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Commander
Size: 100Salt sum: 35.6
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Evangelus

35 views8 days ago
Commander
Size: 100Salt sum: 35.6

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{"ops":[{"insert":"Gavi, Nest Warden"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"insert":" Cycling Tokens & Value"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Commander • Casual Bracket 3"},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"A focused Gavi Cycling deck built around turning repeated Cycling activations into cards, creatures, damage, and incremental battlefield advantage. The deck deliberately avoids becoming a hard-combo or cEDH build: Cycling itself is the engine, and Gavi turns that engine into an increasingly threatening token army.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gavi rewards a simple but powerful loop: keep Cycling cards moving through the deck, make a 2/2 Dinosaur Cat from the first Cycling activation each turn, and stack payoffs that reward the same action. The result is a deck where one mechanic supplies card selection, board development, damage, interaction, and eventually the win.\nCycle aggressively when the mana and timing are right; redundant lands and situational cards become fresh cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build a token board through Gavi, Valiant Rescuer, Drake Haven, Ominous Seas, Improbable Alliance, and Decree of Justice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert Cycling into damage through Drannith Stinger, Lightning Rift, Impact Tremors, Purphoros, and Zenith Flare."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Astral Slide and Astral Drift to turn Cycling into repeatable blink and temporary removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Rielle, the Everwise and Teferi's Ageless Insight to make the Cycling engine snowball."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish through a wide token board, amplified combat damage, repeated damage triggers, or Zenith Flare."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gavi, Nest Warden — "},{"insert":"The heart of the deck. The first Cycling activation each turn creates a 2/2 Dinosaur Cat, turning card selection into board presence.\n"},{"attributes":{"bold":true},"insert":"Fluctuator — "},{"insert":"Reduces Cycling costs and dramatically increases the number of cards the deck can churn through in a turn.\n"},{"attributes":{"bold":true},"insert":"Tectonic Reformation — "},{"insert":"Gives every land in hand Cycling for {R}, making excess lands into useful Cycling resources.\n"},{"attributes":{"bold":true},"insert":"New Perspectives — "},{"insert":"With seven or more cards in hand, Cycling costs become free, creating explosive turns.\n"},{"attributes":{"bold":true},"insert":"Rielle, the Everwise — "},{"insert":"Cycling discards cards, so Rielle converts those discard events into additional card draw.\n"},{"attributes":{"bold":true},"insert":"Teferi's Ageless Insight — "},{"insert":"Doubles many draw events generated by the deck, making Cycling and Rielle substantially more powerful.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Token Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gavi is supported by several additional Cycling-to-board engines. Valiant Rescuer creates a 2/2 Soldier from the first Cycling activation each turn, while Drake Haven produces 2/2 Drakes whenever you Cycle. Ominous Seas converts the deck's large volume of card draw into 8/8 Krakens, and Improbable Alliance provides further bodies as cards move through the deck.\nOnce a critical mass of creatures is established, Shared Animosity and Coat of Arms can turn a token-heavy battlefield into lethal combat damage. Purphoros and Impact Tremors provide a second route by turning every new creature into direct damage.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Cycling as Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not need to choose between advancing its engine and interacting with opponents. Astral Slide and Astral Drift turn Cycling into repeatable blink effects; Lightning Rift turns Cycling into removal; and Forsake the Worldly, Nimble Obstructionist, Slice and Dice, Starstorm, Sweltering Suns, and the other interaction let the deck respond while continuing to fuel its engine.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token swarm — "},{"insert":"Generate a large board of Dinosaur Cats, Soldiers, Drakes, and other tokens, then amplify combat with Shared Animosity or Coat of Arms.\n"},{"attributes":{"bold":true},"insert":"Purphoros / Impact Tremors — "},{"insert":"Repeated token creation turns Cycling into a stream of direct damage and can close games without attacking.\n"},{"attributes":{"bold":true},"insert":"Zenith Flare — "},{"insert":"The graveyard accumulates Cycling cards throughout the game, allowing Zenith Flare to become a large burn spell and life-gain effect.\n"},{"attributes":{"bold":true},"insert":"Ominous Seas — "},{"insert":"Heavy draw builds Kraken counters quickly; multiple 8/8s can finish games once the engine is established.\n"},{"attributes":{"bold":true},"insert":"Decree of Justice — "},{"insert":"Can be Cycled for immediate token production or cast as a large-scale token finisher.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize functional mana, cheap Cycling cards, and an engine piece. Sol Ring, Arcane Signet, the Talismans, Fellwar Stone, and the other mana rocks establish the mana needed to Cycle repeatedly. Gavi does not have to be cast immediately if doing so simply exposes her to removal.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once an engine is established, start chaining Cycling activations. Ideally one activation does several jobs at once: it replaces itself, triggers Gavi, advances another token or damage engine, and potentially activates Astral Slide or Astral Drift. This is where the deck's incremental advantages compound.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck has accumulated a large hand, graveyard, and battlefield, convert those resources into a win. Shared Animosity, Coat of Arms, Purphoros, Impact Tremors, Decree of Justice, and Zenith Flare provide different routes to a decisive finish.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sequencing Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gavi cares about the first Cycling activation each turn. If possible, ensure that activation happens before spending other Cycling cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Valiant Rescuer has a similar once-per-turn trigger, so Gavi plus Rescuer can turn a single Cycling activation into two creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watch your hand size before casting New Perspectives; seven cards is the important threshold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tectonic Reformation makes excess lands useful late-game Cycling cards, so don't automatically play every land once you have enough mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the engine rather than every individual token. Fluctuator, Tectonic Reformation, Rielle, and New Perspectives generate far more long-term value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Slide and Astral Drift can protect your own creatures, reuse ETB effects, or temporarily remove opposing creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not feel compelled to Cycle everything immediately. Holding a Cycling card can preserve interaction or guarantee a future Gavi trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mana Base"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The current build uses 36 lands and deliberately places a high value on Cycling lands. The mana base retains a strong Jeskai fixing core while allowing excess lands to become part of the Cycling engine. The basic-land count is lower than a conventional three-colour Commander deck because the deck also has substantial mana-rock support and Tectonic Reformation provides additional utility for lands in hand.\nThe main thing to watch during playtesting is tempo rather than colour access. The Cycling-heavy configuration is powerful for the deck's identity, but several Cycling lands enter tapped. The untapped duals and strong multicolour lands therefore do important work in keeping the early game smooth.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Potential Future Flex Slots"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are not current cuts; they are simply cards worth monitoring after playtesting:\nReconnaissance Mission — strong draw, but less reliable when the token board lacks evasion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fiery Emancipation — powerful, but expensive and less directly connected to the Cycling engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unbreakable Formation — useful protection, though not directly tied to Cycling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves — good protection, but Swiftfoot Boots may be preferable because Gavi's activated abilities can require targeting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raugrin Crystal — useful three-colour ramp, but comparatively slow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Monastery — excellent fixing, but entering tapped makes it a possible future tempo consideration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $3.99
Gavi, Nest Warden
You may pay
rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
Legendary Creature - Human Shaman
Gavi, Nest Warden (c20) 7

