NeonCrane79
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Commander
Size: 100Salt sum: 38.22
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{"ops":[{"insert":"A Chorus of Elves\n\nWhat happens when you put a Dryad in charge of an army of Elves? You get a Chorus.\n\nChorus of the Conclave was never designed to be an Elf commander. It doesn't search for Elves, reward Elves, or even mention Elves in its rules text. Instead, it asks a much more interesting question: how much mana can you pour into your creatures to make them stronger? The answer, naturally, is: a ridiculous amount.\n\nThat is where the Elves come in.\n\nThis deck uses Elves primarily as a massive mana engine. Creature after creature produces mana, fixes colors, untaps lands, or scales its production with the size of the board. The goal is to establish a critical mass of Elves, then use that mana to cast Chorus of the Conclave and turn every excess mana into +1/+1 counters.\n\nFrom there, the deck becomes a feedback loop. Bigger creatures make the Elf engine stronger, the stronger engine produces more mana, and more mana allows Chorus to create even larger creatures. Cathars' Crusade, Doubling Season, Arwen, Weaver of Hope, and other counter effects multiply that growth until even the smallest Elf can become enormous.\n\nThe deck can finish through sheer combat power with Heedless One, Timberwatch Elf, Cultivator of Blades, or an army of oversized creatures. It can also take a more unexpected route by turning a massively amplified creature such as Glistener Elf into a lethal infect threat.\n\nThe important distinction is that this isn't simply Elf tribal with an Elf lord. The Elves are the infrastructure. Chorus of the Conclave is the conductor, and every Elf is another voice generating the mana needed to make the entire congregation stronger.\n\nThe commander doesn't support the tribe because it is an Elf. The tribe supports the commander because it understands the music.\n"}]}
Commander
Chorus of the Conclave
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
Legendary Creature - Dryad

Commander
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Counters
Bow of Nylea
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment

Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf

Counters
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Creature
Creature
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Draw
Elvish Archivist
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature - Elf Artificer

Draw
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Evasion
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God

Evasion
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Finisher
Finisher
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Infect
Infect
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Land
Land
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Protection
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Pump
Cultivator of Blades
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Creature - Elf Artificer

Pump
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Ramp
Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Rift Sower
: Add one mana of any color.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Elf Druid

Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf

Selvala, Eager Trailblazer
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.
Legendary Creature - Elf Scout

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"A Chorus of Elves\n\nWhat happens when you put a Dryad in charge of an army of Elves? You get a Chorus.\n\nChorus of the Conclave was never designed to be an Elf commander. It doesn't search for Elves, reward Elves, or even mention Elves in its rules text. Instead, it asks a much more interesting question: how much mana can you pour into your creatures to make them stronger? The answer, naturally, is: a ridiculous amount.\n\nThat is where the Elves come in.\n\nThis deck uses Elves primarily as a massive mana engine. Creature after creature produces mana, fixes colors, untaps lands, or scales its production with the size of the board. The goal is to establish a critical mass of Elves, then use that mana to cast Chorus of the Conclave and turn every excess mana into +1/+1 counters.\n\nFrom there, the deck becomes a feedback loop. Bigger creatures make the Elf engine stronger, the stronger engine produces more mana, and more mana allows Chorus to create even larger creatures. Cathars' Crusade, Doubling Season, Arwen, Weaver of Hope, and other counter effects multiply that growth until even the smallest Elf can become enormous.\n\nThe deck can finish through sheer combat power with Heedless One, Timberwatch Elf, Cultivator of Blades, or an army of oversized creatures. It can also take a more unexpected route by turning a massively amplified creature such as Glistener Elf into a lethal infect threat.\n\nThe important distinction is that this isn't simply Elf tribal with an Elf lord. The Elves are the infrastructure. Chorus of the Conclave is the conductor, and every Elf is another voice generating the mana needed to make the entire congregation stronger.\n\nThe commander doesn't support the tribe because it is an Elf. The tribe supports the commander because it understands the music.\n"}]}
































































