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Commander
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Stinky_

113 views3 days ago
Commander
Size: 100Salt sum: 50.32

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{"ops":[{"insert":"Kaalia of the Vast's Bag of Holding"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"There's probably something in here for that."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kaalia has a problem. Or, more accurately, "},{"attributes":{"bold":true},"insert":"everyone else has a problem"},{"insert":", and fortunately, she brought a bag.\n"},{"attributes":{"bold":true},"insert":"Kaalia of the Vast's Bag of Holding"},{"insert":" turns Kaalia into the delivery system for a flying toolbox of Angels, Demons, and Dragons. Rather than filling the deck with the biggest creatures available and hoping one of them happens to solve the problem, every creature in the Bag has a purpose. Need protection? There's an Angel for that. Need removal or card advantage? Check the Demon pocket. Need someone's entire board set on fire? There is, unsurprisingly, a Dragon for that.\nThe goal isn't to empty the Bag as quickly as possible. It's to watch the board develop, identify what actually matters, and reach inside for "},{"attributes":{"bold":true},"insert":"exactly the wrong thing for whoever is sitting across from you."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What's in the Bag?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At the heart of the deck is a deliberately balanced collection of "},{"attributes":{"bold":true},"insert":"seven Angels, seven Demons, and seven Dragons"},{"insert":". While there is some overlap between them, each group handles a different part of the game and gives Kaalia a range of options whenever she attacks.\nThe Angel Pocket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Angels make up the defensive and protective side of the toolbox. This is where Kaalia reaches when the board needs to be stabilized, an important permanent needs to disappear, or the things already outside the Bag need to survive.\n"},{"attributes":{"bold":true},"insert":"Avacyn, Angel of Hope"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sephara, Sky's Blade"},{"insert":" provide protection for an established board, while "},{"attributes":{"bold":true},"insert":"Angel of Despair"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Angel of the Ruins"},{"insert":" give the deck removal stapled directly onto Kaalia-compatible bodies. "},{"attributes":{"bold":true},"insert":"Serra's Emissary"},{"insert":" can shut off an entire category of threats, and "},{"attributes":{"bold":true},"insert":"Archangel of Thune"},{"insert":" turns incidental lifegain into an increasingly dangerous board presence.\nThen there's "},{"attributes":{"bold":true},"insert":"Aurelia, the Warleader"},{"insert":", whose solution to most problems is simply asking whether we've considered having another combat step.\nThe Angels don't necessarily create the problem for the table. Their job is to make sure "},{"attributes":{"bold":true},"insert":"ours survives long enough to become one."},{"insert":"\nThe Demon Pocket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the Angels protect the plan, the Demons handle the unpleasant administrative work required to keep it running.\n"},{"attributes":{"bold":true},"insert":"Rune-Scarred Demon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Burning-Rune Demon"},{"insert":" allow us to dig deeper into the Bag and find whatever is needed next, making them particularly valuable when the creature currently in our hand isn't the creature the board actually calls for. "},{"attributes":{"bold":true},"insert":"Archfiend of Depravity"},{"insert":" keeps creature-heavy strategies under control, while "},{"attributes":{"bold":true},"insert":"Demon of Dark Schemes"},{"insert":" can clean up smaller boards and potentially turn graveyards into additional resources.\nThe remaining Demons help keep the Bag stocked. "},{"attributes":{"bold":true},"insert":"Vilis, Broker of Blood"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloodgift Demon"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Harvester of Souls"},{"insert":" turn life loss, upkeep triggers, and dying creatures into cards, giving the deck ways to recover after unloading several expensive threats.\nThe Demon pocket isn't necessarily where we find the biggest hammer. It's where we go when we need "},{"attributes":{"bold":true},"insert":"options."},{"insert":"\nThe Dragon Pocket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"And then there are the Dragons.\nWhere the Angels protect the plan and the Demons keep it moving, the Dragons are what happens when diplomacy has concluded.\n"},{"attributes":{"bold":true},"insert":"Balefire Dragon"},{"insert":" punishes creature-heavy boards simply by connecting with a player, while "},{"attributes":{"bold":true},"insert":"Drakuseth, Maw of Flames"},{"insert":" turns subsequent combat steps into targeted artillery. "},{"attributes":{"bold":true},"insert":"Steel Hellkite"},{"insert":" gives the deck another way to dismantle problematic permanents, and "},{"attributes":{"bold":true},"insert":"Terror of the Peaks"},{"insert":" makes every creature that follows it out of the Bag considerably more painful.\nThe Ancient Dragons provide resources on a much larger scale. "},{"attributes":{"bold":true},"insert":"Ancient Copper Dragon"},{"insert":" can produce an irresponsible amount of mana, while "},{"attributes":{"bold":true},"insert":"Ancient Gold Dragon"},{"insert":" can turn one successful attack into an entire flying army. Finally, "},{"attributes":{"bold":true},"insert":"Scourge of the Throne"},{"insert":" provides another combat step and, therefore, another opportunity for Kaalia to open the Bag.\nThe Dragons aren't subtle, but then again, "},{"attributes":{"bold":true},"insert":"they aren't supposed to be."