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Commander
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LinkTalon

244 views38 days ago
Commander
Size: 100Salt sum: 40.85

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{"ops":[{"attributes":{"bold":true},"insert":"BELLADONNA TOOK THE TOKENS"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"WARNING: READ BEFORE WE PLAY"},{"insert":"\nThis is a high-power deck. It contains one infinite combo and two alternative win conditions:\nInfinite combo: Heliod, Sun-Crowned plus Walking Ballista. Give Ballista lifelink with Heliod, then remove a counter to deal 1 damage, gain 1 life, and Heliod puts the counter back. Repeat for unlimited damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Approach of the Second Sun. Cast it twice and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Halo Fountain. Untap fifteen tapped creatures and pay five white mana and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt also runs token doublers, board wipes that spare tokens, and a small amount of stax (Linvala, Darksteel Mutation). It is not a competitive build and it is not designed to take down the whole pod on turn five. There are no tutors, so the combo only turns up when I draw it. If the table prefers no infinites, say so and I will not play the Heliod line.\n\n"},{"attributes":{"bold":true},"insert":"WHAT THE DECK DOES"},{"insert":"\nBelladonna Took costs two mana and rewards tokens entering under my control. Each turn, the first token gains me 1 life, the second draws a card, and the third puts a +1/+1 counter on every creature I control.\nThe count resets every turn, including opponents' turns. The whole deck is built to make three tokens on my turn and at least two on everyone else's.\nAny token counts: creatures, Treasures and Clues all trigger her.\n\n"},{"attributes":{"bold":true},"insert":"GAME PLAN"},{"insert":"\nTurn 2: Belladonna. She is cheap, so recasting her after removal is fine.\nTurns 3 to 5: start making tokens. A three-token spell (Hop to It, Spectral Procession, Sram's Expertise, Elspeth) gives all three rewards at once.\nMid game: add a doubler and an anthem. The third trigger every turn means the board grows by one counter on each player's turn, so 1/1 tokens stop being small very quickly.\nLate game: win with a wide, heavily countered board, or with one of the win conditions listed in the warning.\n\n"},{"attributes":{"bold":true},"insert":"TRIGGERING ON OTHER PEOPLE'S TURNS"},{"insert":"\nThis is where the deck gets its advantage, so most of the card choices serve it. Tokens the opponents hand me: Smothering Tithe, Tataru Taru and Smuggler's Share make Treasures when opponents draw cards or play lands. Search the Premises makes a Clue for each creature that attacks me. Darien, King of Kjeldor makes a Soldier for each point of damage I take.\n\nTurning one token into two: Attended Healer makes a Cat the first time I gain life each turn. Belladonna's first trigger gains 1 life, so any single token becomes two tokens and a card.\nInstants: Raise the Alarm, Secure the Wastes, Waylay, Entrapment Maneuver, and Decree of Justice by cycling.\nFlash for everything else: Vedalken Orrery, Emergence Zone, Winding Canyons (creatures only) and Captain Mar-Vell (once an opponent has cast a spell that turn).\nMana on their turns: Bender's Waterskin untaps every turn, and Treasures cover the rest. Sacred Mesa turns any spare 1W into a Pegasus at instant speed.\n\n"},{"attributes":{"bold":true},"insert":"DOUBLERS"},{"insert":"\nAnointed Procession, Mondrak, Glory Dominus and Exalted Sunborn each double the tokens created. They stack: two doublers give four times the tokens, three give eight times.\nEvery token is a separate trigger for Belladonna, so one doubler means a single token already reaches the card-draw step.\nAdagia, Windswept Bastion can copy Anointed Procession once it is stationed.\n\n"},{"attributes":{"bold":true},"insert":"GROWING THE BOARD"},{"insert":"\nCounters: Belladonna's third trigger, Cathars' Crusade, Virtue of Loyalty, Abandoned Air Temple and Ajani.\nAnthems: Intangible Virtue, Flowering of the White Tree, Paladin Class.\nCathars' Crusade with any three-token spell puts three counters on everything, plus a fourth from Belladonna.