sharkware
59 views30 hrs ago
Commander
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{"ops":[{"insert":{"image":"https://storage.googleapis.com/topdekt-user/images/uploads/27/27d0346b-13a1-4c61-a691-48ae5672c689.png"}},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"\"5 whoppers... and, 5 more whoppers.\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck is very reliant on constant draw due to its high cast rate. This will be fed mostly by your trusty commander and instants that aswell work as \"preworkout\" to "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":"'s main ability.\n\nAn example of this may be to cast "},{"insert":{"card-link":"Opt"}},{"insert":", then followed by a card with a target, such as "},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":". In that example, you may choose to cast the latter twice, (or) draw a card and only cast Darksteel once.\n\nDo not worry about "},{"attributes":{"italic":true},"insert":"\"early game ramp\""},{"insert":". It does not exist to you and you do not care about such childish play. Anything before turn 4 might as well be a coma, and if you don't wake up with 4 available mana, head back to sleep. There's a few artifacts to aid you, but don't focus on them too much once you've got the wheel rolling\n\nOnce you've got your commander out, try to benefit from playing targeted heavier spells \"afterworkout\" as your second card on your turn to get the highest value out of Shiko's flurry. (Preferably only play two cards during your turn early-mid game.) \n\nOnce you're done scheming, aim to have enough mana to be able to play two instants on your opponents turn due to Shiko's ability being activated per "},{"attributes":{"italic":true},"insert":"turn"},{"insert":", not just yours. This way, you'll be hopefully getting either a lot of draw or annoying your friends to the point where you're a noticeable threat at this point.\nan example of a good early-mid game play for setup"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\tMain phase turn 6, your turn: Cast "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":" -> Cast "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"."},{"attributes":{"italic":true},"insert":"targeting[Shiko]"},{"insert":" (Cast once, copied once) -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[draw, +1/+1 everything]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\tEnemy declare attackers, opponent's turn: "},{"insert":{"card-link":"Brainstorm"}},{"insert":" -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[+1/+1 everything and untap creatures]"},{"insert":" -> "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" (Cast once, copied thrice)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhenever you draw a card that allows you to copy Shiko, try to at least copy them thrice or quadruple times, meaning that any flurried spell is now able to mess with where the power lays within the game.\nIn the example above, you'll preferably have some kind of boardstate that lets you repeat the duplication process by playing "},{"insert":{"card-link":"Expansion // Explosion"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", or any other reasonable combo that further creates a chain reaction. Thus making it very possible to suddenly have 5 instances of Shiko on the board at once, which we like to see : 3___\n\nAfter your first few copies using Shiko (assuming you haven't had them exploded by now), you can go frolicking and play a few creatures if you so want to. "},{"insert":{"card-link":"Toothy, Imaginary Friend"}},{"insert":" is helpful to get out earlier due to them benefiting from card draw.\n"},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Alphinaud Leveilleur"}},{"insert":" both combine for very nice mid game terrorizing, helping you do whatever you want, since it'll most likely be cheap and have a chain reaction if your hand isn't entirely made up of land.\n\nYou do have a few spells that may save Shiko from shattering from a single exile, but use them sparingly as you don't have too many removal or counter spells, purely because i don't enjoy playing them very often.\n\nAs for the win condition, create as long and convoluted chain of permanents as possible that causes your entire board to continuously get copy triggers and cast triggers for afterworkout and buildup spells.\nYou may choose to go wide or tall depending on if you're able to stack cast triggers, or duplicate enough Shiko's until a "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" or a "},{"insert":{"card-link":"Comet Storm"}},{"insert":" obliterates every single living fiber on the battlefield. Most importantly, fuck around and find out what will work the best depending on what your opponents are playing.\n"}]}
Big pretty dragon
Shiko and Narset, Unified
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Legendary Creature - Human Dragon Spirit

Big pretty dragon
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Afterworkout
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Afterworkout
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Buildup
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Buildup
(CTRL to add secondary)
Discount
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
First strike
Dualcast — The second spell you cast each turn costs less to cast.
Legendary Creature - Wizard Elf

