyond the combo pieces are recursion like Junktroller or Scrap Mastery in case somehow your pieces end up in the graveyard, as well as lots of aggressive draw/discard. We're leaning on miracles a bit to get access to lower CMC spells that we can't accidentally hit with Plargg, as we have to make sure all the spells in the deck besides painter's servant & grindstone are minimum 4CMC. That's also why you'll see some odd choices in the removal section like Unexplained absence in place of Generous gift, as well as not having staples like sol ring. Terminus is a particularly good board wipe for us as we can just put Plargg back in the command zone then go & fetch our painters servant back out of our deck again. \n"}]}




































































