82 views10 days ago
Commander
Size: 100Salt sum: 35.46
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deluxedebluxe

82 views10 days ago
Commander
Size: 100Salt sum: 35.46

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{"ops":[{"insert":"I would like to start out by saying this deck is probably about half the price with optimised printings, the Dracula "},{"insert":{"card-link":"Swamp"}},{"insert":" being expensive just for one.\n\nBut! I stumbled upon the lovely "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and instantly thought this would work so well for a Vampire Aristocrats deck. The engine that Colonel Autumn provides us is a way for utilising our token generators to buff all of our creatures (including the tokens that don't get sacrificed).\n\nColonel Autumn's exploit giving anthem only works for legendaries, however this is something already prevalent within Vampire tribal, and with aristocrats it makes it easy for us to fill the deck with legendary vampires that give us a bonus pay off for sac'ing a token on entry. It's worth noting too that exploit is a \"may\" mechanic meaning we have the flexibility to choose if we want to sac something rather than this effecting our game plan if we struggle to get the token generators off the ground. Legendary synergies in the deck include: "},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":" "},{"insert":{"card-link":"Day of Destiny"}},{"insert":" "},{"insert":{"card-link":"Heroes' Podium"}},{"insert":" \n\nBut what about our tokens to utilise our exploit mechanic, well we have heaps of token generation within the deck whether death triggers, tap abilities or engines that work with attacking or sac'ing: "},{"insert":{"card-link":"Bloodline Keeper // Lord of Lineage"}},{"insert":" "},{"insert":{"card-link":"Elenda, the Dusk Rose"}},{"insert":" "},{"insert":{"card-link":"Mavren Fein, Dusk Apostle"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":" "},{"insert":{"card-link":"March of the Canonized"}},{"insert":". And to try and squeeze out a little more we'll throw in "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" for good measure. There's also some non-Vampire tokens that pop up with "},{"insert":{"card-link":"Kalitas, Traitor of Ghet"}},{"insert":" "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":" and "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":".\n\nSo when we make these tokens our exploit mechanic will put a +1/+1 on all our creatures, but we can be buffing them even more with "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" working best for whether we're casting a creature or generating token whereas "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" and "},{"insert":{"card-link":"Necropolis Regent"}},{"insert":" help us when attacking to buff our wide board made up of massive vampires even more. Some additional counters synergy for this are of course included like "},{"insert":{"card-link":"Feast of the Victorious Dead"}},{"insert":" and "},{"insert":{"card-link":"The Ozolith"}},{"insert":".\n\nThese tokens obviously give us opportunity for more than just exploit too if Colonel Autumn isn't on the battlefield. We can ramp through sac'ing ("},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" "},{"insert":{"card-link":"The Golden Throne"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":"), sac synergy pay offs ("},{"insert":{"card-link":"Attrition"}},{"insert":" "},{"insert":{"card-link":"Carmen, Cruel Skymarcher"}},{"insert":" "},{"insert":{"card-link":"Grave Pact"}},{"insert":" "},{"insert":{"card-link":"Victimize"}},{"insert":") or sac on cast benefits with recursion ("},{"insert":{"card-link":"Back for Seconds"}},{"insert":" "},{"insert":{"card-link":"Blood for Bones"}},{"insert":") removal ("},{"insert":{"card-link":"Bone Splinters"}},{"insert":" "},{"insert":{"card-link":"Eaten Alive"}},{"insert":" "},{"insert":{"card-link":"Final Vengeance"}},{"insert":") and draw ("},{"insert":{"card-link":"Corrupted Conviction"}},{"insert":" "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" "},{"insert":{"card-link":"Village Rites"}},{"insert":")\n\nThe deck's archetypes that we get from Colonel Autumn also let us play some great asymmetrical board wipes with "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" or "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" depending on our board state.\n\nOf course we have the well-known vampire archetype of drain and gain (working with out token sac'ing too) ("},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":" "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":" "},{"insert":{"card-link":"Blood Artist"}},{"insert":" "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":") with Lifelink being present in a lot of our vampire tokens as well.\n\nHow does it win though? There's no infinite combo pieces in this so we have a general plan that works best if the stars align (roughly turn 6–8 with average draws, colours on curve)"},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 1–3:"},{"insert":" Ramp ("},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":") into "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" as early as turn 3, plus a couple of cheap vampires ("},{"insert":{"card-link":"Charismatic Conqueror"}},{"insert":", "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":") building a small board and some fodder."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 4–5:"},{"insert":" Land. "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" or "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", and ideally "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" naming Vampire (+2/+2, first strike, trample to your whole team, draw on every vampire spell cast)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The turn we could win:"},{"insert":" Cast "},{"insert":{"card-link":"Victimize"}},{"insert":": sacrifice one creature (ideally a token or spent utility piece), return "},{"attributes":{"bold":true},"insert":"two"},{"insert":" creature cards from your graveyard to the battlefield tapped. Because "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" gives every other legendary creature exploit, both of those reanimated legends can immediately exploit something else on ETB, each triggering Autumn's team-wide +1/+1 counter. If "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" is out, those same two ETBs each add a counter to everything a second time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swing:"},{"insert":" With Chronicle of Victory's buff active and Necropolis Regent growing whatever connects (albeit buffs after hitting could mean not potentially winning til the next turn), a mid-sized board turns into lethal combat damage fast, and every creature that died along the way was already draining life via "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":", "},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":", or "},{"insert":{"card-link":"Sengir, the Dark Baron"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}