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Opening the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal opening is simple: spend the first couple of turns developing mana, land Kaalia ahead of curve when possible, and then start attacking with protection available.\nThe deck runs a substantial package of inexpensive mana rocks because accelerating "},{"attributes":{"bold":true},"insert":"Kaalia herself"},{"insert":" matters far more than accelerating into the creatures she's designed to cheat into play. A turn-two Signet or Talisman can lead directly into a turn-three Kaalia, putting the deck in position to start deploying threats before anyone should reasonably be casting them.\nOnce Kaalia attacks, however, the important decision isn't simply whether there's an Angel, Demon, or Dragon in hand. It's deciding "},{"attributes":{"bold":true},"insert":"which one should come out."},{"insert":"\nIf you're already ahead, protecting the board with Avacyn may accomplish more than adding another source of damage. If somebody is quietly developing a massive creature board, keeping Balefire Dragon in reserve may be worth far more than deploying it immediately. If resources are running low, one of the Demons may be the correct choice even when a much larger Dragon is available.\nThe Bag works best when you resist the temptation to simply grab the biggest thing inside it.\nPlease Do Not Shoot the Woman Holding the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kaalia has approximately the subtlety of a bull in a china shop, so people tend to understand very quickly that allowing her to attack repeatedly is a poor life decision.\nExpect removal.\nBecause of that, the deck dedicates substantial space to keeping Kaalia alive. "},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" provide haste while protecting her from targeted interaction, while "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":" can protect her from both removal and dangerous blockers. "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":" makes interfering with our turn considerably harder, and "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" provide answers when opponents decide that killing Kaalia isn't enough and the entire board needs to disappear.\n"},{"attributes":{"bold":true},"insert":"Reconnaissance"},{"insert":" is particularly useful because Kaalia doesn't need to deal combat damage for the Bag to open. She only needs to attack. Once her trigger has resolved and the appropriate nightmare has entered combat, Reconnaissance can remove Kaalia from danger when necessary.\nShe attacked. She opened the Bag. She did her job.\n"},{"attributes":{"bold":true},"insert":"Back in the Bag."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Jewels Studding the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A toolbox isn't particularly useful if you can't find the tool you're looking for, so the deck carries enough tutors to make its enormous range of answers accessible.\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Diabolic Intent"},{"insert":" allow us to search for whatever piece the current game requires. Meanwhile, "},{"attributes":{"bold":true},"insert":"Rune-Scarred Demon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Burning-Rune Demon"},{"insert":" perform the same role from inside the Bag itself, meaning Kaalia can sometimes cheat a tutor directly onto the battlefield before deciding what comes next.\nThe point isn't necessarily to tutor for the same sequence every game. Sometimes the correct target is protection. Sometimes it's removal or card advantage. Sometimes the board has developed in a way that calls for one extremely specific creature.\nAnd sometimes everyone has simply been allowed to enjoy themselves for long enough, so you quietly go find "},{"attributes":{"bold":true},"insert":"Aurelia."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Side Pockets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every problem requires pulling an eight-mana biblical nightmare out of a handbag. Sometimes a one-mana answer works just fine.\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" efficiently handle creatures, while "},{"attributes":{"bold":true},"insert":"Anguished Unmaking"},{"insert":", "},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"insert":" give the deck flexible answers to a much wider range of problematic permanents. "},{"attributes":{"bold":true},"insert":"Wear // Tear"},{"insert":" rounds out the package with efficient artifact and enchantment interaction.\nWhen individual answers aren't enough, however, the Bag has a false bottom.\n"},{"attributes":{"bold":true},"insert":"Damn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Farewell"},{"insert":" give the deck ways to reset boards that have moved beyond the point where spot removal can reasonably contain them. They also create situations where the creatures already deployed from the Bag can give us an advantage during the reset, particularly when something like Avacyn is protecting our side.\nSometimes the correct tool is a scalpel. Sometimes it's a hammer. Sometimes you turn the Bag upside down, shake vigorously, and "},{"attributes":{"bold":true},"insert":"start over."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Kaalia Isn't Available"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, somebody is going to become tired of the woman repeatedly throwing Dragons at them.\nKaalia will die. Probably more than once.\nFortunately, the deck isn't helpless without her. "},{"attributes":{"bold":true},"insert":"Sneak Attack"},{"insert":" provides an alternative way to deploy the enormous creatures sitting in our hand, allowing us to continue applying pressure even when commander tax makes Kaalia increasingly inconvenient. "},{"attributes":{"bold":true},"insert":"Quicksilver Amulet"},{"insert":" is slower, but its ability to put creatures directly onto the battlefield at instant speed opens up some particularly nasty possibilities, especially when the creature waiting in hand happens to be Avacyn.