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Commander
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{"ops":[{"insert":"Ghouls just wanna have fun, and you will too with this highly efficient self-mill + reanimator build.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\n50 creatures. Tons of value. Graveyard shenanigans. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\n"},{"insert":{"card-link":"Liliana the Repentant"}},{"insert":" has two powerful (and thematic) abilities, and this deck is built around maximizing the potential of both. Filling your graveyard early and often will be your primary route to victory, and in many cases your commander is your best tool for doing so. At two mana, Liliana will come down on the second turn in most games, and her 2/2 stat line and 6 mana activated ability present a fairly low threat level. \n\nA majority of game actions are attached to creatures entering the battlefield or dying; There is plenty of early-game-friendly ramp to get things up and running, and sac outlet/mana dork payoffs like "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" , "},{"insert":{"card-link":"Soldevi Adnate"}},{"insert":" , "},{"insert":{"card-link":"Illuminor Szeras"}},{"insert":" , and "},{"insert":{"card-link":"Bog Witch"}},{"insert":" to keep the graveyard engine churning through the mid- and late-game. A flexible draw package that unfolds across a reasonable mana curve rewards you for creatures dying, while pieces like "},{"insert":{"card-link":"Erebos, God of the Dead"}},{"insert":" and "},{"insert":{"card-link":"Erebos, Bleak-Hearted"}},{"insert":" provide resilient value and flexibility. \n\nMost graveyard decks get ahead by reanimating heavy hitters early, and this one is no exception. Set up with low cost pieces like "},{"insert":{"card-link":"Doomed Necromancer"}},{"insert":" /"},{"insert":{"card-link":"Apprentice Necromancer"}},{"insert":" and "},{"insert":{"card-link":"Grave Researcher // Reanimate"}},{"insert":" , who can easily pull threats like "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" , "},{"insert":{"card-link":"Mikaeus, the Unhallowed"}},{"insert":" , "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" , etc. as early as turn 3 or 4. If your incremental mill effects aren't hitting these types of creatures, you have two reusable tutor options in "},{"insert":{"card-link":"Vile Entomber"}},{"insert":" and "},{"insert":{"card-link":"Emeritus of Woe // Demonic Tutor"}},{"insert":" . \n\nTo slow your opponents down, leverage a nasty collection of sac-removal creatures and repeatable activated abilities. "},{"insert":{"card-link":"Avatar of Woe"}},{"insert":" should often cost only two mana, and "},{"insert":{"card-link":"Royal Assassin"}},{"insert":" is a great attack deterrent and political piece to direct aggression elsewhere. If you can stick "},{"insert":{"card-link":"Reaper from the Abyss"}},{"insert":" , "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" , and a sac outlet, you can destroy one target (non-demon) creature per turn, which is a nasty little engine if left uninterrupted. If things simply get out of control on opponents' boards, "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" are here to save the day, and both are very hard to dodge since they ignore both hexproof "},{"attributes":{"italic":true},"insert":"and "},{"insert":"indestructible. \n\nThere are a few fun routes to closing out the game. You can simply punch face with big flying creatures like "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" , "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" , and "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" . When these come out early, life totals don't tend to stay high for long. You can also use repeatable etb/ltb drain like "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" ,"},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , or incremental drains like "},{"insert":{"card-link":"Blood Artist"}},{"insert":" or "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" . Combine either of those last two with a board wipe or mass reanimation spell ("},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" , "},{"insert":{"card-link":"Sheoldred // The True Scriptures"}},{"insert":" ) for what is often a one shot KO on one or more enemies. "},{"insert":{"card-link":"Tombstone Stairwell"}},{"insert":" is a generally fun, funny, and chaotic card, but when paired with BA or Konrad you can effectively machine-gun life totals each turn rotation with BA even boosting your own.\n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡ "},{"insert":"\n\nThe number \"50\" as a creature count makes my brain happy, but if you're willing to deviate from that high critter concentration, there are plenty of good swaps you can make. Tutors like "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , or "},{"insert":{"card-link":"Entomb"}},{"insert":" will improve consistency, while "},{"insert":{"card-link":"Living Death"}},{"insert":" and "},{"insert":{"card-link":"Meathook Massacre II"}},{"insert":" will offer even more mass removal/reanimate tech. Toss in some Liliana Planesalkers for fun, or "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" for infinite looping with "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" (+ Blood Artist or Konrad = ping combo). "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" now also exists and can form a combo with Gravecrawler, Phryrexian Altar, and your Commander to win the game without even touching your opponents' life totals. "},{"insert":{"card-link":"Ardyn, the Usurper"}},{"insert":" is a cool alternative for another high cost creature, and "},{"insert":{"card-link":"Grave Pact"}},{"insert":" is just a mean way to keep your opponents on the back foot in any given game. \n\nEnjoy!\n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/mtgsenpai"},"insert":"mtgsenpai"},{"insert":" 🧙♂️\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_no_mud_no_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_necromancers_day_off"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n\n"}]}
Commander
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Commander
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Legendary Creature Enchantment - God

Erebos, God of the Dead
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
Legendary Creature Enchantment - God

