120 views14 days ago
Commander
Size: 100Salt sum: 36.58
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Hauwulf

120 views14 days ago
Commander
Size: 100Salt sum: 36.58

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{"ops":[{"insert":"For this unconventional typal deck, I've paired "},{"insert":{"card-link":"Rikala, Homarid King"}},{"insert":" with Hydras. The main idea behind having Rikala at the helm is that it helps produce large amounts of mana that we can then sink into hydras to make them massive. Additionally, we can use various methods of boosting counters to both manipulate the tide counters on Rikala and boost the counters on the hydras themselves. This deck requires planning ahead to take advantage of Rikala's High Tide effect and careful management of the tide counters, which we typically want to hold at 3 but sometimes want to boost the tide counters sky high for one turn for a board-wide boost. \n\nStep one in this deck is producing as much as mana as we could ever want. Rikala's ability has two requirements to allow us to start producing extra mana: we must have islands and Rikala must have 3+ tide counters. We obviously want to maximize the number of islands we have so the deck runs many typed dual lands like "},{"insert":{"card-link":"Tangled Islet"}},{"insert":" a high number of islands despite the deck leaning more towards green. Additionally, we have a few cards like "},{"insert":{"card-link":"Realmwright"}},{"insert":" and "},{"insert":{"card-link":"Prismatic Omen"}},{"insert":" that can make "},{"attributes":{"bold":true},"insert":"all "},{"insert":"of our lands islands so we can take full effect of the bonus mana effect. In order to start accumulating counters on Rikala, we typically aim to cast it as early as possible, ideally turn 2 if we can find one mana ramp. Once Rikala gets to 3 counters, we want to keep it there for as many turns as we can in order to take advantage of the bonus mana. Cards like "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" and "},{"insert":{"card-link":"Mister Hyde, Monster Within"}},{"insert":" help keep the tide counters in check while also rewarding us with card draw. With both of these effects on the field, we can start taking full advantage of Rikala's ability and producing ridiculous amounts of mana. \n\nBut what are we spending on all that mana on? There are two possibilites here, depending on how the game is shaping up. We could start pouring that mana into the aforementioned hydras, but there is another option: more mana. The deck runs some very expensive ramp spells, like "},{"insert":{"card-link":"Through the Forest Gate"}},{"insert":" and "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" which we can very conceivably cast on turn 5 or 6. These spells are really helpful if we don't happen to have one of our counter manipulators, as it still sets us up with lots of mana if Rikala's tide counters reset. At this point we should be in a very comfortable position, with either 10+ lands or Rikala's tide counters under our control fairly early in the game, which means its finally hydra time!\n\nTo be honest, there's not much to say about the hydras, as everyone knows what they do. We simply want to put as much mana into the X cost hydras, like "},{"insert":{"card-link":"Voracious Hydra"}},{"insert":", that we can. However, there are a few notable hydras that stand out from the rest. "},{"insert":{"card-link":"Gargos, Vicious Watcher"}},{"insert":" makes our other hydras cheaper and therefore larger, along with occasionally fighting our opponents' creatures if they dare target our own beautiful board. "},{"insert":{"card-link":"Hydra Broodmaster"}},{"insert":", while not an X cost creature, has an amazing monstrous ability that we can dump mana into to create even more hydras. "},{"insert":{"card-link":"Steelbane Hydra"}},{"insert":" and "},{"insert":{"card-link":"Whiptongue Hydra"}},{"insert":" act as removal, while "},{"insert":{"card-link":"Hydroid Krasis"}},{"insert":" and "},{"insert":{"card-link":"The Goose Mother"}},{"insert":" can help draw cards. Some, like "},{"insert":{"card-link":"Neverwinter Hydra"}},{"insert":" and "},{"insert":{"card-link":"Capricopian"}},{"insert":", just get really large and help us threaten our opponents' life totals, which is always great. \n\nSpeaking of our opponents' life totals, how do we actually win? (Besides just hitting people with our big hydras, of course). Why, we simply make our hydras even larger! Rikala has another ability that I haven't even mentioned yet, which is that our creatures get +1/+0 for each tide counter on it. While this may sound like a small, situational buff as it is typically difficult to get tide counters above 3, there are ways to get around that small issue. For instance, on the turn we want to go all in, we can use counter doubling effects/proliferate effects like "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" and "},{"insert":{"card-link":"Expansion Algorithm"}},{"insert":" to boost our counters far above the typical limit. With even one hydra on the board, these doubling effects can pull double duty by doubling Rikala's counters and the +1/+1 counters on the hydras. \n\nThere are a couple helpful cards that don't fit into these other categories that I want to call out. Since we most of important cards are creatures, the deck runs "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to find things like "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":", "},{"insert":{"card-link":"Realmwright"}},{"insert":", and "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":". I didn't want to add too many tutors, but with all the mana the deck can produce, FoD is a very viable wincon beyond being a helpful tutor. "},{"insert":{"card-link":"Tale's End"}},{"insert":" functions as both a decent counterspell and a way to preserve Rikala's counters in a pinch. If we lack any other ways to remove counters while Rikala is at 3 counters, we can counter our own trigger in our upkeep to prevent Rikala from losing its counters. \n\nI'm very happy with how this deck turned out. Managing Rikala is an interesting puzzle of managing resources and figuring out when to go all in, and the reward for solving that puzzle is giant creatures.\n"}]}

