VAvery
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Commander
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{"ops":[{"insert":"This is a deck is optimized, tried and tested deck with one mission. Get big, swing hard and win. Draw, Discard, Ramp and slam big cards down. If that fails you play your commander for free and use the second ability and the token generators to handle the rest.\n\nBenefits: \nThis deck has lots of threats, let the opponents waste the removals and board wipes on all of you early game this only speeds this deck up. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have Mystic forge, rings, Sensei Divining top and others to use early. Big mana turn 2-3, turn four is set pieces like planar bridge and unwinding clock, and flash enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If the early game combo engines fail, or is stop then you have tons of late game win cons. Namely you commander, Blightsteel and akroma, or even the big mana spine of Ish sah sac and repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For the late game you can Palantir of Orthanc out early = easy early game. Milling big creatures will kill them but if your opponents let you draw then you have big threats on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planar bridge is a BIG THREAT < Instant Big Monsters < this is probably you best tutor engine. The simple fact of place on the battle field for 8 is a quick insurance policy to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late game surprises is Krang and Akroma memorial and even Cybermen patrol, getting them off is a board full of haste / indestructible threats that hits everyone add Blightsteel and its instant win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forsaken Monument is a must, use the Moonsilver key (yes it can tutor it, Forsaken Monument has a replacement effect for mana thus it works)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors: Tamiyo's Journal or Inventor's fair, Urza's Saga, the Ugin planewalkers even Tezzeret are here for removal, mana generators and interaction. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Immortal sun is a counter for superfriends decks. Scavenger grounds and boardwipes to slow other decks... the is a swiss army knife."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are several card draw cards and looters, but the key is to is to find value engines. Any of them to find the key pieces."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIssues:\nDeck problems is getting the good artifacts to hand, thus the non-creature artifacts is priority 1. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate is bad. Bojuka Bog is a counter, so don't overuse the big stuff in graveyard early... drip it in, or its bye bye to late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early game the biggest threat is no blockers. Lands like Urza saga, Thopter assembly, Hangerback walker is good early, but they greatr late game for a bunch of 9/9s from the Commander's Emblem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last thing is card draw. There a great engines, if you can get artifacts and mana quick enough, without them you struggle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important thing is your first hand isn't about mana, there is more ramp and land than you \"need\". Its what to use the mana on that's important."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
The Capitoline Triad
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Legendary Creature - Artificer God

Commander
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Artifact
Artifact
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Blink
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Blink
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Copy
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Copy
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Creature
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Creature
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Draw
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Planeswalker
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Planeswalker
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Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Protection
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Ramp
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Ramp
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Recursion
Recursion
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Removal
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Removal
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Tokens
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Tokens
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Tutor
Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a deck is optimized, tried and tested deck with one mission. Get big, swing hard and win. Draw, Discard, Ramp and slam big cards down. If that fails you play your commander for free and use the second ability and the token generators to handle the rest.\n\nBenefits: \nThis deck has lots of threats, let the opponents waste the removals and board wipes on all of you early game this only speeds this deck up. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have Mystic forge, rings, Sensei Divining top and others to use early. Big mana turn 2-3, turn four is set pieces like planar bridge and unwinding clock, and flash enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If the early game combo engines fail, or is stop then you have tons of late game win cons. Namely you commander, Blightsteel and akroma, or even the big mana spine of Ish sah sac and repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For the late game you can Palantir of Orthanc out early = easy early game. Milling big creatures will kill them but if your opponents let you draw then you have big threats on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planar bridge is a BIG THREAT < Instant Big Monsters < this is probably you best tutor engine. The simple fact of place on the battle field for 8 is a quick insurance policy to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late game surprises is Krang and Akroma memorial and even Cybermen patrol, getting them off is a board full of haste / indestructible threats that hits everyone add Blightsteel and its instant win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forsaken Monument is a must, use the Moonsilver key (yes it can tutor it, Forsaken Monument has a replacement effect for mana thus it works)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors: Tamiyo's Journal or Inventor's fair, Urza's Saga, the Ugin planewalkers even Tezzeret are here for removal, mana generators and interaction. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Immortal sun is a counter for superfriends decks. Scavenger grounds and boardwipes to slow other decks... the is a swiss army knife."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are several card draw cards and looters, but the key is to is to find value engines. Any of them to find the key pieces."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIssues:\nDeck problems is getting the good artifacts to hand, thus the non-creature artifacts is priority 1. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate is bad. Bojuka Bog is a counter, so don't overuse the big stuff in graveyard early... drip it in, or its bye bye to late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early game the biggest threat is no blockers. Lands like Urza saga, Thopter assembly, Hangerback walker is good early, but they greatr late game for a bunch of 9/9s from the Commander's Emblem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last thing is card draw. There a great engines, if you can get artifacts and mana quick enough, without them you struggle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important thing is your first hand isn't about mana, there is more ramp and land than you \"need\". Its what to use the mana on that's important."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}










































































