79 views11 days ago
Commander
Size: 100Salt sum: 26.39
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friscomm

79 views11 days ago
Commander
Size: 100Salt sum: 26.39

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{"ops":[{"insert":"The cycle of life and death is a well-worn law of nature. That which lives is destined to die and that which dies feeds what is still to live. Beasts, embodiments of nature in their wildness and ferocity, are no strangers to this cycle, and embody it in my submission for this month’s deckbuilding contest: “Beasts on Bikes.”\n\nLed by "},{"insert":{"card-link":"Coram, the Undertaker"}},{"insert":", this Beast typal deck aims to dump high power beasts into the graveyard to buff up Coram and then mass reanimate them to stampede over its opponents. To do this, the deck focuses on beasts’ predominant position among creature types with “Cycling” abilities with 21 cycling beasts in total, 14 of which are in our Jund color shard. Given beasts’ typically higher mana value, this gives us some initial card draw to go along with our early turns of ramp so we’re not just sitting around waiting for Coram to hit the board or our cheapest 3mv beasts. The ability to cycle our beasts in the early going also has the upside of likely giving Coram at least 6 power to play with right away, since 8 of our cycling beasts have 6+ power (including "},{"insert":{"card-link":"Titanoth Rex"}},{"insert":" with a whopping 11 power that can also give Coram some much needing trampling capability).\n\nCycling our big beastly friends is fun and all, but what if we were able to make better use of them than as simple draw fodder? That’s where the deck’s package of creature type reanimation spells comes in, with "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":", "},{"insert":{"card-link":"Haunting Voyage"}},{"insert":", and "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" all able to return our cycled beasts back to the board en masse. Even without those, though, "},{"insert":{"card-link":"Raise the Draugr"}},{"insert":", "},{"insert":{"card-link":"Unbury"}},{"insert":", and "},{"insert":{"card-link":"Return from Extinction"}},{"insert":" are all cheap ways to return multiple beasts to our hand to either be re-cycled or played out if we’re in the mid-to-late stage of the game. \n\nWith our draw and recursion packages good to go, it’s time to dish out some damage. Given the vast majority of our creatures are beasts (in fact all but "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" and Coram) and have 4+ power (and even those that don’t have other ways to buff themselves or our board like "},{"insert":{"card-link":"Herald of Ilharg"}},{"insert":" and "},{"insert":{"card-link":"The Muckslinger Gang"}},{"insert":") a straightforward stompy approach is easy enough. Fill the board with big beasts via either recursion or ramp (or an "},{"insert":{"card-link":"Unpredictable Cyclone"}},{"insert":" hit that's likely to give us a 4+ mv beasty for free) and a trample enabler, and make the rest of the table have to do the math as they struggle to block our beefy beaters.\n\nThat said, the arguably more fun and certainly more explosive way to win here is to burn the table down with "},{"insert":{"card-link":"Aether Charge"}},{"insert":", whether via one of the aforementioned mass reanimation spells or an "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":" against a full board. Either way, our opponents are bound to be taking boatloads of damage while our board blossoms. \n"}]}

Commander

Qty: 1 Price: $0.99
Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior
Coram, the Undertaker (m3c) 7

Commander

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Beasts Matter/Beast Makers

Qty: 8 Price: $14.44
Aether Charge
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
Enchantment
Aether Charge (ons) 184
Elder Gargaroth
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (drc) 111
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (dsc) 178
Krosan Warchief
Beast spells you cast cost
less to cast.
: Regenerate target Beast.
Creature - Beast
Krosan Warchief (c13) 155
Quartzwood Crasher
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Creature - Beast Dinosaur
Quartzwood Crasher (lcc) 281
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104
Shaleskin Bruiser
Trample
Whenever this creature attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Creature - Beast
Shaleskin Bruiser (ons) 226
Slinza, the Spiked Stampede
Beast spells you cast cost
less to cast.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power 4 or greater enters, you may pay
. When you do, Slinza fights target creature you don't control.
Legendary Creature - Beast
Slinza, the Spiked Stampede (j25) 55

Beasts Matter/Beast Makers

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Burn

Qty: 1 Price: $3.49
Herald of Ilharg
Trample
Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
Creature - Beast Boar
Herald of Ilharg (clu) 34

Burn

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Cyclers

Qty: 14 Price: $5.54
Barkhide Mauler
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast
Barkhide Mauler (ons) 246
Bedhead Beastie
Menace (This creature can't be blocked except by two or more creatures.)
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Beast
Bedhead Beastie (dsk) 125
Canyon Crawler
Deathtouch
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Spider
Canyon Crawler (tla) 90
Chartooth Cougar
: This creature gets +1/+0 until end of turn.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Cat
Chartooth Cougar (a25) 125
Desert Cerodon
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast
Desert Cerodon (akh) 128
Hundroog
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast
Hundroog (lgn) 129
Krosan Tusker
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature - Beast Boar
Krosan Tusker (cmm) 302
Lurching Rotbeast
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast Zombie
Lurching Rotbeast (hou) 69
Macetail Hystrodon
First strike, haste
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast
Macetail Hystrodon (dmr) 130
Ridge Rannet
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast
Ridge Rannet (ala) 111
Sanctuary Smasher
First strike
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put a first strike counter on target creature you control.
Creature - Beast Rhino
Sanctuary Smasher (iko) 135
Titanoth Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put a trample counter on target creature you control.
Creature - Beast Dinosaur
Titanoth Rex (iko) 174
Valley Rannet
Mountaincycling
, forestcycling
(
, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Beast
Valley Rannet (c13) 224
Warped Tusker
Reach
When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast Boar Eldrazi
Warped Tusker (mh3) 16