Commander

Qty: 1 Price: $1.49
Colonel Autumn
Lifelink
Exploit (When this creature enters, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Soldier
Colonel Autumn (pip) 411

Commander

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Counters

Qty: 7 Price: $105.09
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (lcc) 193
Feast of the Victorious Dead
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.
Enchantment
Feast of the Victorious Dead (mat) 30
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (j25) 469
Sengir, the Dark Baron
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Vampire Noble
Sengir, the Dark Baron (cmr) 149
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38

Counters

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Discard

Qty: 1 Price: $1.99
Tinybones Joins Up
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Legendary Enchantment
Tinybones Joins Up (otj) 108

Discard

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Drain

Qty: 5 Price: $9.41
Arnyn, Deathbloom Botanist
Deathtouch
Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
Legendary Creature - Vampire Druid
Arnyn, Deathbloom Botanist (sos) 74
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (lcc) 267
Vito, Fanatic of Aclazotz
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
Legendary Creature - Vampire Demon
Vito, Fanatic of Aclazotz (lci) 243
Vraan, Executioner Thane
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Legendary Creature - Vampire Phyrexian
Vraan, Executioner Thane (one) 309

Drain

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Draw

Qty: 6 Price: $13.04
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (afr) 94
Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
,
: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Heroes' Podium (dmc) 185
Into the Pit
You may look at the top card of your library any time.
You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Enchantment
Into the Pit (dsc) 20
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (blc) 283
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (khm) 117

Draw

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Land

Qty: 38 Price: $717.40
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Eclipsed Steppe
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Swamp
Eclipsed Steppe (soc) 53
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (lcc) 328
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 420
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (fdn) 692
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 359
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (pdmu) 252p
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 361
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (m3c) 394
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Legendary

Qty: 2 Price: $2.88
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Legendary Creature - Vampire Shaman
Anowon, the Ruin Sage (voc) 118
Arvad the Cursed
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Legendary Creature - Knight Vampire
Arvad the Cursed (moc) 317

Legendary

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Protection

Qty: 2 Price: $12.28
Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact
Cauldron of Souls (cm2) 180
Cultist of the Absolute
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Legendary Enchantment - Background
Cultist of the Absolute (clb) 123

Protection

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Pump

Qty: 2 Price: $0.84
Day of Destiny
Legendary creatures you control get +2/+2.
Legendary Enchantment
Day of Destiny (dmc) 99
Rabid Attack
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."
Instant
Rabid Attack (sos) 96

Pump

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Ramp

Qty: 9 Price: $161.71
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (tmp) 292
Master of Dark Rites
, Sacrifice another creature: Add
. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Creature - Vampire Cleric
Master of Dark Rites (lcc) 83
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (sld) 294
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (tmp) 300
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Sol Ring
: Add
.
Artifact
Sol Ring (cc2) 7
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
The Golden Throne
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day —
, Sacrifice a creature: Add three mana in any combination of colors.
Legendary Artifact
The Golden Throne (40k) 157

Ramp

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Recursion

Qty: 4 Price: $13.62
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Sorcery
Back for Seconds (woe) 80
Blood for Bones
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Sorcery
Blood for Bones (m20) 89
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature - Vampire Soldier
Carmen, Cruel Skymarcher (lcc) 5
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 278

