409
1/31/2024
Laelia Voltron
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $461.23
Salt Sum: 35.41
409
1/31/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $8.49
Laelia, the Blade Reforged

Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.

Creature
Laelia, the Blade Reforged (c21) 53
1

Artifact

Quantity: 29Price: $179.09
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mic) 157
1
Bag of Holding

Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Artifact
Bag of Holding (m20) 222
1
Beamtown Beatstick

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Beamtown Beatstick (mom) 131
1
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
1
Brass's Tunnel-Grinder

Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 373Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 373
1
Collector's Vault

{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Artifact
Collector's Vault (woe) 244
1
Conqueror's Flail

Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

Artifact
Conqueror's Flail (2x2) 302
1
Currency Converter

Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.

Artifact
Currency Converter (ncc) 81
1
Darksteel Plate

Indestructible Equipped creature has indestructible. Equip {2}

Artifact
Darksteel Plate (ddu) 52
1
Diamond Pick-Axe

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2}

Artifact
Diamond Pick-Axe (lci) 143
1
Dragonspark Reactor

Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor. {4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.

Artifact
Dragonspark Reactor (neo) 137
1
Fire Diamond

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Artifact
Fire Diamond (cmr) 309
1
Glittering Stockpile

{T}: Add {R}. Put a stash counter on Glittering Stockpile. {T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.

Artifact
Glittering Stockpile (snc) 107
1
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Artifact
Hammer of Nazahn (2xm) 260
1
Key to the City

{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.

Artifact
Key to the City (c21) 248
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (afc) 331
1
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 228
1
Relic of Progenitus

{T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Artifact
Relic of Progenitus (ema) 231
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (thb) 236
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) C21-263
1
Star Compass

Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce.

Artifact
Star Compass (ima) 229
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (nec) 163
1
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (dst) 148
1
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
1
Tome of Legends

Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.

Artifact
Tome of Legends (eld) 332
1
Trading Post

{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.

Artifact
Trading Post (plst) CM2-225
1
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (zen) 208
1
Uba Mask

If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.

Artifact
Uba Mask (chk) 272
1
Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

Artifact
Umezawa's Jitte (v16) 14
1

Creature

Quantity: 7Price: $29.79
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
1
Bloodbraid Marauder

Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Bloodbraid Marauder (mh2) 116
1
Geological Appraiser

When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Creature
Geological Appraiser (lci) 150
1
Inti, Seneschal of the Sun

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

Creature
Inti, Seneschal of the Sun (lci) 295
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (nec) 162
1
Storm-Kiln Artist

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
1
Urabrask, Heretic Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

Creature
Urabrask, Heretic Praetor (snc) 129
1

Enchantment

Quantity: 8Price: $46.00
Etali's Favor

Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.

Enchantment
Etali's Favor (lci) 149
1
Furious Rise

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

Enchantment
Furious Rise (m21) 144
1
Passionate Archaeologist

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

Enchantment
Passionate Archaeologist (clb) 633
1
Possibility Storm

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.

Enchantment
Possibility Storm (dgm) 34
1
Rain of Riches

When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Enchantment
Rain of Riches (ncc) 50
1
Tavern Brawler

Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."

Enchantment
Tavern Brawler (clb) 511
1
Tempered in Solitude

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Enchantment
Tempered in Solitude (neo) 165
1
Valakut Exploration

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

Enchantment
Valakut Exploration (znr) 303
1

Instant

Quantity: 6Price: $19.46
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (plst) C20-146
1
Magmatic Sinkhole

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Instant
Magmatic Sinkhole (mh1) 135
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (c21) 179
1
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
1
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206
1
Zoyowa's Justice

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

Instant
Zoyowa's Justice (lci) 173
1

Land

Quantity: 35Price: $35.63
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (c19) 227
1
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (iko) 245
1
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
1
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (thb) 242
1
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (emn) 203
1
Hidden Volcano

Hidden Volcano enters the battlefield tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land
Hidden Volcano (lci) 277
1
Jund Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Land
Jund Panorama (ncc) 408
1
Mikokoro, Center of the Sea

{T}: Add {C}. {2}, {T}: Each player draws a card.

Land
Mikokoro, Center of the Sea (a25) 241
1
Mountain

({T}: Add {R}.)

