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{"ops":[{"insert":"The Gitrog Monster — Golgari Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A Bracket 4-5 Golgari (B/G) lands-matter deck built around a real, documented competitive combo: draw your entire library through a dredge loop, then win off infinite mana. If the combo gets disrupted, the deck falls back on a genuinely strong landfall value engine that grinds out card advantage every single turn.\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" The Gitrog Monster "},{"attributes":{"italic":true},"insert":"You may play an additional land on each of your turns. If you would draw a card except the first one you draw in each of your draw steps, instead you may discard a card. If you do, draw a card. If you don't, you lose 3 life."},{"insert":"\nThe extra land drop and the draw/discard filter are the engine behind everything else in the deck — every land that hits your graveyard (fetches, Dakmor Salvage, discarded lands) becomes a card, and every extra land drop is another trigger for your landfall payoffs.\n\nThe Infinite Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core pieces:"},{"insert":" Dakmor Salvage + a discard outlet (Putrid Imp) + a shuffle effect (Kozilek, Butcher of Truth or Gaea's Blessing) + Lotus Petal + Finale of Devastation\n"},{"attributes":{"bold":true},"insert":"The idea, in sequence:"},{"insert":"\nDiscard Dakmor Salvage to your outlet (Putrid Imp). Since it's a land going to the graveyard, Gitrog triggers — draw a card (or discard, per his replacement effect)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge Dakmor Salvage back to hand instead of drawing normally, milling 2 in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat — discard it again, dredge it back, over and over. Each land hitting the graveyard is another Gitrog trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you're deep enough into your library, use Kozilek or Gaea's Blessing to shuffle your graveyard back into your library before you deck yourself, and keep looping."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually you draw your entire deck. Lotus Petal converts your position into a burst of mana, and Finale of Devastation closes the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"This is a real, actively-played cEDH line"},{"insert":" — not a stretch or homebrew. The community's own caveat is honest and worth remembering: "},{"attributes":{"bold":true},"insert":"losing Dakmor Salvage to graveyard hate or exile removal cuts off the combo entirely"},{"insert":", which is exactly why the landfall/value package below isn't just filler — it's your genuine backup plan.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Landfall/Value engine:"},{"insert":" Ramunap Excavator (replay lands from graveyard), Life from the Loam (recurring land draw), Lotus Cobra, Sylvan Safekeeper, Noose Constrictor, Zuran Orb, Splendid Reclamation (mass land reanimation), Crucible of Worlds, Six, Squandered Resources\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" Vampiric Tutor, Worldly Tutor, Crop Rotation (instant-speed land tutor — finds Dakmor Salvage or an answer land immediately), Sylvan Scrying, Green Sun's Zenith, Diabolic Intent\n"},{"attributes":{"bold":true},"insert":"Card Advantage:"},{"insert":" Sylvan Library, Necropotence, Ad Nauseam, Sensei's Divining Top, Phyrexian Arena, Bala Ged Recovery\n"},{"attributes":{"bold":true},"insert":"Removal & Protection:"},{"insert":" Assassin's Trophy, Abrupt Decay, Beast Within, Krosan Grip, Nature's Claim, Go for the Throat, Putrefy, Toxic Deluge, Veil of Summer, Autumn's Veil, Force of Vigor, Heroic Intervention, Tamiyo's Safekeeping\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" Cabal Ritual, Harrow, Talisman of Resilience, Nature's Lore, Rampant Growth, Cultivate, Nissa's Pilgrimage, Wood Elves, Farseek, Sol Ring\n"},{"attributes":{"bold":true},"insert":"Utility/backup finishers:"},{"insert":" Eternal Witness, Scavenging Ooze, Woodfall Primus, Craterhoof Behemoth, Torment of Hailfire\n\nMana Base (42 lands)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall decks want noticeably more lands than a normal 37-38 count, since lands are effectively your spells here.\n"},{"attributes":{"bold":true},"insert":"4 fetches:"},{"insert":" Windswept Heath, Wooded Foothills, Verdant Catacombs, Misty Rainforest (Wooded Foothills and Verdant Catacombs also touch your second color)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"14 utility lands:"},{"insert":" Bojuka Bog, Boseiju Who Endures, Blast Zone, Ash Barrens, Fabled Passage, Prismatic Vista, Ghost Quarter, Strip Mine, Command Tower, Overgrown Tomb, Golgari Rot Farm, Dark Depths, Field of the Dead, Takenuma Abandoned Mire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 combo land:"},{"insert":" Dakmor Salvage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"23 basics:"},{"insert":" 12 Forest, 11 Swamp (a slight green lean, matching the heavier green pip requirements in the ramp/tutor package)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHonest Power Level Assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a genuine Bracket 5 deck when built and piloted correctly — the Dakmor Salvage combo line has real tournament history and isn't a stretch like some tribal or theme-based builds. The main risks:\n"},{"attributes":{"bold":true},"insert":"Single point of failure."},{"insert":" The combo hinges entirely on Dakmor Salvage. Graveyard hate or exile-based removal aimed at it shuts the whole plan down — which is why the value engine (Ramunap Excavator, Life from the Loam, Splendid Reclamation) needs to function as a real Plan B, not just filler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Setup time."},{"insert":" Getting Gitrog down by turn 2-3 is the ideal, but the deck can be slower than a \"fair\" combo deck if the opening hand is land-light — mulligan aggressively for ramp or a fast path to the commander rather than keeping a grindy hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life total management."},{"insert":" Between Gitrog's own life-loss clause, Necropotence, and Ad Nauseam, this deck can put itself in real danger if piloted carelessly — pay attention to your own life total, not just the combo's requirements."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Commander
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Commander
(CTRL to add secondary)
Discard
Discard
(CTRL to add secondary)
Draw
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Land