\nThe deck's substantial mana package also means that as the game progresses, simply "},{"attributes":{"bold":true},"insert":"hardcasting the contents of the Bag"},{"insert":" becomes increasingly realistic.\nKaalia is the preferred delivery mechanism, but she isn't the only zipper.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rummaging Around"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cheating enormous creatures into play feels fantastic right up until you realize you've successfully cheated your entire hand onto the battlefield.\nFor that reason, the deck carries several ways to keep cards flowing. "},{"attributes":{"bold":true},"insert":"Night's Whisper"},{"insert":" provides cheap and immediate card advantage, while "},{"attributes":{"bold":true},"insert":"Stinging Study"},{"insert":" turns Kaalia's mana value into four fresh cards at instant speed. "},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":" rewards the deck for connecting in combat, and "},{"attributes":{"bold":true},"insert":"Trouble in Pairs"},{"insert":" takes advantage of the fact that Commander players have a remarkable habit of doing things more than once.\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" is especially useful because it can provide whichever resource is currently missing, whether that's another card, additional mana, or simply a body. When subtle card advantage is no longer enough, "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" gives the deck access to a much more aggressive method of rebuilding its hand.\nWe're starting at forty life.\nThe Bag accepts payment.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Opening the Bag Twice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Then there's "},{"attributes":{"bold":true},"insert":"Strionic Resonator"},{"insert":", which exists for one extremely specific and extremely funny reason.\nWhen Kaalia attacks, her triggered ability goes on the stack. Strionic Resonator can copy that ability, allowing us to put "},{"attributes":{"bold":true},"insert":"two"},{"insert":" Angels, Demons, and/or Dragons from our hand onto the battlefield tapped and attacking during the same combat.\nThe first trigger opens the Bag.\nThe second trigger apparently discovers "},{"attributes":{"bold":true},"insert":"another compartment."},{"insert":"\nThis can turn an otherwise ordinary attack into a dramatic swing in board state, particularly when the two creatures complement one another. Protection can arrive alongside damage, a tutor can arrive alongside a threat, or two enormous creatures can simply appear at once because subtlety was never really part of the plan.\nThere are very few board states improved by an unexpected Avacyn and Balefire Dragon appearing simultaneously.\nThere are considerably more board states "},{"attributes":{"bold":true},"insert":"ended"},{"insert":" by it.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There isn't a single predetermined combo finish hiding at the bottom of the Bag. Instead, the deck wins by repeatedly turning combat into resource advantage until the collection of flying problems becomes impossible to manage.\nExtra combat steps from "},{"attributes":{"bold":true},"insert":"Aurelia"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Scourge of the Throne"},{"insert":" allow Kaalia to deploy additional threats while increasing pressure on life totals. "},{"attributes":{"bold":true},"insert":"Terror of the Peaks"},{"insert":" turns subsequent creatures into direct damage, while "},{"attributes":{"bold":true},"insert":"Ancient Gold Dragon"},{"insert":" can create an overwhelming board from a single successful connection. "},{"attributes":{"bold":true},"insert":"Ancient Copper Dragon"},{"insert":", meanwhile, can generate enough mana that cheating creatures into play stops being a necessity and starts becoming a convenience.\nAt the same time, creatures such as "},{"attributes":{"bold":true},"insert":"Balefire Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drakuseth"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Steel Hellkite"},{"insert":" can remove the defenses that would otherwise slow the deck down. The result is less of a traditional combo finish and more of a steadily worsening problem. Every attempt to stabilize the board creates another opportunity for Kaalia to find the appropriate response.\nEventually, there simply aren't enough answers for everything that's come out of the Bag.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Know When to Leave Something in the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kaalia already has a reputation. This deck does not need any help earning one.\nDeploying Avacyn simply because she's available can make you the table's immediate priority. Dropping Ancient Copper Dragon onto an otherwise quiet board may suddenly convince three previously independent Commander players of the importance of collective action. Even an early Kaalia doesn't necessarily mean the correct move is to unload everything in hand as quickly as possible.\nThe strength of a toolbox isn't simply that it contains powerful tools. It's that "},{"attributes":{"bold":true},"insert":"the right one is still available when you actually need it."},{"insert":"\nKeep something threatening in hand. Keep protection available. Let other players spend resources dealing with each other when you can afford to. The Bag becomes far more dangerous when the table knows there could still be something inside it but doesn't know exactly what that something is.\nThen, when somebody finally presents a problem that needs solving, Kaalia can reach inside, rummage around for a moment, and pull out precisely what the situation calls for.\nAfter all...\n"},{"attributes":{"italic":true},"insert":"There's probably something in here for that."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $20.99
Kaalia of the Vast
Flying
Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Legendary Creature - Human Cleric
Kaalia of the Vast (mh3) 375

