285 views11 days ago
Commander
Size: 100Salt sum: 24.54
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frustmolch

285 views11 days ago
Commander
Size: 100Salt sum: 24.54

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{"ops":[{"insert":"This is a graveyard-focused Wizard deck with Strixhaven's heartthrob himbo "},{"insert":{"card-link":"Kirol, History Buff // Pack a Punch"}},{"insert":" at the helm.\n\nThe deck wants to incrementally "},{"attributes":{"bold":true},"insert":"increase the damage"},{"insert":" its wizards put out by"},{"attributes":{"bold":true},"insert":" throwing wands"},{"insert":" (burn damage) AND "},{"attributes":{"bold":true},"insert":"throwing hands "},{"insert":"(combat). \nWhile combat is not something wizards are known for, there are a few who like to get physical in Boros. And just like their backrow buddies, who are even harder to come by if you stick to the kindred theme, they care about "},{"attributes":{"bold":true},"insert":"non-creature spells"},{"insert":" (or sometimes only instant or sorceries). \n\nKirol comes with a sorcery spell (Pack a Punch) stapled to him that buffs the combat wizards up with +1/+1 counters and even gives them trample, while milling a card, how nice of him. To access his spell, a card need to leave the graveyard though. For that, the deck runs "},{"attributes":{"bold":true},"insert":"instants and sorceries that you can cast from the graveyard for cheap "},{"insert":"(mostly flashback)"},{"attributes":{"bold":true},"insert":", "},{"insert":"as well as"},{"attributes":{"bold":true},"insert":" "},{"insert":"a few "},{"attributes":{"bold":true},"insert":"recursion engines for both creatures and instants/sorceries "},{"insert":"to get Kirol prepared without much effort and repeat buffs and removal.\n"},{"attributes":{"bold":true},"insert":"Looting effects"},{"insert":" are the main way of seeing more cards, since it helps fill up the graveyard and apparently a lot of Wizards like to loot.\n\nThe deck has a lot of moving parts and needs a bit to set and scale up, making it a bracket 2 despite some powerful haymakers. However, the Wizard theme kind of pulls it together and building and goldfishing was a lot of fun.\n\nAbout the Wizards:\n\n"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":" and "},{"insert":{"card-link":"Queen Brahne"}},{"insert":" are repeatable ways of making wand-throwing wizard tokens, alongside "},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" (who likes to kamikaze block) and "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":". "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":"is a bit of both and provides card advantage. "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" also makes these little guys and can be reused by bouncing it.\n"},{"insert":{"card-link":"Gleeful Arsonist"}},{"insert":" triggers from opponents' noncreature spells, but can prepare Kirol with undying and then burns for more with additional counters.\n\n\n"},{"insert":{"card-link":"Clever Lumimancer"}},{"insert":", "},{"insert":{"card-link":"Slickshot Show-Off"}},{"insert":" and "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" get big by storming off,"},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":" likes counters since he doubles its power, "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":" pings when he blocks or is blocked, the other"},{"insert":{"card-link":"Gandalf, White Rider"}},{"insert":" buffs the whole board and prepares Kirol when he dies. \n\n\n"},{"attributes":{"bold":true},"insert":"EARLY GAME:"},{"insert":"\n\nLoot, loot, loot (apparently something that Wizards like to do). "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" is probably most effective at seeing cards and almost everything can be brought back anyways, but it can help your opponents . "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" rewards looting with more cards and treasure, that are much needed later and damage.\n\nAlso, look for cost reduction ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"insert":{"card-link":"Longshot, Rebel Bowman"}},{"insert":" "},{"insert":{"card-link":"Artist's Talent"}},{"insert":" level 2) that will help you pack more punches and cast more noncreature spells in the mid to late game.\n\nFill graveyard with stuff, preferably reusable spells like"},{"insert":{"card-link":"Dig Site Inventory"}},{"insert":","},{"insert":{"card-link":"Practiced Offense"}},{"insert":" or "},{"insert":{"card-link":"Shenanigans"}},{"insert":" and lands.\n\nMID GAME:\n\nSearch for the Wand- and Hand-Throwing. "},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":"is the best card for creating Wizard tokens, since it's reusable and prepares Kirol if you have 2 mana left to return it to your hand. Ideally, you haven't even played him until you cast it for the first time.\nYou can start swinging aggressively with "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" or "},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":", as they are great targets to be recurred with "},{"insert":{"card-link":"Call a Surprise Witness"}},{"insert":" \n\nUse single target removal generously and keep pinging."},{"insert":{"card-link":"Dreadhorde Arcanist"}},{"insert":" helps you double up on your removal, preapres Kirol and likes counters. \nUse "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" or "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":" if someone pops off. \n\nLook for recursion engines, especially "},{"insert":{"card-link":"Serra Paragon"}},{"insert":"and "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":", since playing lands from the yard is the easist way to get Kirol prepared and maybe even cast his sorcery twice. Get him out and start buffing up your hitters when nothing is too threatening.\n\nRamp by saving up treasures.\n\nLATE GAME:\n\nSave up"},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":"until you can cast a bunch of instants and sorceries per turn. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" will help you get through damage and close out games with the hand throwers.\n"}]}

