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Commander
Size: 100Salt sum: 36.97
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Marpent

146 views10 days ago
Commander
Size: 100Salt sum: 36.97

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Commander

Qty: 1 Price: $0.49
Alesha, Who Smiles at Death
First strike
Whenever Alesha attacks, you may pay
. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Human Warrior
Alesha, Who Smiles at Death (dmc) 118

Commander

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Anthem

Qty: 1 Price: $5.99
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231

Anthem

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Drain

Qty: 2 Price: $6.78
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

Drain

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Draw

Qty: 5 Price: $9.35
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Finisher

Qty: 3 Price: $27.97
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Enchantment
All-Out Assault (tdm) 167
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125
World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
World at War (roe) 172

Finisher

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Land

Qty: 34 (36 w/ MDFC)Price: $303.92
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 420
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (onc) 152
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Sliver Hive
: Add
.
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
,
: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Land
Sliver Hive (m15) 247
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Protection

Qty: 5 Price: $43.45
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (otc) 216
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (c20) 245
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167

Protection

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Ramp

Qty: 6 Price: $12.54
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (plst) MKC-223
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ncc) 367
Sol Ring
: Add
.
Artifact
Sol Ring (clb) 871
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (m3c) 307
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (e01) 91

Ramp

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Recursion

Qty: 5 Price: $11.75
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (fdn) 115
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Haunting Voyage (ecc) 75
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Removal

Qty: 8 Price: $30.22
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Dire Tactics
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
Dire Tactics (iko) 183
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (2xm) 25
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (onc) 89

Removal

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Sac Outlet

Qty: 3 Price: $70.78
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (vma) 281
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229

Sac Outlet

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Sliver

Qty: 20 Price: $61.55
Acidic Sliver
All Slivers have "
, Sacrifice this permanent: This permanent deals 2 damage to any target."
Creature - Sliver
Acidic Sliver (tpr) 206
Basal Sliver
All Slivers have "Sacrifice this permanent: Add
."
Creature - Sliver
Basal Sliver (tsp) 96
Battering Sliver
All Sliver creatures have trample.
Creature - Sliver
Battering Sliver (tsr) 154
Blur Sliver
Sliver creatures you control have haste. (They can attack and
as soon as they come under your control.)
Creature - Sliver
Blur Sliver (cmm) 873
Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Creature - Sliver
Bonescythe Sliver (cmm) 815
Bonesplitter Sliver
All Sliver creatures get +2/+0.
Creature - Sliver
Bonesplitter Sliver (cmm) 874
Cleaving Sliver
Sliver creatures you control get +2/+0.
Creature - Sliver
Cleaving Sliver (cmm) 877
Cloudshredder Sliver
Sliver creatures you control have flying and haste.
Creature - Sliver
Cloudshredder Sliver (cmm) 919
Crypt Sliver
All Slivers have "
: Regenerate target Sliver."
Creature - Sliver
Crypt Sliver (cmm) 863
Heart Sliver
All Sliver creatures have haste.
Creature - Sliver
Heart Sliver (tmp) 182
Homing Sliver
Each Sliver card in each player's hand has slivercycling
.
Slivercycling
(
, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
Creature - Sliver
Homing Sliver (tsr) 171
Lavabelly Sliver
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Creature - Sliver
Lavabelly Sliver (cmm) 927
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Creature - Zombie Sliver
Lazotep Sliver (cmm) 733
Regal Sliver
Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
Creature - Sliver
Regal Sliver (cmm) 724
Sedge Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "
: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Sliver
Sedge Sliver (tsr) 187
Sentinel Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Sliver
Sentinel Sliver (cmm) 835
Spiteful Sliver
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Creature - Sliver
Spiteful Sliver (cmm) 881
Striking Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Creature - Sliver
Striking Sliver (cmm) 882
Syphon Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Creature - Sliver
Syphon Sliver (cmm) 870
Ward Sliver
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
Creature - Sliver
Ward Sliver (lgn) 25

Sliver

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Tokens

Qty: 1 Price: $2.29
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132

Tokens

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Tutor

Qty: 6 Price: $51.64
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Pyre of Heroes
,
, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Pyre of Heroes (khm) 241
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (fdn) 616

Tutor

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Deck Info

Deck stats

19 pips - 18 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 9 cards
26 pips - 23 cards
31 mana - 29 cards
24 pips - 23 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
15 mana - 14 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"*This is my submission for the September 2026 deckbuilding contest*\n\n"},{"attributes":{"bold":true},"insert":"The Idea:"},{"insert":"\nFor this contest, I wanted to focus on a completely unique on a beloved Commander not typically used for any sort of typal decks. \n\nOne of the most famous kindred archetypes in all of magic, undoubtedly in the top five, and known for the community's love-hate relationship with them is surely the Slivers. Now, other than on the Battlefield, the vast majority of Slivers are known for being weak by themselves. Some might even say under 2 power...\n\nThis is where "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" comes in. With her reanimation ability, and 19 Slivers with 2 or less power ("},{"insert":{"card-link":"Battering Sliver"}},{"insert":"  being the exception) as well as recurrable value pieces such as "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":", "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":", "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":", "},{"insert":{"card-link":"Alesha, Who Laughs at Fate"}},{"insert":", "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", "},{"insert":{"card-link":"Viscera Seer"}},{"insert":", "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" and "},{"insert":{"card-link":"Vile Entomber"}},{"insert":", you can establish a firm grip on the board to a point where whatever your opponents do, you can simply rebuild with alesha, and weather the storm, eventually finding a finishing extra combat card, like "},{"insert":{"card-link":"World at War"}},{"insert":", "},{"insert":{"card-link":"Great Train Heist"}},{"insert":" or "},{"insert":{"card-link":"All-Out Assault"}},{"insert":" to destroy the other players with.\n\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nAt the beginning of the game, you really just want to cast "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" on turn three, so keeping a three lander or a two lander with Ramp is essential. On the early turns, you should prioritise putting the important reanimation targets, such as "},{"insert":{"card-link":"Regal Sliver"}},{"insert":" or "},{"insert":{"card-link":"Lavabelly Sliver"}},{"insert":" into the graveyard, whether by tutoring them with staples such as"},{"insert":{"card-link":"Entomb"}},{"insert":" or "},{"insert":{"card-link":"Buried Alive"}},{"insert":" or discarding them. \n\n"},{"attributes":{"bold":true},"insert":"Mid-Game:"},{"insert":"\nWith a building board of Slivers, the Mid-Game is mostly about weathering whatever your opponents' plans are, by reanimating Slivers from the graveyard, and lying low until you can administer a finishing blow.\n\n"},{"attributes":{"bold":true},"insert":"Endgame: "},{"insert":"\nAt the end of the game, preferably once another player has already been knocked out, you can finish in one of two ways:\n1. If you have a board of Slivers, any kind of extra combat card will assuredly finish the game.\n2. If most of your Slivers have been removed, a foretold "},{"insert":{"card-link":"Haunting Voyage"}},{"insert":" will get all of them back and wipe out your opponents that turn.\n\nIf you don't choose my submission, I'm just glad I got the opportunity to build this deck. It was really fun!\n"}]}
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