Minisparks
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Commander
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{"ops":[{"insert":"This "},{"insert":{"card-link":"Isshin, Two Heavens as One"}},{"insert":" deck is built around the "},{"attributes":{"underline":true,"bold":true},"insert":"Mount"},{"insert":" creature type. Every single "},{"attributes":{"italic":true},"insert":"non-changeling"},{"insert":" Mount has a conditional attack trigger that will be doubled by Isshin, providing various benefits. To get these triggers, we need Isshin and some buddies to ride our Mounts. So come along as I introduce you to this deck. "},{"attributes":{"italic":true},"insert":"We ride at dawn..."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The deck consists of all 16 in-colour, non-changeling Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Key Mounts include:"},{"insert":"\n\n"},{"insert":{"card-link":"Caustic Bronco"}},{"insert":" for card advantage to dig for more Mounts, whilst draining our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" curves out awesomely if we play it turn 2 into a turn 3 Isshin, netting us two treasures on turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" can get us extra lands off of "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":". Additionally, Fortune can be tutored for and saddled by "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", allowing us to tutor every turn we attack with Fortune. Given that we have Isshin, we can also "},{"attributes":{"italic":true},"insert":"over"},{"insert":"-saddle with Solemn "},{"attributes":{"bold":true},"insert":"*and*"},{"insert":" Imperial Recruiter to flicker them both. At worst, Fortune will untap our Rider to use it as a blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similarly, "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" has the same synergy with Solemn and Loyal Warhound, but can be done hastily. It also gives us cards from the Solemn copies' death triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" allows us to tutor for various Mounts, value pieces, or anything we need really."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now, 16 does not sound like many, but we only need a few to kick off our value. "},{"attributes":{"underline":true,"bold":true},"insert":"Ways to dig include:"},{"insert":"\n\n"},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" allows us to dig deep and find the next Mount. With an even distribution, we are looking at about 1 Mount every 7 cards. Whilst it normally only looks at 5, Isshin will double it's trigger, meaning we are likely to see a Mount. This card scales phenomenally as the game continues since it triggers for each player we attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as before."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conjurer's Mantle"}},{"insert":" similarly to Horn of the Mark, lets us dig on attack and grab a Mount."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck also has 3 more tutors including "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" (to tutor Fortune, as before), "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" (flexible & cheap) and "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":" (flexible w/ further card advantage)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Not to get philosophical, but what's the difference between a Vehicle and a Mount? A soul? Comfy seats? According to "},{"insert":{"card-link":"Lifecraft Engine"}},{"insert":", nothing! The deck has a few supplementary Vehicles with attack triggers and other benefits. "},{"insert":{"card-link":"Mobile Homestead"}},{"insert":", for example, is a nice value piece that benefits from having a Mount. "},{"insert":{"card-link":"Careening Mine Cart"}},{"insert":" acts as ramp that Isshin can double."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We also have a few stand-in Mounts, including "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" and "},{"insert":{"card-link":"Dermotaxi"}},{"insert":" (sorry Mounts!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"We also need to saddle our Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Our Riders inlcude:"},{"insert":"\n\n"},{"insert":{"card-link":"Cloudspire Captain"}},{"insert":" provides an anthem to our Mounts whilst saddling for a solid 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Canyon Vaulter"}},{"insert":" gives nice evasion and a saddle power of 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cloudspire Coordinator"}},{"insert":" makes lots of pilots, with a bonus scry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alacrian Armory"}},{"insert":" toughness anthem & auto-saddles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" & "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" make tokens to saddle whilst also being relevant card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unlike Vehicles, we can use our Mounts to saddle our battle ready Mounts. This allows us to keep our Rider list short."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Isshin himself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"For redundancy we include "},{"attributes":{"underline":true,"bold":true},"insert":"further trigger doublers, including:"},{"insert":"\n\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" the classic typal trigger doubler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" doubles attack triggers. "},{"attributes":{"italic":true},"insert":"Jeskai "},{"insert":"mode helps us saddle if we get desperate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is no better way to get attack triggers than going into battle again! "},{"insert":{"card-link":"Response // Resurgence"}},{"insert":" can be used to ping away blockers or to get a second round of combat whilst leaving our Mounts all untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now we have our army, we need to win. "},{"attributes":{"underline":true,"bold":true},"insert":"Our wincons include:"},{"insert":"\n\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" gets double triggered from Isshin, perfectly marrying Mounts with Isshin."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Invasion of New Capenna // Holy Frazzle-Cannon"}},{"insert":" is like the above, but for a single creature. It is on the back of some fantastic removal, and it should be easy enough to flip given our solid attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" gives a nice buff and trample to our Mounts, providing card advantage also."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" whilst not a Mount, allows our Mounts to fly over enemy lines and deal large amounts of uncontested damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" clears away all opponents blockers and leaves them with almost no resources to attempt to make a comeback. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akroma's Will"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Final Mentions:"},{"insert":"\n\n"},{"insert":{"card-link":"Split Up"}},{"insert":" has potential to be nearly one sided, given that we can easily and safely tap our creatures to saddle abilities before we cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful attack benefits included: "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Long-Range Sensor"}},{"insert":", "},{"insert":{"card-link":"Connecting the Dots"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful typal benefits included: "},{"insert":{"card-link":"Three Tree City"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Buff
Alacrian Armory
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
Artifact

Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount

Buff
(CTRL to add secondary)
Card-Advantage
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Caustic Bronco
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Snake Horse Mount

Conjurer's Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Gila Courser
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Lizard Mount

Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Cat Mount

Long-Range Sensor
Whenever you attack a player, put a charge counter on this artifact.
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact

Card-Advantage
(CTRL to add secondary)
Double Value
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Double Value
(CTRL to add secondary)
Finisher
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Finisher
(CTRL to add secondary)
Interaction
Dracosaur Auxiliary
Flying, haste
Whenever this creature attacks while saddled, it deals 2 damage to any target.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, it deals 2 damage to any target.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Dragon Dinosaur Mount

Invasion of New Capenna
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Battle - Siege


Interaction
(CTRL to add secondary)
Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
(CTRL to add secondary)
Mount
Bridled Bighorn
Vigilance
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sheep Mount

Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Mount Possum

Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount

Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount

Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount

Quilled Charger
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Porcupine Mount

Trained Arynx
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount

Unswerving Sloth
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sloth Mount

Mount
(CTRL to add secondary)
Ramp
Careening Mine Cart
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount

Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ramp
(CTRL to add secondary)
Rider
Cloudspire Coordinator
When this creature enters, scry 2.
: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Creature - Human Pilot

Rider
(CTRL to add secondary)
Stand-In Mount
Stand-In Mount
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This "},{"insert":{"card-link":"Isshin, Two Heavens as One"}},{"insert":" deck is built around the "},{"attributes":{"underline":true,"bold":true},"insert":"Mount"},{"insert":" creature type. Every single "},{"attributes":{"italic":true},"insert":"non-changeling"},{"insert":" Mount has a conditional attack trigger that will be doubled by Isshin, providing various benefits. To get these triggers, we need Isshin and some buddies to ride our Mounts. So come along as I introduce you to this deck. "},{"attributes":{"italic":true},"insert":"We ride at dawn..."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The deck consists of all 16 in-colour, non-changeling Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Key Mounts include:"},{"insert":"\n\n"},{"insert":{"card-link":"Caustic Bronco"}},{"insert":" for card advantage to dig for more Mounts, whilst draining our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" curves out awesomely if we play it turn 2 into a turn 3 Isshin, netting us two treasures on turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" can get us extra lands off of "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":". Additionally, Fortune can be tutored for and saddled by "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", allowing us to tutor every turn we attack with Fortune. Given that we have Isshin, we can also "},{"attributes":{"italic":true},"insert":"over"},{"insert":"-saddle with Solemn "},{"attributes":{"bold":true},"insert":"*and*"},{"insert":" Imperial Recruiter to flicker them both. At worst, Fortune will untap our Rider to use it as a blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similarly, "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" has the same synergy with Solemn and Loyal Warhound, but can be done hastily. It also gives us cards from the Solemn copies' death triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" allows us to tutor for various Mounts, value pieces, or anything we need really."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now, 16 does not sound like many, but we only need a few to kick off our value. "},{"attributes":{"underline":true,"bold":true},"insert":"Ways to dig include:"},{"insert":"\n\n"},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" allows us to dig deep and find the next Mount. With an even distribution, we are looking at about 1 Mount every 7 cards. Whilst it normally only looks at 5, Isshin will double it's trigger, meaning we are likely to see a Mount. This card scales phenomenally as the game continues since it triggers for each player we attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as before."