Zeneth29
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Commander
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{"ops":[{"insert":"# The Cruelty of Chaos\n\n## Deck Description\n\nWelcome to the arena of Mogis, where every choice hurts and survival is only temporary.\n\nMogis, God of Slaughter leads a Rakdos (black-red) Commander deck designed to make every opponent's decision a losing proposition. Sacrifice a creature or suffer damage. Keep your life total high and watch it disappear in a single explosive turn. Try to establish control, and risk having the entire battlefield thrown into chaos.\n\nThis deck combines punisher effects, political manipulation, random outcomes, stolen resources, and brutal damage amplification to keep opponents off balance. Cards such as Havoc Festival, Heartless Hidetsugu, Wound Reflection, and Archfiend of Despair create terrifying life-total pressure, turning seemingly manageable damage into lethal consequences. Quietus Spike adds another layer of punishment, while Exsanguinate provides a powerful way to close games when the table is weakened.\n\nBut Mogis does not believe in a fair fight. Grip of Chaos, Scrambleverse, Warp World, Thieves' Auction, and Confusion in the Ranks disrupt carefully constructed strategies and force everyone to adapt to an ever-changing battlefield. Political effects and dangerous bargains make opponents question whether helping themselves is worth the consequences.\n\nThe result is a high-pressure, unpredictable deck that thrives on discomfort, difficult decisions, and spectacular reversals. It doesn't simply try to defeat opponents through combat; it makes the entire game feel like a trial orchestrated by a cruel god.\n\n**In Mogis's arena, there are no good choices — only different ways to suffer.**\n\n## Primer: How to Play the Deck\n\n### 1. Early Game — Prepare the Arena\n\nYour opening turns should focus on developing mana, establishing useful utility pieces, and preparing your punishment engines. Sol Ring, Dark Ritual, and your available mana sources help accelerate your development, while Swiftfoot Boots can protect an important creature from removal.\n\nLook for an opening hand that provides reliable mana and at least one way to influence the game. You don't need every expensive payoff in your starting hand. Several of your most threatening cards are far stronger when deployed with enough mana to protect or capitalize on them.\n\n### 2. Midgame — Make Every Choice Hurt\n\nOnce you have established your resources, begin applying pressure with Mogis and your punisher effects. Mogis forces each opponent to choose between sacrificing a creature and losing life during your upkeep, making him particularly effective against opponents who rely on creature-based defenses.\n\nPainful Quandary makes opponents pay for casting spells, while Captive Audience imposes punishing choices on an opponent. Damnable Pact can serve as card draw or a dangerous finishing tool, depending on the board state and target.\n\nCards such as Gix, Yawgmoth Praetor can help turn opponents' creature activity into additional cards, while Etali, Primal Storm can generate advantage by casting spells from opponents' libraries.\n\n### 3. Create Chaos and Exploit It\n\nThe deck's signature personality comes from cards that disrupt normal play. Grip of Chaos interferes with targeted spells, Scrambleverse redistributes permanents, and Thieves' Auction creates a chaotic contest over the battlefield. Warp World can completely reshape the board, while Confusion in the Ranks creates awkward exchanges whenever artifacts, creatures, or enchantments enter the battlefield.\n\nThese effects are most effective when you are prepared for the resulting uncertainty. Avoid deploying every valuable permanent before a major reset unless the potential payoff justifies the risk. Chaos is a weapon, but it can hurt its controller too.\n\n### 4. Assemble the Punishment Package\n\nYour most dangerous interactions revolve around multiplying life loss and damage.\n\n* **Heartless Hidetsugu + Wound Reflection:** Hidetsugu can halve life totals by dealing damage equal to half each player's life total, rounded down. Wound Reflection can then cause opponents to lose life equal to the life they lost that turn. Timing is critical, and the interaction can be lethal to opponents while also leaving you dangerously exposed.\n* **Havoc Festival + Wound Reflection:** Havoc Festival prevents life gain and causes players to lose half their life totals at the beginning of their upkeep. Wound Reflection can compound life lost during the turn, accelerating the table toward lethal ranges.\n* **Archfiend of Despair + damage sources:** Archfiend doubles opponents' life loss during your turn and prevents their life gain. Combined with substantial damage or life-loss effects, it can turn a threatening board into a lethal one.\n* **Quietus Spike:** Combat damage from an equipped creature can cut an opponent's life total in half, making even a modest attacker a serious threat.\n\nRemember that damage and life loss are not interchangeable in every rules interaction. Some effects deal damage, while others directly cause life loss, and replacement effects or prevention can change the outcome.\n\n### 5. Close the Game\n\nWhen opponents have been weakened by Mogis and your punishment effects, look for a decisive finish. Exsanguinate can drain the table while replenishing your life total, while Angrath's Marauders can magnify damage from your sources. Archfiend of Despair can make an already dangerous turn devastating.\n\nYour goal is not necessarily to win quickly. It is to establish a position where opponents cannot afford to develop their boards, cast their spells, or wait for another upkeep without suffering serious consequences.\n\n## Strengths\n\n* Punishes opponents for ordinary game actions.\n* Creates unpredictable board states and political dilemmas.\n* Has several powerful life-loss and damage-amplification interactions.\n* Can win without relying exclusively on creature combat.\n* Offers explosive finishing potential through Exsanguinate and damage multipliers.\n\n## Weaknesses\n\n* Some chaos effects can benefit opponents as much as you.\n* Expensive finishers can clog opening hands.\n* The deck can struggle against fast combo strategies without sufficient early interaction.\n* Life-total manipulation can leave you vulnerable as well as your opponents.\n* Its own strategy can become inconsistent if the mana base or draw engines fail to keep pace.\n\n## Final Game Plan\n\nDevelop mana, establish punishment effects, and force opponents to spend resources surviving rather than advancing their strategies. Use chaos to disrupt the table when you can exploit the result, and save your strongest damage multipliers for turns when they can secure a decisive advantage.\n\nMogis rewards a ruthless mindset: make every option uncomfortable, turn every mistake into a liability, and finish the game when your opponents have nowhere left to turn.\n\n**Welcome to Mogis's arena. Every choice has a price, and someone always pays.**\n\n"}]}
Commander
Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God

