GobrinSan
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Commander
Size: 99Salt sum: 58.61
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Copy
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Counters
Counters
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Draw
Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace

Jace, Architect of Thought
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Planeswalker - Jace

Jace, Cunning Castaway
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, except they're not legendary.
−2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, except they're not legendary.
Legendary Planeswalker - Jace

Jace, Mirror Mage
Kicker
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace

Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Draw
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Land
Land
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Mill
Jace, the Perfected Mind
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace

Mill
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Planeswalker
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Planeswalker
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Proliferate
Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Proliferate
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Missing 1 Jace as Archkdet doesnt have it yet \" Jace, Reality Sculptor \"\n\nThis deck plays as a dedicated Tap-Out Control & Pillow Fort deck. Unlike \ntraditional blue decks that keep mana open for counterspells on every turn, \nyour goal is to construct an absolute fortress on the board so that your \n15 Jace Planeswalkers can tick up their loyalty points entirely unbothered.\n\nPhase 1: Building the Mirror Fort (Turns 1–4)\nYour early turns must focus entirely on slowing down aggressive opponents. \nDo not drop a Planeswalker on turn 3 if the board is full of enemy creatures. \nInstead:\n* Establish taxing effects like Propaganda.\n* Deploy combat throttles like Crawlspace or Silent Arbiter to ensure your \n opponents can only swing one or two creatures your way.\n* Cast your commander, Jace, Vryn's Prodigy, early to sift through your deck. \n The moment you have 5 cards in your graveyard, tap him to draw, discard, \n and flip him into Jace, Telepath Unbound to start shrinking threats.\n\nPhase 2: Proliferate and Value Overload (Turns 5–7)\nOnce the board is safe, start dropping your Jaces. Your primary engines \nduring this stage are your loyalty multipliers:\n* Ichormoon Gauntlet turns every single Jace into a proliferate engine and \n a time-walk enabler.\n* Deepglow Skate should be deployed when you have 2–3 Jaces on the board; \n it instantly doubles their counters, typically putting multiple Jaces \n straight into their game-ending Ultimate abilities.\n* Use Relic of Legends and Honor-Worn Shaku to tap your planeswalkers for \n mana, letting you cast massive defense spells while continuing to tick up \n their loyalty.\n\nPhase 3: The Reality Fracture End Game (Turns 8+)\nYou win the game through three primary avenues: standard milling, crushing \ncard advantage, or executing one of your infinite loop combos.\n\n\n-----------------------------------------------------------------------------\n2. INFINITE COMBOS & GAME-WINNING SYNERGIES\n-----------------------------------------------------------------------------\n\nCombo A: The Infinite Jace Paradox (Infinite Planeswalker Tokens)\n* The Pieces: Jace, Cunning Castaway + Ichormoon Gauntlet + Deepglow Skate \n (or Tekuthal, Inquiry Dominus).\n* How it Works: \n 1. Have Jace, Cunning Castaway on the board with 5 or more loyalty counters \n (achieved easily via Deepglow Skate or proliferating).\n 2. Activate his [-5] ability: \"Create two tokens that are copies of Jace, \n Cunning Castaway, except they aren't legendary.\"\n 3. You now have two new, fresh Jace tokens entering the battlefield at \n their base loyalty (3).\n 4. Thanks to Ichormoon Gauntlet, every planeswalker you control gains: \n \"[+1]: Proliferate\". \n 5. Use Token A's [+1] to proliferate, bringing Token B up to 4 loyalty \n and your other Jaces higher. \n 6. Use Token B's [+1] to proliferate again, bringing itself to 5 loyalty.\n 7. Use Token B's [-5] to create two MORE Jace tokens.\n 8. Result: Repeat this loop to generate infinite non-legendary Jace \n planeswalker tokens, infinite loyalty on your other Jaces, and infinite \n 2/2 Illusion creature tokens to attack for the win on the next turn.\n\nCombo B: The Forced Fractured Self-Mill (Instant Win)\n* The Pieces: Jace, Wielder of Mysteries + Jace, the Perfected Mind.\n* How it Works:\n 1. Have Jace, Wielder of Mysteries safely on the battlefield. \n 2. Cast Jace, the Perfected Mind using his full 4 mana (so he enters \n with 6 loyalty).\n 3. Activate his [-X] ability where X is 5. Target yourself. You will \n mill 15 cards (3 times the loyalty spent).\n 4. If your library is already low from the massive raw card draw generated \n by The Theorist, Jace Beleren and Jace, Memory Adept, this will \n instantly empty your deck.\n 5. Activate Jace, Wielder of Mysteries' [+1] ability to draw a card \n from an empty library. \n 6. Result: You win the game on the spot due to Wielder of Mysteries' \n static replacement clause.\n\nCombo C: The Infinite Turn Lockout\n* The Pieces: Any 3 Jaces + Ichormoon Gauntlet.\n* How it Works: \n 1. Ichormoon Gauntlet grants all your planeswalkers: \"[-12]: Take an \n extra turn after this one.\"\n 2. Use your high-speed proliferate chains (Inexorable Tide, Flux Channeler) \n to tick three separate Jace variants up to 12 loyalty.\n 3. Ultimate the first Jace for an extra turn. On that extra turn, use \n your proliferate engines to get him back up while ticking the others.\n 4. Ultimate the second Jace on the next turn.\n 5. Result: Infinite extra turns where you can systematically mill out \n your opponents or beat them down with illusions.\n"}]}




































