Commander

Qty: 1 Price: $0.00
Rikala, Homarid King
At the beginning of your upkeep, put a tide counter on Rikala. Then if there are four or more tide counters on Rikala, remove them.
Creatures you control get +1/+0 for each tide counter on Rikala.
Whenever you tap an Island for mana, if there are three or more tide counters on Rikala, add an additional
.
Legendary Creature - Lobster Noble
Rikala, Homarid King (mbc) 49

Commander

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Counters

Qty: 9 Price: $29.37
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra
Benevolent Hydra (soc) 124
Capricopian
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Creature - Hydra Goat
Capricopian (c20) 58
Goldberry, River-Daughter
: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.
,
: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
Legendary Creature - Nymph
Goldberry, River-Daughter (ltr) 52
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Creature - Hydra
Managorger Hydra (blc) 230
Neverwinter Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Hydra
Neverwinter Hydra (afc) 41
Nyxborn Hydra
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra
Nyxborn Hydra (mh3) 164
Power Conduit
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Artifact
Power Conduit (ncc) 376
Wildwood Scourge
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature - Hydra
Wildwood Scourge (fdn) 236
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 126

Counters

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Creature

Qty: 3 Price: $1.33
Mister Hyde, Monster Within
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card.
Legendary Creature - Human Villain
Mister Hyde, Monster Within (msh) 176
Pensive Professor
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card.
Creature - Human Wizard
Pensive Professor (sos) 63
Topiary Lecturer
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
: Add an amount of
equal to this creature's power.
Creature - Elf Druid
Topiary Lecturer (sos) 165

Creature

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Draw

Qty: 8 Price: $75.12
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor
Danny Pink (who) 39
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra
Genesis Hydra (otc) 193
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (soc) 315
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (soc) 274
O'aka, Traveling Merchant
, Remove a counter from a nonland permanent you control: Draw a card.
Legendary Creature - Human Citizen
O'aka, Traveling Merchant (fic) 39
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Legendary Creature - Wizard Merfolk
Prime Speaker Zegana (fdn) 664
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
The Goose Mother
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Legendary Creature - Bird Hydra
The Goose Mother (soc) 312

Draw

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Finisher

Qty: 1 Price: $1.49
Hydra Omnivore
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Creature - Hydra
Hydra Omnivore (dsc) 185

