136 views43 hrs ago
Commander
Size: 100Salt sum: 31.89
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huntjones88@gmail.com

136 views43 hrs ago
Commander
Size: 100Salt sum: 31.89

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{"ops":[{"insert":"Brief description:\nHeavily changed from the Starter Commander token precon. Still probably bracket 2, though could hang with low-level bracket 3. The strategy is go-wide with tokens, and Suki just makes it easier to ensure you get the token generators you need.\n\nCommander details:\nI've found that as long as you can provide almost any other threat, Suki is not super likely to get removed. If she lasts long enough to use her ability once or twice, you usually won't need to get much more out of her, and she won't really be the threat to your opponents anymore, compared to some of the token generating machines. If she is targeted, it's worth one re-cast if there's a card you need to set up for the endgame, as long as it's timed right, but the other creatures are the ones who do the heavy lifting once you get past like turn 5/6. \n\nEarly game:\nObviously you'll want to adjust what you prioritize tutoring for based on how the game is going. However, the typical opening move should be ramp on turn 2 or 3 (plus a cheap spell or two), then casting Suki ("},{"insert":{"card-link":"Captain Sisay"}},{"insert":") on turn 3 or 4. Its best to tutor for "},{"insert":{"card-link":"Sting, the Glinting Dagger"}},{"insert":" first, because it allows you to search for a legendary card each combat, meaning you can set yourself up for some very smooth sailing for turns 5, 6, and maybe even 7. Even if Suki gets removed, the deck still functions well without her, though you typically want to get at least one or two key cards from her, even if she has to be re-cast. \n\n\nWinning (or trying to):\nThe best targets to search for in order to win are Zuko ("},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":"), "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":", "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":", and any of the other legendaries that will give you tokens, just adjust to whichever is most adventageous depending on the board state. \n\nMost obvious is just go wide, pump your tokens with things like "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" or "},{"insert":{"card-link":"Bess, Soul Nourisher"}},{"insert":", and attack. Unless you get board-wiped, it's fairly easy to get enough tokens/pump effects going to swing for lethal against at least one opponent by turn 7 (sometimes earlier, but things have to be going quite well).\n\nYou can't tutor for it, but if you draw into "},{"insert":{"card-link":"Halo Fountain"}},{"insert":", it gives you a very achievable alternative win-con. It's not hard to get fifteen creatures on the board. When you do, just attack with them and activate the fountain's \"win\" ability before anyone declares blockers.\n\nEating your deck veggies:\nThere's a decent amount of ramp, making it fairly reliable to cast the commander by turn 3, and in late game you can produce some stupid amounts of mana, especially with "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":" or "},{"insert":{"card-link":"White Lotus Tile"}},{"insert":".\n\nThere aren't a lot of draw spells, partly because it's white/green, but mainly because the commander has a built-in tutor effect. However, of the few draw spells that are there (9 total), all but one are repeatable.\n\nThere are also only about 8 removal spells, but four of these are asymmetric board-wipes (either destroys only creatures with power four or greater, or leaves you with some/all of your token creatures). One of these board wipes is even tutor-able ("},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":"). The trick is making sure you time it right so that you wipe the board after your opponent has cast their big threat. Due to revealing the cards you tutor for to your opponents, if you tutor for Elspeth, sometimes just knowing you have it in-hand is enough of a threat to get your opponent to hold back their big baddies.\n\nThere's no Lightning Greaves or Swiftfoot Boots, but there are several legendaries you can tutor for that give all your creatures hexproof, so you can protect your board (and especially your commander) fairly well if you know your opponents are running a lot of removal (again its bracket 2, so usually interaction is pretty moderate).\n\nPerformance:\nI've only played it in duel commander, so it might be weaker than I realize in a 3-4 person game. However I've tested it extensively against an upgraded Temur Roar deck that I have (probably my strongest or tied for strongest deck), and this is one of my only decks that can reliably go toe-to-toe against the dragons.\n"}]}

Commander

Qty: 1 Price: $7.99
Captain Sisay
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Legendary Creature - Human Soldier
Captain Sisay (tle) 47

Commander

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Anthem

Qty: 3 Price: $3.37
Anthem of Champions
Creatures you control get +1/+1.
Enchantment
Anthem of Champions (fdn) 344
Inspiring Leader
Commander creatures you own have "Creature tokens you control get +2/+2."
Legendary Enchantment - Background
Inspiring Leader (clb) 28
Kudo, King Among Bears
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Legendary Creature - Bear
Kudo, King Among Bears (mh3) 376

