deluxedebluxe
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Commander
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{"ops":[{"insert":"I would like to start out by saying this deck is probably about half the price with optimised printings, the Dracula "},{"insert":{"card-link":"Swamp"}},{"insert":" being expensive just for one.\n\nBut! I stumbled upon the lovely "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and instantly thought this would work so well for a Vampire Aristocrats deck. The engine that Colonel Autumn provides us is a way for utilising our token generators to buff all of our creatures (including the tokens that don't get sacrificed).\n\nColonel Autumn's exploit giving anthem only works for legendaries, however this is something already prevalent within Vampire tribal, and with aristocrats it makes it easy for us to fill the deck with legendary vampires that give us a bonus pay off for sac'ing a token on entry. It's worth noting too that exploit is a \"may\" mechanic meaning we have the flexibility to choose if we want to sac something rather than this effecting our game plan if we struggle to get the token generators off the ground. Legendary synergies in the deck include: "},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":" "},{"insert":{"card-link":"Day of Destiny"}},{"insert":" "},{"insert":{"card-link":"Heroes' Podium"}},{"insert":" \n\nBut what about our tokens to utilise our exploit mechanic, well we have heaps of token generation within the deck whether death triggers, tap abilities or engines that work with attacking or sac'ing: "},{"insert":{"card-link":"Bloodline Keeper // Lord of Lineage"}},{"insert":" "},{"insert":{"card-link":"Elenda, the Dusk Rose"}},{"insert":" "},{"insert":{"card-link":"Mavren Fein, Dusk Apostle"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":" "},{"insert":{"card-link":"March of the Canonized"}},{"insert":". And to try and squeeze out a little more we'll throw in "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" for good measure. There's also some non-Vampire tokens that pop up with "},{"insert":{"card-link":"Kalitas, Traitor of Ghet"}},{"insert":" "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":" and "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":".\n\nSo when we make these tokens our exploit mechanic will put a +1/+1 on all our creatures, but we can be buffing them even more with "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" working best for whether we're casting a creature or generating token whereas "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" and "},{"insert":{"card-link":"Necropolis Regent"}},{"insert":" help us when attacking to buff our wide board made up of massive vampires even more. Some additional counters synergy for this are of course included like "},{"insert":{"card-link":"Feast of the Victorious Dead"}},{"insert":" and "},{"insert":{"card-link":"The Ozolith"}},{"insert":".\n\nThese tokens obviously give us opportunity for more than just exploit too if Colonel Autumn isn't on the battlefield. We can ramp through sac'ing ("},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" "},{"insert":{"card-link":"The Golden Throne"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":"), sac synergy pay offs ("},{"insert":{"card-link":"Attrition"}},{"insert":" "},{"insert":{"card-link":"Carmen, Cruel Skymarcher"}},{"insert":" "},{"insert":{"card-link":"Grave Pact"}},{"insert":" "},{"insert":{"card-link":"Victimize"}},{"insert":") or sac on cast benefits with recursion ("},{"insert":{"card-link":"Back for Seconds"}},{"insert":" "},{"insert":{"card-link":"Blood for Bones"}},{"insert":") removal ("},{"insert":{"card-link":"Bone Splinters"}},{"insert":" "},{"insert":{"card-link":"Eaten Alive"}},{"insert":" "},{"insert":{"card-link":"Final Vengeance"}},{"insert":") and draw ("},{"insert":{"card-link":"Corrupted Conviction"}},{"insert":" "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" "},{"insert":{"card-link":"Village Rites"}},{"insert":")\n\nThe deck's archetypes that we get from Colonel Autumn also let us play some great asymmetrical board wipes with "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" or "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" depending on our board state.\n\nOf course we have the well-known vampire archetype of drain and gain (working with out token sac'ing too) ("},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":" "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":" "},{"insert":{"card-link":"Blood Artist"}},{"insert":" "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":") with Lifelink being present in a lot of our vampire tokens as well.\n\nHow does it win though? There's no infinite combo pieces in this so we have a general plan that works best if the stars align (roughly turn 6–8 with average draws, colours on curve)"},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 1–3:"},{"insert":" Ramp ("},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":") into "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" as early as turn 3, plus a couple of cheap vampires ("},{"insert":{"card-link":"Charismatic Conqueror"}},{"insert":", "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":") building a small board and some fodder."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 4–5:"},{"insert":" Land. "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" or "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", and ideally "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" naming Vampire (+2/+2, first strike, trample to your whole team, draw on every vampire spell cast)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The turn we could win:"},{"insert":" Cast "},{"insert":{"card-link":"Victimize"}},{"insert":": sacrifice one creature (ideally a token or spent utility piece), return "},{"attributes":{"bold":true},"insert":"two"},{"insert":" creature cards from your graveyard to the battlefield tapped. Because "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" gives every other legendary creature exploit, both of those reanimated legends can immediately exploit something else on ETB, each triggering Autumn's team-wide +1/+1 counter. If "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" is out, those same two ETBs each add a counter to everything a second time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swing:"},{"insert":" With Chronicle of Victory's buff active and Necropolis Regent growing whatever connects (albeit buffs after hitting could mean not potentially winning til the next turn), a mid-sized board turns into lethal combat damage fast, and every creature that died along the way was already draining life via "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":", "},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":", or "},{"insert":{"card-link":"Sengir, the Dark Baron"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}
Commander
Commander
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Counters
Sengir, the Dark Baron
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Vampire Noble

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Drain
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
Legendary Creature - Vampire Demon

Drain
(CTRL to add secondary)
Draw
Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Legendary
Legendary
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Sorcery

Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature - Vampire Soldier

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sac Outlet
Vish Kal, Blood Arbiter
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Legendary Creature - Vampire

Sac Outlet
(CTRL to add secondary)
Tokens
Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Tokens
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Typal Synergy
Typal Synergy
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I would like to start out by saying this deck is probably about half the price with optimised printings, the Dracula "},{"insert":{"card-link":"Swamp"}},{"insert":" being expensive just for one.\n\nBut! I stumbled upon the lovely "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and instantly thought this would work so well for a Vampire Aristocrats deck. The engine that Colonel Autumn provides us is a way for utilising our token generators to buff all of our creatures (including the tokens that don't get sacrificed).\n\nColonel Autumn's exploit giving anthem only works for legendaries, however this is something already prevalent within Vampire tribal, and with aristocrats it makes it easy for us to fill the deck with legendary vampires that give us a bonus pay off for sac'ing a token on entry. It's worth noting too that exploit is a \"may\" mechanic meaning we have the flexibility to choose if we want to sac something rather than this effecting our game plan if we struggle to get the token generators off the ground. Legendary synergies in the deck include: "},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":" "},{"insert":{"card-link":"Day of Destiny"}},{"insert":" "},{"insert":{"card-link":"Heroes' Podium"}},{"insert":" \n\nBut what about our tokens to utilise our exploit mechanic, well we have heaps of token generation within the deck whether death triggers, tap abilities or engines that work with attacking or sac'ing: "},{"insert":{"card-link":"Bloodline Keeper // Lord of Lineage"}},{"insert":" "},{"insert":{"card-link":"Elenda, the Dusk Rose"}},{"insert":" "},{"insert":{"card-link":"Mavren Fein, Dusk Apostle"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":" "},{"insert":{"card-link":"March of the Canonized"}},{"insert":". And to try and squeeze out a little more we'll throw in "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" for good measure. There's also some non-Vampire tokens that pop up with "},{"insert":{"card-link":"Kalitas, Traitor of Ghet"}},{"insert":" "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":" and "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":".\n\nSo when we make these tokens our exploit mechanic will put a +1/+1 on all our creatures, but we can be buffing them even more with "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" working best for whether we're casting a creature or generating token whereas "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" and "},{"insert":{"card-link":"Necropolis Regent"}},{"insert":" help us when attacking to buff our wide board made up of massive vampires even more. Some additional counters synergy for this are of course included like "},{"insert":{"card-link":"Feast of the Victorious Dead"}},{"insert":" and "},{"insert":{"card-link":"The Ozolith"}},{"insert":".\n\nThese tokens obviously give us opportunity for more than just exploit too if Colonel Autumn isn't on the battlefield. We can ramp through sac'ing ("},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" "},{"insert":{"card-link":"The Golden Throne"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":"), sac synergy pay offs ("},{"insert":{"card-link":"Attrition"}},{"insert":" "},{"insert":{"card-link":"Carmen, Cruel Skymarcher"}},{"insert":" "},{"insert":{"card-link":"Grave Pact"}},{"insert":" "},{"insert":{"card-link":"Victimize"}},{"insert":") or sac on cast benefits with recursion ("},{"insert":{"card-link":"Back for Seconds"}},{"insert":" "},{"insert":{"card-link":"Blood for Bones"}},{"insert":") removal ("},{"insert":{"card-link":"Bone Splinters"}},{"insert":" "},{"insert":{"card-link":"Eaten Alive"}},{"insert":" "},{"insert":{"card-link":"Final Vengeance"}},{"insert":") and draw ("},{"insert":{"card-link":"Corrupted Conviction"}},{"insert":" "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" "},{"insert":{"card-link":"Village Rites"}},{"insert":")\n\nThe deck's archetypes that we get from Colonel Autumn also let us play some great asymmetrical board wipes with "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" or "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" depending on our board state.\n\nOf course we have the well-known vampire archetype of drain and gain (working with out token sac'ing too) ("},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":" "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":" "},{"insert":{"card-link":"Blood Artist"}},{"insert":" "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":") with Lifelink being present in a lot of our vampire tokens as well.\n\nHow does it win though? There's no infinite combo pieces in this so we have a general plan that works best if the stars align (roughly turn 6–8 with average draws, colours on curve)"},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 1–3:"},{"insert":" Ramp ("},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":") into "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" as early as turn 3, plus a couple of cheap vampires ("},{"insert":{"card-link":"Charismatic Conqueror"}},{"insert":", "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":") building a small board and some fodder."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 4–5:"},{"insert":" Land. "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" or "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", and ideally "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" naming Vampire (+2/+2, first strike, trample to your whole team, draw on every vampire spell cast)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The turn we could win:"},{"insert":" Cast "},{"insert":{"card-link":"Victimize"}},{"insert":": sacrifice one creature (ideally a token or spent utility piece), return "},{"attributes":{"bold":true},"insert":"two"},{"insert":" creature cards from your graveyard to the battlefield tapped. Because "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" gives every other legendary creature exploit, both of those reanimated legends can immediately exploit something else on ETB, each triggering Autumn's team-wide +1/+1 counter. If "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" is out, those same two ETBs each add a counter to everything a second time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swing:"},{"insert":" With Chronicle of Victory's buff active and Necropolis Regent growing whatever connects (albeit buffs after hitting could mean not potentially winning til the next turn), a mid-sized board turns into lethal combat damage fast, and every creature that died along the way was already draining life via "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":", "},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":", or "},{"insert":{"card-link":"Sengir, the Dark Baron"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}






















































































