Chewz
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Commander
Size: 100Salt sum: 30.59
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{"ops":[{"insert":"Budget Week: XoXo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Budget Week asks how much personality and mechanical cohesion we can squeeze out of a precon-sized budget. The entire deck, excluding basic lands, must cost no more than the first commander precon listed on Amazon, $49.60. No individual card may exceed $1, except the commander, which may cost up to $10.\n\nBig mana, big Hydras, bigger Xs. "},{"attributes":{"bold":true},"insert":"XoXo"},{"insert":" turns scalable spells into an army with "},{"insert":{"card-link":"Zaxara, the Exemplary"}},{"insert":" . Casting an X spell gets you its normal effect plus a Hydra token with X +1/+1 counters. Draw cards, remove threats, or cast a giant creature—your board grows along the way.\n\nThe support creatures make those spells go further. "},{"insert":{"card-link":"Geometer's Arthropod"}},{"insert":" finds more cards, "},{"attributes":{"bold":true},"insert":{"card-link":"Zimone, Infinite Analyst"}},{"attributes":{"bold":true},"insert":" "},{"insert":"builds increasingly large discounts, and "},{"insert":{"card-link":"Owlin Spiralmancer"}},{"insert":" copies your first X spell each turn. "},{"insert":{"card-link":"Glamdring"}},{"insert":" turns a creature’s power into cheaper instants and sorceries. Keep an eye on your instant-speed options—you can use those “first spell each turn” abilities during opponents’ turns too.\n\nCounters turn your growing army into a finishing threat. "},{"insert":{"card-link":"Corpsejack Menace"}},{"insert":" and "},{"insert":{"card-link":"Vorel of the Hull Clade"}},{"insert":" accelerate that growth, while "},{"insert":{"card-link":"Nev, the Practical Dean"}},{"insert":" grants trample and "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":" gives your creature tokens flying. "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" pushes one enormous attacker through; "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" and "},{"insert":{"card-link":"Villainous Wealth"}},{"insert":" give you other places to pour your mana.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Zimone's Hypothesis"}},{"attributes":{"bold":true},"insert":" is the deck’s carefully arranged reset."},{"insert":" Choose odd or even power to bounce the creatures you want gone. "},{"insert":{"card-link":"Contagion Clasp"}},{"insert":" can proliferate selected counter bearing creatures, helping arrange which side of the wipe they land on. Check the final numbers carefully when counter doublers are involved. Always remember, Proliferate is a may, you can choose not to add counters on a creature. \n\nThere’s even a little bluffing: a face-down creature could be "},{"insert":{"card-link":"Hooded Hydra"}},{"insert":" or "},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":" . Familiar opponents still have to guess.\n\nThe plan is approachable, with room to learn: build mana, choose your X, and grow an army. Timing your spells and managing your counters gives the deck more depth with every game.\n"}]}
Counters
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Broodguard Elite
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Knight Insect

Capricopian
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Creature - Hydra Goat

Grakmaw, Skyclave Ravager
Grakmaw enters with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Legendary Creature - Horror Hydra

Nyxborn Hydra
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra

Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Counters
(CTRL to add secondary)
Creature
Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
Creature - Ooze

Primo, the Unbounded
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Legendary Creature - Wolf Fractal

Creature
(CTRL to add secondary)
Draw
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra

Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Creature - Human Wizard

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

Protection
(CTRL to add secondary)
Ramp
Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Planeswalker - Nissa

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Budget Week: XoXo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Budget Week asks how much personality and mechanical cohesion we can squeeze out of a precon-sized budget. The entire deck, excluding basic lands, must cost no more than the first commander precon listed on Amazon, $49.60. No individual card may exceed $1, except the commander, which may cost up to $10.\n\nBig mana, big Hydras, bigger Xs. "},{"attributes":{"bold":true},"insert":"XoXo"},{"insert":" turns scalable spells into an army with "},{"insert":{"card-link":"Zaxara, the Exemplary"}},{"insert":" . Casting an X spell gets you its normal effect plus a Hydra token with X +1/+1 counters. Draw cards, remove threats, or cast a giant creature—your board grows along the way.\n\nThe support creatures make those spells go further. "},{"insert":{"card-link":"Geometer's Arthropod"}},{"insert":" finds more cards, "},{"attributes":{"bold":true},"insert":{"card-link":"Zimone, Infinite Analyst"}},{"attributes":{"bold":true},"insert":" "},{"insert":"builds increasingly large discounts, and "},{"insert":{"card-link":"Owlin Spiralmancer"}},{"insert":" copies your first X spell each turn. "},{"insert":{"card-link":"Glamdring"}},{"insert":" turns a creature’s power into cheaper instants and sorceries. Keep an eye on your instant-speed options—you can use those “first spell each turn” abilities during opponents’ turns too.\n\nCounters turn your growing army into a finishing threat. "},{"insert":{"card-link":"Corpsejack Menace"}},{"insert":" and "},{"insert":{"card-link":"Vorel of the Hull Clade"}},{"insert":" accelerate that growth, while "},{"insert":{"card-link":"Nev, the Practical Dean"}},{"insert":" grants trample and "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":" gives your creature tokens flying. "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" pushes one enormous attacker through; "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" and "},{"insert":{"card-link":"Villainous Wealth"}},{"insert":" give you other places to pour your mana.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Zimone's Hypothesis"}},{"attributes":{"bold":true},"insert":" is the deck’s carefully arranged reset."},{"insert":" Choose odd or even power to bounce the creatures you want gone. "},{"insert":{"card-link":"Contagion Clasp"}},{"insert":" can proliferate selected counter bearing creatures, helping arrange which side of the wipe they land on. Check the final numbers carefully when counter doublers are involved. Always remember, Proliferate is a may, you can choose not to add counters on a creature. \n\nThere’s even a little bluffing: a face-down creature could be "},{"insert":{"card-link":"Hooded Hydra"}},{"insert":" or "},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":" . Familiar opponents still have to guess.\n\nThe plan is approachable, with room to learn: build mana, choose your X, and grow an army. Timing your spells and managing your counters gives the deck more depth with every game.\n"}]}






































