Commander

Qty: 1 Price: $0.35
Kirol, History Buff
Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Vampire Cleric
Kirol, History Buff // Pack a Punch (sos) 198

Commander

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Copy

Qty: 1 Price: $6.49
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (soc) 123

Copy

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Graveyard Spells

Qty: 8 Price: $36.14
Dig Site Inventory
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dig Site Inventory (sos) 10
Dreadhorde Arcanist
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Zombie
Dreadhorde Arcanist (j25) 539
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Practiced Offense
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Practiced Offense (sos) 25
Prismatic Strands
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prismatic Strands (c19) 69
Scholar of Combustion
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
Creature - Human Wizard
Scholar of Combustion (j25) 19
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (plst) UMA-147
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170

Graveyard Spells

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Land

Qty: 35 (38 w/ MDFC)Price: $163.71
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Base Camp
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
Base Camp (znr) 257
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fdn) 687
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (soc) 368
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 270
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 267
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (soc) 396
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

Land

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Permanent Recursion

Qty: 5 Price: $35.17
Call a Surprise Witness
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Call a Surprise Witness (mkm) 6
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon
Guardian Scalelord (soc) 149
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (soc) 169
The Mountain-king's Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
Enchantment - Saga
The Mountain-king's Return (hob) 22

Permanent Recursion

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Protection

Qty: 3 Price: $31.47
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (plst) MH1-13
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37

Protection

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Ramp

Qty: 6 Price: $45.24
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (soc) 345
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Legendary Creature - Human Ally Rebel
Longshot, Rebel Bowman (tle) 120
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132

Ramp

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Removal

Qty: 16 Price: $56.54
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (tdc) 112
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Heartfire Immolator
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature - Human Wizard
Heartfire Immolator (fdn) 201
Purify the Grave
Exile target card from a graveyard.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Purify the Grave (c19) 71
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Rockslide Sorcerer
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
Rockslide Sorcerer (znr) 154
Shenanigans
Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Shenanigans (plst) MH1-146
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (plst) MH1-37
Wizard's Lightning
This spell costs
less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Instant
Wizard's Lightning (dom) 152

Removal

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Throwing Hands

Qty: 6 Price: $15.16
Boros Reckoner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gains first strike until end of turn.
Creature - Wizard Minotaur
Boros Reckoner (mkc) 201
Clever Lumimancer
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Creature - Human Wizard
Clever Lumimancer (stx) 10
Crackling Cyclops
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Creature - Wizard Cyclops
Crackling Cyclops (fdn) 83
Gandalf, White Rider
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf dies, you may put it into its owner's library fifth from the top.
Legendary Creature - Wizard Avatar
Gandalf, White Rider (ltr) 290
Overclocked Electromancer
At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X
, where X is that excess damage.
Creature - Wizard Lizard
Overclocked Electromancer (m3c) 110
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Wizard Bird
Slickshot Show-Off (otj) 146

Throwing Hands

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Throwing Wands

Qty: 6 Price: $102.66
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Gandalf, Goblins' Bane
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
Legendary Creature - Wizard Avatar
Gandalf, Goblins' Bane // Flameshape (hob) 96
Gleeful Arsonist
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Human Wizard
Gleeful Arsonist (dsc) 27
Mysidian Elder
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Creature - Human Wizard
Mysidian Elder (fin) 145
Queen Brahne
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature - Human Noble
Queen Brahne (fin) 149
Vivi's Persistence
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Vivi's Persistence (fic) 458

Throwing Wands

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Touching Cardboard

Qty: 13 Price: $49.65
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Electric Revelation
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Electric Revelation (otc) 163
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Embrace the Unknown (otc) 28
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Fateful Tempest
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Sorcery
Fateful Tempest (soc) 31
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Joshua, Phoenix's Dominant
When Joshua enters, discard up to two cards, then draw that many cards.
,
: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Wizard Noble
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire (fin) 397Joshua, Phoenix's Dominant // Phoenix, Warden of Fire (fin) 397
Laughing Mad
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Laughing Mad (fin) 143
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (cmm) 241
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Shadow of the Goblin (spm) 87
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210

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Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard
Gogo, Mysterious Mime (fic) 56
Izzet Chemister
Haste
,
: Exile target instant or sorcery card from your graveyard.
,
, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Creature - Wizard Goblin
Izzet Chemister (clb) 798
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Primary Research
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Enchantment
Primary Research (sos) 26
Relic Amulet
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact.
,
, Remove all charge counters from this artifact: It deals that much damage to target creature.
Artifact
Relic Amulet (znr) 247
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Creature - Human Wizard
Stingcaster Mage (fra) 93
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (otc) 183

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Deck Info

Deck stats

36 pips - 27 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
43 pips - 38 cards
30 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
8 mana - 7 cards
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Deck extras (0)