Commander
(CTRL to add secondary)
Burn
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Mercenary

Goblin Game
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Sorcery

Burn
(CTRL to add secondary)
Copy
Krark, the Thumbless
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Goblin

Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Copy
(CTRL to add secondary)
Creature
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Creature
(CTRL to add secondary)
Draw
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Khârn the Betrayer
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Legendary Creature - Berserker Astartes

Warlock Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment - Class

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Draw
(CTRL to add secondary)
Enchantment
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment

Enchantment
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Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Illicit Auction
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Sorcery

Mega Flare
Kicker
If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
Sorcery

Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery

Removal
(CTRL to add secondary)
Theft
Theft
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"# The Cruelty of Chaos\n\n## Deck Description\n\nWelcome to the arena of Mogis, where every choice hurts and survival is only temporary.\n\nMogis, God of Slaughter leads a Rakdos (black-red) Commander deck designed to make every opponent's decision a losing proposition. Sacrifice a creature or suffer damage. Keep your life total high and watch it disappear in a single explosive turn. Try to establish control, and risk having the entire battlefield thrown into chaos.\n\nThis deck combines punisher effects, political manipulation, random outcomes, stolen resources, and brutal damage amplification to keep opponents off balance. Cards such as Havoc Festival, Heartless Hidetsugu, Wound Reflection, and Archfiend of Despair create terrifying life-total pressure, turning seemingly manageable damage into lethal consequences. Quietus Spike adds another layer of punishment, while Exsanguinate provides a powerful way to close games when the table is weakened.\n\nBut Mogis does not believe in a fair fight. Grip of Chaos, Scrambleverse, Warp World, Thieves' Auction, and Confusion in the Ranks disrupt carefully constructed strategies and force everyone to adapt to an ever-changing battlefield. Political effects and dangerous bargains make opponents question whether helping themselves is worth the consequences.\n\nThe result is a high-pressure, unpredictable deck that thrives on discomfort, difficult decisions, and spectacular reversals. It doesn't simply try to defeat opponents through combat; it makes the entire game feel like a trial orchestrated by a cruel god.\n\n**In Mogis's arena, there are no good choices — only different ways to suffer.**\n\n## Primer: How to Play the Deck\n\n### 1. Early Game — Prepare the Arena\n\nYour opening turns should focus on developing mana, establishing useful utility pieces, and preparing your punishment engines. Sol Ring, Dark Ritual, and your available mana sources help accelerate your development, while Swiftfoot Boots can protect an important creature from removal.\n\nLook for an opening hand that provides reliable mana and at least one way to influence the game. You don't need every expensive payoff in your starting hand. Several of your most threatening cards are far stronger when deployed with enough mana to protect or capitalize on them.\n\n### 2. Midgame — Make Every Choice Hurt\n\nOnce you have established your resources, begin applying pressure with Mogis and your punisher effects. Mogis forces each opponent to choose between sacrificing a creature and losing life during your upkeep, making him particularly effective against opponents who rely on creature-based defenses.\n\nPainful Quandary makes opponents pay for casting spells, while Captive Audience imposes punishing choices on an opponent. Damnable Pact can serve as card draw or a dangerous finishing tool, depending on the board state and target.