Commander

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Angel Pocket

Qty: 7 Price: $180.95
Angel of Despair
Flying
When this creature enters, destroy target permanent.
Creature - Angel
Angel of Despair (sch) 22
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (prm) 90002
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (sld) 1337
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (mul) 35
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (cmm) 457
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (cmm) 54
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (mh2) 333

Angel Pocket

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Copy

Qty: 1 Price: $22.99
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (lcc) 116

Copy

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Demon Pocket

Qty: 7 Price: $42.54
Archfiend of Depravity
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Creature - Demon
Archfiend of Depravity (fic) 273
Bloodgift Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature - Demon
Bloodgift Demon (j25) 408
Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker
Burning-Rune Demon (prm) 88266
Demon of Dark Schemes
Flying
When this creature enters, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get
(an energy counter).
, Pay
: Put target creature card from a graveyard onto the battlefield under your control tapped.
Creature - Demon
Demon of Dark Schemes (kld) 73
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (j25) 453
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (cmm) 521
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (gn3) 63

Demon Pocket

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Dragon Pocket

Qty: 7 Price: $401.54
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 368
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Creature - Elder Dragon
Ancient Gold Dragon (clb) 365
Balefire Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature - Dragon
Balefire Dragon (cmm) 697
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Legendary Creature - Dragon
Drakuseth, Maw of Flames (sld) 2237
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon
Scourge of the Throne (sld) 1033
Steel Hellkite
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Creature Artifact - Dragon
Steel Hellkite (fdn) 681
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 337

