71 views9 days ago
Commander
Size: 100Salt sum: 44.42
 avatar

Mrxfixit

71 views9 days ago
Commander
Size: 100Salt sum: 44.42

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"It is time to take over the world (or just the table) by the raw power of Rakdos!\n\nThis deck is powered by it's commander Ingris Stingerquill but it has plenty of other combo paths that the commander isn't always necessary to win.\n\nThe main point of this deck is to draw into your combo pieces. If you want to play a less \"combo-ie\" version of this deck, I'd recommend focusing on the Horizon Stone, Leyline Tyrant, Ozai, Phoenix King, Electro, Assaulting Battery, and Ashling, Flame Dancers strategy. These cards let you keep mana in your mana pool throughout the game and use it to activate Ingris's ability multiple times each turn.\n\nLines of Combos:\n\nRings of Brighthearth and Basalt Monolith - this is the classic infinite colorless mana two card combo. With this, you will get to activate Ingris as many times as you want and swing out at the table with a BAGILLION cadets the same turn you make them. I do have Impact Tremors and Witty Roastmaster in the deck as well but that is more as backup pieces and can be considered redundant with the commander.\n\nStaff of Domination/Umbral Mantle/Sword of the Paruns + Magus of the Coffers - For this infinite combo line, all you have to do is make sure you have enough Swamps in play that you can pay for Magus of the Coffers' tap and then the untap cost. At a glance, if you have four or more swamps, this will lead to infinite black mana (three for untapping and one for the extra mana).\n\nMana Echoes and Ingris Stingerquill/Cogwork Assembler/Myr Matrix/Spawnsire of Ulamog - The easiest and cheapest way to utilize this combo would be to have Mana Echoes and your commander out. Then, if you have three other cadets out, you can make infinite cadets. The other lines will take a little more setup and be more obvious if you don't have all the tokens down already, but it is good to have some backup in case a piece or two gets removed.\n\nAggravated Assault and Ignition Team/Siege of Towers - Your goal here is to turn as many mountains into creatures as possible and then activate Aggravated Assault to take infinite combats, which will untap your lands, and let you begin the process again.\n\nMost of these infinite combos will be used to activate your commander infinite times but I did include some other wincons such as Torment of Hailfire and Exsanguinate as alternative ways to win.\n\nThere are a couple more combo lines if you have cards like Metalworker, but this deck is already getting on the pricier side of things. So, with these options (and some good starting hands), you should be able to win on turn three or four (with a god hand and draw letting you win on turn two, if I'm doing my math right).\n\nI have included some other common wincons with infinite mana like: Torment of Hailfire and Exsanguinate, in case the table keeps blowing up your commander (which the probably should).\n\nWARNING: You will be the threat if you play this deck and it's not recommended if you're at a \"casual\" table. It's not CEDH level, but it does go BRRRRR at a moment's notice.\n\nCheck out more videos from me over at Ope!Magic! on most socials!\n"}]}

Commander

Qty: 1 Price: $0.00
Ingris Stingerquill
Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Legendary Creature - Elder Sphinx
Ingris Stingerquill (fra) 137

Commander

(CTRL to add secondary)

Anthem

Qty: 1 Price: $4.49
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer
Enduring Courage (dsk) 133

Anthem

(CTRL to add secondary)

Burn

Qty: 6 Price: $58.94
Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (dtk) 140
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (fca) 14
Raid Bombardment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Enchantment
Raid Bombardment (uma) 142
Witty Roastmaster
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Devil Citizen
Witty Roastmaster (snc) 131

Burn

(CTRL to add secondary)

Copy

Qty: 3 Price: $9.97
Cogwork Assembler
: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Creature Artifact - Assembly-Worker
Cogwork Assembler (j22) 761
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
Firebender Ascension (tla) 137
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335

Copy

(CTRL to add secondary)

Counters

Qty: 1 Price: $0.49
Ignition Team
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Creature - Goblin Warrior
Ignition Team (cns) 34

Counters

(CTRL to add secondary)

Drain

Qty: 2 Price: $8.28
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160
Tainted Remedy
If an opponent would gain life, that player loses that much life instead.
Enchantment
Tainted Remedy (ori) 120

Drain

(CTRL to add secondary)

Draw

Qty: 10 Price: $48.32
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 115
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (mb2) 39
Cast Away Doubt
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Sorcery
Cast Away Doubt (fra) 51
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Decorum Dissertation (sos) 78
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Opera Love Song
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Instant
Opera Love Song (fin) 147
Pack Attack
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.
Draw a card.
Instant
Pack Attack (clb) 190
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m11) 117

Draw

(CTRL to add secondary)

Enchantment

Qty: 1 Price: $0.79
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Grave Venerations (ecc) 9

Enchantment

(CTRL to add secondary)

Finisher

Qty: 3 Price: $91.77
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fdn) 173
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (sld) 2287

Finisher

(CTRL to add secondary)

Land

Qty: 36 Price: $168.84
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 349
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (dsc) 277
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287

Land

(CTRL to add secondary)

Protection

Qty: 5 Price: $4.13
Armor of Shadows
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Instant
Armor of Shadows (clb) 112
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Professor's Warning
Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Professor's Warning (stx) 84
Unlikely Aid
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Unlikely Aid (iko) 103

Protection

(CTRL to add secondary)