Recursion

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Removal

Qty: 7 Price: $57.51
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Bone Splinters (dmu) 83
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (ncc) 15
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay
.
Exile target creature or planeswalker.
Sorcery
Eaten Alive (mid) 99
Final Vengeance
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Sorcery
Final Vengeance (dsk) 99
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (10e) 144
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Legendary Sorcery
Urza's Ruinous Blast (dom) 39
Vona, Butcher of Magan
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Legendary Creature - Knight Vampire
Vona, Butcher of Magan (lcc) 293

Removal

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Sac Outlet

Qty: 3 Price: $43.27
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Attrition
, Sacrifice a creature: Destroy target nonblack creature.
Enchantment
Attrition (cmd) 72
Vish Kal, Blood Arbiter
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Legendary Creature - Vampire
Vish Kal, Blood Arbiter (2xm) 226

Sac Outlet

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Tokens

Qty: 10 Price: $150.40
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (inr) 98Bloodline Keeper // Lord of Lineage (inr) 98
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Charismatic Conqueror (lcc) 70
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Legendary Creature - Knight Vampire
Elenda, the Dusk Rose (lcc) 268
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 71
Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire
Felisa, Fang of Silverquill (clb) 845
Kalitas, Traitor of Ghet
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
Legendary Creature - Vampire Warrior
Kalitas, Traitor of Ghet (ogw) 86
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
March of the Canonized
When this enchantment enters, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
Enchantment
March of the Canonized (lcc) 73
Mavren Fein, Dusk Apostle
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Legendary Creature - Vampire Cleric
Mavren Fein, Dusk Apostle (lcc) 133

Tokens

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Tutor

Qty: 1 Price: $20.99
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89

Tutor

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Typal Synergy

Qty: 2 Price: $44.98
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 346
Edgar, Charmed Groom
Other Vampires you control get +1/+1.
When Edgar dies, return it to the battlefield transformed under its owner's control.
Legendary Creature - Vampire Noble
Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 236Edgar, Charmed Groom // Edgar Markov's Coffin (vow) 236

Typal Synergy

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Tokens & Extras

Qty: 8 Price: $10.14
Inkling
Flying
Creature Token - Inkling
Inkling (tsoc) 22
Knight
Vigilance
Creature Token - Knight
Knight (twoe) 3
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tdsk) 15
Vampire
Lifelink
Creature Token - Vampire
Vampire (tlcc) 14
Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature Token - Vampire
Vampire (tlci) 4
Vampire
Flying
Creature Token - Vampire
Vampire (tinr) 8
Vampire Demon
Flying
Creature Token - Vampire Demon
Vampire Demon (tlci) 15
Zombie
Creature Token - Zombie
Zombie (totc) 10