Dragon Pocket

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Draw

Qty: 6 Price: $124.94
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 161
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (onc) 136
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (wot) 31
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (sld) 207
Stinging Study
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Instant
Stinging Study (c21) 371
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 326

Draw

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Land

Qty: 37 Price: $384.33
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (bro) 297
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (one) 370
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 378
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (pip) 491
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 302
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (pip) 493
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (dbl) 261
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (pip) 495
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 367
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (sld) 1605
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (sld) 739
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 482
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 290
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (otc) 306
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 661
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 267
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (sld) 356
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 711
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dmu) 381
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dsk) 274
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 667
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (sld) 350
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

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Protection

Qty: 9 Price: $217.42
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (sld) 217
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 459
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mb2) 147
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 460
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2526
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 297
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (sld) 1575★
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 343

Protection

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Ramp

Qty: 11 Price: $154.69
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (40k) 227
Boros Signet
,
: Add
.
Artifact
Boros Signet (sld) 291
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 2557
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Quicksilver Amulet
,
: You may put a creature card from your hand onto the battlefield.
Artifact
Quicksilver Amulet (m12) 214
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (sld) 289
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (wot) 79
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2560
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (soc) 428
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 431
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 1054

Ramp

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Removal

Qty: 9 Price: $100.42
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (sld) 138
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 322
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (mh2) 449
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (m3c) 170
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (slz) 4
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (acr) 178
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmr) 627
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (dgm) 135

Removal

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Tutor

Qty: 5 Price: $296.95
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 696
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (sld) 2563
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 412
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (sld) 188
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35

