140 views13 days ago
Commander
Size: 100Salt sum: 28.98
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Minisparks

140 views13 days ago
Commander
Size: 100Salt sum: 28.98

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{"ops":[{"insert":"This "},{"insert":{"card-link":"Isshin, Two Heavens as One"}},{"insert":" deck is built around the "},{"attributes":{"underline":true,"bold":true},"insert":"Mount"},{"insert":" creature type. Every single "},{"attributes":{"italic":true},"insert":"non-changeling"},{"insert":" Mount has a conditional attack trigger that will be doubled by Isshin, providing various benefits. To get these triggers, we need Isshin and some buddies to ride our Mounts. So come along as I introduce you to this deck. "},{"attributes":{"italic":true},"insert":"We ride at dawn..."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The deck consists of all 16 in-colour, non-changeling Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Key Mounts include:"},{"insert":"\n\n"},{"insert":{"card-link":"Caustic Bronco"}},{"insert":" for card advantage to dig for more Mounts, whilst draining our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" curves out awesomely if we play it turn 2 into a turn 3 Isshin, netting us two treasures on turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" can get us extra lands off of "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":". Additionally, Fortune can be tutored for and saddled by "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", allowing us to tutor every turn we attack with Fortune. Given that we have Isshin, we can also "},{"attributes":{"italic":true},"insert":"over"},{"insert":"-saddle with Solemn "},{"attributes":{"bold":true},"insert":"*and*"},{"insert":" Imperial Recruiter to flicker them both. At worst, Fortune will untap our Rider to use it as a blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similarly, "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" has the same synergy with Solemn and Loyal Warhound, but can be done hastily. It also gives us cards from the Solemn copies' death triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" allows us to tutor for various Mounts, value pieces, or anything we need really."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now, 16 does not sound like many, but we only need a few to kick off our value. "},{"attributes":{"underline":true,"bold":true},"insert":"Ways to dig include:"},{"insert":"\n\n"},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" allows us to dig deep and find the next Mount. With an even distribution, we are looking at about 1 Mount every 7 cards. Whilst it normally only looks at 5, Isshin will double it's trigger, meaning we are likely to see a Mount. This card scales phenomenally as the game continues since it triggers for each player we attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as before."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conjurer's Mantle"}},{"insert":" similarly to Horn of the Mark, lets us dig on attack and grab a Mount."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck also has 3 more tutors including "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" (to tutor Fortune, as before), "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" (flexible & cheap) and "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":" (flexible w/ further card advantage)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Not to get philosophical, but what's the difference between a Vehicle and a Mount? A soul? Comfy seats? According to "},{"insert":{"card-link":"Lifecraft Engine"}},{"insert":", nothing! The deck has a few supplementary Vehicles with attack triggers and other benefits. "},{"insert":{"card-link":"Mobile Homestead"}},{"insert":", for example, is a nice value piece that benefits from having a Mount. "},{"insert":{"card-link":"Careening Mine Cart"}},{"insert":" acts as ramp that Isshin can double."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We also have a few stand-in Mounts, including "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" and "},{"insert":{"card-link":"Dermotaxi"}},{"insert":" (sorry Mounts!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"We also need to saddle our Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Our Riders inlcude:"},{"insert":"\n\n"},{"insert":{"card-link":"Cloudspire Captain"}},{"insert":" provides an anthem to our Mounts whilst saddling for a solid 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Canyon Vaulter"}},{"insert":" gives nice evasion and a saddle power of 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cloudspire Coordinator"}},{"insert":" makes lots of pilots, with a bonus scry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alacrian Armory"}},{"insert":" toughness anthem & auto-saddles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" & "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" make tokens to saddle whilst also being relevant card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unlike Vehicles, we can use our Mounts to saddle our battle ready Mounts. This allows us to keep our Rider list short."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Isshin himself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"For redundancy we include "},{"attributes":{"underline":true,"bold":true},"insert":"further trigger doublers, including:"},{"insert":"\n\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" the classic typal trigger doubler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" doubles attack triggers. "},{"attributes":{"italic":true},"insert":"Jeskai "},{"insert":"mode helps us saddle if we get desperate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is no better way to get attack triggers than going into battle again! "},{"insert":{"card-link":"Response // Resurgence"}},{"insert":" can be used to ping away blockers or to get a second round of combat whilst leaving our Mounts all untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now we have our army, we need to win. "},{"attributes":{"underline":true,"bold":true},"insert":"Our wincons include:"},{"insert":"\n\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" gets double triggered from Isshin, perfectly marrying Mounts with Isshin."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Invasion of New Capenna // Holy Frazzle-Cannon"}},{"insert":" is like the above, but for a single creature. It is on the back of some fantastic removal, and it should be easy enough to flip given our solid attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" gives a nice buff and trample to our Mounts, providing card advantage also."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" whilst not a Mount, allows our Mounts to fly over enemy lines and deal large amounts of uncontested damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" clears away all opponents blockers and leaves them with almost no resources to attempt to make a comeback. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akroma's Will"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Final Mentions:"},{"insert":"\n\n"},{"insert":{"card-link":"Split Up"}},{"insert":" has potential to be nearly one sided, given that we can easily and safely tap our creatures to saddle abilities before we cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful attack benefits included: "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Long-Range Sensor"}},{"insert":", "},{"insert":{"card-link":"Connecting the Dots"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful typal benefits included: "},{"insert":{"card-link":"Three Tree City"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $4.49
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (neo) 488