\n\nCards such as Gix, Yawgmoth Praetor can help turn opponents' creature activity into additional cards, while Etali, Primal Storm can generate advantage by casting spells from opponents' libraries.\n\n### 3. Create Chaos and Exploit It\n\nThe deck's signature personality comes from cards that disrupt normal play. Grip of Chaos interferes with targeted spells, Scrambleverse redistributes permanents, and Thieves' Auction creates a chaotic contest over the battlefield. Warp World can completely reshape the board, while Confusion in the Ranks creates awkward exchanges whenever artifacts, creatures, or enchantments enter the battlefield.\n\nThese effects are most effective when you are prepared for the resulting uncertainty. Avoid deploying every valuable permanent before a major reset unless the potential payoff justifies the risk. Chaos is a weapon, but it can hurt its controller too.\n\n### 4. Assemble the Punishment Package\n\nYour most dangerous interactions revolve around multiplying life loss and damage.\n\n* **Heartless Hidetsugu + Wound Reflection:** Hidetsugu can halve life totals by dealing damage equal to half each player's life total, rounded down. Wound Reflection can then cause opponents to lose life equal to the life they lost that turn. Timing is critical, and the interaction can be lethal to opponents while also leaving you dangerously exposed.\n* **Havoc Festival + Wound Reflection:** Havoc Festival prevents life gain and causes players to lose half their life totals at the beginning of their upkeep. Wound Reflection can compound life lost during the turn, accelerating the table toward lethal ranges.\n* **Archfiend of Despair + damage sources:** Archfiend doubles opponents' life loss during your turn and prevents their life gain. Combined with substantial damage or life-loss effects, it can turn a threatening board into a lethal one.\n* **Quietus Spike:** Combat damage from an equipped creature can cut an opponent's life total in half, making even a modest attacker a serious threat.\n\nRemember that damage and life loss are not interchangeable in every rules interaction. Some effects deal damage, while others directly cause life loss, and replacement effects or prevention can change the outcome.\n\n### 5. Close the Game\n\nWhen opponents have been weakened by Mogis and your punishment effects, look for a decisive finish. Exsanguinate can drain the table while replenishing your life total, while Angrath's Marauders can magnify damage from your sources. Archfiend of Despair can make an already dangerous turn devastating.\n\nYour goal is not necessarily to win quickly. It is to establish a position where opponents cannot afford to develop their boards, cast their spells, or wait for another upkeep without suffering serious consequences.\n\n## Strengths\n\n* Punishes opponents for ordinary game actions.\n* Creates unpredictable board states and political dilemmas.\n* Has several powerful life-loss and damage-amplification interactions.\n* Can win without relying exclusively on creature combat.\n* Offers explosive finishing potential through Exsanguinate and damage multipliers.\n\n## Weaknesses\n\n* Some chaos effects can benefit opponents as much as you.\n* Expensive finishers can clog opening hands.\n* The deck can struggle against fast combo strategies without sufficient early interaction.\n* Life-total manipulation can leave you vulnerable as well as your opponents.\n* Its own strategy can become inconsistent if the mana base or draw engines fail to keep pace.\n\n## Final Game Plan\n\nDevelop mana, establish punishment effects, and force opponents to spend resources surviving rather than advancing their strategies. Use chaos to disrupt the table when you can exploit the result, and save your strongest damage multipliers for turns when they can secure a decisive advantage.\n\nMogis rewards a ruthless mindset: make every option uncomfortable, turn every mistake into a liability, and finish the game when your opponents have nowhere left to turn.\n\n**Welcome to Mogis's arena. Every choice has a price, and someone always pays.**\n\n"}]}

































