Commander

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Anthem

Qty: 2 Price: $24.98
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (plst) DDS-58
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231

Anthem

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Burn

Qty: 3 Price: $52.98
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246

Burn

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Cycling

Qty: 4 Price: $2.02
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (c20) 76
Curator of Mysteries
Flying
Whenever you cycle or discard another card, scry 1.
Cycling
(
, Discard this card: Draw a card.)
Creature - Sphinx
Curator of Mysteries (afc) 81
Drannith Stinger
Whenever you cycle another card, this creature deals 1 damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Wizard
Drannith Stinger (j22) 78
Valiant Rescuer
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Soldier
Valiant Rescuer (iko) 36

Cycling

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Draw

Qty: 7 Price: $104.89
Hieroglyphic Illumination
Draw two cards.
Cycling
(
, Discard this card: Draw a card.)
Instant
Hieroglyphic Illumination (j22) 307
New Perspectives
When this enchantment enters, draw three cards.
As long as you have seven or more cards in hand, you may pay
rather than pay cycling costs.
Enchantment
New Perspectives (c20) 119
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (msc) 153
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Rielle, the Everwise
Rielle gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Legendary Creature - Human Wizard
Rielle, the Everwise (iko) 203
Tectonic Reformation
Each land card in your hand has cycling
.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Tectonic Reformation (c20) 162
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371

Draw

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Land

Qty: 37 Price: $144.19
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (plst) CM2-238
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Desert of the Fervent
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Fervent (j25) 764
Desert of the Mindful
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Mindful (drc) 150
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (drc) 151
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (dmr) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (who) 278
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (j25) 766
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (msc) 249
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (msc) 251
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (eoc) 166
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (msc) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Remote Isle
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Remote Isle (dmr) 254
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (dmr) 257
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (who) 309

Land

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Protection

Qty: 5 Price: $14.45
Akroma's Blessing
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Akroma's Blessing (ons) 1
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (plst) DDC-15
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Ramp

Qty: 11 Price: $85.35
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 195
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Fluctuator
Cycling abilities you activate cost
less to activate.
Artifact
Fluctuator (c20) 241
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Raugrin Crystal
: Add
,
, or
.
Cycling
(
, Discard this card: Draw a card.)
Artifact
Raugrin Crystal (iko) 238
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Timeless Dragon
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon
Timeless Dragon (drc) 67