Land
Mountain (bfz) 265
11
Mountain

({T}: Add {R}.)

Land
Mountain (znr) 275
11
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (voc) 176
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mic) 179
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (c21) 314
1
Spinerock Knoll

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (ncc) 429
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361
1

Planeswalker

Quantity: 3Price: $6.27
Daretti, Scrap Savant

+2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

Planeswalker
Daretti, Scrap Savant (plst) CM2-4
1
Koth, Fire of Resistance

+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. −3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. −7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target."

Planeswalker
Koth, Fire of Resistance (one) 138
1
Ugin, the Ineffable

Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.

Planeswalker
Ugin, the Ineffable (war) 2
1

Sorcery

Quantity: 11Price: $46.85
All Is Dust

Each player sacrifices all permanents they control that are one or more colors.

Sorcery Tribal
All Is Dust (uma) 1
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (voc) 143
1
Chandra's Ignition

Target creature you control deals damage equal to its power to each other creature and each opponent.

Sorcery
Chandra's Ignition (ori) 137
1
Hit the Mother Lode

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Sorcery
Hit the Mother Lode (lci) 375
1
Ignite the Future

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Ignite the Future (afc) 129
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
1
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (afc) 131
1
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
1
Throes of Chaos

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Throes of Chaos (afc) 146
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (plst) C15-170
1
Wrenn's Resolve

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Wrenn's Resolve (mom) 173
1

Sideboard

Quantity: 11Price: $89.65
Atsushi, the Blazing Sky

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

Creature
Atsushi, the Blazing Sky (neo) 134
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (cmr) 305
1
Conspiracy Theorist

Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

Creature
Conspiracy Theorist (stx) 94
1
Izzet Chemister

Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

Creature
Izzet Chemister (afc) 130
1
Kami of Celebration

Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.

Creature
Kami of Celebration (nec) 20
1
Lantern of the Lost

When Lantern of the Lost enters the battlefield, exile target card from a graveyard. {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.

Artifact
Lantern of the Lost (vow) 259
1
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 153
1
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (c21) 176
1
March of Reckless Joy

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

Instant
March of Reckless Joy (neo) 154
1
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Seize the Day (uma) 147
1
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161
1

Maybeboard

Quantity: 11Price: $126.95
Champion's Helm

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Champion's Helm (cmm) 375
1
Fiendlash

Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}

Artifact
Fiendlash (cmm) 221
1
Mithril Coat

Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 696
1
Plargg and Nassari

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

Creature
Plargg and Nassari (mat) 18
1
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (plst) 2XM-296
1
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Artifact
Sword of Once and Future (mom) 265
1
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (mh1) 229
1
Tenza, Godo's Maul

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Tenza, Godo's Maul (dmc) 193
1
The Reaver Cleaver

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}

Artifact
The Reaver Cleaver (dmc) 8
1
Volcanic Torrent

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Sorcery
Volcanic Torrent (cmr) 208
1
Zephyr Boots

