Anymillian
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Commander
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Commander
Bess, Soul Nourisher
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Legendary Creature - Human Citizen

Commander
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Artifact
Artifact
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Counters
Counters
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Creature
Creature
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Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Draw
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Land
Land
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Protection
Protection
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Ramp
The Weatherseed Treaty
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Enchantment - Saga

Ramp
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Removal
Removal
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Tokens
Fertile Imagination
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Sorcery

Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"For this contest I built a "},{"attributes":{"bold":true},"insert":"Bess, Soul Nourisher Saprolings deck"},{"insert":". Bess is a Human Citizen and never mentions Saprolings, but her abilities happen to line up perfectly with their defining characteristic: being "},{"attributes":{"bold":true},"insert":"base 1/1 creatures"},{"insert":".\nThe deck creates Saprolings through cards like "},{"attributes":{"bold":true},"insert":"Saproling Migration, Sprout Swarm, Fungal Sprouting, Tendershoot Dryad"},{"insert":" and various Thallids. Each new batch grows Bess, and when she attacks she gives every other base 1/1 creature +X/+X for each counter on her. Since she cares about "},{"attributes":{"bold":true},"insert":"base"},{"insert":" stats, the Saprolings still qualify even after being buffed by other effects.\nThe deck also tries to make Bess's bonus ridiculous. "},{"attributes":{"bold":true},"insert":"Hydra's Growth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Seismic Tutelage"},{"insert":" can rapidly increase her counters, while "},{"attributes":{"bold":true},"insert":"Fungal Sprouting"},{"insert":" rewards her high power by creating an equally large Saproling army. "},{"attributes":{"bold":true},"insert":"Shroofus Sproutsire"},{"insert":" is especially fun, as every pumped Saproling that connects can create even more Saprolings based on the damage it dealt.\nMy favourite interaction is "},{"attributes":{"bold":true},"insert":"Life and Limb"},{"insert":", which turns all Forests and Saprolings into 1/1 Saproling Forest creatures. This means future Forests entering can grow Bess, and all of my Forests also qualify for her attack trigger—eventually allowing the forest itself to join the Saproling army.\nThe rest of the deck uses the tokens for extra value through cards such as "},{"attributes":{"bold":true},"insert":"Jaheira, Friend of the Forest, Fungal Plots, Psychotrope Thallid"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Utopia Mycon"},{"insert":", while protection spells help keep Bess alive for the big attack.\nThe result is essentially "},{"attributes":{"bold":true},"insert":"Saproling typal disguised as a base-1/1-matters deck"},{"insert":": Bess never cares about the creature type itself, but she turns one of the tribe's biggest weaknesses—the humble 1/1 stat line—into its greatest strength.\n"}]}

































