Finisher

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Land

Qty: 35 (37 w/ MDFC)Price: $135.11
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Rain-Slicked Copse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Forest
Rain-Slicked Copse (soc) 397
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Rimewood Falls
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Forest
Rimewood Falls (khm) 266
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Tangled Islet
(
: Add
or
.)
This land enters tapped.
Land - Island Forest
Tangled Islet (soc) 411
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Proliferate

Qty: 1 Price: $0.79
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (eoc) 70

Proliferate

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Protection

Qty: 2 Price: $11.98
Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Mutational Advantage (pip) 111
Tyrant Guard
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Creature - Tyranid
Tyrant Guard (40k) 103

Protection

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Ramp

Qty: 22 Price: $118.68
Aetheric Amplifier
: Add one mana of any color.
,
: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Aetheric Amplifier (drc) 18
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (soc) 270
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (lcc) 273
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (j25) 78
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Magus of the Candelabra
,
: Untap X target lands.
Creature - Human Wizard
Magus of the Candelabra (m3c) 236
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Prismatic Omen
Lands you control are every basic land type in addition to their other types.
Enchantment
Prismatic Omen (shm) 126
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Rampant Rejuvenator
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature - Plant Hydra
Rampant Rejuvenator (fic) 314
Realmwright
As this creature enters, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
Creature - Wizard Vedalken
Realmwright (gtc) 45
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (plst) AKH-236
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258

Ramp

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Recursion

Qty: 1 Price: $9.99
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180

Recursion

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Removal

Qty: 11 Price: $15.99
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Gargos, Vicious Watcher
Vigilance
Hydra spells you cast cost
less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Legendary Creature - Hydra
Gargos, Vicious Watcher (m20) 172
Polukranos, World Eater
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Legendary Creature - Hydra
Polukranos, World Eater (plst) THS-172
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Creature - Hydra Turtle
Steelbane Hydra (soc) 288
Tale's End
Counter target activated ability, triggered ability, or legendary spell.
Instant
Tale's End (m20) 77
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Creature - Hydra
Voracious Hydra (tmc) 54
Whiptongue Hydra
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Creature - Lizard Hydra
Whiptongue Hydra (nec) 134

Removal

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Sorcery

Qty: 4 Price: $9.26
Expansion Algorithm
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Expansion Algorithm (soc) 19
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Mind into Matter
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Sorcery
Mind into Matter (sos) 202
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Sorcery
Through the Forest Gate (hob) 137

Sorcery

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Tokens

Qty: 1 Price: $0.59
Hydra Broodmaster
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
Creature - Hydra
Hydra Broodmaster (m3c) 233