Commander

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Buff

Qty: 6 Price: $13.02
Alacrian Armory
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
Artifact
Alacrian Armory (dft) 2
Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount
Bounding Felidar (otj) 5
Cloudspire Captain
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Creature - Human Pilot
Cloudspire Captain (dft) 9
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact - Vehicle
Lifecraft Engine (dft) 234
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (inr) 268
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (ltc) 226

Buff

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Card-Advantage

Qty: 14 Price: $92.98
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (clb) 669
Caustic Bronco
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Snake Horse Mount
Caustic Bronco (otj) 82
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 11
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (pecl) 253p
Conjurer's Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Conjurer's Mantle (moc) 12
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Enchantment
Connecting the Dots (mkm) 118
Fortune, Loyal Steed
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Legendary Creature - Beast Mount
Fortune, Loyal Steed (otj) 12
Gila Courser
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Lizard Mount
Gila Courser (otj) 124
Gloryheath Lynx
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Cat Mount
Gloryheath Lynx (dft) 14
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Long-Range Sensor
Whenever you attack a player, put a charge counter on this artifact.
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact
Long-Range Sensor (eoc) 11
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (j25) 471
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181

Card-Advantage

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Double Value

Qty: 2 Price: $62.98
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (tdm) 235

Double Value

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Finisher

Qty: 2 Price: $27.98
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 3
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110

Finisher

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Interaction

Qty: 10 Price: $21.02
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Dracosaur Auxiliary
Flying, haste
Whenever this creature attacks while saddled, it deals 2 damage to any target.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Dragon Dinosaur Mount
Dracosaur Auxiliary (dft) 122
Invasion of New Capenna
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Battle - Siege
Invasion of New Capenna // Holy Frazzle-Cannon (mom) 238Invasion of New Capenna // Holy Frazzle-Cannon (mom) 238
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mma) 25
Response
Response deals 5 damage to target attacking or blocking creature.
Instant
Response // Resurgence (cmr) 449
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (iko) 204
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (pdsk) 32p
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (scd) 37
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (ecc) 134

Interaction

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Land

Qty: 38 Price: $287.32
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (plst) CMR-350
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 275
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (znr) 263Needleverge Pathway // Pillarverge Pathway (znr) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 272
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 356
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (otj) 274
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Mount

Qty: 8 Price: $3.18
Bridled Bighorn
Vigilance
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sheep Mount
Bridled Bighorn (otj) 7
Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Mount Possum
Brightfield Glider (dft) 4
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount
Brightfield Mustang (dft) 5
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount
Bulwark Ox (dft) 7
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount
Calamity, Galloping Inferno (otj) 116
Quilled Charger
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Porcupine Mount
Quilled Charger (otj) 139
Trained Arynx
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount
Trained Arynx (otj) 36
Unswerving Sloth
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sloth Mount
Unswerving Sloth (dft) 34

Mount

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Ramp

Qty: 11 Price: $29.77
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (plst) OTC-252
Careening Mine Cart
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Careening Mine Cart (lci) 247
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (c17) 24
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount
Gilded Ghoda (dft) 130
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (afr) 23
Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobile Homestead (otj) 245
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Sol Ring
: Add
.
Artifact
Sol Ring (woc) 149
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fdn) 729
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413

Ramp

(CTRL to add secondary)

Rider

Qty: 2 Price: $0.70
Canyon Vaulter
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Creature - Kor Pilot
Canyon Vaulter (dft) 8
Cloudspire Coordinator
When this creature enters, scry 2.
: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Creature - Human Pilot
Cloudspire Coordinator (dft) 196

Rider

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Stand-In Mount

Qty: 2 Price: $1.98
Dermotaxi
Imprint — As this Vehicle enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Artifact - Vehicle
Dermotaxi (mh2) 224
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (fdn) 633

Stand-In Mount

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Tutor

Qty: 4 Price: $83.46
Guardian Sunmare
Ward

Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Creature - Horse Mount
Guardian Sunmare (dft) 15
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