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Zephyr Boots (stx) 261
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"This deck is a Voltron-style deck -- get Laelia out, pump her, protect her, and use various tricks to slip her through defenses. There's a lot of impulse draw, which pumps Laelia up and is actually really good for hitting land drops.\n\nUseful Tactics:\n\n"},{"attributes":{"bold":true},"insert":"Cascade "},{"insert":"-- There's 3 Cascade spells (plus another card I'll get to in a different section), which combine really well with Laelia; each card exiled when you Cascade counts as a separate event, so you can put a lot of counters on Laelia fast. Bloodbraid Marauder is the best for getting a lot of counters, since it will usually have to dig deep to get one of your few one-drops. Throes of Chaos is a workhorse card, repeatably cascading from your graveyard.\n\n"},{"attributes":{"bold":true},"insert":"Discover "},{"insert":"-- OMFG Discover is just a better Cascade. It's usually not a cast trigger, but the ability to put the card in hand really improves it when it goes off.\n\n"},{"attributes":{"bold":true},"insert":"Possibility Storm"},{"insert":" -- This is a key card. You are hurt FAR less by this than most decks, since you cast a ton of your spells from exile anyway. And don't be afraid to cast spells into the storm, either; the exile effect works the same as Cascade, creating a separate trigger for each card it digs through. Use a Planeswalker with it for max fun, as there's only 3 in the deck so you can get a ton of value from it.\n\n"},{"attributes":{"bold":true},"insert":"Chaos Effects"},{"insert":" -- "},{"attributes":{"strike":true},"insert":"Tibalt's Trickery can be used on your own spells, if you happen to exile it at an inopportune time. Each card it exiles, like the Cascade Effects and Possibility Storm, pump Laelia multiple times"},{"insert":". Chaos Warp, Wild Magic Surge, and Zoyowa's Justice are fantastic all-purpose removal that can create some neat stories; The Justice can be used on your own things to massively pump Laelia if you use it on one of the cheap artifacts in the deck. Uba Mask and Urabrask are primarily there to screw with the opponent's draws, not just provide you constant pump for Laelia -- Uba Mask in particular punishes out-of-turn draws, since the cards need to be cast the turn they are exiled or they're just gone. This will shut down a Rhystic Study fairly hard until they can remove it. If you want to be even meaner, you can include Omen Machine, but that's a fairly salt-inducing card.\n\n"},{"attributes":{"bold":true},"insert":"Utility Lands"},{"insert":" -- There's a fair amount of card draw in the utility lands, as well as lands that can sacrifice themselves or otherwise find their way into your graveyard; that's part of getting the 4 card types you need for Bloodbraid Marauder's Delirium. I use Jund Panorama and Ash Barrens instead of the more common Evolving Wilds and Terramorphic Expanse because they can come into play untapped in a pinch -- you can use Fetchlands for the same purpose but that's kind of an expensive upgrade for a mono-color deck. Don't be afraid to use them to get a shuffle if you wind up Cascading or Possibility Storming past something you want better access to. Hidden Volcano just does everything this deck wants.\n\n"},{"attributes":{"bold":true},"insert":"Voltroning "},{"insert":"-- Laelia needs evasion more than she needs pump effects or Double Strike. She will almost always have a decently high power -- the problem is when she gets chump blocked. Most of the evasion Equipment is in the form of Trample, which can be underestimated easily and won't draw quite the hate you might get from other evasion effects. Some traditional ramp has been replaced with Beamtown Beatstick and Diamond Pick-Axe, both of which I prefer over Goldvein Pick currently. The Beatstick provides Menace, which is some useful evasion, while the pick-axe is an attack trigger rather than a combat damage trigger (which can be important -- you will almost ALWAYS get the attack trigger, but might not get the combat damage trigger if Laelia is chumped). I am growing more and more unsatisfied with the effects that give Shroud -- they are actually nonbos with numerous things in the deck, and I might want to switch to effects that provide Protection or Hexproof instead. I really wish I could afford Commander's Plate for this deck.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Interactions"},{"insert":"\nBag of Holding and Currency Converter "},{"attributes":{"italic":true},"insert":"seem"},{"insert":" to fight for space, but you can choose which order the exile effect applies, and Currency Converter's effect is a \"may\" ability so you can just leave whatever you discard from either (or the Sanitarium) to the Bag. My general rule is to let the Bag eat all the nonlands and the Currency Converter eat all the lands when both are out, so that the Converter is more reliable as a source of ramp (I don't usually need tokens unless I need a chump blocker -- you might want to keep a nonland on the Converter for that purpose if that's important)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Changes 12/18/2023 "},{"insert":"- "},{"attributes":{"italic":true},"insert":"+1 Shadowspear, +1 Beamtown Beatstick, +1 Diamond Pick-Axe, +1 Trailblazer's Boots, +1 Sword of Forge and Frontier, +1 Brass's Tunnel-Grinder // Tecutlan, the Searing Rift, +1 Koth, Fire of Resistance, +1 Inti, Seneschel of the Sun, +1 Etali's Favor, +1 All Will Be One, +1 Zoyowa's Justice, +1 Hit the Mother Lode, +1 Hdden Volcano, -1 O-Naginata, -1 Loxodon Warhammer, -1 Two-Handed Axe, -1 Batterskull, -1 Bomat Courier, -1 Runaway Steam-Kin, -1 Chandra, Torch of Defiance, -1 Karn, Scion of Urza, -1 Outpost Siege, -1 Abrade, -1 Tibalt's Trickery, -1 Volcanic Torrent, -1 Cryptic Caves"},{"insert":". \nThis represents several months of tweaks and new toys flowing through the deck, especially in the wake of Lost Caverns of Ixilan, which added a "},{"attributes":{"italic":true},"insert":"lot"},{"insert":" for Laelia. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tibalt's Trickery got the ax for being a terrible hit when cascading -- I'm sad to see it go, but it wound up rotting in exile way too often. Zoyowa's Justice replaces it in the \"removal that can be used on your own stuff if needed\" slot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shadowspear, Sword of Forge and Frontier, Trailblazer's Boots, and Etali's Favor are general buffs to replace O-Naginata, Two-Handed Axe, Loxodon Warhammer, and Batterskull. Of these, the only one that's more of a sidegrade than an upgrade is the Sword of Forge & Frontier for the Batterskull -- Batterskull went into my "},{"attributes":{"link":"https://archidekt.com/decks/4536603/karenahiris_angry_toyshop"},"insert":"Karenahiri Living Equipment"},{"insert":" deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Koth for Chandra is a downgrade, honestly, and it's mostly because I needed the Chandra in another deck. Such is life. I actually do like Koth, though -- He gets lands I can pitch to the Retrace on Throes of Chaos, and he'll often do more damage to a creature than Chandra. If I get another Chandra, ToD, I'll probably work her in in tandem rather than a swap. Karn mostly got the ax because I needed space for Brass's Tunnel Grinder, and because I wanted to put Karn elsewhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti ate Bomat Courier's lunch. Being two mana, he's not a flip off of Bloodbraid Marauder, and he basically doubles the effectiveness of Bag of Holding and Currency Converter...and that's just off his "},{"attributes":{"italic":true},"insert":"second"},{"insert":" ability; his first can give Laelia a counter and trample, which she usually wants very much. He's also less fragile than the courier, who usually just dies after exiling a few cards to no benefit other than Laelia triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hidden Volcano is just so much better than Cryptic Caves in most of the ways that matter to the deck, with the slight drawback of coming into play tapped. It's up there with Spinerock Knoll in usefulness, and I think it's probably better to be honest."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beamtown Beatstick and Diamond Pick-Axe work better as consistent ramp than Runaway Steam-Kin, and Abrade was collateral damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All Will Be One is much more fun than Volcanic Torrent. Same for Hit the Mother Lode for Outpost Siege."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Changes 1/31/2024"},{"insert":" - "},{"attributes":{"italic":true},"insert":"+1 Collector's Vault, +1 Conquerer's Flail, +1 Darksteel Plate, +1 Sword of Fire and Ice, +1 Geological Appraiser, +1 Rain of Riches, -1 Mind Stone, -1 Sword of Vengance, -1 Whispersilk Cloak, -1 Kediss, Emberclaw Familiar, -1 Etali, Primal Storm, -1 All Will Be One"},{"insert":".\nAnother summary of tweaks, many coming from me breaking down a Syr Gwen deck I had."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Fire and Ice comes in from my Syr Gwyn, replacing Sword of Vengance. The Protection from Red makes it slightly awkward, but that's a small price to pay for the massive increase in draw quality and removal granted by the Sword of Shock and Draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Darksteel Plate comes in to replace Whispersilk Cloak. Shroud was too much of an issue, and Indestructible more than makes up for it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I replaced Mind Stone with Collector's Vault. CV is more of a draw tool than a ramp source, but it produces additional artifacts for my artifact synergies and the treasures are useful with annother addition I'll touch on in a bit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I cut Kediss because it was one of those cards I never drew, and never cast when I DID draw it. I put in Conquerer's Flail, strictly for the Grand Abolisher effect, since our meta has shifted -- someone is playing more counter magic in our meta now, so this is here to nip that in the bud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I repaced All Is One with Rain of Riches. All Is One is just a drip feed of damage in this deck, so I moved it to a deck where it would be more effective, while Rain of Riches provides another source of Cascade, provided I keep the Treasures flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I replaced Etali with the cheaper Geological Appraiser. Etali was too slow and too much of a removal candidate for this deck, so I'm hoping the Appraiser is more effective (since it's a source of Discover, which tends to be really good in this deck)."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Unable to load comments