59 views30 hrs ago
Commander
Size: 100Salt sum: 40.92
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sharkware

59 views30 hrs ago
Commander
Size: 100Salt sum: 40.92

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{"ops":[{"insert":{"image":"https://storage.googleapis.com/topdekt-user/images/uploads/27/27d0346b-13a1-4c61-a691-48ae5672c689.png"}},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"\"5 whoppers... and, 5 more whoppers.\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck is very reliant on constant draw due to its high cast rate. This will be fed mostly by your trusty commander and instants that aswell work as \"preworkout\" to "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":"'s main ability.\n\nAn example of this may be to cast "},{"insert":{"card-link":"Opt"}},{"insert":", then followed by a card with a target, such as "},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":". In that example, you may choose to cast the latter twice, (or) draw a card and only cast Darksteel once.\n\nDo not worry about "},{"attributes":{"italic":true},"insert":"\"early game ramp\""},{"insert":". It does not exist to you and you do not care about such childish play. Anything before turn 4 might as well be a coma, and if you don't wake up with 4 available mana, head back to sleep. There's a few artifacts to aid you, but don't focus on them too much once you've got the wheel rolling\n\nOnce you've got your commander out, try to benefit from playing targeted heavier spells \"afterworkout\" as your second card on your turn to get the highest value out of Shiko's flurry. (Preferably only play two cards during your turn early-mid game.) \n\nOnce you're done scheming, aim to have enough mana to be able to play two instants on your opponents turn due to Shiko's ability being activated per "},{"attributes":{"italic":true},"insert":"turn"},{"insert":", not just yours. This way, you'll be hopefully getting either a lot of draw or annoying your friends to the point where you're a noticeable threat at this point.\nan example of a good early-mid game play for setup"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\tMain phase turn 6, your turn: Cast "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":" -> Cast "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"."},{"attributes":{"italic":true},"insert":"targeting[Shiko]"},{"insert":" (Cast once, copied once) -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[draw, +1/+1 everything]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\tEnemy declare attackers, opponent's turn: "},{"insert":{"card-link":"Brainstorm"}},{"insert":" -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[+1/+1 everything and untap creatures]"},{"insert":" -> "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" (Cast once, copied thrice)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhenever you draw a card that allows you to copy Shiko, try to at least copy them thrice or quadruple times, meaning that any flurried spell is now able to mess with where the power lays within the game.\nIn the example above, you'll preferably have some kind of boardstate that lets you repeat the duplication process by playing "},{"insert":{"card-link":"Expansion // Explosion"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", or any other reasonable combo that further creates a chain reaction. Thus making it very possible to suddenly have 5 instances of Shiko on the board at once, which we like to see : 3___\n\nAfter your first few copies using Shiko (assuming you haven't had them exploded by now), you can go frolicking and play a few creatures if you so want to. "},{"insert":{"card-link":"Toothy, Imaginary Friend"}},{"insert":" is helpful to get out earlier due to them benefiting from card draw.\n"},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Alphinaud Leveilleur"}},{"insert":" both combine for very nice mid game terrorizing, helping you do whatever you want, since it'll most likely be cheap and have a chain reaction if your hand isn't entirely made up of land.\n\nYou do have a few spells that may save Shiko from shattering from a single exile, but use them sparingly as you don't have too many removal or counter spells, purely because i don't enjoy playing them very often.\n\nAs for the win condition, create as long and convoluted chain of permanents as possible that causes your entire board to continuously get copy triggers and cast triggers for afterworkout and buildup spells.\nYou may choose to go wide or tall depending on if you're able to stack cast triggers, or duplicate enough Shiko's until a "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" or a "},{"insert":{"card-link":"Comet Storm"}},{"insert":" obliterates every single living fiber on the battlefield. Most importantly, fuck around and find out what will work the best depending on what your opponents are playing.\n"}]}

Big pretty dragon

Qty: 1 Price: $0.99
Shiko and Narset, Unified
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Legendary Creature - Human Dragon Spirit
Shiko and Narset, Unified (tdc) 7

Big pretty dragon

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Afterworkout

Qty: 9 Price: $65.01
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (cmm) 77
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Instant
Electrodominance (tdc) 212
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (who) 368
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (soc) 202
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Enchantment - Aura
Tempest Technique (tdc) 56

Afterworkout

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Buildup

Qty: 12 Price: $148.88
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment
Aligned Heart (tdc) 12
Flamehold Grappler
First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature - Human Monk
Flamehold Grappler (tdm) 185
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 385
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (2x2) 231
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (eld) 347
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (moc) 374
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 421
Storm of Saruman
Ward

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment
Storm of Saruman (ltr) 413
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Enchantment
Thousand-Year Storm (2x2) 390
Twinning Staff
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
Twinning Staff (ncc) 383
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet
Veyran, Voice of Duality (sld) 1915

Buildup

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Discount

Qty: 3 Price: $5.27
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
Legendary Creature - Wizard Elf
Alisaie Leveilleur (fic) 129
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost
less to cast.
Creature - Djinn
Haughty Djinn (dmu) 394
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (soc) 331

Discount

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Drawdrive

Qty: 6 Price: $100.25
Alphinaud Leveilleur
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Elf
Alphinaud Leveilleur (fic) 140
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 388
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 451
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (sld) 2214
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion
Toothy, Imaginary Friend (plst) BBD-12
Voracious Bibliophile
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
Creature - Dragon
Voracious Bibliophile (tdc) 63

Drawdrive

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Mess around

Qty: 3 Price: $4.97
Caldera Pyremaw
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Creature - Dragon
Caldera Pyremaw (tdc) 73
Soulfire Grand Master
Lifelink
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Creature - Human Monk
Soulfire Grand Master (plst) FRF-27
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (2x2) 364

