39 views4 hrs ago
Commander
Size: 99Salt sum: 58.61
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GobrinSan

39 views4 hrs ago
Commander
Size: 99Salt sum: 58.61

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Commander

Qty: 1 Price: $8.49
Jace, Vryn's Prodigy
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60

Commander

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Clones

Qty: 1 Price: $4.49
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34

Clones

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Copy

Qty: 2 Price: $13.48
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279

Copy

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Counters

Qty: 2 Price: $1.64
Jace's Defeat
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
Instant
Jace's Defeat (hou) 38
Jace's Projection
Whenever you draw a card, put a +1/+1 counter on this creature.
: Put a loyalty counter on target Jace planeswalker.
Creature - Wizard Illusion
Jace's Projection (war) 272

Counters

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Draw

Qty: 12 Price: $68.90
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (cmm) 850
Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace
Jace Reawakened (otj) 271
Jace, Arcane Strategist
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
+1: Draw a card.
−7: Creatures you control can't be blocked this turn.
Legendary Planeswalker - Jace
Jace, Arcane Strategist (j22) 310
Jace, Architect of Thought
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Planeswalker - Jace
Jace, Architect of Thought (cmm) 851
Jace, Cunning Castaway
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, except they're not legendary.
Legendary Planeswalker - Jace
Jace, Cunning Castaway (xln) 60
Jace, Mirror Mage
Kicker

When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace
Jace, Mirror Mage (cmm) 852
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (2xm) 56
Jace, Unraveler of Secrets
+1: Scry 1, then draw a card.
−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Legendary Planeswalker - Jace
Jace, Unraveler of Secrets (inr) 70
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (plst) M12-59
Jace's Triumph
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Sorcery
Jace's Triumph (war) 55
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Strategic Planning (khm) 77

Draw

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Land

Qty: 29 Price: $64.14
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398

Land

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Mill

Qty: 5 Price: $26.61
Jace, Memory Adept
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
−7: Any number of target players each draw twenty cards.
Legendary Planeswalker - Jace
Jace, Memory Adept (m14) 60
Jace, the Perfected Mind
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace
Jace, the Perfected Mind (one) 57
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
Enchantment
Jace's Erasure (m12) 60
Jace's Mindseeker
Flying
When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Creature - Illusion Fish
Jace's Mindseeker (ddm) 19
Riddlekeeper
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Creature - Homunculus
Riddlekeeper (cm2) 48

Mill

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Planeswalker

Qty: 1 Price: $19.99
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 43

Planeswalker

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Proliferate

Qty: 10 Price: $39.22
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (ecc) 140
Contagion Engine
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Artifact
Contagion Engine (plst) SOM-145
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (eoc) 70
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 56
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (fic) 265
Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Tekuthal, Inquiry Dominus (eoc) 78
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80

Proliferate

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Protection

Qty: 6 Price: $49.30
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Ensnaring Bridge (2xm) 253
Fog Bank
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Creature - Wall
Fog Bank (fdn) 591
Guard Gomazoa
Defender, flying
Prevent all combat damage that would be dealt to this creature.
Creature - Jellyfish
Guard Gomazoa (plst) PCA-17
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972

Protection

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Ramp

Qty: 13 Price: $31.37
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Jace's Sanctum
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Enchantment
Jace's Sanctum (c19) 88
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (scd) 273
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (msc) 290

Ramp

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Removal

Qty: 15 Price: $166.07
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Castaway's Despair
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Castaway's Despair (plst) XLN-281
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (soc) 192
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (voc) 104
Jace's Ruse
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Jace's Ruse (war) 273
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (fdn) 595

Removal

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Tutor

Qty: 1 Price: $19.99
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289

Tutor

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Untap

Qty: 1 Price: $0.00
Jace, Ingenious Mind-Mage
+1: Draw a card.
+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.
Legendary Planeswalker - Jace
Jace, Ingenious Mind-Mage (xln) 280

