TheTalonGates
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Commander
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{"ops":[{"insert":"September 2026 architect deck building contest submission. \nMarchesa, the Black Rose, used to be a menace and commander main stay, however she has fallen off a lot in recent years. I believe however she's still super strong and perfect for a kindred deck especially when it cares about etbs. This deck is a wraith deck specifically the 9 Nazgûl. \nNazgûl say:\nDeathtouch\nWhen this creature enters, the Ring tempts you.\nWhenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.\nA deck can have up to nine cards named Nazgûl.\nAnd Marchesa:\nDethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOther creatures you control have dethrone.\nWhenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.\nThese 2 cards interact perfectly, Nazgûl enter and tempt you which gives all your wraiths +1/+1. Not only does this exponentially grow your board to lethal levels, but immediately protects them from most removal! You become super resilient and practically immune to board wipes and no longer need to rely on Marchesa's dethrone trigger to get counters. \n\"BuT i'Ll JuSt ExIlE iT!\" No. No you won't. This deck is jam packed full of sacrifice outlets. In response to Exile, bounce, or other removal you don't like, just sacrifice the creature(s) to draw cards, gain life, make treasures, deal damage or remove other people's creatures. And since our creatures will have counters they'll come right back at the end of the turn. \nI'm addition to it wraiths this deck packs an insane potential to draw cards with support creatures like River Kelpi and Grim Haruspex and Midnight Reaper. We need this card draw to get our Nazgûl and sac outlets reliably. Other notable support creatures include Herald of Secret Streams for unblockable. Roaming throan of course. Madame Null, Power Broker to guarantee counters on every creature. All these support creatures can be wraiths as well with Arcane Adaptation and conspiracy. \nThe one card I wish to highlight above all else in this deck is Twilight Diviner. With our dying creatures coming back at EVERY end step with a few sac outlet we can get a token Nazgûl on every players turn creating an insane amount of power and toughness when it comes back around to our turn. A card that looks weird in this deck, but has a very unique interaction is Rakdos Joins Up. Not only does this enchantment reanimate a creature but whenever a legendary creature dies it deals its power in damage. This doesn't seem relevant until you realize your Ring Barrer becomes legendary and you can make any of your large creatures legendary before sacrificing it to chunk a player out! \nGame plan (is easy):\nStep 1: play commander (and anything you can before hand)\nStep 2: play Nazgûl and a sac outlet\nStep 3: sac creatures with counters on them for value. Get the creatures back at the end of turn. \nStep 4: with infinite value and large wraiths, swing out without worry and win the game!\n"}]}
Command 'em
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard

Command 'em
(CTRL to add secondary)
Bring 'em Back
Rakdos Joins Up
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Legendary Enchantment

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Bring 'em Back
(CTRL to add secondary)
Drain 'em
Drain 'em
(CTRL to add secondary)
Draw 'em
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast

Draw 'em
(CTRL to add secondary)
Give 'em Counters
Give 'em Counters
(CTRL to add secondary)
Kill 'em All
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature - Wraith Noble

Kill 'em All
(CTRL to add secondary)
Lands. Gotta have 'em
Lands. Gotta have 'em
(CTRL to add secondary)
Make 'em Wraiths
Make 'em Wraiths
(CTRL to add secondary)
Make more of 'em
In the Darkness Bind Them
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Enchantment - Saga

Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Legendary Creature - Wraith Noble

Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf

Make more of 'em
(CTRL to add secondary)
Protect 'em
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Protect 'em
(CTRL to add secondary)
Ramp 'em
The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp 'em
(CTRL to add secondary)
Sac 'em
Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock

Sac 'em
(CTRL to add secondary)
Tutor 'em up
Tutor 'em up
(CTRL to add secondary)
Wraiths...'em?
Wraiths...'em?
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"September 2026 architect deck building contest submission. \nMarchesa, the Black Rose, used to be a menace and commander main stay, however she has fallen off a lot in recent years. I believe however she's still super strong and perfect for a kindred deck especially when it cares about etbs. This deck is a wraith deck specifically the 9 Nazgûl. \nNazgûl say:\nDeathtouch\nWhen this creature enters, the Ring tempts you.\nWhenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.\nA deck can have up to nine cards named Nazgûl.\nAnd Marchesa:\nDethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOther creatures you control have dethrone.\nWhenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.\nThese 2 cards interact perfectly, Nazgûl enter and tempt you which gives all your wraiths +1/+1. Not only does this exponentially grow your board to lethal levels, but immediately protects them from most removal! You become super resilient and practically immune to board wipes and no longer need to rely on Marchesa's dethrone trigger to get counters. \n\"BuT i'Ll JuSt ExIlE iT!\" No. No you won't. This deck is jam packed full of sacrifice outlets. In response to Exile, bounce, or other removal you don't like, just sacrifice the creature(s) to draw cards, gain life, make treasures, deal damage or remove other people's creatures. And since our creatures will have counters they'll come right back at the end of the turn. \nI'm addition to it wraiths this deck packs an insane potential to draw cards with support creatures like River Kelpi and Grim Haruspex and Midnight Reaper. We need this card draw to get our Nazgûl and sac outlets reliably. Other notable support creatures include Herald of Secret Streams for unblockable. Roaming throan of course. Madame Null, Power Broker to guarantee counters on every creature. All these support creatures can be wraiths as well with Arcane Adaptation and conspiracy. \nThe one card I wish to highlight above all else in this deck is Twilight Diviner. With our dying creatures coming back at EVERY end step with a few sac outlet we can get a token Nazgûl on every players turn creating an insane amount of power and toughness when it comes back around to our turn. A card that looks weird in this deck, but has a very unique interaction is Rakdos Joins Up. Not only does this enchantment reanimate a creature but whenever a legendary creature dies it deals its power in damage. This doesn't seem relevant until you realize your Ring Barrer becomes legendary and you can make any of your large creatures legendary before sacrificing it to chunk a player out! \nGame plan (is easy):\nStep 1: play commander (and anything you can before hand)\nStep 2: play Nazgûl and a sac outlet\nStep 3: sac creatures with counters on them for value. Get the creatures back at the end of turn. \nStep 4: with infinite value and large wraiths, swing out without worry and win the game!\n"}]}





































