Tutor

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Deck Info

Deck stats

38 pips - 24 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
31 pips - 18 cards
24 mana - 24 cards
20 pips - 13 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Kaalia of the Vast's Bag of Holding"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"There's probably something in here for that."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kaalia has a problem. Or, more accurately, "},{"attributes":{"bold":true},"insert":"everyone else has a problem"},{"insert":", and fortunately, she brought a bag.\n"},{"attributes":{"bold":true},"insert":"Kaalia of the Vast's Bag of Holding"},{"insert":" turns Kaalia into the delivery system for a flying toolbox of Angels, Demons, and Dragons. Rather than filling the deck with the biggest creatures available and hoping one of them happens to solve the problem, every creature in the Bag has a purpose. Need protection? There's an Angel for that. Need removal or card advantage? Check the Demon pocket. Need someone's entire board set on fire? There is, unsurprisingly, a Dragon for that.\nThe goal isn't to empty the Bag as quickly as possible. It's to watch the board develop, identify what actually matters, and reach inside for "},{"attributes":{"bold":true},"insert":"exactly the wrong thing for whoever is sitting across from you."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What's in the Bag?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At the heart of the deck is a deliberately balanced collection of "},{"attributes":{"bold":true},"insert":"seven Angels, seven Demons, and seven Dragons"},{"insert":". While there is some overlap between them, each group handles a different part of the game and gives Kaalia a range of options whenever she attacks.\nThe Angel Pocket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Angels make up the defensive and protective side of the toolbox. This is where Kaalia reaches when the board needs to be stabilized, an important permanent needs to disappear, or the things already outside the Bag need to survive.\n"},{"attributes":{"bold":true},"insert":"Avacyn, Angel of Hope"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sephara, Sky's Blade"},{"insert":" provide protection for an established board, while "},{"attributes":{"bold":true},"insert":"Angel of Despair"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Angel of the Ruins"},{"insert":" give the deck removal stapled directly onto Kaalia-compatible bodies. "},{"attributes":{"bold":true},"insert":"Serra's Emissary"},{"insert":" can shut off an entire category of threats, and "},{"attributes":{"bold":true},"insert":"Archangel of Thune"},{"insert":" turns incidental lifegain into an increasingly dangerous board presence.\nThen there's "},{"attributes":{"bold":true},"insert":"Aurelia, the Warleader"},{"insert":", whose solution to most problems is simply asking whether we've considered having another combat step.\nThe Angels don't necessarily create the problem for the table. Their job is to make sure "},{"attributes":{"bold":true},"insert":"ours survives long enough to become one."},{"insert":"\nThe Demon Pocket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the Angels protect the plan, the Demons handle the unpleasant administrative work required to keep it running.\n"},{"attributes":{"bold":true},"insert":"Rune-Scarred Demon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Burning-Rune Demon"},{"insert":" allow us to dig deeper into the Bag and find whatever is needed next, making them particularly valuable when the creature currently in our hand isn't the creature the board actually calls for. "},{"attributes":{"bold":true},"insert":"Archfiend of Depravity"},{"insert":" keeps creature-heavy strategies under control, while "},{"attributes":{"bold":true},"insert":"Demon of Dark Schemes"},{"insert":" can clean up smaller boards and potentially turn graveyards into additional resources.\nThe remaining Demons help keep the Bag stocked. "},{"attributes":{"bold":true},"insert":"Vilis, Broker of Blood"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloodgift Demon"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Harvester of Souls"},{"insert":" turn life loss, upkeep triggers, and dying creatures into cards, giving the deck ways to recover after unloading several expensive threats.\nThe Demon pocket isn't necessarily where we find the biggest hammer. It's where we go when we need "},{"attributes":{"bold":true},"insert":"options."},{"insert":"\nThe Dragon Pocket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"And then there are the Dragons.\nWhere the Angels protect the plan and the Demons keep it moving, the Dragons are what happens when diplomacy has concluded.\n"},{"attributes":{"bold":true},"insert":"Balefire Dragon"},{"insert":" punishes creature-heavy boards simply by connecting with a player, while "},{"attributes":{"bold":true},"insert":"Drakuseth, Maw of Flames"},{"insert":" turns subsequent combat steps into targeted artillery. "},{"attributes":{"bold":true},"insert":"Steel Hellkite"},{"insert":" gives the deck another way to dismantle problematic permanents, and "},{"attributes":{"bold":true},"insert":"Terror of the Peaks"},{"insert":" makes every creature that follows it out of the Bag considerably more painful.\nThe Ancient Dragons provide resources on a much larger scale. "},{"attributes":{"bold":true},"insert":"Ancient Copper Dragon"},{"insert":" can produce an irresponsible amount of mana, while "},{"attributes":{"bold":true},"insert":"Ancient Gold Dragon"},{"insert":" can turn one successful attack into an entire flying army. Finally, "},{"attributes":{"bold":true},"insert":"Scourge of the Throne"},{"insert":" provides another combat step and, therefore, another opportunity for Kaalia to open the Bag.\nThe Dragons aren't subtle, but then again, "},{"attributes":{"bold":true},"insert":"they aren't supposed to be."