zcallen
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Commander
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{"ops":[{"insert":"ππ Hakbal of the Surging Soul π§πΏ"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Hakbal of the Surging Soul]] leads a Simic Merfolk kindred deck built around "},{"attributes":{"bold":true},"insert":"exploring with an entire school of Merfolk every combat"},{"insert":". Each explore either finds a land or puts a +1/+1 counter on the creature, so simply developing a wide board steadily improves your draws, fills the graveyard, grows your creatures, and keeps land drops flowing. Hakbal adds even more value when he attacks by either putting a land from your hand directly onto the battlefield or drawing a card, allowing the deck to snowball quickly once several Merfolk are in play.\n\nπ§ Explore the Depths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck gets particularly nasty when it starts multiplying the value of each explore. [[Topography Tracker]] makes every creature explore twice, while [[Nicanzil, Current Conductor]] turns those explores into additional +1/+1 counters or extra land drops depending on what you reveal. [[Evolution Sage]] and [[Karn's Bastion]] then proliferate the counters you've accumulated, and [[Branching Evolution]] and [[Hardened Scales]] increase how quickly those counters pile up in the first place. Even seemingly small Merfolk can become legitimate threats after only a few trips through combat.\n\nπ Strength in Numbers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is still very much a Merfolk kindred deck, and the tribe provides plenty of ways to turn a wide board into a dangerous one. [[Lord of Atlantis]], [[Master of the Pearl Trident]], [[Merfolk Mistbinder]], [[Merfolk Sovereign]], [[Merrow Reejerey]], [[Deeproot Elite]], and [[Metallic Mimic]] strengthen the school, while [[Deeproot Waters]], [[Deeproot Pilgrimage]], [[Reflections of Littjara]], and [[Emperor Mihail II]] help produce even more Merfolk. [[Roaming Throne]] can amplify many of the tribe's triggered abilities, while [[Herald's Horn]], [[Stonybrook Banneret]], [[Realmwalker]], and [[Three Tree City]] help support the sheer volume of creatures you want to deploy.\n\nπ Ride the Current"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the counters start accumulating, several cards turn that growth into additional value. [[Herald of Secret Streams]] makes creatures with +1/+1 counters unblockable, [[Zegana, Utopian Speaker]] gives them trample, and [[Tributary Instructor]] makes opponents think twice about removing them by drawing you cards when your counter-bearing creatures die. [[Vorel of the Hull Clade]] can double the counters on an especially threatening permanent. [[Simic Ascendancy]] even gives all that counter accumulation an alternate route to victory.\n\nπ Keep the School Moving"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck has plenty of ways to turn connecting with opponents into even more cards. [[Bident of Thassa]], [[Kindred Discovery]], [[Seafloor Oracle]], and [[Cold-Eyed Selkie]] reward attacking, while [[Kumena, Tyrant of Orazca]] converts spare Merfolk into cards, counters, or unblockability. [[Prime Speaker Zegana]] and [[Tishana, Voice of Thunder]] can provide enormous refills once your battlefield is established, while [[Tatyova, Benthic Druid]] turns Hakbal's extra lands and your normal ramp package into still more cards and life.\n\nπ Crash Through"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck usually wins by letting incremental value become overwhelming combat damage. Islandwalk from [[Lord of Atlantis]] and [[Master of the Pearl Trident]], unblockability from [[Herald of Secret Streams]] and [[Merfolk Sovereign]], and utility from [[Rogue's Passage]] make it increasingly difficult to stop your growing creatures. [[Raise the Palisade]] can clear opposing creatures out of the way while leaving your Merfolk untouched, and [[Wave Goodbye]] can punish boards that haven't accumulated counters the way yours has. What begins as a handful of modest Merfolk can very quickly become a huge, evasive army.\n\nπ£ Playing the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend the early turns establishing several Merfolk rather than worrying about making any one creature enormous, because [[Hakbal of the Surging Soul]] rewards you for having as many bodies as possible when combat begins. Once Hakbal comes down, every additional Merfolk represents another explore each turn, so cards that double explores or amplify counters should be especially valuable. Keep attacking to trigger Hakbal and your combat-damage draw engines, protect a developed board with [[Inspiring Call]] or [[Ripples of Potential]], and use your interaction to prevent opponents from disrupting the engine before the growing tide becomes impossible to contain.\n\n"},{"attributes":{"bold":true},"insert":"Build the school. πππ"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore the depths. π§π"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Then drown the table in Merfolk. ππ±"},{"insert":"\n"}]}
Commander
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk

Commander
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Copy
Copy
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Creature
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Other Merfolk you control get +1/+0 and have flying.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Wizard Merfolk

Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

Topography Tracker
When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
If a creature you control would explore, instead it explores, then it explores again.
Creature - Scout Merfolk

Xolatoyac, the Smiling Flood
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
Legendary Creature - Salamander Serpent

Zegana, Utopian Speaker
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Legendary Creature - Wizard Merfolk

