frustmolch
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Commander
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{"ops":[{"insert":"This is a graveyard-focused Wizard deck with Strixhaven's heartthrob himbo "},{"insert":{"card-link":"Kirol, History Buff // Pack a Punch"}},{"insert":" at the helm.\n\nThe deck wants to incrementally "},{"attributes":{"bold":true},"insert":"increase the damage"},{"insert":" its wizards put out by"},{"attributes":{"bold":true},"insert":" throwing wands"},{"insert":" (burn damage) AND "},{"attributes":{"bold":true},"insert":"throwing hands "},{"insert":"(combat). \nWhile combat is not something wizards are known for, there are a few who like to get physical in Boros. And just like their backrow buddies, who are even harder to come by if you stick to the kindred theme, they care about "},{"attributes":{"bold":true},"insert":"non-creature spells"},{"insert":" (or sometimes only instant or sorceries). \n\nKirol comes with a sorcery spell (Pack a Punch) stapled to him that buffs the combat wizards up with +1/+1 counters and even gives them trample, while milling a card, how nice of him. To access his spell, a card need to leave the graveyard though. For that, the deck runs "},{"attributes":{"bold":true},"insert":"instants and sorceries that you can cast from the graveyard for cheap "},{"insert":"(mostly flashback)"},{"attributes":{"bold":true},"insert":", "},{"insert":"as well as"},{"attributes":{"bold":true},"insert":" "},{"insert":"a few "},{"attributes":{"bold":true},"insert":"recursion engines for both creatures and instants/sorceries "},{"insert":"to get Kirol prepared without much effort and repeat buffs and removal.\n"},{"attributes":{"bold":true},"insert":"Looting effects"},{"insert":" are the main way of seeing more cards, since it helps fill up the graveyard and apparently a lot of Wizards like to loot.\n\nThe deck has a lot of moving parts and needs a bit to set and scale up, making it a bracket 2 despite some powerful haymakers. However, the Wizard theme kind of pulls it together and building and goldfishing was a lot of fun.\n\nAbout the Wizards:\n\n"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":" and "},{"insert":{"card-link":"Queen Brahne"}},{"insert":" are repeatable ways of making wand-throwing wizard tokens, alongside "},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" (who likes to kamikaze block) and "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":". "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":"is a bit of both and provides card advantage. "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" also makes these little guys and can be reused by bouncing it.\n"},{"insert":{"card-link":"Gleeful Arsonist"}},{"insert":" triggers from opponents' noncreature spells, but can prepare Kirol with undying and then burns for more with additional counters.\n\n\n"},{"insert":{"card-link":"Clever Lumimancer"}},{"insert":", "},{"insert":{"card-link":"Slickshot Show-Off"}},{"insert":" and "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" get big by storming off,"},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":" likes counters since he doubles its power, "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":" pings when he blocks or is blocked, the other"},{"insert":{"card-link":"Gandalf, White Rider"}},{"insert":" buffs the whole board and prepares Kirol when he dies. \n\n\n"},{"attributes":{"bold":true},"insert":"EARLY GAME:"},{"insert":"\n\nLoot, loot, loot (apparently something that Wizards like to do). "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" is probably most effective at seeing cards and almost everything can be brought back anyways, but it can help your opponents . "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" rewards looting with more cards and treasure, that are much needed later and damage.\n\nAlso, look for cost reduction ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"insert":{"card-link":"Longshot, Rebel Bowman"}},{"insert":" "},{"insert":{"card-link":"Artist's Talent"}},{"insert":" level 2) that will help you pack more punches and cast more noncreature spells in the mid to late game.\n\nFill graveyard with stuff, preferably reusable spells like"},{"insert":{"card-link":"Dig Site Inventory"}},{"insert":","},{"insert":{"card-link":"Practiced Offense"}},{"insert":" or "},{"insert":{"card-link":"Shenanigans"}},{"insert":" and lands.\n\nMID GAME:\n\nSearch for the Wand- and Hand-Throwing. "},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":"is the best card for creating Wizard tokens, since it's reusable and prepares Kirol if you have 2 mana left to return it to your hand. Ideally, you haven't even played him until you cast it for the first time.\nYou can start swinging aggressively with "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" or "},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":", as they are great targets to be recurred with "},{"insert":{"card-link":"Call a Surprise Witness"}},{"insert":" \n\nUse single target removal generously and keep pinging."},{"insert":{"card-link":"Dreadhorde Arcanist"}},{"insert":" helps you double up on your removal, preapres Kirol and likes counters. \nUse "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" or "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":" if someone pops off. \n\nLook for recursion engines, especially "},{"insert":{"card-link":"Serra Paragon"}},{"insert":"and "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":", since playing lands from the yard is the easist way to get Kirol prepared and maybe even cast his sorcery twice. Get him out and start buffing up your hitters when nothing is too threatening.\n\nRamp by saving up treasures.\n\nLATE GAME:\n\nSave up"},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":"until you can cast a bunch of instants and sorceries per turn. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" will help you get through damage and close out games with the hand throwers.\n"}]}
Graveyard Spells
Dreadhorde Arcanist
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Zombie

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Graveyard Spells
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
(CTRL to add secondary)
Permanent Recursion
Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

The Mountain-king's Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
Enchantment - Saga

Permanent Recursion
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
(CTRL to add secondary)
Removal
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
(CTRL to add secondary)
Throwing Hands
Overclocked Electromancer
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.
Creature - Wizard Lizard

