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Commander
Size: 100Salt sum: 38.49
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aBoredProphet

73 views7 days ago
Commander
Size: 100Salt sum: 38.49

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Commander

Qty: 1 Price: $0.99
Bright-Palm, Soul Awakener
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Legendary Creature - Shaman Fox
Bright-Palm, Soul Awakener (moc) 1

Commander

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Copy

Qty: 1 Price: $8.99
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Copy

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Counters

Qty: 19 Price: $177.01
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra
Benevolent Hydra (soc) 124
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Capricopian
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Creature - Hydra Goat
Capricopian (c20) 58
Feral Hydra
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Any player may activate this ability.
Creature - Beast Hydra
Feral Hydra (j22) 658
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (soc) 267
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Invigorating Hot Spring
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Enchantment
Invigorating Hot Spring (neo) 223
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Creature - Hydra
Managorger Hydra (blc) 230
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (soc) 281
Phytohydra
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
Creature - Plant Hydra
Phytohydra (rvr) 210
Primordial Hydra
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
Creature - Hydra
Primordial Hydra (soc) 284
Protean Hydra
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
Creature - Hydra
Protean Hydra (m11) 194
Shivan Devastator
Flying, haste
This creature enters with X +1/+1 counters on it.
Creature - Dragon Hydra
Shivan Devastator (dmu) 143
Stumpsquall Hydra
When this creature enters, distribute X +1/+1 counters among it and any number of commanders.
Creature - Hydra
Stumpsquall Hydra (cmr) 367
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra
Warden of the Grove (tdm) 166

Counters

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Draw

Qty: 7 Price: $132.33
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra
Genesis Hydra (otc) 193
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (soc) 274
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Draw

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Evasion

Qty: 1 Price: $4.49
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293

Evasion

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Land

Qty: 35 Price: $182.95
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (moc) 406
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Llanowar Reborn
This land enters tapped.
: Add
.
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Land
Llanowar Reborn (lcc) 341
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (fic) 437
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Protection

Qty: 5 Price: $148.95
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 380
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

Qty: 15 Price: $54.52
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 815
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (soc) 270
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (fic) 306
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Rampant Rejuvenator
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature - Plant Hydra
Rampant Rejuvenator (fic) 314
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 241
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Removal

Qty: 13 Price: $19.33
Apocalypse Hydra
This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature - Hydra
Apocalypse Hydra (bbd) 217
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Dromoka's Command
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Instant
Dromoka's Command (moc) 323
Gargos, Vicious Watcher
Vigilance
Hydra spells you cast cost
less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Legendary Creature - Hydra
Gargos, Vicious Watcher (m20) 172
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Molten Hydra
: Put a +1/+1 counter on this creature.
, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
Creature - Hydra
Molten Hydra (ulg) 85
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (moc) 309
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Creature - Hydra Turtle
Steelbane Hydra (soc) 288
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Whiptongue Hydra
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Creature - Lizard Hydra
Whiptongue Hydra (nec) 134

Removal

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Tokens

Qty: 3 Price: $44.07
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Hydra Broodmaster
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
Creature - Hydra
Hydra Broodmaster (m3c) 233
Polukranos Reborn
Reach
: Transform Polukranos Reborn. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature - Hydra
Polukranos Reborn // Polukranos, Engine of Ruin (mom) 200Polukranos Reborn // Polukranos, Engine of Ruin (mom) 200

Tokens

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Deck Info

Deck stats

8 pips - 7 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
13 pips - 12 cards
17 mana - 17 cards
65 pips - 47 cards
27 mana - 26 cards
0 pips - 0 cards
11 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"A fairly straightforward but fun stompy hydra deck. (In my biased opinion.) \n\nUtilizing Bright-Palms ability to double counters, we make use of Hydras, who famously are made out of counters like a Baral player's soul is made of licorice and sardines. The game plan is simply, turn a hydra into a world ending monster. While this IS in fact a 3 color deck, it is very green heavy. Counters and hydras will do that to a fox. \n\nKalonian Hydra, Managorger Hydra, and Phytohydra reliably give themselves counters, and are good options for who gets to be doubled by our foxy friend's effect. Other hydras offer useful effects and support. Whiptongue is flying hate for that one guy who brought flying tribal for some reason, Goldvein Hydra grants obscene amounts of treasure tokens, The handful of non-Hydra creatures exist because power-scaling manadorks in a Hydra Counter deck is helpful. \n\nSpecial shout out among the support hydras to Warden of the Grove. Undisputed GOAT. With any amount of counter doubling or +1-ing, this thing grows FAST and will give your deck some good speed by making your hydras enter even bigger-er than they already were, or just let you straight up X = 1 cast them and still get a solid creature out of it. \n\nTwo separate riot enablers grant you easy access to haste and or more counters, and Polukranos is there just because i think it's a cool card. That's it. It's not one of the Hydras who is counter reliant, he's just chill. If nothing else he's a body that gives more bodies if you flip him. \n\nGeneral gameplan is pretty straight forward: Ramp into playing some draw and counter engines, Garruk's Uprising, Tribute to the World Tree, Hardened Scales, etc. Try to get a counter-having hydra out, then once it's summoning sickness wears off, cast your commander, backup the ready to attack hydra, and start doubling. \n\nPrioritze protecting your big swinging Hydras, worst case if you have to re-cast your commander, you get to trigger Backup again.\n\nAll in all, a straightforward deck, but one I've personally enjoyed making and testing. As with many decks, it's ability to spiral out of control is mostly dictacted by chance, and how much interaction you run.\n\nIf you want to modify the deck here's some suggestions:\nAs a player I don't typically enjoy tutors, but Worldly and Enlightened tutor to fish out specific hydras/enchantments absolutely would make this deck stronger and more consistent.\nLastly, as far as like, game changers go since i skipped adding any, Jeska's Will is a shoe-in for the mana alone, much less the impulse draw. Right timing with it can lead to some big X cost values.\n\nApex Devastator - Hear me out. I didn't add it because cascading into an X cost hydra is useless, BUT if you have specifically a high +1/+1ed Warden of the Grove and/or a riot enabler, it can be a REALLY funny way to dump some hydras out. Or just get more of your other useful cards played. \n\nAnywho, hope anyone reading this enjoys the deck. \nPS Molten Hydra is a funny card and deserves more love okay bye\n"}]}
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