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conjurer's Mantle"}},{"insert":" similarly to Horn of the Mark, lets us dig on attack and grab a Mount."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck also has 3 more tutors including "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" (to tutor Fortune, as before), "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" (flexible & cheap) and "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":" (flexible w/ further card advantage)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Not to get philosophical, but what's the difference between a Vehicle and a Mount? A soul? Comfy seats? According to "},{"insert":{"card-link":"Lifecraft Engine"}},{"insert":", nothing! The deck has a few supplementary Vehicles with attack triggers and other benefits. "},{"insert":{"card-link":"Mobile Homestead"}},{"insert":", for example, is a nice value piece that benefits from having a Mount. "},{"insert":{"card-link":"Careening Mine Cart"}},{"insert":" acts as ramp that Isshin can double."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We also have a few stand-in Mounts, including "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" and "},{"insert":{"card-link":"Dermotaxi"}},{"insert":" (sorry Mounts!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"We also need to saddle our Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Our Riders inlcude:"},{"insert":"\n\n"},{"insert":{"card-link":"Cloudspire Captain"}},{"insert":" provides an anthem to our Mounts whilst saddling for a solid 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Canyon Vaulter"}},{"insert":" gives nice evasion and a saddle power of 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cloudspire Coordinator"}},{"insert":" makes lots of pilots, with a bonus scry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alacrian Armory"}},{"insert":" toughness anthem & auto-saddles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" & "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" make tokens to saddle whilst also being relevant card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unlike Vehicles, we can use our Mounts to saddle our battle ready Mounts. This allows us to keep our Rider list short."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Isshin himself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"For redundancy we include "},{"attributes":{"underline":true,"bold":true},"insert":"further trigger doublers, including:"},{"insert":"\n\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" the classic typal trigger doubler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" doubles attack triggers. "},{"attributes":{"italic":true},"insert":"Jeskai "},{"insert":"mode helps us saddle if we get desperate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is no better way to get attack triggers than going into battle again! "},{"insert":{"card-link":"Response // Resurgence"}},{"insert":" can be used to ping away blockers or to get a second round of combat whilst leaving our Mounts all untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now we have our army, we need to win. "},{"attributes":{"underline":true,"bold":true},"insert":"Our wincons include:"},{"insert":"\n\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" gets double triggered from Isshin, perfectly marrying Mounts with Isshin."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Invasion of New Capenna // Holy Frazzle-Cannon"}},{"insert":" is like the above, but for a single creature. It is on the back of some fantastic removal, and it should be easy enough to flip given our solid attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" gives a nice buff and trample to our Mounts, providing card advantage also."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" whilst not a Mount, allows our Mounts to fly over enemy lines and deal large amounts of uncontested damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" clears away all opponents blockers and leaves them with almost no resources to attempt to make a comeback. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akroma's Will"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Final Mentions:"},{"insert":"\n\n"},{"insert":{"card-link":"Split Up"}},{"insert":" has potential to be nearly one sided, given that we can easily and safely tap our creatures to saddle abilities before we cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful attack benefits included: "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Long-Range Sensor"}},{"insert":", "},{"insert":{"card-link":"Connecting the Dots"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful typal benefits included: "},{"insert":{"card-link":"Three Tree City"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"}]}



































