Anthem

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Counters

Qty: 1 Price: $1.29
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
Legendary Planeswalker - Ajani
Ajani, Caller of the Pride (scd) 6

Counters

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Creature

Qty: 4 Price: $8.06
Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
Legendary Creature - Warrior Kithkin
Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 285Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 285
Emmara, Soul of the Accord
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Legendary Creature - Cleric Elf
Emmara, Soul of the Accord (plst) GRN-168
Rhys the Redeemed
,
: Create a 1/1 green and white Elf Warrior creature token.
,
: For each creature token you control, create a token that's a copy of that creature.
Legendary Creature - Warrior Elf
Rhys the Redeemed (tle) 52
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
Legendary Creature - Human Warrior Ally
Suki, Kyoshi Warrior (tla) 243

Creature

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Draw

Qty: 7 Price: $29.79
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (scd) 17
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (c19) 167
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (scd) 28
Overwhelming Instinct
Whenever you attack with three or more creatures, draw a card.
Enchantment
Overwhelming Instinct (scd) 202
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103

Draw

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Evasion

Qty: 1 Price: $4.49
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293

Evasion

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Finisher

Qty: 1 Price: $0.35
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (fdn) 230

Finisher

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Land

Qty: 37 Price: $46.73
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (scd) 291
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (scd) 297
Elfhame Palace
This land enters tapped.
: Add
or
.
Land
Elfhame Palace (scd) 299
Forest
(
: Add
.)
Basic Land - Forest
Forest (scd) 350
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (moc) 406
Graypelt Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Graypelt Refuge (ltc) 316
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Okina, Temple to the Grandfathers
: Add
.
,
: Target legendary creature gets +1/+1 until end of turn.
Legendary Land
Okina, Temple to the Grandfathers (plst) CHK-280
Pendelhaven
: Add
.
: Target 1/1 creature gets +1/+2 until end of turn.
Legendary Land
Pendelhaven (a25) 244
Plains
(
: Add
.)
Basic Land - Plains
Plains (scd) 335
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (scd) 327
Tranquil Expanse
This land enters tapped.
: Add
or
.
Land
Tranquil Expanse (scd) 330
Untaidake, the Cloud Keeper
Untaidake enters tapped.
, Pay 2 life: Add
. Spend this mana only to cast legendary spells.
Legendary Land
Untaidake, the Cloud Keeper (chk) 285
Vitu-Ghazi, the City-Tree
: Add
.
,
: Create a 1/1 green Saproling creature token.
Land
Vitu-Ghazi, the City-Tree (woc) 173

Land

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Landfall

Qty: 1 Price: $0.39
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (j25) 719

Landfall

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Protection

Qty: 2 Price: $5.78
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (tdc) 130

Protection

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Pump

Qty: 1 Price: $0.79
Bess, Soul Nourisher
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Legendary Creature - Human Citizen
Bess, Soul Nourisher (ncc) 67

Pump

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Ramp

Qty: 11 Price: $33.05
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fdc) 1
Citanul Hierophants
Creatures you control have "
: Add
."
Creature - Human Druid
Citanul Hierophants (scd) 175
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (scd) 188
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 237
Leafkin Druid
: Add
. If you control four or more creatures, add
instead.
Creature - Elemental Druid
Leafkin Druid (scd) 196
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (plst) XLN-22Legion's Landing // Adanto, the First Fort (plst) XLN-22
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (ltc) 282
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (tle) 45
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (tdc) 324
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260

Ramp

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Recursion

Qty: 1 Price: $4.49
Samwise Gamgee
Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Peasant Halfling
Samwise Gamgee (ltr) 222

Recursion

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Removal

Qty: 10 Price: $11.86
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (ltc) 234
Citywide Bust
Destroy all creatures with toughness 4 or greater.
Sorcery
Citywide Bust (scd) 11
Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Conclave Tribunal (j25) 182
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (mkc) 65
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (scd) 23
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (scd) 26
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Enchantment Kindred - Aura Treefolk
Lignify (ltc) 252
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (blc) 146
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (scd) 29
Release to Memory
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Instant
Release to Memory (tle) 5

