violaman_vitale
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Commander
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{"ops":[{"insert":{"card-link":"Karn, Gilded Guardian"}},{"insert":" . A new commander, very similar to "},{"insert":{"card-link":"Infinite Guideline Station"}},{"insert":" . Simple ETB ability: draw a card for each color among other artifacts you control. So, a maximum of five cards per trigger- but what about multiple triggers per turn?\n\nThere are several different plans that this deck has in motion simultaneously, so I will explain each one separately.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"1: Maximum Colors"},{"insert":"\nIn order to maximize each Karn trigger, I need artifacts in all five colors. To this end, I have included the handful of halfway decent many-colored artifacts ("},{"insert":{"card-link":"Breya, Etherium Shaper"}},{"insert":" , "},{"insert":{"card-link":"Inspirit, Flagship Vessel"}},{"insert":" , "},{"insert":{"card-link":"Infinite Guideline Station"}},{"insert":" , "},{"insert":{"card-link":"Transguild Courier"}},{"insert":" , "},{"insert":{"card-link":"Scrapbasket"}},{"insert":" ) plus several Esper artifacts ("},{"insert":{"card-link":"Esper Stormblade"}},{"insert":" , "},{"insert":{"card-link":"Windwright Mage"}},{"insert":" , etc.)(since Esper is pretty much the only tricolor with any cheap artifacts). To cap off this section, I added "},{"insert":{"card-link":"Leyline of the Guildpact"}},{"insert":" . Now all Karn triggers draw five cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"2: Blink"},{"insert":"\nIn order to get more Karn triggers per turn, we need him to enter the battlefield more times. So blink. "},{"insert":{"card-link":"Cloudshift"}},{"insert":" , "},{"insert":{"card-link":"Ephemerate"}},{"insert":" , "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" , and "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" fit in here, plus a few others. "},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":" not only blinks Karn twice per turn, but enables "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" and "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" to do so as well.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"3: More Draw"},{"insert":"\nFor even more cards per Karn entry, I have included seven different "},{"insert":{"card-link":"Temur Ascendancy"}},{"insert":" variants. Given that Karn is both an artifact and a creature with power 5, these work very well.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"4:Copy"},{"insert":"\nWhat could possibly give more Karn triggers beyond more entry and more off of each entry? More Karns! "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" , "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" , "},{"insert":{"card-link":"Mendicant Core, Guidelight"}},{"insert":" , and "},{"insert":{"card-link":"Auton Soldier"}},{"insert":" all copy Karn, with the Soldier's ability working particularly well. Finally, "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and"},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" copy all the aforementioned ETB triggers, sending the draw rate through the roof.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win Condition"},{"insert":"\nThis deck has a fairly simple win condition: draw cards until you draw the whole deck, then win with "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" or "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" .\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Backup Plans"},{"insert":"\n A backup win condition is included with a "},{"insert":{"card-link":"Time Sieve"}},{"insert":" combo. If your opponents remove Karn enough times or make it so he is no longer a viable option, there is a proliferation of combos around "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" which can replace him if necessary. \n\nFinally, a handful of removal, tutors, protection, untap, and stax round out the deck. A large artifact ramp and cost-reduction base makes Karn castable sooner, and a diverse landbase supports that.\n\nTry it out and tell me how it worls!\nviolaman_vitale\n"}]}
Blink
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
(CTRL to add secondary)
Color Enablers
Breya, Etherium Shaper
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
Legendary Creature Artifact - Human

Infinite Guideline Station
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Legendary Artifact - Spacecraft

Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
Legendary Artifact - Spacecraft

Color Enablers
(CTRL to add secondary)
Copy
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot

Copy
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Stax
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Stax
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Karn, Gilded Guardian"}},{"insert":" . A new commander, very similar to "},{"insert":{"card-link":"Infinite Guideline Station"}},{"insert":" . Simple ETB ability: draw a card for each color among other artifacts you control. So, a maximum of five cards per trigger- but what about multiple triggers per turn?\n\nThere are several different plans that this deck has in motion simultaneously, so I will explain each one separately.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"1: Maximum Colors"},{"insert":"\nIn order to maximize each Karn trigger, I need artifacts in all five colors. To this end, I have included the handful of halfway decent many-colored artifacts ("},{"insert":{"card-link":"Breya, Etherium Shaper"}},{"insert":" , "},{"insert":{"card-link":"Inspirit, Flagship Vessel"}},{"insert":" , "},{"insert":{"card-link":"Infinite Guideline Station"}},{"insert":" , "},{"insert":{"card-link":"Transguild Courier"}},{"insert":" , "},{"insert":{"card-link":"Scrapbasket"}},{"insert":" ) plus several Esper artifacts ("},{"insert":{"card-link":"Esper Stormblade"}},{"insert":" , "},{"insert":{"card-link":"Windwright Mage"}},{"insert":" , etc.)(since Esper is pretty much the only tricolor with any cheap artifacts). To cap off this section, I added "},{"insert":{"card-link":"Leyline of the Guildpact"}},{"insert":" . Now all Karn triggers draw five cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"2: Blink"},{"insert":"\nIn order to get more Karn triggers per turn, we need him to enter the battlefield more times. So blink. "},{"insert":{"card-link":"Cloudshift"}},{"insert":" , "},{"insert":{"card-link":"Ephemerate"}},{"insert":" , "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" , and "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" fit in here, plus a few others. "},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":" not only blinks Karn twice per turn, but enables "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" and "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" to do so as well.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"3: More Draw"},{"insert":"\nFor even more cards per Karn entry, I have included seven different "},{"insert":{"card-link":"Temur Ascendancy"}},{"insert":" variants. Given that Karn is both an artifact and a creature with power 5, these work very well.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"4:Copy"},{"insert":"\nWhat could possibly give more Karn triggers beyond more entry and more off of each entry? More Karns! "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" , "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" , "},{"insert":{"card-link":"Mendicant Core, Guidelight"}},{"insert":" , and "},{"insert":{"card-link":"Auton Soldier"}},{"insert":" all copy Karn, with the Soldier's ability working particularly well. Finally, "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and"},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" copy all the aforementioned ETB triggers, sending the draw rate through the roof.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win Condition"},{"insert":"\nThis deck has a fairly simple win condition: draw cards until you draw the whole deck, then win with "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" or "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" .\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Backup Plans"},{"insert":"\n A backup win condition is included with a "},{"insert":{"card-link":"Time Sieve"}},{"insert":" combo. If your opponents remove Karn enough times or make it so he is no longer a viable option, there is a proliferation of combos around "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" which can replace him if necessary. \n\nFinally, a handful of removal, tutors, protection, untap, and stax round out the deck. A large artifact ramp and cost-reduction base makes Karn castable sooner, and a diverse landbase supports that.\n\nTry it out and tell me how it worls!\nviolaman_vitale\n"}]}





















































