Ramp

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Recursion

Qty: 1 Price: $0.49
Abandoned Sarcophagus
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Artifact
Abandoned Sarcophagus (c20) 236

Recursion

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Removal

Qty: 21 Price: $70.77
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (c20) 74
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (mkc) 65
Forsake the Worldly
Exile target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Forsake the Worldly (plst) AKH-13
Lightning Rift
Whenever a player cycles a card, you may pay
. If you do, this enchantment deals 2 damage to any target.
Enchantment
Lightning Rift (dmr) 129
Nimble Obstructionist
Flash
Flying
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, counter target activated or triggered ability you don't control.
Creature - Wizard Bird
Nimble Obstructionist (c20) 121
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Prismatic Ending
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Sorcery
Prismatic Ending (mh2) 384
Radiant's Judgment
Destroy target creature with power 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Radiant's Judgment (dmr) 21
Rebuild
Return all artifacts to their owners' hands.
Cycling
(
, Discard this card: Draw a card.)
Instant
Rebuild (mh1) 66
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (dsc) 102
Slice and Dice
Slice and Dice deals 4 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
Sorcery
Slice and Dice (cmm) 255
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (blc) 203
Sweltering Suns
Sweltering Suns deals 3 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Sweltering Suns (scd) 160
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (pip) 222
Wipe Clean
Exile target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Wipe Clean (scg) 26
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70
Zenith Flare
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Instant
Zenith Flare (iko) 217

Removal

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Sac Outlet

Qty: 1 Price: $4.99
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279

Sac Outlet

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Tokens

Qty: 5 Price: $8.17
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (mh3) 263
Drake Haven
Whenever you cycle or discard a card, you may pay
. If you do, create a 2/2 blue Drake creature token with flying.
Enchantment
Drake Haven (c20) 110
Improbable Alliance
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
: Draw a card, then discard a card.
Enchantment
Improbable Alliance (moc) 329
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (plst) IKO-61
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127

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Vizier of Tumbling Sands
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Cycling
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When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131

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Deck Info

Deck stats

29 pips - 23 cards
26 mana - 25 cards
19 pips - 16 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
22 pips - 17 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
7 mana - 6 cards
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Description