Removal

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Tokens

Qty: 18 Price: $51.48
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment
Andúril, Flame of the West (ltr) 236
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat
Brimaz, King of Oreskos (sld) 497
Cadira, Caller of the Small
Trample
Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Legendary Creature - Orc Ranger
Cadira, Caller of the Small (clb) 269
Doomed Artisan
Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
Creature - Human Artificer
Doomed Artisan (c19) 3
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (blc) 97
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (fdn) 574
Halsin, Emerald Archdruid
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Druid
Halsin, Emerald Archdruid (clb) 408
Horn of Gondor
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
,
: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Horn of Gondor (ltr) 240
Horn of Valhalla
Equipped creature gets +1/+1 for each creature you control.
Equip
Artifact - Equipment
Horn of Valhalla // Ysgard's Call (clb) 26
Jade Mage
: Create a 1/1 green Saproling creature token.
Creature - Human Shaman
Jade Mage (cmm) 298
Maja, Bretagard Protector
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Legendary Creature - Human Warrior
Maja, Bretagard Protector (scd) 235
Queen Allenal of Ruadach
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature - Elf Noble
Queen Allenal of Ruadach (dmu) 309
Selesnya Evangel
,
, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
Creature - Elf Shaman
Selesnya Evangel (scd) 241
Selesnya Guildmage
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
Creature - Wizard Elf
Selesnya Guildmage (clu) 207
Shanna, Sisay's Legacy
Shanna can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
Legendary Creature - Human Warrior
Shanna, Sisay's Legacy (dom) 204
Torens, Fist of the Angels
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Legendary Creature - Human Cleric
Torens, Fist of the Angels (inr) 250
Trostani Discordant
Other creatures you control get +1/+1.
When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
Legendary Creature - Dryad
Trostani Discordant (clu) 213

Tokens

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Untap

Qty: 1 Price: $4.99
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 409

Untap

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Maybeboard

Qty: 34 Price: $46.26
Allied Teamwork
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Enchantment
Allied Teamwork (tle) 213
Collective Blessing
Creatures you control get +3/+3.
Enchantment
Collective Blessing (scd) 222
Collective Unconscious
Draw a card for each creature you control.
Sorcery
Collective Unconscious (scd) 176
Commander's Insignia
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Enchantment
Commander's Insignia (tdc) 111
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (moc) 352
Curse of Bounty
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Enchantment - Aura Curse
Curse of Bounty (scd) 178
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Enchantment
Dictate of Heliod (scd) 19
Go-Shintai of Boundless Vigor
Trample
At the beginning of your end step, you may pay
. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Boundless Vigor (neo) 187
Go-Shintai of Shared Purpose
Vigilance
At the beginning of your end step, you may pay
. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Shared Purpose (neo) 14
Harmonize
Draw three cards.
Sorcery
Harmonize (scd) 187
Honden of Life's Web
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Life's Web (ema) 172
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Jaspera Sentinel
Reach
, Tap an untapped creature you control: Add one mana of any color.
Creature - Elf Rogue
Jaspera Sentinel (scd) 194
Karametra's Favor
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "
: Add one mana of any color."
Enchantment - Aura
Karametra's Favor (scd) 195
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature - Rhino
Loyal Guardian (cmm) 304
March of the Multitudes
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
Instant
March of the Multitudes (scd) 236
Match the Odds
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
Sorcery - Lesson
Match the Odds (tle) 253
Presence of Gond
Enchant creature
Enchanted creature has "
: Create a 1/1 green Elf Warrior creature token."
Enchantment - Aura
Presence of Gond (scd) 203
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71
Sanctum of Fruitful Harvest
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Fruitful Harvest (m21) 203
Sanctum of Tranquil Light
: Tap target creature. This ability costs
less to activate for each Shrine you control.
Legendary Enchantment - Shrine
Sanctum of Tranquil Light (m21) 33
Scatter the Seeds
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Create three 1/1 green Saproling creature tokens.
Instant
Scatter the Seeds (scd) 209
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (blc) 237
Slate of Ancestry
,
, Discard your hand: Draw a card for each creature you control.
Artifact
Slate of Ancestry (scd) 275
Suki, Courageous Rescuer
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Legendary Creature - Human Warrior Ally
Suki, Courageous Rescuer (tla) 37
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938
Trusty Boomerang
Equipped creature has "
,
: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Trusty Boomerang (tla) 260
United Front
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
Sorcery
United Front (tla) 39
Verdant Force
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Creature - Elemental
Verdant Force (scd) 214
Veteran Soldier
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Legendary Enchantment - Background
Veteran Soldier (clb) 48
Voice of Many
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
Creature - Elf Druid
Voice of Many (scd) 215
White Lotus Tile
This artifact enters tapped.
: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
White Lotus Tile (tla) 330
White Sun's Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
White Sun's Zenith (onc) 90