\nAngelic Aberration turns a pile of 1/1 tokens into 4/4 fliers. Cast it before the counters go on, since it checks base power and toughness.\n\n"},{"attributes":{"bold":true},"insert":"BOARD WIPES THAT FAVOUR ME"},{"insert":"\nHour of Reckoning destroys all nontoken creatures and can be paid for by tapping my tokens.\nMartial Coup with X of 5 or more destroys every other creature and leaves me five Soldiers.\nElspeth, Sun's Champion destroys everything with power 4 or more. Use it before my own tokens get that big.\n\n"},{"attributes":{"bold":true},"insert":"PROTECTION"},{"insert":"\nComeuppance turns one big attack back on the attackers.\nMoogles' Valor makes my creatures indestructible for a turn and doubles the board.\nEphemerate saves a key creature from removal. Used on Belladonna it also resets her count for the turn, because she returns as a new object.\nMystifying Maze removes one attacker for a turn.\n\n"},{"attributes":{"bold":true},"insert":"FLYING"},{"insert":"\nSigarda's Summons turns every creature with a +1/+1 counter into a 4/4 flying Angel. Belladonna's third trigger and Cathars' Crusade put counters on everything, so the whole board usually flies.\nEldrazi Monument gives all my creatures +1/+1, flying and indestructible. I sacrifice one token each upkeep to keep it. With it out, Hour of Reckoning and Martial Coup destroy only my opponents' creatures.\n\n"},{"attributes":{"bold":true},"insert":"RULES NOTES"},{"insert":"\nBelladonna counts how many times her ability has resolved this turn. The fourth and later tokens in a turn do nothing.\nTokens created together enter together, but each one triggers her separately.\nTataru Taru only triggers when an opponent draws outside their own turn, and only once per turn.\nWaylay's Knights are exiled at the next cleanup step, so they are surprise blockers and three triggers, not a permanent army.\nWill of the Mardu makes red tokens. The card is white and legal in this deck.\n\n"},{"attributes":{"bold":true},"insert":"CLASHES (THE COST OF PLAYING MONO WHITE)"},{"insert":"\nSome of the best cards in the deck get in each other's way. These are known and accepted.\nSigarda's Summons and Elspeth, Sun's Champion: the Summons makes my tokens 4/4, and Elspeth's -3 destroys creatures with power 4 or greater. That wipes my own board unless Eldrazi Monument is out. (Just don't use the -3 it isn't needed anyway.)\nSigarda's Summons and Angelic Aberration: the Aberration can only sacrifice creatures with base power or toughness 1 or less. Once the Summons has made a token a 4/4 it no longer qualifies, so the Aberration has to come first.\nHour of Reckoning and my own creatures: it destroys all nontoken creatures, including Belladonna, Mondrak and Adeline, unless Eldrazi Monument is out.\nDarien and my own protection: Darien makes Soldiers from damage I take. Comeuppance, Maze of Ith and Mystifying Maze prevent or avoid that damage, so I choose between staying healthy and making tokens.\nIntangible Virtue and Halo Fountain: the Virtue gives tokens vigilance, and the Fountain needs tapped creatures. I have to tap them another way, by convoke for Hour of Reckoning or by stationing Adagia.\nEldrazi Monument and Sacred Mesa: both ask for a sacrifice every upkeep, one creature and one Pegasus. That is two tokens a turn before I have done anything.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES"},{"insert":"\nBoard wipes that hit tokens set the deck back but it recovers surprisingly fast.\nEffects that stop tokens being created, or that stop enter-the-battlefield triggers, shut Belladonna off completely.\nThere are no tutors. The doublers and the combo pieces arrive when they arrive.\nRemoval on a doubler in response to a big token spell costs a lot of value.\nThe deck has few fliers of its own until Angelic Aberration or Spectral Procession shows up.\n\n"},{"attributes":{"bold":true},"insert":"SIDEBOARD"},{"insert":"\nAngel of Finality, Ghost Vacuum and Soul-Guide Lantern come in against graveyard decks. Thran Dynamo comes in for slower tables. The Book of Exalted Deeds is a third alternative plan and stays out unless the table is happy with it.\n"}]}
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4