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Opening the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal opening is simple: spend the first couple of turns developing mana, land Kaalia ahead of curve when possible, and then start attacking with protection available.\nThe deck runs a substantial package of inexpensive mana rocks because accelerating "},{"attributes":{"bold":true},"insert":"Kaalia herself"},{"insert":" matters far more than accelerating into the creatures she's designed to cheat into play. A turn-two Signet or Talisman can lead directly into a turn-three Kaalia, putting the deck in position to start deploying threats before anyone should reasonably be casting them.\nOnce Kaalia attacks, however, the important decision isn't simply whether there's an Angel, Demon, or Dragon in hand. It's deciding "},{"attributes":{"bold":true},"insert":"which one should come out."},{"insert":"\nIf you're already ahead, protecting the board with Avacyn may accomplish more than adding another source of damage. If somebody is quietly developing a massive creature board, keeping Balefire Dragon in reserve may be worth far more than deploying it immediately. If resources are running low, one of the Demons may be the correct choice even when a much larger Dragon is available.\nThe Bag works best when you resist the temptation to simply grab the biggest thing inside it.\nPlease Do Not Shoot the Woman Holding the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kaalia has approximately the subtlety of a bull in a china shop, so people tend to understand very quickly that allowing her to attack repeatedly is a poor life decision.\nExpect removal.\nBecause of that, the deck dedicates substantial space to keeping Kaalia alive. "},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" provide haste while protecting her from targeted interaction, while "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":" can protect her from both removal and dangerous blockers. "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":" makes interfering with our turn considerably harder, and "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" provide answers when opponents decide that killing Kaalia isn't enough and the entire board needs to disappear.\n"},{"attributes":{"bold":true},"insert":"Reconnaissance"},{"insert":" is particularly useful because Kaalia doesn't need to deal combat damage for the Bag to open. She only needs to attack. Once her trigger has resolved and the appropriate nightmare has entered combat, Reconnaissance can remove Kaalia from danger when necessary.\nShe attacked. She opened the Bag. She did her job.\n"},{"attributes":{"bold":true},"insert":"Back in the Bag."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Jewels Studding the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A toolbox isn't particularly useful if you can't find the tool you're looking for, so the deck carries enough tutors to make its enormous range of answers accessible.\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Diabolic Intent"},{"insert":" allow us to search for whatever piece the current game requires. Meanwhile, "},{"attributes":{"bold":true},"insert":"Rune-Scarred Demon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Burning-Rune Demon"},{"insert":" perform the same role from inside the Bag itself, meaning Kaalia can sometimes cheat a tutor directly onto the battlefield before deciding what comes next.\nThe point isn't necessarily to tutor for the same sequence every game. Sometimes the correct target is protection. Sometimes it's removal or card advantage. Sometimes the board has developed in a way that calls for one extremely specific creature.\nAnd sometimes everyone has simply been allowed to enjoy themselves for long enough, so you quietly go find "},{"attributes":{"bold":true},"insert":"Aurelia."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Side Pockets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every problem requires pulling an eight-mana biblical nightmare out of a handbag. Sometimes a one-mana answer works just fine.\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" efficiently handle creatures, while "},{"attributes":{"bold":true},"insert":"Anguished Unmaking"},{"insert":", "},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"insert":" give the deck flexible answers to a much wider range of problematic permanents. "},{"attributes":{"bold":true},"insert":"Wear // Tear"},{"insert":" rounds out the package with efficient artifact and enchantment interaction.\nWhen individual answers aren't enough, however, the Bag has a false bottom.\n"},{"attributes":{"bold":true},"insert":"Damn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Farewell"},{"insert":" give the deck ways to reset boards that have moved beyond the point where spot removal can reasonably contain them. They also create situations where the creatures already deployed from the Bag can give us an advantage during the reset, particularly when something like Avacyn is protecting our side.\nSometimes the correct tool is a scalpel. Sometimes it's a hammer. Sometimes you turn the Bag upside down, shake vigorously, and "},{"attributes":{"bold":true},"insert":"start over."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Kaalia Isn't Available"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, somebody is going to become tired of the woman repeatedly throwing Dragons at them.\nKaalia will die. Probably more than once.\nFortunately, the deck isn't helpless without her. "},{"attributes":{"bold":true},"insert":"Sneak Attack"},{"insert":" provides an alternative way to deploy the enormous creatures sitting in our hand, allowing us to continue applying pressure even when commander tax makes Kaalia increasingly inconvenient. "},{"attributes":{"bold":true},"insert":"Quicksilver Amulet"},{"insert":" is slower, but its ability to put creatures directly onto the battlefield at instant speed opens up some particularly nasty possibilities, especially when the creature waiting in hand happens to be Avacyn.