Maybeboard

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Deck Info

Deck stats

52 pips - 38 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
40 pips - 31 cards
31 mana - 29 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Brief description:\nHeavily changed from the Starter Commander token precon. Still probably bracket 2, though could hang with low-level bracket 3. The strategy is go-wide with tokens, and Suki just makes it easier to ensure you get the token generators you need.\n\nCommander details:\nI've found that as long as you can provide almost any other threat, Suki is not super likely to get removed. If she lasts long enough to use her ability once or twice, you usually won't need to get much more out of her, and she won't really be the threat to your opponents anymore, compared to some of the token generating machines. If she is targeted, it's worth one re-cast if there's a card you need to set up for the endgame, as long as it's timed right, but the other creatures are the ones who do the heavy lifting once you get past like turn 5/6. \n\nEarly game:\nObviously you'll want to adjust what you prioritize tutoring for based on how the game is going. However, the typical opening move should be ramp on turn 2 or 3 (plus a cheap spell or two), then casting Suki ("},{"insert":{"card-link":"Captain Sisay"}},{"insert":") on turn 3 or 4. Its best to tutor for "},{"insert":{"card-link":"Sting, the Glinting Dagger"}},{"insert":" first, because it allows you to search for a legendary card each combat, meaning you can set yourself up for some very smooth sailing for turns 5, 6, and maybe even 7. Even if Suki gets removed, the deck still functions well without her, though you typically want to get at least one or two key cards from her, even if she has to be re-cast. \n\n\nWinning (or trying to):\nThe best targets to search for in order to win are Zuko ("},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":"), "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":", "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":", and any of the other legendaries that will give you tokens, just adjust to whichever is most adventageous depending on the board state. \n\nMost obvious is just go wide, pump your tokens with things like "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" or "},{"insert":{"card-link":"Bess, Soul Nourisher"}},{"insert":", and attack. Unless you get board-wiped, it's fairly easy to get enough tokens/pump effects going to swing for lethal against at least one opponent by turn 7 (sometimes earlier, but things have to be going quite well).\n\nYou can't tutor for it, but if you draw into "},{"insert":{"card-link":"Halo Fountain"}},{"insert":", it gives you a very achievable alternative win-con. It's not hard to get fifteen creatures on the board. When you do, just attack with them and activate the fountain's \"win\" ability before anyone declares blockers.\n\nEating your deck veggies:\nThere's a decent amount of ramp, making it fairly reliable to cast the commander by turn 3, and in late game you can produce some stupid amounts of mana, especially with "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":" or "},{"insert":{"card-link":"White Lotus Tile"}},{"insert":".\n\nThere aren't a lot of draw spells, partly because it's white/green, but mainly because the commander has a built-in tutor effect. However, of the few draw spells that are there (9 total), all but one are repeatable.\n\nThere are also only about 8 removal spells, but four of these are asymmetric board-wipes (either destroys only creatures with power four or greater, or leaves you with some/all of your token creatures). One of these board wipes is even tutor-able ("},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":"). The trick is making sure you time it right so that you wipe the board after your opponent has cast their big threat. Due to revealing the cards you tutor for to your opponents, if you tutor for Elspeth, sometimes just knowing you have it in-hand is enough of a threat to get your opponent to hold back their big baddies.\n\nThere's no Lightning Greaves or Swiftfoot Boots, but there are several legendaries you can tutor for that give all your creatures hexproof, so you can protect your board (and especially your commander) fairly well if you know your opponents are running a lot of removal (again its bracket 2, so usually interaction is pretty moderate).\n\nPerformance:\nI've only played it in duel commander, so it might be weaker than I realize in a 3-4 person game. However I've tested it extensively against an upgraded Temur Roar deck that I have (probably my strongest or tied for strongest deck), and this is one of my only decks that can reliably go toe-to-toe against the dragons.\n"}]}
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