Commander

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Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 15
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (inr) 29
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost
more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class
Paladin Class (afr) 29

Anthem

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Ajani, Adversary of Tyrants
+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Legendary Planeswalker - Ajani
Ajani, Adversary of Tyrants (j25) 157
Sigarda's Summons
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Enchantment
Sigarda's Summons (vow) 36

Counters

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Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 12

Creature

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Search the Premises
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment
Search the Premises (fdc) 44
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (mkc) 84

Draw

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Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (cmm) 29
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Finisher

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Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Diamond City (pip) 147
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (soc) 368
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (lcc) 339
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Mystifying Maze
: Add
.
,
: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Land
Mystifying Maze (c17) 264
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 82
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
Winding Canyons
: Add
.
,
: You may cast creature spells this turn as though they had flash.
Land
Winding Canyons (wth) 167

Land

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Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mkc) 58
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Moogles' Valor
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Instant
Moogles' Valor (fin) 27
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (2x2) 317

Protection

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Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Virtue of Loyalty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Enchantment
Virtue of Loyalty // Ardenvale Fealty (woe) 38

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30

Ramp

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Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (pip) 160
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (tdc) 120
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (msc) 138
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Seam Rip
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Enchantment
Seam Rip (eoe) 34

Removal

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Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (jmp) 119

Stax

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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Aerith Rescue Mission
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Aerith Rescue Mission (fin) 5
Angelic Aberration
Devoid (This card has no color.)
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Creature - Angel Eldrazi
Angelic Aberration (m3c) 39
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Attended Healer
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.
Creature - Cleric Kor
Attended Healer (j22) 152
Canoptek Scarab Swarm
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
Creature Artifact - Insect
Canoptek Scarab Swarm (40k) 150
Darien, King of Kjeldor
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Legendary Creature - Human Soldier
Darien, King of Kjeldor (mkc) 59
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (mh3) 263
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (moc) 182
Evangel of Heliod
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Creature - Human Cleric
Evangel of Heliod (ths) 11
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (peoe) 15p
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (blb) 16
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (tdc) 322
Myr Turbine
: Create a 1/1 colorless Myr artifact creature token.
, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Artifact
Myr Turbine (mbs) 117
Path of the Ghosthunter
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Ghosthunter (moc) 18
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (j25) 101
Sacred Mesa
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.
Enchantment
Sacred Mesa (plst) MIR-37
Season of the Burrow
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery
Season of the Burrow (blb) 29
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (pip) 171
Spectral Procession
Create three 1/1 white Spirit creature tokens with flying.
Sorcery
Spectral Procession (plst) SHM-23
Sram's Expertise
Create three 1/1 colorless Servo artifact creature tokens.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Sorcery
Sram's Expertise (aer) 24
The Last Ronin's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
Instant
The Last Ronin's Technique (tmt) 12
Waylay
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Instant
Waylay (usg) 56
White Sun's Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
White Sun's Zenith (onc) 90
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 17
You're Confronted by Robbers
Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
Instant
You're Confronted by Robbers (clb) 53

Tokens

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Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (fdn) 136
Ghost Vacuum
: Exile target card from a graveyard.
,
, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact
Ghost Vacuum (dsk) 248
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (eoc) 143
The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
,
, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Legendary Artifact - Book
The Book of Exalted Deeds (afr) 4
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (msc) 290