\nThe deck's substantial mana package also means that as the game progresses, simply "},{"attributes":{"bold":true},"insert":"hardcasting the contents of the Bag"},{"insert":" becomes increasingly realistic.\nKaalia is the preferred delivery mechanism, but she isn't the only zipper.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rummaging Around"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cheating enormous creatures into play feels fantastic right up until you realize you've successfully cheated your entire hand onto the battlefield.\nFor that reason, the deck carries several ways to keep cards flowing. "},{"attributes":{"bold":true},"insert":"Night's Whisper"},{"insert":" provides cheap and immediate card advantage, while "},{"attributes":{"bold":true},"insert":"Stinging Study"},{"insert":" turns Kaalia's mana value into four fresh cards at instant speed. "},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":" rewards the deck for connecting in combat, and "},{"attributes":{"bold":true},"insert":"Trouble in Pairs"},{"insert":" takes advantage of the fact that Commander players have a remarkable habit of doing things more than once.\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" is especially useful because it can provide whichever resource is currently missing, whether that's another card, additional mana, or simply a body. When subtle card advantage is no longer enough, "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" gives the deck access to a much more aggressive method of rebuilding its hand.\nWe're starting at forty life.\nThe Bag accepts payment.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Opening the Bag Twice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Then there's "},{"attributes":{"bold":true},"insert":"Strionic Resonator"},{"insert":", which exists for one extremely specific and extremely funny reason.\nWhen Kaalia attacks, her triggered ability goes on the stack. Strionic Resonator can copy that ability, allowing us to put "},{"attributes":{"bold":true},"insert":"two"},{"insert":" Angels, Demons, and/or Dragons from our hand onto the battlefield tapped and attacking during the same combat.\nThe first trigger opens the Bag.\nThe second trigger apparently discovers "},{"attributes":{"bold":true},"insert":"another compartment."},{"insert":"\nThis can turn an otherwise ordinary attack into a dramatic swing in board state, particularly when the two creatures complement one another. Protection can arrive alongside damage, a tutor can arrive alongside a threat, or two enormous creatures can simply appear at once because subtlety was never really part of the plan.\nThere are very few board states improved by an unexpected Avacyn and Balefire Dragon appearing simultaneously.\nThere are considerably more board states "},{"attributes":{"bold":true},"insert":"ended"},{"insert":" by it.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There isn't a single predetermined combo finish hiding at the bottom of the Bag. Instead, the deck wins by repeatedly turning combat into resource advantage until the collection of flying problems becomes impossible to manage.\nExtra combat steps from "},{"attributes":{"bold":true},"insert":"Aurelia"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Scourge of the Throne"},{"insert":" allow Kaalia to deploy additional threats while increasing pressure on life totals. "},{"attributes":{"bold":true},"insert":"Terror of the Peaks"},{"insert":" turns subsequent creatures into direct damage, while "},{"attributes":{"bold":true},"insert":"Ancient Gold Dragon"},{"insert":" can create an overwhelming board from a single successful connection. "},{"attributes":{"bold":true},"insert":"Ancient Copper Dragon"},{"insert":", meanwhile, can generate enough mana that cheating creatures into play stops being a necessity and starts becoming a convenience.\nAt the same time, creatures such as "},{"attributes":{"bold":true},"insert":"Balefire Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drakuseth"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Steel Hellkite"},{"insert":" can remove the defenses that would otherwise slow the deck down. The result is less of a traditional combo finish and more of a steadily worsening problem. Every attempt to stabilize the board creates another opportunity for Kaalia to find the appropriate response.\nEventually, there simply aren't enough answers for everything that's come out of the Bag.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Know When to Leave Something in the Bag"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kaalia already has a reputation. This deck does not need any help earning one.\nDeploying Avacyn simply because she's available can make you the table's immediate priority. Dropping Ancient Copper Dragon onto an otherwise quiet board may suddenly convince three previously independent Commander players of the importance of collective action. Even an early Kaalia doesn't necessarily mean the correct move is to unload everything in hand as quickly as possible.\nThe strength of a toolbox isn't simply that it contains powerful tools. It's that "},{"attributes":{"bold":true},"insert":"the right one is still available when you actually need it."},{"insert":"\nKeep something threatening in hand. Keep protection available. Let other players spend resources dealing with each other when you can afford to. The Bag becomes far more dangerous when the table knows there could still be something inside it but doesn't know exactly what that something is.\nThen, when somebody finally presents a problem that needs solving, Kaalia can reach inside, rummage around for a moment, and pull out precisely what the situation calls for.\nAfter all...\n"},{"attributes":{"italic":true},"insert":"There's probably something in here for that."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}
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