Description

{"ops":[{"insert":"This is a graveyard-focused Wizard deck with Strixhaven's heartthrob himbo "},{"insert":{"card-link":"Kirol, History Buff // Pack a Punch"}},{"insert":" at the helm.\n\nThe deck wants to incrementally "},{"attributes":{"bold":true},"insert":"increase the damage"},{"insert":" its wizards put out by"},{"attributes":{"bold":true},"insert":" throwing wands"},{"insert":" (burn damage) AND "},{"attributes":{"bold":true},"insert":"throwing hands "},{"insert":"(combat). \nWhile combat is not something wizards are known for, there are a few who like to get physical in Boros. And just like their backrow buddies, who are even harder to come by if you stick to the kindred theme, they care about "},{"attributes":{"bold":true},"insert":"non-creature spells"},{"insert":" (or sometimes only instant or sorceries). \n\nKirol comes with a sorcery spell (Pack a Punch) stapled to him that buffs the combat wizards up with +1/+1 counters and even gives them trample, while milling a card, how nice of him. To access his spell, a card need to leave the graveyard though. For that, the deck runs "},{"attributes":{"bold":true},"insert":"instants and sorceries that you can cast from the graveyard for cheap "},{"insert":"(mostly flashback)"},{"attributes":{"bold":true},"insert":", "},{"insert":"as well as"},{"attributes":{"bold":true},"insert":" "},{"insert":"a few "},{"attributes":{"bold":true},"insert":"recursion engines for both creatures and instants/sorceries "},{"insert":"to get Kirol prepared without much effort and repeat buffs and removal.\n"},{"attributes":{"bold":true},"insert":"Looting effects"},{"insert":" are the main way of seeing more cards, since it helps fill up the graveyard and apparently a lot of Wizards like to loot.\n\nThe deck has a lot of moving parts and needs a bit to set and scale up, making it a bracket 2 despite some powerful haymakers. However, the Wizard theme kind of pulls it together and building and goldfishing was a lot of fun.\n\nAbout the Wizards:\n\n"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":" and "},{"insert":{"card-link":"Queen Brahne"}},{"insert":" are repeatable ways of making wand-throwing wizard tokens, alongside "},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" (who likes to kamikaze block) and "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":". "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":"is a bit of both and provides card advantage. "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" also makes these little guys and can be reused by bouncing it.\n"},{"insert":{"card-link":"Gleeful Arsonist"}},{"insert":" triggers from opponents' noncreature spells, but can prepare Kirol with undying and then burns for more with additional counters.\n\n\n"},{"insert":{"card-link":"Clever Lumimancer"}},{"insert":", "},{"insert":{"card-link":"Slickshot Show-Off"}},{"insert":" and "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" get big by storming off,"},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":" likes counters since he doubles its power, "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":" pings when he blocks or is blocked, the other"},{"insert":{"card-link":"Gandalf, White Rider"}},{"insert":" buffs the whole board and prepares Kirol when he dies. \n\n\n"},{"attributes":{"bold":true},"insert":"EARLY GAME:"},{"insert":"\n\nLoot, loot, loot (apparently something that Wizards like to do). "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" is probably most effective at seeing cards and almost everything can be brought back anyways, but it can help your opponents . "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" rewards looting with more cards and treasure, that are much needed later and damage.\n\nAlso, look for cost reduction ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"insert":{"card-link":"Longshot, Rebel Bowman"}},{"insert":" "},{"insert":{"card-link":"Artist's Talent"}},{"insert":" level 2) that will help you pack more punches and cast more noncreature spells in the mid to late game.\n\nFill graveyard with stuff, preferably reusable spells like"},{"insert":{"card-link":"Dig Site Inventory"}},{"insert":","},{"insert":{"card-link":"Practiced Offense"}},{"insert":" or "},{"insert":{"card-link":"Shenanigans"}},{"insert":" and lands.\n\nMID GAME:\n\nSearch for the Wand- and Hand-Throwing. "},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":"is the best card for creating Wizard tokens, since it's reusable and prepares Kirol if you have 2 mana left to return it to your hand. Ideally, you haven't even played him until you cast it for the first time.\nYou can start swinging aggressively with "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" or "},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":", as they are great targets to be recurred with "},{"insert":{"card-link":"Call a Surprise Witness"}},{"insert":" \n\nUse single target removal generously and keep pinging."},{"insert":{"card-link":"Dreadhorde Arcanist"}},{"insert":" helps you double up on your removal, preapres Kirol and likes counters. \nUse "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" or "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":" if someone pops off. \n\nLook for recursion engines, especially "},{"insert":{"card-link":"Serra Paragon"}},{"insert":"and "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":", since playing lands from the yard is the easist way to get Kirol prepared and maybe even cast his sorcery twice. Get him out and start buffing up your hitters when nothing is too threatening.\n\nRamp by saving up treasures.\n\nLATE GAME:\n\nSave up"},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":"until you can cast a bunch of instants and sorceries per turn. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" will help you get through damage and close out games with the hand throwers.\n"}]}
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