Sideboard

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Deck Info

Deck stats

80 pips - 54 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"BELLADONNA TOOK THE TOKENS"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"WARNING: READ BEFORE WE PLAY"},{"insert":"\nThis is a high-power deck. It contains one infinite combo and two alternative win conditions:\nInfinite combo: Heliod, Sun-Crowned plus Walking Ballista. Give Ballista lifelink with Heliod, then remove a counter to deal 1 damage, gain 1 life, and Heliod puts the counter back. Repeat for unlimited damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Approach of the Second Sun. Cast it twice and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Halo Fountain. Untap fifteen tapped creatures and pay five white mana and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt also runs token doublers, board wipes that spare tokens, and a small amount of stax (Linvala, Darksteel Mutation). It is not a competitive build and it is not designed to take down the whole pod on turn five. There are no tutors, so the combo only turns up when I draw it. If the table prefers no infinites, say so and I will not play the Heliod line.\n\n"},{"attributes":{"bold":true},"insert":"WHAT THE DECK DOES"},{"insert":"\nBelladonna Took costs two mana and rewards tokens entering under my control. Each turn, the first token gains me 1 life, the second draws a card, and the third puts a +1/+1 counter on every creature I control.\nThe count resets every turn, including opponents' turns. The whole deck is built to make three tokens on my turn and at least two on everyone else's.\nAny token counts: creatures, Treasures and Clues all trigger her.\n\n"},{"attributes":{"bold":true},"insert":"GAME PLAN"},{"insert":"\nTurn 2: Belladonna. She is cheap, so recasting her after removal is fine.\nTurns 3 to 5: start making tokens. A three-token spell (Hop to It, Spectral Procession, Sram's Expertise, Elspeth) gives all three rewards at once.\nMid game: add a doubler and an anthem. The third trigger every turn means the board grows by one counter on each player's turn, so 1/1 tokens stop being small very quickly.\nLate game: win with a wide, heavily countered board, or with one of the win conditions listed in the warning.\n\n"},{"attributes":{"bold":true},"insert":"TRIGGERING ON OTHER PEOPLE'S TURNS"},{"insert":"\nThis is where the deck gets its advantage, so most of the card choices serve it. Tokens the opponents hand me: Smothering Tithe, Tataru Taru and Smuggler's Share make Treasures when opponents draw cards or play lands. Search the Premises makes a Clue for each creature that attacks me. Darien, King of Kjeldor makes a Soldier for each point of damage I take.\n\nTurning one token into two: Attended Healer makes a Cat the first time I gain life each turn. Belladonna's first trigger gains 1 life, so any single token becomes two tokens and a card.\nInstants: Raise the Alarm, Secure the Wastes, Waylay, Entrapment Maneuver, and Decree of Justice by cycling.\nFlash for everything else: Vedalken Orrery, Emergence Zone, Winding Canyons (creatures only) and Captain Mar-Vell (once an opponent has cast a spell that turn).\nMana on their turns: Bender's Waterskin untaps every turn, and Treasures cover the rest. Sacred Mesa turns any spare 1W into a Pegasus at instant speed.\n\n"},{"attributes":{"bold":true},"insert":"DOUBLERS"},{"insert":"\nAnointed Procession, Mondrak, Glory Dominus and Exalted Sunborn each double the tokens created. They stack: two doublers give four times the tokens, three give eight times.\nEvery token is a separate trigger for Belladonna, so one doubler means a single token already reaches the card-draw step.\nAdagia, Windswept Bastion can copy Anointed Procession once it is stationed.\n\n"},{"attributes":{"bold":true},"insert":"GROWING THE BOARD"},{"insert":"\nCounters: Belladonna's third trigger, Cathars' Crusade, Virtue of Loyalty, Abandoned Air Temple and Ajani.\nAnthems: Intangible Virtue, Flowering of the White Tree, Paladin Class.\nCathars' Crusade with any three-token spell puts three counters on everything, plus a fourth from Belladonna.