Ramp

Qty: 15 Price: $236.35
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274
Dark Ritual
Add
.
Instant
Dark Ritual (3ed) 99
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315
Leyline Tyrant
Flying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of
. When you do, it deals that much damage to any target.
Creature - Dragon
Leyline Tyrant (tdc) 221
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Magus of the Coffers
,
: Add
for each Swamp you control.
Creature - Human Wizard
Magus of the Coffers (c14) 148
Mana Echoes
Whenever a creature enters, you may add an amount of
equal to the number of creatures you control that share a creature type with it.
Enchantment
Mana Echoes (2xm) 136
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (5dn) 75
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
Legendary Creature - Human Noble
Ozai, the Phoenix King (tla) 235
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (slc) 16
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

(CTRL to add secondary)

Removal

Qty: 9 Price: $47.67
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soa) 37
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (lcc) 221
Custodi Lich
When this creature enters, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature of their choice.
Creature - Cleric Zombie
Custodi Lich (ncc) 244
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (mkc) 151
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (j25) 447
Invasion of Ulgrotha
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, it deals 3 damage to any other target and you gain 3 life.
Battle - Siege
Invasion of Ulgrotha // Grandmother Ravi Sengir (mom) 116Invasion of Ulgrotha // Grandmother Ravi Sengir (mom) 116
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111

Removal

(CTRL to add secondary)

Sorcery

Qty: 1 Price: $0.35
Siege of Towers
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
Sorcery
Siege of Towers (rvr) 123

Sorcery

(CTRL to add secondary)

Tokens

Qty: 2 Price: $16.48
Myr Matrix
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Myr creatures get +1/+1.
: Create a 1/1 colorless Myr artifact creature token.
Artifact
Myr Matrix (dst) 132
Spawnsire of Ulamog
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add
."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Creature - Eldrazi
Spawnsire of Ulamog (roe) 11

Tokens

(CTRL to add secondary)

Tutor

Qty: 1 Price: $94.99
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (3ed) 105

Tutor

(CTRL to add secondary)

Untap

Qty: 3 Price: $28.27
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Artifact - Equipment
Sword of the Paruns (rvr) 270
Umbral Mantle
Equipped creature has "
,
: This creature gets +2/+2 until end of turn." (
is the untap symbol.)
Equip
Artifact - Equipment
Umbral Mantle (plst) SHM-267

Untap

(CTRL to add secondary)

Maybeboard

Qty: 1 Price: $12.99
Bloodline Recollector
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Bloodline Recollector // Ancestral Craving (fra) 49

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
35 pips - 26 cards
28 mana - 24 cards
37 pips - 27 cards
33 mana - 26 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
14 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"It is time to take over the world (or just the table) by the raw power of Rakdos!\n\nThis deck is powered by it's commander Ingris Stingerquill but it has plenty of other combo paths that the commander isn't always necessary to win.\n\nThe main point of this deck is to draw into your combo pieces. If you want to play a less \"combo-ie\" version of this deck, I'd recommend focusing on the Horizon Stone, Leyline Tyrant, Ozai, Phoenix King, Electro, Assaulting Battery, and Ashling, Flame Dancers strategy. These cards let you keep mana in your mana pool throughout the game and use it to activate Ingris's ability multiple times each turn.\n\nLines of Combos:\n\nRings of Brighthearth and Basalt Monolith - this is the classic infinite colorless mana two card combo. With this, you will get to activate Ingris as many times as you want and swing out at the table with a BAGILLION cadets the same turn you make them. I do have Impact Tremors and Witty Roastmaster in the deck as well but that is more as backup pieces and can be considered redundant with the commander.\n\nStaff of Domination/Umbral Mantle/Sword of the Paruns + Magus of the Coffers - For this infinite combo line, all you have to do is make sure you have enough Swamps in play that you can pay for Magus of the Coffers' tap and then the untap cost. At a glance, if you have four or more swamps, this will lead to infinite black mana (three for untapping and one for the extra mana).\n\nMana Echoes and Ingris Stingerquill/Cogwork Assembler/Myr Matrix/Spawnsire of Ulamog - The easiest and cheapest way to utilize this combo would be to have Mana Echoes and your commander out. Then, if you have three other cadets out, you can make infinite cadets. The other lines will take a little more setup and be more obvious if you don't have all the tokens down already, but it is good to have some backup in case a piece or two gets removed.\n\nAggravated Assault and Ignition Team/Siege of Towers - Your goal here is to turn as many mountains into creatures as possible and then activate Aggravated Assault to take infinite combats, which will untap your lands, and let you begin the process again.\n\nMost of these infinite combos will be used to activate your commander infinite times but I did include some other wincons such as Torment of Hailfire and Exsanguinate as alternative ways to win.\n\nThere are a couple more combo lines if you have cards like Metalworker, but this deck is already getting on the pricier side of things. So, with these options (and some good starting hands), you should be able to win on turn three or four (with a god hand and draw letting you win on turn two, if I'm doing my math right).\n\nI have included some other common wincons with infinite mana like: Torment of Hailfire and Exsanguinate, in case the table keeps blowing up your commander (which the probably should).\n\nWARNING: You will be the threat if you play this deck and it's not recommended if you're at a \"casual\" table. It's not CEDH level, but it does go BRRRRR at a moment's notice.\n\nCheck out more videos from me over at Ope!Magic! on most socials!\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards