Kuroneko-sama
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Commander
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{"ops":[{"insert":"August 2026 Competition Deck\nCompetition Concept: Tribe deck where the commander does not share the tribe.\nDeck Concept: Dragons tend to have ETB and/or on attack triggers. "},{"insert":{"card-link":"Muddle, the Ever-Changing"}},{"insert":" allows you to trigger those again.\n\nGenerally Muddle will work at follows. Cast a cantrip in your precombat phase. If you are worried that Muddle not be able to get through blockers the spell should be an evasion spell like "},{"insert":{"card-link":"Slip Through Space"}},{"insert":". Then copy a creature to repeat its ETB and/or on attack effect.\n\nMore ETB effects: "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" will double the ETB by itself. You can use cards like "},{"insert":{"card-link":"Corporeal Projection"}},{"insert":" and "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" to stack myriad on top of myriad. The multiple myriad will effect the ETB, attack, and exit triggers while "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" will only affect the ETB.\n\n"},{"attributes":{"bold":true},"insert":"Start of the game:"},{"insert":" \n"},{"insert":{"card-link":"Ramp"}},{"insert":": Quick way to ramp in lands to copy "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and have 2 basic lands enter for the other myriad copies. When the 2 copies die, draw 2 cards.\nIf you can start casting cards that lessen creature cost ("},{"insert":{"card-link":"Urza's Incubator"}},{"insert":{"card-link":"Patron of the Arts"}},{"insert":" ) or creatures or enchantments that damage opponents on creature and/or artifact entering ("},{"insert":{"card-link":"Impact Tremors"}},{"insert":" "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":"). \nIf you are luck to get to the "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" use this to save your instants.\n\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":" start to set up you dragon horde. Use dragons that create treasures and muddle to make more of them. Use the treasures to cast more dragons. You need to protect Muddle your opponents will try to kill him on attack or pre-combat main phase.\n\n"},{"attributes":{"bold":true},"insert":"End game:"},{"insert":" You should be able to kill players with the large amount of large flying dragons.\n\nIf you can create enough treasures on attack and/or damage you can loop attacks with "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":".\n"}]}
Commander
Muddle, the Ever-Changing
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Elemental Shapeshifter Otter

Commander
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Burn
Burn
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Copy
Corporeal Projection
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Copy
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Draw
Draw
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Goldlust Triad
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Creature - Dragon

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Removal
Dragon's Fire
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Instant

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Vengeful Ancestor
Flying
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature - Dragon Spirit

Removal
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Sorcery
Sorcery
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Tokens
Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"August 2026 Competition Deck\nCompetition Concept: Tribe deck where the commander does not share the tribe.\nDeck Concept: Dragons tend to have ETB and/or on attack triggers. "},{"insert":{"card-link":"Muddle, the Ever-Changing"}},{"insert":" allows you to trigger those again.\n\nGenerally Muddle will work at follows. Cast a cantrip in your precombat phase. If you are worried that Muddle not be able to get through blockers the spell should be an evasion spell like "},{"insert":{"card-link":"Slip Through Space"}},{"insert":". Then copy a creature to repeat its ETB and/or on attack effect.\n\nMore ETB effects: "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" will double the ETB by itself. You can use cards like "},{"insert":{"card-link":"Corporeal Projection"}},{"insert":" and "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" to stack myriad on top of myriad. The multiple myriad will effect the ETB, attack, and exit triggers while "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" will only affect the ETB.\n\n"},{"attributes":{"bold":true},"insert":"Start of the game:"},{"insert":" \n"},{"insert":{"card-link":"Ramp"}},{"insert":": Quick way to ramp in lands to copy "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and have 2 basic lands enter for the other myriad copies. When the 2 copies die, draw 2 cards.\nIf you can start casting cards that lessen creature cost ("},{"insert":{"card-link":"Urza's Incubator"}},{"insert":{"card-link":"Patron of the Arts"}},{"insert":" ) or creatures or enchantments that damage opponents on creature and/or artifact entering ("},{"insert":{"card-link":"Impact Tremors"}},{"insert":" "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":"). \nIf you are luck to get to the "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" use this to save your instants.\n\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":" start to set up you dragon horde. Use dragons that create treasures and muddle to make more of them. Use the treasures to cast more dragons. You need to protect Muddle your opponents will try to kill him on attack or pre-combat main phase.\n\n"},{"attributes":{"bold":true},"insert":"End game:"},{"insert":" You should be able to kill players with the large amount of large flying dragons.\n\nIf you can create enough treasures on attack and/or damage you can loop attacks with "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":".\n"}]}





































