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
(CTRL to add secondary)
Ramp
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Ramp
(CTRL to add secondary)
Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The Gitrog Monster — Golgari Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A Bracket 4-5 Golgari (B/G) lands-matter deck built around a real, documented competitive combo: draw your entire library through a dredge loop, then win off infinite mana. If the combo gets disrupted, the deck falls back on a genuinely strong landfall value engine that grinds out card advantage every single turn.\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" The Gitrog Monster "},{"attributes":{"italic":true},"insert":"You may play an additional land on each of your turns. If you would draw a card except the first one you draw in each of your draw steps, instead you may discard a card. If you do, draw a card. If you don't, you lose 3 life."},{"insert":"\nThe extra land drop and the draw/discard filter are the engine behind everything else in the deck — every land that hits your graveyard (fetches, Dakmor Salvage, discarded lands) becomes a card, and every extra land drop is another trigger for your landfall payoffs.\n\nThe Infinite Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core pieces:"},{"insert":" Dakmor Salvage + a discard outlet (Putrid Imp) + a shuffle effect (Kozilek, Butcher of Truth or Gaea's Blessing) + Lotus Petal + Finale of Devastation\n"},{"attributes":{"bold":true},"insert":"The idea, in sequence:"},{"insert":"\nDiscard Dakmor Salvage to your outlet (Putrid Imp). Since it's a land going to the graveyard, Gitrog triggers — draw a card (or discard, per his replacement effect)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge Dakmor Salvage back to hand instead of drawing normally, milling 2 in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat — discard it again, dredge it back, over and over. Each land hitting the graveyard is another Gitrog trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you're deep enough into your library, use Kozilek or Gaea's Blessing to shuffle your graveyard back into your library before you deck yourself, and keep looping."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually you draw your entire deck. Lotus Petal converts your position into a burst of mana, and Finale of Devastation closes the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"This is a real, actively-played cEDH line"},{"insert":" — not a stretch or homebrew. The community's own caveat is honest and worth remembering: "},{"attributes":{"bold":true},"insert":"losing Dakmor Salvage to graveyard hate or exile removal cuts off the combo entirely"},{"insert":", which is exactly why the landfall/value package below isn't just filler — it's your genuine backup plan.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Landfall/Value engine:"},{"insert":" Ramunap Excavator (replay lands from graveyard), Life from the Loam (recurring land draw), Lotus Cobra, Sylvan Safekeeper, Noose Constrictor, Zuran Orb, Splendid Reclamation (mass land reanimation), Crucible of Worlds, Six, Squandered Resources\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" Vampiric Tutor, Worldly Tutor, Crop Rotation (instant-speed land tutor — finds Dakmor Salvage or an answer land immediately), Sylvan Scrying, Green Sun's Zenith, Diabolic Intent\n"},{"attributes":{"bold":true},"insert":"Card Advantage:"},{"insert":" Sylvan Library, Necropotence, Ad Nauseam, Sensei's Divining Top, Phyrexian Arena, Bala Ged Recovery\n"},{"attributes":{"bold":true},"insert":"Removal & Protection:"},{"insert":" Assassin's Trophy, Abrupt Decay, Beast Within, Krosan Grip, Nature's Claim, Go for the Throat, Putrefy, Toxic Deluge, Veil of Summer, Autumn's Veil, Force of Vigor, Heroic Intervention, Tamiyo's Safekeeping\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" Cabal Ritual, Harrow, Talisman of Resilience, Nature's Lore, Rampant Growth, Cultivate, Nissa's Pilgrimage, Wood Elves, Farseek, Sol Ring\n"},{"attributes":{"bold":true},"insert":"Utility/backup finishers:"},{"insert":" Eternal Witness, Scavenging Ooze, Woodfall Primus, Craterhoof Behemoth, Torment of Hailfire\n\nMana Base (42 lands)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall decks want noticeably more lands than a normal 37-38 count, since lands are effectively your spells here.\n"},{"attributes":{"bold":true},"insert":"4 fetches:"},{"insert":" Windswept Heath, Wooded Foothills, Verdant Catacombs, Misty Rainforest (Wooded Foothills and Verdant Catacombs also touch your second color)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"14 utility lands:"},{"insert":" Bojuka Bog, Boseiju Who Endures, Blast Zone, Ash Barrens, Fabled Passage, Prismatic Vista, Ghost Quarter, Strip Mine, Command Tower, Overgrown Tomb, Golgari Rot Farm, Dark Depths, Field of the Dead, Takenuma Abandoned Mire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 combo land:"},{"insert":" Dakmor Salvage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"23 basics:"},{"insert":" 12 Forest, 11 Swamp (a slight green lean, matching the heavier green pip requirements in the ramp/tutor package)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHonest Power Level Assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a genuine Bracket 5 deck when built and piloted correctly — the Dakmor Salvage combo line has real tournament history and isn't a stretch like some tribal or theme-based builds. The main risks:\n"},{"attributes":{"bold":true},"insert":"Single point of failure."},{"insert":" The combo hinges entirely on Dakmor Salvage. Graveyard hate or exile-based removal aimed at it shuts the whole plan down — which is why the value engine (Ramunap Excavator, Life from the Loam, Splendid Reclamation) needs to function as a real Plan B, not just filler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Setup time."},{"insert":" Getting Gitrog down by turn 2-3 is the ideal, but the deck can be slower than a \"fair\" combo deck if the opening hand is land-light — mulligan aggressively for ramp or a fast path to the commander rather than keeping a grindy hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life total management."},{"insert":" Between Gitrog's own life-loss clause, Necropotence, and Ad Nauseam, this deck can put itself in real danger if piloted carelessly — pay attention to your own life total, not just the combo's requirements."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}







































































