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Commander
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JeebM

28 views7 days ago
Commander
Size: 100Salt sum: 55.25

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{"ops":[{"insert":"The Gitrog Monster — Golgari Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A Bracket 4-5 Golgari (B/G) lands-matter deck built around a real, documented competitive combo: draw your entire library through a dredge loop, then win off infinite mana. If the combo gets disrupted, the deck falls back on a genuinely strong landfall value engine that grinds out card advantage every single turn.\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" The Gitrog Monster "},{"attributes":{"italic":true},"insert":"You may play an additional land on each of your turns. If you would draw a card except the first one you draw in each of your draw steps, instead you may discard a card. If you do, draw a card. If you don't, you lose 3 life."},{"insert":"\nThe extra land drop and the draw/discard filter are the engine behind everything else in the deck — every land that hits your graveyard (fetches, Dakmor Salvage, discarded lands) becomes a card, and every extra land drop is another trigger for your landfall payoffs.\n\nThe Infinite Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core pieces:"},{"insert":" Dakmor Salvage + a discard outlet (Putrid Imp) + a shuffle effect (Kozilek, Butcher of Truth or Gaea's Blessing) + Lotus Petal + Finale of Devastation\n"},{"attributes":{"bold":true},"insert":"The idea, in sequence:"},{"insert":"\nDiscard Dakmor Salvage to your outlet (Putrid Imp). Since it's a land going to the graveyard, Gitrog triggers — draw a card (or discard, per his replacement effect)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge Dakmor Salvage back to hand instead of drawing normally, milling 2 in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat — discard it again, dredge it back, over and over. Each land hitting the graveyard is another Gitrog trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you're deep enough into your library, use Kozilek or Gaea's Blessing to shuffle your graveyard back into your library before you deck yourself, and keep looping."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually you draw your entire deck. Lotus Petal converts your position into a burst of mana, and Finale of Devastation closes the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"This is a real, actively-played cEDH line"},{"insert":" — not a stretch or homebrew. The community's own caveat is honest and worth remembering: "},{"attributes":{"bold":true},"insert":"losing Dakmor Salvage to graveyard hate or exile removal cuts off the combo entirely"},{"insert":", which is exactly why the landfall/value package below isn't just filler — it's your genuine backup plan.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Landfall/Value engine:"},{"insert":" Ramunap Excavator (replay lands from graveyard), Life from the Loam (recurring land draw), Lotus Cobra, Sylvan Safekeeper, Noose Constrictor, Zuran Orb, Splendid Reclamation (mass land reanimation), Crucible of Worlds, Six, Squandered Resources\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" Vampiric Tutor, Worldly Tutor, Crop Rotation (instant-speed land tutor — finds Dakmor Salvage or an answer land immediately), Sylvan Scrying, Green Sun's Zenith, Diabolic Intent\n"},{"attributes":{"bold":true},"insert":"Card Advantage:"},{"insert":" Sylvan Library, Necropotence, Ad Nauseam, Sensei's Divining Top, Phyrexian Arena, Bala Ged Recovery\n"},{"attributes":{"bold":true},"insert":"Removal & Protection:"},{"insert":" Assassin's Trophy, Abrupt Decay, Beast Within, Krosan Grip, Nature's Claim, Go for the Throat, Putrefy, Toxic Deluge, Veil of Summer, Autumn's Veil, Force of Vigor, Heroic Intervention, Tamiyo's Safekeeping\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" Cabal Ritual, Harrow, Talisman of Resilience, Nature's Lore, Rampant Growth, Cultivate, Nissa's Pilgrimage, Wood Elves, Farseek, Sol Ring\n"},{"attributes":{"bold":true},"insert":"Utility/backup finishers:"},{"insert":" Eternal Witness, Scavenging Ooze, Woodfall Primus, Craterhoof Behemoth, Torment of Hailfire\n\nMana Base (42 lands)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall decks want noticeably more lands than a normal 37-38 count, since lands are effectively your spells here.\n"},{"attributes":{"bold":true},"insert":"4 fetches:"},{"insert":" Windswept Heath, Wooded Foothills, Verdant Catacombs, Misty Rainforest (Wooded Foothills and Verdant Catacombs also touch your second color)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"14 utility lands:"},{"insert":" Bojuka Bog, Boseiju Who Endures, Blast Zone, Ash Barrens, Fabled Passage, Prismatic Vista, Ghost Quarter, Strip Mine, Command Tower, Overgrown Tomb, Golgari Rot Farm, Dark Depths, Field of the Dead, Takenuma Abandoned Mire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 combo land:"},{"insert":" Dakmor Salvage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"23 basics:"},{"insert":" 12 Forest, 11 Swamp (a slight green lean, matching the heavier green pip requirements in the ramp/tutor package)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHonest Power Level Assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a genuine Bracket 5 deck when built and piloted correctly — the Dakmor Salvage combo line has real tournament history and isn't a stretch like some tribal or theme-based builds. The main risks:\n"},{"attributes":{"bold":true},"insert":"Single point of failure."},{"insert":" The combo hinges entirely on Dakmor Salvage. Graveyard hate or exile-based removal aimed at it shuts the whole plan down — which is why the value engine (Ramunap Excavator, Life from the Loam, Splendid Reclamation) needs to function as a real Plan B, not just filler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Setup time."},{"insert":" Getting Gitrog down by turn 2-3 is the ideal, but the deck can be slower than a \"fair\" combo deck if the opening hand is land-light — mulligan aggressively for ramp or a fast path to the commander rather than keeping a grindy hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life total management."},{"insert":" Between Gitrog's own life-loss clause, Necropotence, and Ad Nauseam, this deck can put itself in real danger if piloted carelessly — pay attention to your own life total, not just the combo's requirements."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.29
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117