Throwing Hands
(CTRL to add secondary)
Throwing Wands
Gleeful Arsonist
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Human Wizard

Queen Brahne
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature - Human Noble

Throwing Wands
(CTRL to add secondary)
Touching Cardboard
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Fateful Tempest
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Sorcery

Touching Cardboard
(CTRL to add secondary)
Maybeboard
Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a graveyard-focused Wizard deck with Strixhaven's heartthrob himbo "},{"insert":{"card-link":"Kirol, History Buff // Pack a Punch"}},{"insert":" at the helm.\n\nThe deck wants to incrementally "},{"attributes":{"bold":true},"insert":"increase the damage"},{"insert":" its wizards put out by"},{"attributes":{"bold":true},"insert":" throwing wands"},{"insert":" (burn damage) AND "},{"attributes":{"bold":true},"insert":"throwing hands "},{"insert":"(combat). \nWhile combat is not something wizards are known for, there are a few who like to get physical in Boros. And just like their backrow buddies, who are even harder to come by if you stick to the kindred theme, they care about "},{"attributes":{"bold":true},"insert":"non-creature spells"},{"insert":" (or sometimes only instant or sorceries). \n\nKirol comes with a sorcery spell (Pack a Punch) stapled to him that buffs the combat wizards up with +1/+1 counters and even gives them trample, while milling a card, how nice of him. To access his spell, a card need to leave the graveyard though. For that, the deck runs "},{"attributes":{"bold":true},"insert":"instants and sorceries that you can cast from the graveyard for cheap "},{"insert":"(mostly flashback)"},{"attributes":{"bold":true},"insert":", "},{"insert":"as well as"},{"attributes":{"bold":true},"insert":" "},{"insert":"a few "},{"attributes":{"bold":true},"insert":"recursion engines for both creatures and instants/sorceries "},{"insert":"to get Kirol prepared without much effort and repeat buffs and removal.\n"},{"attributes":{"bold":true},"insert":"Looting effects"},{"insert":" are the main way of seeing more cards, since it helps fill up the graveyard and apparently a lot of Wizards like to loot.\n\nThe deck has a lot of moving parts and needs a bit to set and scale up, making it a bracket 2 despite some powerful haymakers. However, the Wizard theme kind of pulls it together and building and goldfishing was a lot of fun.\n\nAbout the Wizards:\n\n"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":" and "},{"insert":{"card-link":"Queen Brahne"}},{"insert":" are repeatable ways of making wand-throwing wizard tokens, alongside "},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" (who likes to kamikaze block) and "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":". "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":"is a bit of both and provides card advantage. "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" also makes these little guys and can be reused by bouncing it.\n"},{"insert":{"card-link":"Gleeful Arsonist"}},{"insert":" triggers from opponents' noncreature spells, but can prepare Kirol with undying and then burns for more with additional counters.\n\n\n"},{"insert":{"card-link":"Clever Lumimancer"}},{"insert":", "},{"insert":{"card-link":"Slickshot Show-Off"}},{"insert":" and "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" get big by storming off,"},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":" likes counters since he doubles its power, "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":" pings when he blocks or is blocked, the other"},{"insert":{"card-link":"Gandalf, White Rider"}},{"insert":" buffs the whole board and prepares Kirol when he dies. \n\n\n"},{"attributes":{"bold":true},"insert":"EARLY GAME:"},{"insert":"\n\nLoot, loot, loot (apparently something that Wizards like to do). "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" is probably most effective at seeing cards and almost everything can be brought back anyways, but it can help your opponents . "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" rewards looting with more cards and treasure, that are much needed later and damage.\n\nAlso, look for cost reduction ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"insert":{"card-link":"Longshot, Rebel Bowman"}},{"insert":" "},{"insert":{"card-link":"Artist's Talent"}},{"insert":" level 2) that will help you pack more punches and cast more noncreature spells in the mid to late game.\n\nFill graveyard with stuff, preferably reusable spells like"},{"insert":{"card-link":"Dig Site Inventory"}},{"insert":","},{"insert":{"card-link":"Practiced Offense"}},{"insert":" or "},{"insert":{"card-link":"Shenanigans"}},{"insert":" and lands.\n\nMID GAME:\n\nSearch for the Wand- and Hand-Throwing. "},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":"is the best card for creating Wizard tokens, since it's reusable and prepares Kirol if you have 2 mana left to return it to your hand. Ideally, you haven't even played him until you cast it for the first time.\nYou can start swinging aggressively with "},{"insert":{"card-link":"Crackling Cyclops"}},{"insert":" or "},{"insert":{"card-link":"Overclocked Electromancer"}},{"insert":", as they are great targets to be recurred with "},{"insert":{"card-link":"Call a Surprise Witness"}},{"insert":" \n\nUse single target removal generously and keep pinging."},{"insert":{"card-link":"Dreadhorde Arcanist"}},{"insert":" helps you double up on your removal, preapres Kirol and likes counters. \nUse "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" or "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":" if someone pops off. \n\nLook for recursion engines, especially "},{"insert":{"card-link":"Serra Paragon"}},{"insert":"and "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":", since playing lands from the yard is the easist way to get Kirol prepared and maybe even cast his sorcery twice. Get him out and start buffing up your hitters when nothing is too threatening.\n\nRamp by saving up treasures.\n\nLATE GAME:\n\nSave up"},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":"until you can cast a bunch of instants and sorceries per turn. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" will help you get through damage and close out games with the hand throwers.\n"}]}























































