Discount
(CTRL to add secondary)
Drawdrive
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion

Drawdrive
(CTRL to add secondary)
Mess around
Mess around
(CTRL to add secondary)
No
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

No
(CTRL to add secondary)
Preworkout
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Preworkout
(CTRL to add secondary)
Ramp
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Ramp
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Sprinkles
Sprinkles
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You need these
You need these
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Maybeboard
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"image":"https://storage.googleapis.com/topdekt-user/images/uploads/27/27d0346b-13a1-4c61-a691-48ae5672c689.png"}},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"\"5 whoppers... and, 5 more whoppers.\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck is very reliant on constant draw due to its high cast rate. This will be fed mostly by your trusty commander and instants that aswell work as \"preworkout\" to "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":"'s main ability.\n\nAn example of this may be to cast "},{"insert":{"card-link":"Opt"}},{"insert":", then followed by a card with a target, such as "},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":". In that example, you may choose to cast the latter twice, (or) draw a card and only cast Darksteel once.\n\nDo not worry about "},{"attributes":{"italic":true},"insert":"\"early game ramp\""},{"insert":". It does not exist to you and you do not care about such childish play. Anything before turn 4 might as well be a coma, and if you don't wake up with 4 available mana, head back to sleep. There's a few artifacts to aid you, but don't focus on them too much once you've got the wheel rolling\n\nOnce you've got your commander out, try to benefit from playing targeted heavier spells \"afterworkout\" as your second card on your turn to get the highest value out of Shiko's flurry. (Preferably only play two cards during your turn early-mid game.) \n\nOnce you're done scheming, aim to have enough mana to be able to play two instants on your opponents turn due to Shiko's ability being activated per "},{"attributes":{"italic":true},"insert":"turn"},{"insert":", not just yours. This way, you'll be hopefully getting either a lot of draw or annoying your friends to the point where you're a noticeable threat at this point.\nan example of a good early-mid game play for setup"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\tMain phase turn 6, your turn: Cast "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":" -> Cast "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"."},{"attributes":{"italic":true},"insert":"targeting[Shiko]"},{"insert":" (Cast once, copied once) -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[draw, +1/+1 everything]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\tEnemy declare attackers, opponent's turn: "},{"insert":{"card-link":"Brainstorm"}},{"insert":" -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[+1/+1 everything and untap creatures]"},{"insert":" -> "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" (Cast once, copied thrice)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhenever you draw a card that allows you to copy Shiko, try to at least copy them thrice or quadruple times, meaning that any flurried spell is now able to mess with where the power lays within the game.\nIn the example above, you'll preferably have some kind of boardstate that lets you repeat the duplication process by playing "},{"insert":{"card-link":"Expansion // Explosion"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", or any other reasonable combo that further creates a chain reaction. Thus making it very possible to suddenly have 5 instances of Shiko on the board at once, which we like to see : 3___\n\nAfter your first few copies using Shiko (assuming you haven't had them exploded by now), you can go frolicking and play a few creatures if you so want to. "},{"insert":{"card-link":"Toothy, Imaginary Friend"}},{"insert":" is helpful to get out earlier due to them benefiting from card draw.\n"},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Alphinaud Leveilleur"}},{"insert":" both combine for very nice mid game terrorizing, helping you do whatever you want, since it'll most likely be cheap and have a chain reaction if your hand isn't entirely made up of land.\n\nYou do have a few spells that may save Shiko from shattering from a single exile, but use them sparingly as you don't have too many removal or counter spells, purely because i don't enjoy playing them very often.\n\nAs for the win condition, create as long and convoluted chain of permanents as possible that causes your entire board to continuously get copy triggers and cast triggers for afterworkout and buildup spells.\nYou may choose to go wide or tall depending on if you're able to stack cast triggers, or duplicate enough Shiko's until a "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" or a "},{"insert":{"card-link":"Comet Storm"}},{"insert":" obliterates every single living fiber on the battlefield. Most importantly, fuck around and find out what will work the best depending on what your opponents are playing.\n"}]}












































