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
80 pips - 53 cards
33 mana - 30 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
13 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Missing 1 Jace as Archkdet doesnt have it yet \" Jace, Reality Sculptor \"\n\nThis deck plays as a dedicated Tap-Out Control & Pillow Fort deck. Unlike \ntraditional blue decks that keep mana open for counterspells on every turn, \nyour goal is to construct an absolute fortress on the board so that your \n15 Jace Planeswalkers can tick up their loyalty points entirely unbothered.\n\nPhase 1: Building the Mirror Fort (Turns 1–4)\nYour early turns must focus entirely on slowing down aggressive opponents. \nDo not drop a Planeswalker on turn 3 if the board is full of enemy creatures. \nInstead:\n* Establish taxing effects like Propaganda.\n* Deploy combat throttles like Crawlspace or Silent Arbiter to ensure your \n opponents can only swing one or two creatures your way.\n* Cast your commander, Jace, Vryn's Prodigy, early to sift through your deck. \n The moment you have 5 cards in your graveyard, tap him to draw, discard, \n and flip him into Jace, Telepath Unbound to start shrinking threats.\n\nPhase 2: Proliferate and Value Overload (Turns 5–7)\nOnce the board is safe, start dropping your Jaces. Your primary engines \nduring this stage are your loyalty multipliers:\n* Ichormoon Gauntlet turns every single Jace into a proliferate engine and \n a time-walk enabler.\n* Deepglow Skate should be deployed when you have 2–3 Jaces on the board; \n it instantly doubles their counters, typically putting multiple Jaces \n straight into their game-ending Ultimate abilities.\n* Use Relic of Legends and Honor-Worn Shaku to tap your planeswalkers for \n mana, letting you cast massive defense spells while continuing to tick up \n their loyalty.\n\nPhase 3: The Reality Fracture End Game (Turns 8+)\nYou win the game through three primary avenues: standard milling, crushing \ncard advantage, or executing one of your infinite loop combos.\n\n\n-----------------------------------------------------------------------------\n2. INFINITE COMBOS & GAME-WINNING SYNERGIES\n-----------------------------------------------------------------------------\n\nCombo A: The Infinite Jace Paradox (Infinite Planeswalker Tokens)\n* The Pieces: Jace, Cunning Castaway + Ichormoon Gauntlet + Deepglow Skate \n (or Tekuthal, Inquiry Dominus).\n* How it Works: \n 1. Have Jace, Cunning Castaway on the board with 5 or more loyalty counters \n (achieved easily via Deepglow Skate or proliferating).\n 2. Activate his [-5] ability: \"Create two tokens that are copies of Jace, \n Cunning Castaway, except they aren't legendary.\"\n 3. You now have two new, fresh Jace tokens entering the battlefield at \n their base loyalty (3).\n 4. Thanks to Ichormoon Gauntlet, every planeswalker you control gains: \n \"[+1]: Proliferate\". \n 5. Use Token A's [+1] to proliferate, bringing Token B up to 4 loyalty \n and your other Jaces higher. \n 6. Use Token B's [+1] to proliferate again, bringing itself to 5 loyalty.\n 7. Use Token B's [-5] to create two MORE Jace tokens.\n 8. Result: Repeat this loop to generate infinite non-legendary Jace \n planeswalker tokens, infinite loyalty on your other Jaces, and infinite \n 2/2 Illusion creature tokens to attack for the win on the next turn.\n\nCombo B: The Forced Fractured Self-Mill (Instant Win)\n* The Pieces: Jace, Wielder of Mysteries + Jace, the Perfected Mind.\n* How it Works:\n 1. Have Jace, Wielder of Mysteries safely on the battlefield. \n 2. Cast Jace, the Perfected Mind using his full 4 mana (so he enters \n with 6 loyalty).\n 3. Activate his [-X] ability where X is 5. Target yourself. You will \n mill 15 cards (3 times the loyalty spent).\n 4. If your library is already low from the massive raw card draw generated \n by The Theorist, Jace Beleren and Jace, Memory Adept, this will \n instantly empty your deck.\n 5. Activate Jace, Wielder of Mysteries' [+1] ability to draw a card \n from an empty library. \n 6. Result: You win the game on the spot due to Wielder of Mysteries' \n static replacement clause.\n\nCombo C: The Infinite Turn Lockout\n* The Pieces: Any 3 Jaces + Ichormoon Gauntlet.\n* How it Works: \n 1. Ichormoon Gauntlet grants all your planeswalkers: \"[-12]: Take an \n extra turn after this one.\"\n 2. Use your high-speed proliferate chains (Inexorable Tide, Flux Channeler) \n to tick three separate Jace variants up to 12 loyalty.\n 3. Ultimate the first Jace for an extra turn. On that extra turn, use \n your proliferate engines to get him back up while ticking the others.\n 4. Ultimate the second Jace on the next turn.\n 5. Result: Infinite extra turns where you can systematically mill out \n your opponents or beat them down with illusions.\n"}]}
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