39 pips - 30 cards
34 mana - 30 cards
0 pips - 0 cards
0 mana - 8 cards
11 pips - 10 cards
25 mana - 23 cards
22 pips - 17 cards
29 mana - 25 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This "},{"insert":{"card-link":"Isshin, Two Heavens as One"}},{"insert":" deck is built around the "},{"attributes":{"underline":true,"bold":true},"insert":"Mount"},{"insert":" creature type. Every single "},{"attributes":{"italic":true},"insert":"non-changeling"},{"insert":" Mount has a conditional attack trigger that will be doubled by Isshin, providing various benefits. To get these triggers, we need Isshin and some buddies to ride our Mounts. So come along as I introduce you to this deck. "},{"attributes":{"italic":true},"insert":"We ride at dawn..."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The deck consists of all 16 in-colour, non-changeling Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Key Mounts include:"},{"insert":"\n\n"},{"insert":{"card-link":"Caustic Bronco"}},{"insert":" for card advantage to dig for more Mounts, whilst draining our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gilded Ghoda"}},{"insert":" curves out awesomely if we play it turn 2 into a turn 3 Isshin, netting us two treasures on turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune, Loyal Steed"}},{"insert":" can get us extra lands off of "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":". Additionally, Fortune can be tutored for and saddled by "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", allowing us to tutor every turn we attack with Fortune. Given that we have Isshin, we can also "},{"attributes":{"italic":true},"insert":"over"},{"insert":"-saddle with Solemn "},{"attributes":{"bold":true},"insert":"*and*"},{"insert":" Imperial Recruiter to flicker them both. At worst, Fortune will untap our Rider to use it as a blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similarly, "},{"insert":{"card-link":"Calamity, Galloping Inferno"}},{"insert":" has the same synergy with Solemn and Loyal Warhound, but can be done hastily. It also gives us cards from the Solemn copies' death triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" allows us to tutor for various Mounts, value pieces, or anything we need really."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now, 16 does not sound like many, but we only need a few to kick off our value. "},{"attributes":{"underline":true,"bold":true},"insert":"Ways to dig include:"},{"insert":"\n\n"},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" allows us to dig deep and find the next Mount. With an even distribution, we are looking at about 1 Mount every 7 cards. Whilst it normally only looks at 5, Isshin will double it's trigger, meaning we are likely to see a Mount. This card scales phenomenally as the game continues since it triggers for each player we attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Sunmare"}},{"insert":" as before."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conjurer's Mantle"}},{"insert":" similarly to Horn of the Mark, lets us dig on attack and grab a Mount."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck also has 3 more tutors including "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" (to tutor Fortune, as before), "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" (flexible & cheap) and "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":" (flexible w/ further card advantage)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Not to get philosophical, but what's the difference between a Vehicle and a Mount? A soul? Comfy seats? According to "},{"insert":{"card-link":"Lifecraft Engine"}},{"insert":", nothing! The deck has a few supplementary Vehicles with attack triggers and other benefits. "},{"insert":{"card-link":"Mobile Homestead"}},{"insert":", for example, is a nice value piece that benefits from having a Mount. "},{"insert":{"card-link":"Careening Mine Cart"}},{"insert":" acts as ramp that Isshin can double."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We also have a few stand-in Mounts, including "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" and "},{"insert":{"card-link":"Dermotaxi"}},{"insert":" (sorry Mounts!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"We also need to saddle our Mounts. "},{"attributes":{"underline":true,"bold":true},"insert":"Our Riders inlcude:"},{"insert":"\n\n"},{"insert":{"card-link":"Cloudspire Captain"}},{"insert":" provides an anthem to our Mounts whilst saddling for a solid 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Canyon Vaulter"}},{"insert":" gives nice evasion and a saddle power of 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cloudspire Coordinator"}},{"insert":" makes lots of pilots, with a bonus scry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alacrian Armory"}},{"insert":" toughness anthem & auto-saddles."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" & "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" make tokens to saddle whilst also being relevant card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unlike Vehicles, we can use our Mounts to saddle our battle ready Mounts. This allows us to keep our Rider list short."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Isshin himself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"For redundancy we include "},{"attributes":{"underline":true,"bold":true},"insert":"further trigger doublers, including:"},{"insert":"\n\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" the classic typal trigger doubler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Windcrag Siege"}},{"insert":" doubles attack triggers. "},{"attributes":{"italic":true},"insert":"Jeskai "},{"insert":"mode helps us saddle if we get desperate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is no better way to get attack triggers than going into battle again! "},{"insert":{"card-link":"Response // Resurgence"}},{"insert":" can be used to ping away blockers or to get a second round of combat whilst leaving our Mounts all untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Now we have our army, we need to win. "},{"attributes":{"underline":true,"bold":true},"insert":"Our wincons include:"},{"insert":"\n\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":" gets double triggered from Isshin, perfectly marrying Mounts with Isshin."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Invasion of New Capenna // Holy Frazzle-Cannon"}},{"insert":" is like the above, but for a single creature. It is on the back of some fantastic removal, and it should be easy enough to flip given our solid attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" gives a nice buff and trample to our Mounts, providing card advantage also."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" whilst not a Mount, allows our Mounts to fly over enemy lines and deal large amounts of uncontested damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":" clears away all opponents blockers and leaves them with almost no resources to attempt to make a comeback. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akroma's Will"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Final Mentions:"},{"insert":"\n\n"},{"insert":{"card-link":"Split Up"}},{"insert":" has potential to be nearly one sided, given that we can easily and safely tap our creatures to saddle abilities before we cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful attack benefits included: "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Long-Range Sensor"}},{"insert":", "},{"insert":{"card-link":"Connecting the Dots"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other useful typal benefits included: "},{"insert":{"card-link":"Three Tree City"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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