Mess around

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No

Qty: 8 Price: $60.38
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 449
Counterspell
Counter target spell.
Instant
Counterspell (sld) 331
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 69
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Negate
Counter target noncreature spell.
Instant
Negate (scd) 58
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (sld) 2653
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (dmu) 64

No

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Preworkout

Qty: 10 Price: $28.20
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (a25) 46
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (plst) A25-141
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (40k) 207

Preworkout

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Ramp

Qty: 8 Price: $159.08
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 1924
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1512
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (cmm) 644
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (lcc) 118

Ramp

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Sprinkles

Qty: 2 Price: $3.98
Expansion
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Instant
Expansion // Explosion (tdc) 287
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92

Sprinkles

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You need these

Qty: 38 Price: $330.78
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (pip) 258
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 677
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 288
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 290
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (tdm) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 287
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (who) 296
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (ncc) 427
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 264

You need these

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Maybeboard

Qty: 6 Price: $163.44
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (plst) 8ED-72
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Slip Through Space
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Slip Through Space (plst) OGW-47
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 294

Maybeboard

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Tokens & Extras

Qty: 5 Price: $3.17
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tecc) 1
Elemental
Creature Token - Elemental
Elemental (ttdc) 16
Gold
Sacrifice this token: Add one mana of any color.
Artifact Token - Gold
Gold (tmkc) 25
Monk
Prowess
Creature Token - Monk
Monk (tmom) 1
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (wfin) 3

Tokens & Extras

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Deck Info

Deck stats

10 pips - 10 cards
25 mana - 21 cards
46 pips - 33 cards
31 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
29 pips - 21 cards
27 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":{"image":"https://storage.googleapis.com/topdekt-user/images/uploads/27/27d0346b-13a1-4c61-a691-48ae5672c689.png"}},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"\"5 whoppers... and, 5 more whoppers.\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck is very reliant on constant draw due to its high cast rate. This will be fed mostly by your trusty commander and instants that aswell work as \"preworkout\" to "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":"'s main ability.\n\nAn example of this may be to cast "},{"insert":{"card-link":"Opt"}},{"insert":", then followed by a card with a target, such as "},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":". In that example, you may choose to cast the latter twice, (or) draw a card and only cast Darksteel once.\n\nDo not worry about "},{"attributes":{"italic":true},"insert":"\"early game ramp\""},{"insert":". It does not exist to you and you do not care about such childish play. Anything before turn 4 might as well be a coma, and if you don't wake up with 4 available mana, head back to sleep. There's a few artifacts to aid you, but don't focus on them too much once you've got the wheel rolling\n\nOnce you've got your commander out, try to benefit from playing targeted heavier spells \"afterworkout\" as your second card on your turn to get the highest value out of Shiko's flurry. (Preferably only play two cards during your turn early-mid game.) \n\nOnce you're done scheming, aim to have enough mana to be able to play two instants on your opponents turn due to Shiko's ability being activated per "},{"attributes":{"italic":true},"insert":"turn"},{"insert":", not just yours. This way, you'll be hopefully getting either a lot of draw or annoying your friends to the point where you're a noticeable threat at this point.\nan example of a good early-mid game play for setup"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\tMain phase turn 6, your turn: Cast "},{"insert":{"card-link":"Shiko and Narset, Unified"}},{"insert":" -> Cast "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":"."},{"attributes":{"italic":true},"insert":"targeting[Shiko]"},{"insert":" (Cast once, copied once) -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[draw, +1/+1 everything]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\tEnemy declare attackers, opponent's turn: "},{"insert":{"card-link":"Brainstorm"}},{"insert":" -> "},{"insert":{"card-link":"Jeskai Ascendancy"}},{"insert":"."},{"attributes":{"italic":true},"insert":"trigger[+1/+1 everything and untap creatures]"},{"insert":" -> "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" (Cast once, copied thrice)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhenever you draw a card that allows you to copy Shiko, try to at least copy them thrice or quadruple times, meaning that any flurried spell is now able to mess with where the power lays within the game.\nIn the example above, you'll preferably have some kind of boardstate that lets you repeat the duplication process by playing "},{"insert":{"card-link":"Expansion // Explosion"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", or any other reasonable combo that further creates a chain reaction. Thus making it very possible to suddenly have 5 instances of Shiko on the board at once, which we like to see : 3___\n\nAfter your first few copies using Shiko (assuming you haven't had them exploded by now), you can go frolicking and play a few creatures if you so want to. "},{"insert":{"card-link":"Toothy, Imaginary Friend"}},{"insert":" is helpful to get out earlier due to them benefiting from card draw.\n"},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Alphinaud Leveilleur"}},{"insert":" both combine for very nice mid game terrorizing, helping you do whatever you want, since it'll most likely be cheap and have a chain reaction if your hand isn't entirely made up of land.\n\nYou do have a few spells that may save Shiko from shattering from a single exile, but use them sparingly as you don't have too many removal or counter spells, purely because i don't enjoy playing them very often.\n\nAs for the win condition, create as long and convoluted chain of permanents as possible that causes your entire board to continuously get copy triggers and cast triggers for afterworkout and buildup spells.\nYou may choose to go wide or tall depending on if you're able to stack cast triggers, or duplicate enough Shiko's until a "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" or a "},{"insert":{"card-link":"Comet Storm"}},{"insert":" obliterates every single living fiber on the battlefield. Most importantly, fuck around and find out what will work the best depending on what your opponents are playing.\n"}]}
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