Tokens

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Tutor

Qty: 1 Price: $37.99
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
29 pips - 22 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
66 pips - 48 cards
30 mana - 30 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"For this unconventional typal deck, I've paired "},{"insert":{"card-link":"Rikala, Homarid King"}},{"insert":" with Hydras. The main idea behind having Rikala at the helm is that it helps produce large amounts of mana that we can then sink into hydras to make them massive. Additionally, we can use various methods of boosting counters to both manipulate the tide counters on Rikala and boost the counters on the hydras themselves. This deck requires planning ahead to take advantage of Rikala's High Tide effect and careful management of the tide counters, which we typically want to hold at 3 but sometimes want to boost the tide counters sky high for one turn for a board-wide boost. \n\nStep one in this deck is producing as much as mana as we could ever want. Rikala's ability has two requirements to allow us to start producing extra mana: we must have islands and Rikala must have 3+ tide counters. We obviously want to maximize the number of islands we have so the deck runs many typed dual lands like "},{"insert":{"card-link":"Tangled Islet"}},{"insert":" a high number of islands despite the deck leaning more towards green. Additionally, we have a few cards like "},{"insert":{"card-link":"Realmwright"}},{"insert":" and "},{"insert":{"card-link":"Prismatic Omen"}},{"insert":" that can make "},{"attributes":{"bold":true},"insert":"all "},{"insert":"of our lands islands so we can take full effect of the bonus mana effect. In order to start accumulating counters on Rikala, we typically aim to cast it as early as possible, ideally turn 2 if we can find one mana ramp. Once Rikala gets to 3 counters, we want to keep it there for as many turns as we can in order to take advantage of the bonus mana. Cards like "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" and "},{"insert":{"card-link":"Mister Hyde, Monster Within"}},{"insert":" help keep the tide counters in check while also rewarding us with card draw. With both of these effects on the field, we can start taking full advantage of Rikala's ability and producing ridiculous amounts of mana. \n\nBut what are we spending on all that mana on? There are two possibilites here, depending on how the game is shaping up. We could start pouring that mana into the aforementioned hydras, but there is another option: more mana. The deck runs some very expensive ramp spells, like "},{"insert":{"card-link":"Through the Forest Gate"}},{"insert":" and "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" which we can very conceivably cast on turn 5 or 6. These spells are really helpful if we don't happen to have one of our counter manipulators, as it still sets us up with lots of mana if Rikala's tide counters reset. At this point we should be in a very comfortable position, with either 10+ lands or Rikala's tide counters under our control fairly early in the game, which means its finally hydra time!\n\nTo be honest, there's not much to say about the hydras, as everyone knows what they do. We simply want to put as much mana into the X cost hydras, like "},{"insert":{"card-link":"Voracious Hydra"}},{"insert":", that we can. However, there are a few notable hydras that stand out from the rest. "},{"insert":{"card-link":"Gargos, Vicious Watcher"}},{"insert":" makes our other hydras cheaper and therefore larger, along with occasionally fighting our opponents' creatures if they dare target our own beautiful board. "},{"insert":{"card-link":"Hydra Broodmaster"}},{"insert":", while not an X cost creature, has an amazing monstrous ability that we can dump mana into to create even more hydras. "},{"insert":{"card-link":"Steelbane Hydra"}},{"insert":" and "},{"insert":{"card-link":"Whiptongue Hydra"}},{"insert":" act as removal, while "},{"insert":{"card-link":"Hydroid Krasis"}},{"insert":" and "},{"insert":{"card-link":"The Goose Mother"}},{"insert":" can help draw cards. Some, like "},{"insert":{"card-link":"Neverwinter Hydra"}},{"insert":" and "},{"insert":{"card-link":"Capricopian"}},{"insert":", just get really large and help us threaten our opponents' life totals, which is always great. \n\nSpeaking of our opponents' life totals, how do we actually win? (Besides just hitting people with our big hydras, of course). Why, we simply make our hydras even larger! Rikala has another ability that I haven't even mentioned yet, which is that our creatures get +1/+0 for each tide counter on it. While this may sound like a small, situational buff as it is typically difficult to get tide counters above 3, there are ways to get around that small issue. For instance, on the turn we want to go all in, we can use counter doubling effects/proliferate effects like "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" and "},{"insert":{"card-link":"Expansion Algorithm"}},{"insert":" to boost our counters far above the typical limit. With even one hydra on the board, these doubling effects can pull double duty by doubling Rikala's counters and the +1/+1 counters on the hydras. \n\nThere are a couple helpful cards that don't fit into these other categories that I want to call out. Since we most of important cards are creatures, the deck runs "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to find things like "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":", "},{"insert":{"card-link":"Realmwright"}},{"insert":", and "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":". I didn't want to add too many tutors, but with all the mana the deck can produce, FoD is a very viable wincon beyond being a helpful tutor. "},{"insert":{"card-link":"Tale's End"}},{"insert":" functions as both a decent counterspell and a way to preserve Rikala's counters in a pinch. If we lack any other ways to remove counters while Rikala is at 3 counters, we can counter our own trigger in our upkeep to prevent Rikala from losing its counters. \n\nI'm very happy with how this deck turned out. Managing Rikala is an interesting puzzle of managing resources and figuring out when to go all in, and the reward for solving that puzzle is giant creatures.\n"}]}
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