Cyclers

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Cycling Matters

Qty: 3 Price: $2.57
Fluctuator
Cycling abilities you activate cost
less to activate.
Artifact
Fluctuator (c20) 241
Tectonic Reformation
Each land card in your hand has cycling
.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Tectonic Reformation (c20) 162
Unpredictable Cyclone
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Unpredictable Cyclone (iko) 139

Cycling Matters

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Draw

Qty: 5 Price: $36.95
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411

Draw

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Finisher

Qty: 2 Price: $41.48
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Siege Behemoth
Hexproof
As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Creature - Beast
Siege Behemoth (cma) 144

Finisher

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Land

Qty: 38 Price: $175.61
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (dsc) 262
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (msc) 228
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Contested Cliffs
: Add
.
,
: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Land
Contested Cliffs (c13) 282
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (soc) 371
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh2) 490
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (c21) 289
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mh2) 487
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (fra) 186
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (ecc) 167
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh2) 485
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (tmc) 81
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (pip) 316
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Mill

Qty: 1 Price: $11.99
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107

Mill

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Protection

Qty: 1 Price: $6.49
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217

Protection

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Pump

Qty: 3 Price: $1.78
The Muckslinger Gang
Each other creature you control gets +3/+3 as long as it's not attacking or blocking.
Creature spells you control and creature cards you own in any zone other than the battlefield or the stack get +3/+3.
Legendary Creature - Beast Goblin Lizard
The Muckslinger Gang (mbc) 46
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (dsc) 201
Ulvenwald Oddity
Trample, haste
: Transform this creature.
Creature - Beast
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225

Pump

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Ramp

Qty: 10 Price: $39.70
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery
Will of the Sultai (tdc) 49

Ramp

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Recursion

Qty: 9 Price: $35.29
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 91
Grave Sifter
When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
Creature - Beast Elemental
Grave Sifter (cma) 112
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Haunting Voyage (ecc) 75
Paleoloth
Whenever another creature you control with power 5 or greater enters, you may return target creature card from your graveyard to your hand.
Creature - Beast
Paleoloth (con) 88
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Raise the Draugr
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Raise the Draugr (khm) 105
Return from Extinction
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Sorcery
Return from Extinction (mh1) 104
Unbury
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Unbury (ecl) 123
Undergrowth Recon
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Enchantment
Undergrowth Recon (mkm) 181

Recursion

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Removal

Qty: 4 Price: $7.76
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (akh) 175
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast
Questing Beast (eld) 171
Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.
Creature - Beast Horror
Ravenous Chupacabra (mkc) 136

Removal

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
17 pips - 12 cards
21 mana - 21 cards
22 pips - 17 cards
20 mana - 20 cards
51 pips - 36 cards
27 mana - 27 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The cycle of life and death is a well-worn law of nature. That which lives is destined to die and that which dies feeds what is still to live. Beasts, embodiments of nature in their wildness and ferocity, are no strangers to this cycle, and embody it in my submission for this month’s deckbuilding contest: “Beasts on Bikes.”\n\nLed by "},{"insert":{"card-link":"Coram, the Undertaker"}},{"insert":", this Beast typal deck aims to dump high power beasts into the graveyard to buff up Coram and then mass reanimate them to stampede over its opponents. To do this, the deck focuses on beasts’ predominant position among creature types with “Cycling” abilities with 21 cycling beasts in total, 14 of which are in our Jund color shard. Given beasts’ typically higher mana value, this gives us some initial card draw to go along with our early turns of ramp so we’re not just sitting around waiting for Coram to hit the board or our cheapest 3mv beasts. The ability to cycle our beasts in the early going also has the upside of likely giving Coram at least 6 power to play with right away, since 8 of our cycling beasts have 6+ power (including "},{"insert":{"card-link":"Titanoth Rex"}},{"insert":" with a whopping 11 power that can also give Coram some much needing trampling capability).\n\nCycling our big beastly friends is fun and all, but what if we were able to make better use of them than as simple draw fodder? That’s where the deck’s package of creature type reanimation spells comes in, with "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":", "},{"insert":{"card-link":"Haunting Voyage"}},{"insert":", and "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" all able to return our cycled beasts back to the board en masse. Even without those, though, "},{"insert":{"card-link":"Raise the Draugr"}},{"insert":", "},{"insert":{"card-link":"Unbury"}},{"insert":", and "},{"insert":{"card-link":"Return from Extinction"}},{"insert":" are all cheap ways to return multiple beasts to our hand to either be re-cycled or played out if we’re in the mid-to-late stage of the game. \n\nWith our draw and recursion packages good to go, it’s time to dish out some damage. Given the vast majority of our creatures are beasts (in fact all but "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" and Coram) and have 4+ power (and even those that don’t have other ways to buff themselves or our board like "},{"insert":{"card-link":"Herald of Ilharg"}},{"insert":" and "},{"insert":{"card-link":"The Muckslinger Gang"}},{"insert":") a straightforward stompy approach is easy enough. Fill the board with big beasts via either recursion or ramp (or an "},{"insert":{"card-link":"Unpredictable Cyclone"}},{"insert":" hit that's likely to give us a 4+ mv beasty for free) and a trample enabler, and make the rest of the table have to do the math as they struggle to block our beefy beaters.\n\nThat said, the arguably more fun and certainly more explosive way to win here is to burn the table down with "},{"insert":{"card-link":"Aether Charge"}},{"insert":", whether via one of the aforementioned mass reanimation spells or an "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":" against a full board. Either way, our opponents are bound to be taking boatloads of damage while our board blossoms. \n"}]}
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