{"ops":[{"insert":"Gavi, Nest Warden"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"insert":" Cycling Tokens & Value"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Commander • Casual Bracket 3"},{"attributes":{"align":"center"},"insert":"\n"},{"insert":"A focused Gavi Cycling deck built around turning repeated Cycling activations into cards, creatures, damage, and incremental battlefield advantage. The deck deliberately avoids becoming a hard-combo or cEDH build: Cycling itself is the engine, and Gavi turns that engine into an increasingly threatening token army.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gavi rewards a simple but powerful loop: keep Cycling cards moving through the deck, make a 2/2 Dinosaur Cat from the first Cycling activation each turn, and stack payoffs that reward the same action. The result is a deck where one mechanic supplies card selection, board development, damage, interaction, and eventually the win.\nCycle aggressively when the mana and timing are right; redundant lands and situational cards become fresh cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build a token board through Gavi, Valiant Rescuer, Drake Haven, Ominous Seas, Improbable Alliance, and Decree of Justice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert Cycling into damage through Drannith Stinger, Lightning Rift, Impact Tremors, Purphoros, and Zenith Flare."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Astral Slide and Astral Drift to turn Cycling into repeatable blink and temporary removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Rielle, the Everwise and Teferi's Ageless Insight to make the Cycling engine snowball."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish through a wide token board, amplified combat damage, repeated damage triggers, or Zenith Flare."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gavi, Nest Warden — "},{"insert":"The heart of the deck. The first Cycling activation each turn creates a 2/2 Dinosaur Cat, turning card selection into board presence.\n"},{"attributes":{"bold":true},"insert":"Fluctuator — "},{"insert":"Reduces Cycling costs and dramatically increases the number of cards the deck can churn through in a turn.\n"},{"attributes":{"bold":true},"insert":"Tectonic Reformation — "},{"insert":"Gives every land in hand Cycling for {R}, making excess lands into useful Cycling resources.\n"},{"attributes":{"bold":true},"insert":"New Perspectives — "},{"insert":"With seven or more cards in hand, Cycling costs become free, creating explosive turns.\n"},{"attributes":{"bold":true},"insert":"Rielle, the Everwise — "},{"insert":"Cycling discards cards, so Rielle converts those discard events into additional card draw.\n"},{"attributes":{"bold":true},"insert":"Teferi's Ageless Insight — "},{"insert":"Doubles many draw events generated by the deck, making Cycling and Rielle substantially more powerful.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Token Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gavi is supported by several additional Cycling-to-board engines. Valiant Rescuer creates a 2/2 Soldier from the first Cycling activation each turn, while Drake Haven produces 2/2 Drakes whenever you Cycle. Ominous Seas converts the deck's large volume of card draw into 8/8 Krakens, and Improbable Alliance provides further bodies as cards move through the deck.\nOnce a critical mass of creatures is established, Shared Animosity and Coat of Arms can turn a token-heavy battlefield into lethal combat damage. Purphoros and Impact Tremors provide a second route by turning every new creature into direct damage.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Cycling as Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not need to choose between advancing its engine and interacting with opponents. Astral Slide and Astral Drift turn Cycling into repeatable blink effects; Lightning Rift turns Cycling into removal; and Forsake the Worldly, Nimble Obstructionist, Slice and Dice, Starstorm, Sweltering Suns, and the other interaction let the deck respond while continuing to fuel its engine.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token swarm — "},{"insert":"Generate a large board of Dinosaur Cats, Soldiers, Drakes, and other tokens, then amplify combat with Shared Animosity or Coat of Arms.\n"},{"attributes":{"bold":true},"insert":"Purphoros / Impact Tremors — "},{"insert":"Repeated token creation turns Cycling into a stream of direct damage and can close games without attacking.\n"},{"attributes":{"bold":true},"insert":"Zenith Flare — "},{"insert":"The graveyard accumulates Cycling cards throughout the game, allowing Zenith Flare to become a large burn spell and life-gain effect.\n"},{"attributes":{"bold":true},"insert":"Ominous Seas — "},{"insert":"Heavy draw builds Kraken counters quickly; multiple 8/8s can finish games once the engine is established.\n"},{"attributes":{"bold":true},"insert":"Decree of Justice — "},{"insert":"Can be Cycled for immediate token production or cast as a large-scale token finisher.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize functional mana, cheap Cycling cards, and an engine piece. Sol Ring, Arcane Signet, the Talismans, Fellwar Stone, and the other mana rocks establish the mana needed to Cycle repeatedly. Gavi does not have to be cast immediately if doing so simply exposes her to removal.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once an engine is established, start chaining Cycling activations. Ideally one activation does several jobs at once: it replaces itself, triggers Gavi, advances another token or damage engine, and potentially activates Astral Slide or Astral Drift. This is where the deck's incremental advantages compound.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck has accumulated a large hand, graveyard, and battlefield, convert those resources into a win. Shared Animosity, Coat of Arms, Purphoros, Impact Tremors, Decree of Justice, and Zenith Flare provide different routes to a decisive finish.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sequencing Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gavi cares about the first Cycling activation each turn. If possible, ensure that activation happens before spending other Cycling cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Valiant Rescuer has a similar once-per-turn trigger, so Gavi plus Rescuer can turn a single Cycling activation into two creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watch your hand size before casting New Perspectives; seven cards is the important threshold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tectonic Reformation makes excess lands useful late-game Cycling cards, so don't automatically play every land once you have enough mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the engine rather than every individual token. Fluctuator, Tectonic Reformation, Rielle, and New Perspectives generate far more long-term value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Slide and Astral Drift can protect your own creatures, reuse ETB effects, or temporarily remove opposing creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not feel compelled to Cycle everything immediately. Holding a Cycling card can preserve interaction or guarantee a future Gavi trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mana Base"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The current build uses 36 lands and deliberately places a high value on Cycling lands. The mana base retains a strong Jeskai fixing core while allowing excess lands to become part of the Cycling engine. The basic-land count is lower than a conventional three-colour Commander deck because the deck also has substantial mana-rock support and Tectonic Reformation provides additional utility for lands in hand.\nThe main thing to watch during playtesting is tempo rather than colour access. The Cycling-heavy configuration is powerful for the deck's identity, but several Cycling lands enter tapped. The untapped duals and strong multicolour lands therefore do important work in keeping the early game smooth.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Potential Future Flex Slots"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are not current cuts; they are simply cards worth monitoring after playtesting:\nReconnaissance Mission — strong draw, but less reliable when the token board lacks evasion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fiery Emancipation — powerful, but expensive and less directly connected to the Cycling engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unbreakable Formation — useful protection, though not directly tied to Cycling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves — good protection, but Swiftfoot Boots may be preferable because Gavi's activated abilities can require targeting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raugrin Crystal — useful three-colour ramp, but comparatively slow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Monastery — excellent fixing, but entering tapped makes it a possible future tempo consideration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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