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Mill
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
(CTRL to add secondary)
Removal
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Removal
(CTRL to add secondary)
Theft
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Theft
(CTRL to add secondary)
Tokens
Tombstone Stairwell
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
World Enchantment

Tokens
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Tutor
Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Ghouls just wanna have fun, and you will too with this highly efficient self-mill + reanimator build.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\n50 creatures. Tons of value. Graveyard shenanigans. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\n"},{"insert":{"card-link":"Liliana the Repentant"}},{"insert":" has two powerful (and thematic) abilities, and this deck is built around maximizing the potential of both. Filling your graveyard early and often will be your primary route to victory, and in many cases your commander is your best tool for doing so. At two mana, Liliana will come down on the second turn in most games, and her 2/2 stat line and 6 mana activated ability present a fairly low threat level. \n\nA majority of game actions are attached to creatures entering the battlefield or dying; There is plenty of early-game-friendly ramp to get things up and running, and sac outlet/mana dork payoffs like "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" , "},{"insert":{"card-link":"Soldevi Adnate"}},{"insert":" , "},{"insert":{"card-link":"Illuminor Szeras"}},{"insert":" , and "},{"insert":{"card-link":"Bog Witch"}},{"insert":" to keep the graveyard engine churning through the mid- and late-game. A flexible draw package that unfolds across a reasonable mana curve rewards you for creatures dying, while pieces like "},{"insert":{"card-link":"Erebos, God of the Dead"}},{"insert":" and "},{"insert":{"card-link":"Erebos, Bleak-Hearted"}},{"insert":" provide resilient value and flexibility. \n\nMost graveyard decks get ahead by reanimating heavy hitters early, and this one is no exception. Set up with low cost pieces like "},{"insert":{"card-link":"Doomed Necromancer"}},{"insert":" /"},{"insert":{"card-link":"Apprentice Necromancer"}},{"insert":" and "},{"insert":{"card-link":"Grave Researcher // Reanimate"}},{"insert":" , who can easily pull threats like "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" , "},{"insert":{"card-link":"Mikaeus, the Unhallowed"}},{"insert":" , "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" , etc. as early as turn 3 or 4. If your incremental mill effects aren't hitting these types of creatures, you have two reusable tutor options in "},{"insert":{"card-link":"Vile Entomber"}},{"insert":" and "},{"insert":{"card-link":"Emeritus of Woe // Demonic Tutor"}},{"insert":" . \n\nTo slow your opponents down, leverage a nasty collection of sac-removal creatures and repeatable activated abilities. "},{"insert":{"card-link":"Avatar of Woe"}},{"insert":" should often cost only two mana, and "},{"insert":{"card-link":"Royal Assassin"}},{"insert":" is a great attack deterrent and political piece to direct aggression elsewhere. If you can stick "},{"insert":{"card-link":"Reaper from the Abyss"}},{"insert":" , "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" , and a sac outlet, you can destroy one target (non-demon) creature per turn, which is a nasty little engine if left uninterrupted. If things simply get out of control on opponents' boards, "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" are here to save the day, and both are very hard to dodge since they ignore both hexproof "},{"attributes":{"italic":true},"insert":"and "},{"insert":"indestructible. \n\nThere are a few fun routes to closing out the game. You can simply punch face with big flying creatures like "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" , "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" , and "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" . When these come out early, life totals don't tend to stay high for long. You can also use repeatable etb/ltb drain like "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" ,"},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , or incremental drains like "},{"insert":{"card-link":"Blood Artist"}},{"insert":" or "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" . Combine either of those last two with a board wipe or mass reanimation spell ("},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" , "},{"insert":{"card-link":"Sheoldred // The True Scriptures"}},{"insert":" ) for what is often a one shot KO on one or more enemies. "},{"insert":{"card-link":"Tombstone Stairwell"}},{"insert":" is a generally fun, funny, and chaotic card, but when paired with BA or Konrad you can effectively machine-gun life totals each turn rotation with BA even boosting your own.\n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡ "},{"insert":"\n\nThe number \"50\" as a creature count makes my brain happy, but if you're willing to deviate from that high critter concentration, there are plenty of good swaps you can make. Tutors like "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , or "},{"insert":{"card-link":"Entomb"}},{"insert":" will improve consistency, while "},{"insert":{"card-link":"Living Death"}},{"insert":" and "},{"insert":{"card-link":"Meathook Massacre II"}},{"insert":" will offer even more mass removal/reanimate tech. Toss in some Liliana Planesalkers for fun, or "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" for infinite looping with "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" (+ Blood Artist or Konrad = ping combo). "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" now also exists and can form a combo with Gravecrawler, Phryrexian Altar, and your Commander to win the game without even touching your opponents' life totals. "},{"insert":{"card-link":"Ardyn, the Usurper"}},{"insert":" is a cool alternative for another high cost creature, and "},{"insert":{"card-link":"Grave Pact"}},{"insert":" is just a mean way to keep your opponents on the back foot in any given game. \n\nEnjoy!\n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/mtgsenpai"},"insert":"mtgsenpai"},{"insert":" 🧙♂️\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_no_mud_no_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_necromancers_day_off"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n\n"}]}
































