Commander

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Discard

Qty: 2 Price: $0.70
Noose Constrictor
Reach
Discard a card: This creature gets +1/+1 until end of turn.
Creature - Snake
Noose Constrictor (inr) 415
Oblivion Crown
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Enchantment - Aura
Oblivion Crown (fut) 73

Discard

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Draw

Qty: 6 Price: $205.94
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (2xm) 76
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 2
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 350

Draw

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Finisher

Qty: 2 Price: $74.98
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Finisher

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Land

Qty: 42 (43 w/ MDFC)Price: $328.98
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (eoc) 156
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (ltc) 314
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ecc) 151
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Protection

Qty: 5 Price: $40.75
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m12) 164
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Ramp

Qty: 15 Price: $209.41
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Nissa's Pilgrimage (c17) 155
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Recursion

Qty: 8 Price: $73.12
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Gaea's Blessing (plst) DOM-161
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 430
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108

Recursion

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Removal

Qty: 13 Price: $21.84
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (j25) 447
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Sorcery
Maelstrom Pulse (inr) 244
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (ecc) 131
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (fdn) 232
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Woodfall Primus
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Shaman Treefolk
Woodfall Primus (ltc) 264

Removal

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Sac Outlet

Qty: 1 Price: $2.99
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Sac Outlet

