ReaperRacer371
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Commander
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{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Olinda the Oblivious turns the battlefield into a public health emergency. This deck is built to repeatedly trigger Olinda without relying on dangerous combat, spreading odor counters across opposing boards until every upkeep becomes increasingly lethal.\nThe central philosophy is simple: "},{"attributes":{"bold":true},"insert":"Olinda is expendable; her triggers aren't."},{"insert":"\nRather than building Olinda as Voltron, the deck treats sacrifice and reanimation as mono-black blink. Feign Death, Undying Malice, Not Dead After All, Malakir Rebirth, Chthonian Nightmare, Animate Dead, Necromancy, Reanimate, Conjurer's Closet, and Nim Deathmantle allow Olinda to repeatedly leave and return. Sacrifice outlets including Ashnod's Altar, Phyrexian Altar, Viscera Seer, Carrion Feeder, Phyrexian Tower, and Sacrifice let us control exactly when that happens.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Multiplying the Stink"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Panharmonicon, Roaming Throne, Strionic Resonator, and Peter Parker's Camera multiply Olinda's triggers, dramatically accelerating odor distribution.\nBlade of Selves is particularly vicious. Attacking creates myriad copies of Olinda, producing additional ETB triggers before the legend rule cleans them up. Helm of the Host takes the slower but more permanent approach, producing nonlegendary Olindas that accumulate over successive combats.\nCombat remains useful, but it isn't mandatory. Trailblazer's Boots, Whispersilk Cloak, Lightning Greaves, Shizo, Minas Morgul, Access Tunnel, and Rogue's Passage make attacking substantially safer. Olinda doesn't need to deal combat damage—"},{"attributes":{"bold":true},"insert":"she only needs to attack."},{"insert":"\nGenesis Chamber and Forbidden Orchard provide additional creatures for opponents when natural targets become scarce, ensuring Olinda has fresh bodies to contaminate.\nTurning Odor Lethal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once several creatures are marked, stop concentrating on creating more counters and start converting them into death.\nBloodletter of Aclazotz, Archfiend of Despair, and Wound Reflection magnify the life loss occurring during opponents' turns. A player with five odored creatures is already facing 10 life loss every upkeep before amplification.\nThe deck also contains an emergency combo finish. Exquisite Blood paired with either Bloodthirsty Conqueror or Enduring Tenacity creates a life-gain/life-loss loop capable of ending the game when the odor strategy isn't practical.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Piloting"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early turns should prioritize fast mana and getting Olinda onto the battlefield. Once she arrives, establish either a reset engine or trigger multiplier.\nDon't waste protection merely keeping Olinda alive. If sacrificing her allows her to return and trigger again, "},{"attributes":{"bold":true},"insert":"kill your own commander willingly."},{"insert":"\nUse tutors according to what the machine currently lacks: recursion, trigger multiplication, amplification, or a finisher.\nOnce opponents have accumulated enough odor counters, quit setting up. Find Bloodletter, Archfiend, or Wound Reflection and turn the clock lethal.\nThe deck ultimately follows four steps:\n"},{"attributes":{"bold":true},"insert":"Accelerate. Contaminate. Industrialize. Exterminate."},{"insert":"\nOlinda isn't a Voltron commander.\nShe's a reusable biological weapon.\n"}]}
Commander
Olinda the Oblivious
Whenever Olinda enters or attacks, for each opponent, put an odor counter on up to one target creature that player controls without an odor counter on it. Each of those creatures has "At the beginning of your upkeep, you lose 2 life" for as long as it has an odor counter on it. (They continue to smell after Olinda has left the battlefield.)
Legendary Creature - Rogue Skunk

Commander
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Ability Doublers
Ability Doublers
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Card Advantage
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Card Advantage
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Creature Giving
Creature Giving
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Find My Stuff
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Find My Stuff
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Interactions
Interactions
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It's Okay to Swing
It's Okay to Swing
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Land
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
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Painfully Stinky
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Painfully Stinky
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Ramps
Ramps
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Reset/Pseudo Blink
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Reset/Pseudo Blink
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Sac Outlet
Sac Outlet
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Maybeboard
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Olinda the Oblivious turns the battlefield into a public health emergency. This deck is built to repeatedly trigger Olinda without relying on dangerous combat, spreading odor counters across opposing boards until every upkeep becomes increasingly lethal.\nThe central philosophy is simple: "},{"attributes":{"bold":true},"insert":"Olinda is expendable; her triggers aren't."},{"insert":"\nRather than building Olinda as Voltron, the deck treats sacrifice and reanimation as mono-black blink. Feign Death, Undying Malice, Not Dead After All, Malakir Rebirth, Chthonian Nightmare, Animate Dead, Necromancy, Reanimate, Conjurer's Closet, and Nim Deathmantle allow Olinda to repeatedly leave and return. Sacrifice outlets including Ashnod's Altar, Phyrexian Altar, Viscera Seer, Carrion Feeder, Phyrexian Tower, and Sacrifice let us control exactly when that happens.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Multiplying the Stink"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Panharmonicon, Roaming Throne, Strionic Resonator, and Peter Parker's Camera multiply Olinda's triggers, dramatically accelerating odor distribution.\nBlade of Selves is particularly vicious. Attacking creates myriad copies of Olinda, producing additional ETB triggers before the legend rule cleans them up. Helm of the Host takes the slower but more permanent approach, producing nonlegendary Olindas that accumulate over successive combats.\nCombat remains useful, but it isn't mandatory. Trailblazer's Boots, Whispersilk Cloak, Lightning Greaves, Shizo, Minas Morgul, Access Tunnel, and Rogue's Passage make attacking substantially safer. Olinda doesn't need to deal combat damage—"},{"attributes":{"bold":true},"insert":"she only needs to attack."},{"insert":"\nGenesis Chamber and Forbidden Orchard provide additional creatures for opponents when natural targets become scarce, ensuring Olinda has fresh bodies to contaminate.\nTurning Odor Lethal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once several creatures are marked, stop concentrating on creating more counters and start converting them into death.\nBloodletter of Aclazotz, Archfiend of Despair, and Wound Reflection magnify the life loss occurring during opponents' turns. A player with five odored creatures is already facing 10 life loss every upkeep before amplification.\nThe deck also contains an emergency combo finish. Exquisite Blood paired with either Bloodthirsty Conqueror or Enduring Tenacity creates a life-gain/life-loss loop capable of ending the game when the odor strategy isn't practical.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Piloting"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early turns should prioritize fast mana and getting Olinda onto the battlefield. Once she arrives, establish either a reset engine or trigger multiplier.\nDon't waste protection merely keeping Olinda alive. If sacrificing her allows her to return and trigger again, "},{"attributes":{"bold":true},"insert":"kill your own commander willingly."},{"insert":"\nUse tutors according to what the machine currently lacks: recursion, trigger multiplication, amplification, or a finisher.\nOnce opponents have accumulated enough odor counters, quit setting up. Find Bloodletter, Archfiend, or Wound Reflection and turn the clock lethal.\nThe deck ultimately follows four steps:\n"},{"attributes":{"bold":true},"insert":"Accelerate. Contaminate. Industrialize. Exterminate."},{"insert":"\nOlinda isn't a Voltron commander.\nShe's a reusable biological weapon.\n"}]}












































