Creature
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Enchantment
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Enchantment
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Instant
Quandrix Command
Choose two β
β’ Return target creature or planeswalker to its owner's hand.
β’ Counter target artifact or enchantment spell.
β’ Put two +1/+1 counters on target creature.
β’ Target player shuffles up to three target cards from their graveyard into their library.
β’ Return target creature or planeswalker to its owner's hand.
β’ Counter target artifact or enchantment spell.
β’ Put two +1/+1 counters on target creature.
β’ Target player shuffles up to three target cards from their graveyard into their library.
Instant

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Instant
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Removal
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Removal
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Sorcery
Sorcery
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Maybeboard
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"ππ Hakbal of the Surging Soul π§πΏ"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Hakbal of the Surging Soul]] leads a Simic Merfolk kindred deck built around "},{"attributes":{"bold":true},"insert":"exploring with an entire school of Merfolk every combat"},{"insert":". Each explore either finds a land or puts a +1/+1 counter on the creature, so simply developing a wide board steadily improves your draws, fills the graveyard, grows your creatures, and keeps land drops flowing. Hakbal adds even more value when he attacks by either putting a land from your hand directly onto the battlefield or drawing a card, allowing the deck to snowball quickly once several Merfolk are in play.\n\nπ§ Explore the Depths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck gets particularly nasty when it starts multiplying the value of each explore. [[Topography Tracker]] makes every creature explore twice, while [[Nicanzil, Current Conductor]] turns those explores into additional +1/+1 counters or extra land drops depending on what you reveal. [[Evolution Sage]] and [[Karn's Bastion]] then proliferate the counters you've accumulated, and [[Branching Evolution]] and [[Hardened Scales]] increase how quickly those counters pile up in the first place. Even seemingly small Merfolk can become legitimate threats after only a few trips through combat.\n\nπ Strength in Numbers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is still very much a Merfolk kindred deck, and the tribe provides plenty of ways to turn a wide board into a dangerous one. [[Lord of Atlantis]], [[Master of the Pearl Trident]], [[Merfolk Mistbinder]], [[Merfolk Sovereign]], [[Merrow Reejerey]], [[Deeproot Elite]], and [[Metallic Mimic]] strengthen the school, while [[Deeproot Waters]], [[Deeproot Pilgrimage]], [[Reflections of Littjara]], and [[Emperor Mihail II]] help produce even more Merfolk. [[Roaming Throne]] can amplify many of the tribe's triggered abilities, while [[Herald's Horn]], [[Stonybrook Banneret]], [[Realmwalker]], and [[Three Tree City]] help support the sheer volume of creatures you want to deploy.\n\nπ Ride the Current"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the counters start accumulating, several cards turn that growth into additional value. [[Herald of Secret Streams]] makes creatures with +1/+1 counters unblockable, [[Zegana, Utopian Speaker]] gives them trample, and [[Tributary Instructor]] makes opponents think twice about removing them by drawing you cards when your counter-bearing creatures die. [[Vorel of the Hull Clade]] can double the counters on an especially threatening permanent. [[Simic Ascendancy]] even gives all that counter accumulation an alternate route to victory.\n\nπ Keep the School Moving"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck has plenty of ways to turn connecting with opponents into even more cards. [[Bident of Thassa]], [[Kindred Discovery]], [[Seafloor Oracle]], and [[Cold-Eyed Selkie]] reward attacking, while [[Kumena, Tyrant of Orazca]] converts spare Merfolk into cards, counters, or unblockability. [[Prime Speaker Zegana]] and [[Tishana, Voice of Thunder]] can provide enormous refills once your battlefield is established, while [[Tatyova, Benthic Druid]] turns Hakbal's extra lands and your normal ramp package into still more cards and life.\n\nπ Crash Through"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck usually wins by letting incremental value become overwhelming combat damage. Islandwalk from [[Lord of Atlantis]] and [[Master of the Pearl Trident]], unblockability from [[Herald of Secret Streams]] and [[Merfolk Sovereign]], and utility from [[Rogue's Passage]] make it increasingly difficult to stop your growing creatures. [[Raise the Palisade]] can clear opposing creatures out of the way while leaving your Merfolk untouched, and [[Wave Goodbye]] can punish boards that haven't accumulated counters the way yours has. What begins as a handful of modest Merfolk can very quickly become a huge, evasive army.\n\nπ£ Playing the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend the early turns establishing several Merfolk rather than worrying about making any one creature enormous, because [[Hakbal of the Surging Soul]] rewards you for having as many bodies as possible when combat begins. Once Hakbal comes down, every additional Merfolk represents another explore each turn, so cards that double explores or amplify counters should be especially valuable. Keep attacking to trigger Hakbal and your combat-damage draw engines, protect a developed board with [[Inspiring Call]] or [[Ripples of Potential]], and use your interaction to prevent opponents from disrupting the engine before the growing tide becomes impossible to contain.\n\n"},{"attributes":{"bold":true},"insert":"Build the school. πππ"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore the depths. π§π"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Then drown the table in Merfolk. ππ±"},{"insert":"\n"}]}
































































