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Tutor

Qty: 5 Price: $191.95
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
23 pips - 18 cards
32 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
47 pips - 40 cards
21 mana - 21 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The Gitrog Monster — Golgari Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A Bracket 4-5 Golgari (B/G) lands-matter deck built around a real, documented competitive combo: draw your entire library through a dredge loop, then win off infinite mana. If the combo gets disrupted, the deck falls back on a genuinely strong landfall value engine that grinds out card advantage every single turn.\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" The Gitrog Monster "},{"attributes":{"italic":true},"insert":"You may play an additional land on each of your turns. If you would draw a card except the first one you draw in each of your draw steps, instead you may discard a card. If you do, draw a card. If you don't, you lose 3 life."},{"insert":"\nThe extra land drop and the draw/discard filter are the engine behind everything else in the deck — every land that hits your graveyard (fetches, Dakmor Salvage, discarded lands) becomes a card, and every extra land drop is another trigger for your landfall payoffs.\n\nThe Infinite Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core pieces:"},{"insert":" Dakmor Salvage + a discard outlet (Putrid Imp) + a shuffle effect (Kozilek, Butcher of Truth or Gaea's Blessing) + Lotus Petal + Finale of Devastation\n"},{"attributes":{"bold":true},"insert":"The idea, in sequence:"},{"insert":"\nDiscard Dakmor Salvage to your outlet (Putrid Imp). Since it's a land going to the graveyard, Gitrog triggers — draw a card (or discard, per his replacement effect)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge Dakmor Salvage back to hand instead of drawing normally, milling 2 in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat — discard it again, dredge it back, over and over. Each land hitting the graveyard is another Gitrog trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you're deep enough into your library, use Kozilek or Gaea's Blessing to shuffle your graveyard back into your library before you deck yourself, and keep looping."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually you draw your entire deck. Lotus Petal converts your position into a burst of mana, and Finale of Devastation closes the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"This is a real, actively-played cEDH line"},{"insert":" — not a stretch or homebrew. The community's own caveat is honest and worth remembering: "},{"attributes":{"bold":true},"insert":"losing Dakmor Salvage to graveyard hate or exile removal cuts off the combo entirely"},{"insert":", which is exactly why the landfall/value package below isn't just filler — it's your genuine backup plan.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Landfall/Value engine:"},{"insert":" Ramunap Excavator (replay lands from graveyard), Life from the Loam (recurring land draw), Lotus Cobra, Sylvan Safekeeper, Noose Constrictor, Zuran Orb, Splendid Reclamation (mass land reanimation), Crucible of Worlds, Six, Squandered Resources\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" Vampiric Tutor, Worldly Tutor, Crop Rotation (instant-speed land tutor — finds Dakmor Salvage or an answer land immediately), Sylvan Scrying, Green Sun's Zenith, Diabolic Intent\n"},{"attributes":{"bold":true},"insert":"Card Advantage:"},{"insert":" Sylvan Library, Necropotence, Ad Nauseam, Sensei's Divining Top, Phyrexian Arena, Bala Ged Recovery\n"},{"attributes":{"bold":true},"insert":"Removal & Protection:"},{"insert":" Assassin's Trophy, Abrupt Decay, Beast Within, Krosan Grip, Nature's Claim, Go for the Throat, Putrefy, Toxic Deluge, Veil of Summer, Autumn's Veil, Force of Vigor, Heroic Intervention, Tamiyo's Safekeeping\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" Cabal Ritual, Harrow, Talisman of Resilience, Nature's Lore, Rampant Growth, Cultivate, Nissa's Pilgrimage, Wood Elves, Farseek, Sol Ring\n"},{"attributes":{"bold":true},"insert":"Utility/backup finishers:"},{"insert":" Eternal Witness, Scavenging Ooze, Woodfall Primus, Craterhoof Behemoth, Torment of Hailfire\n\nMana Base (42 lands)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall decks want noticeably more lands than a normal 37-38 count, since lands are effectively your spells here.\n"},{"attributes":{"bold":true},"insert":"4 fetches:"},{"insert":" Windswept Heath, Wooded Foothills, Verdant Catacombs, Misty Rainforest (Wooded Foothills and Verdant Catacombs also touch your second color)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"14 utility lands:"},{"insert":" Bojuka Bog, Boseiju Who Endures, Blast Zone, Ash Barrens, Fabled Passage, Prismatic Vista, Ghost Quarter, Strip Mine, Command Tower, Overgrown Tomb, Golgari Rot Farm, Dark Depths, Field of the Dead, Takenuma Abandoned Mire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 combo land:"},{"insert":" Dakmor Salvage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"23 basics:"},{"insert":" 12 Forest, 11 Swamp (a slight green lean, matching the heavier green pip requirements in the ramp/tutor package)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHonest Power Level Assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a genuine Bracket 5 deck when built and piloted correctly — the Dakmor Salvage combo line has real tournament history and isn't a stretch like some tribal or theme-based builds. The main risks:\n"},{"attributes":{"bold":true},"insert":"Single point of failure."},{"insert":" The combo hinges entirely on Dakmor Salvage. Graveyard hate or exile-based removal aimed at it shuts the whole plan down — which is why the value engine (Ramunap Excavator, Life from the Loam, Splendid Reclamation) needs to function as a real Plan B, not just filler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Setup time."},{"insert":" Getting Gitrog down by turn 2-3 is the ideal, but the deck can be slower than a \"fair\" combo deck if the opening hand is land-light — mulligan aggressively for ramp or a fast path to the commander rather than keeping a grindy hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life total management."},{"insert":" Between Gitrog's own life-loss clause, Necropotence, and Ad Nauseam, this deck can put itself in real danger if piloted carelessly — pay attention to your own life total, not just the combo's requirements."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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