\nAngelic Aberration turns a pile of 1/1 tokens into 4/4 fliers. Cast it before the counters go on, since it checks base power and toughness.\n\n"},{"attributes":{"bold":true},"insert":"BOARD WIPES THAT FAVOUR ME"},{"insert":"\nHour of Reckoning destroys all nontoken creatures and can be paid for by tapping my tokens.\nMartial Coup with X of 5 or more destroys every other creature and leaves me five Soldiers.\nElspeth, Sun's Champion destroys everything with power 4 or more. Use it before my own tokens get that big.\n\n"},{"attributes":{"bold":true},"insert":"PROTECTION"},{"insert":"\nComeuppance turns one big attack back on the attackers.\nMoogles' Valor makes my creatures indestructible for a turn and doubles the board.\nEphemerate saves a key creature from removal. Used on Belladonna it also resets her count for the turn, because she returns as a new object.\nMystifying Maze removes one attacker for a turn.\n\n"},{"attributes":{"bold":true},"insert":"FLYING"},{"insert":"\nSigarda's Summons turns every creature with a +1/+1 counter into a 4/4 flying Angel. Belladonna's third trigger and Cathars' Crusade put counters on everything, so the whole board usually flies.\nEldrazi Monument gives all my creatures +1/+1, flying and indestructible. I sacrifice one token each upkeep to keep it. With it out, Hour of Reckoning and Martial Coup destroy only my opponents' creatures.\n\n"},{"attributes":{"bold":true},"insert":"RULES NOTES"},{"insert":"\nBelladonna counts how many times her ability has resolved this turn. The fourth and later tokens in a turn do nothing.\nTokens created together enter together, but each one triggers her separately.\nTataru Taru only triggers when an opponent draws outside their own turn, and only once per turn.\nWaylay's Knights are exiled at the next cleanup step, so they are surprise blockers and three triggers, not a permanent army.\nWill of the Mardu makes red tokens. The card is white and legal in this deck.\n\n"},{"attributes":{"bold":true},"insert":"CLASHES (THE COST OF PLAYING MONO WHITE)"},{"insert":"\nSome of the best cards in the deck get in each other's way. These are known and accepted.\nSigarda's Summons and Elspeth, Sun's Champion: the Summons makes my tokens 4/4, and Elspeth's -3 destroys creatures with power 4 or greater. That wipes my own board unless Eldrazi Monument is out. (Just don't use the -3 it isn't needed anyway.)\nSigarda's Summons and Angelic Aberration: the Aberration can only sacrifice creatures with base power or toughness 1 or less. Once the Summons has made a token a 4/4 it no longer qualifies, so the Aberration has to come first.\nHour of Reckoning and my own creatures: it destroys all nontoken creatures, including Belladonna, Mondrak and Adeline, unless Eldrazi Monument is out.\nDarien and my own protection: Darien makes Soldiers from damage I take. Comeuppance, Maze of Ith and Mystifying Maze prevent or avoid that damage, so I choose between staying healthy and making tokens.\nIntangible Virtue and Halo Fountain: the Virtue gives tokens vigilance, and the Fountain needs tapped creatures. I have to tap them another way, by convoke for Hour of Reckoning or by stationing Adagia.\nEldrazi Monument and Sacred Mesa: both ask for a sacrifice every upkeep, one creature and one Pegasus. That is two tokens a turn before I have done anything.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES"},{"insert":"\nBoard wipes that hit tokens set the deck back but it recovers surprisingly fast.\nEffects that stop tokens being created, or that stop enter-the-battlefield triggers, shut Belladonna off completely.\nThere are no tutors. The doublers and the combo pieces arrive when they arrive.\nRemoval on a doubler in response to a big token spell costs a lot of value.\nThe deck has few fliers of its own until Angelic Aberration or Spectral Procession shows up.\n\n"},{"attributes":{"bold":true},"insert":"SIDEBOARD"},{"insert":"\nAngel of Finality, Ghost Vacuum and Soul-Guide Lantern come in against graveyard decks. Thran Dynamo comes in for slower tables. The Book of Exalted Deeds is a third alternative plan and stays out unless the table is happy with it.\n"}]}
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