Tokens & Extras

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Deck Info

Deck stats

27 pips - 22 cards
32 mana - 29 cards
0 pips - 0 cards
0 mana - 8 cards
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{"ops":[{"insert":"I would like to start out by saying this deck is probably about half the price with optimised printings, the Dracula "},{"insert":{"card-link":"Swamp"}},{"insert":" being expensive just for one.\n\nBut! I stumbled upon the lovely "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and instantly thought this would work so well for a Vampire Aristocrats deck. The engine that Colonel Autumn provides us is a way for utilising our token generators to buff all of our creatures (including the tokens that don't get sacrificed).\n\nColonel Autumn's exploit giving anthem only works for legendaries, however this is something already prevalent within Vampire tribal, and with aristocrats it makes it easy for us to fill the deck with legendary vampires that give us a bonus pay off for sac'ing a token on entry. It's worth noting too that exploit is a \"may\" mechanic meaning we have the flexibility to choose if we want to sac something rather than this effecting our game plan if we struggle to get the token generators off the ground. Legendary synergies in the deck include: "},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":" "},{"insert":{"card-link":"Day of Destiny"}},{"insert":" "},{"insert":{"card-link":"Heroes' Podium"}},{"insert":" \n\nBut what about our tokens to utilise our exploit mechanic, well we have heaps of token generation within the deck whether death triggers, tap abilities or engines that work with attacking or sac'ing: "},{"insert":{"card-link":"Bloodline Keeper // Lord of Lineage"}},{"insert":" "},{"insert":{"card-link":"Elenda, the Dusk Rose"}},{"insert":" "},{"insert":{"card-link":"Mavren Fein, Dusk Apostle"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":" "},{"insert":{"card-link":"March of the Canonized"}},{"insert":". And to try and squeeze out a little more we'll throw in "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" for good measure. There's also some non-Vampire tokens that pop up with "},{"insert":{"card-link":"Kalitas, Traitor of Ghet"}},{"insert":" "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":" and "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":".\n\nSo when we make these tokens our exploit mechanic will put a +1/+1 on all our creatures, but we can be buffing them even more with "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" working best for whether we're casting a creature or generating token whereas "},{"insert":{"card-link":"Drana, Liberator of Malakir"}},{"insert":" and "},{"insert":{"card-link":"Necropolis Regent"}},{"insert":" help us when attacking to buff our wide board made up of massive vampires even more. Some additional counters synergy for this are of course included like "},{"insert":{"card-link":"Feast of the Victorious Dead"}},{"insert":" and "},{"insert":{"card-link":"The Ozolith"}},{"insert":".\n\nThese tokens obviously give us opportunity for more than just exploit too if Colonel Autumn isn't on the battlefield. We can ramp through sac'ing ("},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" "},{"insert":{"card-link":"The Golden Throne"}},{"insert":" "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":"), sac synergy pay offs ("},{"insert":{"card-link":"Attrition"}},{"insert":" "},{"insert":{"card-link":"Carmen, Cruel Skymarcher"}},{"insert":" "},{"insert":{"card-link":"Grave Pact"}},{"insert":" "},{"insert":{"card-link":"Victimize"}},{"insert":") or sac on cast benefits with recursion ("},{"insert":{"card-link":"Back for Seconds"}},{"insert":" "},{"insert":{"card-link":"Blood for Bones"}},{"insert":") removal ("},{"insert":{"card-link":"Bone Splinters"}},{"insert":" "},{"insert":{"card-link":"Eaten Alive"}},{"insert":" "},{"insert":{"card-link":"Final Vengeance"}},{"insert":") and draw ("},{"insert":{"card-link":"Corrupted Conviction"}},{"insert":" "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" "},{"insert":{"card-link":"Village Rites"}},{"insert":")\n\nThe deck's archetypes that we get from Colonel Autumn also let us play some great asymmetrical board wipes with "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" or "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" depending on our board state.\n\nOf course we have the well-known vampire archetype of drain and gain (working with out token sac'ing too) ("},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":" "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":" "},{"insert":{"card-link":"Blood Artist"}},{"insert":" "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":" "},{"insert":{"card-link":"Vito, Fanatic of Aclazotz"}},{"insert":") with Lifelink being present in a lot of our vampire tokens as well.\n\nHow does it win though? There's no infinite combo pieces in this so we have a general plan that works best if the stars align (roughly turn 6–8 with average draws, colours on curve)"},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 1–3:"},{"insert":" Ramp ("},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":") into "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" as early as turn 3, plus a couple of cheap vampires ("},{"insert":{"card-link":"Charismatic Conqueror"}},{"insert":", "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":") building a small board and some fodder."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 4–5:"},{"insert":" Land. "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" or "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", and ideally "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" naming Vampire (+2/+2, first strike, trample to your whole team, draw on every vampire spell cast)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The turn we could win:"},{"insert":" Cast "},{"insert":{"card-link":"Victimize"}},{"insert":": sacrifice one creature (ideally a token or spent utility piece), return "},{"attributes":{"bold":true},"insert":"two"},{"insert":" creature cards from your graveyard to the battlefield tapped. Because "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" gives every other legendary creature exploit, both of those reanimated legends can immediately exploit something else on ETB, each triggering Autumn's team-wide +1/+1 counter. If "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" is out, those same two ETBs each add a counter to everything a second time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swing:"},{"insert":" With Chronicle of Victory's buff active and Necropolis Regent growing whatever connects (albeit buffs after hitting could mean not potentially winning til the next turn), a mid-sized board turns into lethal combat damage fast, and every creature that died along the way was already draining life via "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":", "},{"insert":{"card-link":"Vraan, Executioner Thane"}},{"insert":", or "},{"insert":{"card-link":"Sengir, the Dark Baron"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"}]}
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