LinkTalon
244 views38 days ago
Commander
Size: 100Salt sum: 40.85
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"BELLADONNA TOOK THE TOKENS"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"WARNING: READ BEFORE WE PLAY"},{"insert":"\nThis is a high-power deck. It contains one infinite combo and two alternative win conditions:\nInfinite combo: Heliod, Sun-Crowned plus Walking Ballista. Give Ballista lifelink with Heliod, then remove a counter to deal 1 damage, gain 1 life, and Heliod puts the counter back. Repeat for unlimited damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Approach of the Second Sun. Cast it twice and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Halo Fountain. Untap fifteen tapped creatures and pay five white mana and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt also runs token doublers, board wipes that spare tokens, and a small amount of stax (Linvala, Darksteel Mutation). It is not a competitive build and it is not designed to take down the whole pod on turn five. There are no tutors, so the combo only turns up when I draw it. If the table prefers no infinites, say so and I will not play the Heliod line.\n\n"},{"attributes":{"bold":true},"insert":"WHAT THE DECK DOES"},{"insert":"\nBelladonna Took costs two mana and rewards tokens entering under my control. Each turn, the first token gains me 1 life, the second draws a card, and the third puts a +1/+1 counter on every creature I control.\nThe count resets every turn, including opponents' turns. The whole deck is built to make three tokens on my turn and at least two on everyone else's.\nAny token counts: creatures, Treasures and Clues all trigger her.\n\n"},{"attributes":{"bold":true},"insert":"GAME PLAN"},{"insert":"\nTurn 2: Belladonna. She is cheap, so recasting her after removal is fine.\nTurns 3 to 5: start making tokens. A three-token spell (Hop to It, Spectral Procession, Sram's Expertise, Elspeth) gives all three rewards at once.\nMid game: add a doubler and an anthem. The third trigger every turn means the board grows by one counter on each player's turn, so 1/1 tokens stop being small very quickly.\nLate game: win with a wide, heavily countered board, or with one of the win conditions listed in the warning.\n\n"},{"attributes":{"bold":true},"insert":"TRIGGERING ON OTHER PEOPLE'S TURNS"},{"insert":"\nThis is where the deck gets its advantage, so most of the card choices serve it. Tokens the opponents hand me: Smothering Tithe, Tataru Taru and Smuggler's Share make Treasures when opponents draw cards or play lands. Search the Premises makes a Clue for each creature that attacks me. Darien, King of Kjeldor makes a Soldier for each point of damage I take.\n\nTurning one token into two: Attended Healer makes a Cat the first time I gain life each turn. Belladonna's first trigger gains 1 life, so any single token becomes two tokens and a card.\nInstants: Raise the Alarm, Secure the Wastes, Waylay, Entrapment Maneuver, and Decree of Justice by cycling.\nFlash for everything else: Vedalken Orrery, Emergence Zone, Winding Canyons (creatures only) and Captain Mar-Vell (once an opponent has cast a spell that turn).\nMana on their turns: Bender's Waterskin untaps every turn, and Treasures cover the rest. Sacred Mesa turns any spare 1W into a Pegasus at instant speed.\n\n"},{"attributes":{"bold":true},"insert":"DOUBLERS"},{"insert":"\nAnointed Procession, Mondrak, Glory Dominus and Exalted Sunborn each double the tokens created. They stack: two doublers give four times the tokens, three give eight times.\nEvery token is a separate trigger for Belladonna, so one doubler means a single token already reaches the card-draw step.\nAdagia, Windswept Bastion can copy Anointed Procession once it is stationed.\n\n"},{"attributes":{"bold":true},"insert":"GROWING THE BOARD"},{"insert":"\nCounters: Belladonna's third trigger, Cathars' Crusade, Virtue of Loyalty, Abandoned Air Temple and Ajani.\nAnthems: Intangible Virtue, Flowering of the White Tree, Paladin Class.\nCathars' Crusade with any three-token spell puts three counters on everything, plus a fourth from Belladonna.\nAngelic Aberration turns a pile of 1/1 tokens into 4/4 fliers. Cast it before the counters go on, since it checks base power and toughness.\n\n"},{"attributes":{"bold":true},"insert":"BOARD WIPES THAT FAVOUR ME"},{"insert":"\nHour of Reckoning destroys all nontoken creatures and can be paid for by tapping my tokens.\nMartial Coup with X of 5 or more destroys every other creature and leaves me five Soldiers.\nElspeth, Sun's Champion destroys everything with power 4 or more. Use it before my own tokens get that big.\n\n"},{"attributes":{"bold":true},"insert":"PROTECTION"},{"insert":"\nComeuppance turns one big attack back on the attackers.\nMoogles' Valor makes my creatures indestructible for a turn and doubles the board.\nEphemerate saves a key creature from removal. Used on Belladonna it also resets her count for the turn, because she returns as a new object.\nMystifying Maze removes one attacker for a turn.\n\n"},{"attributes":{"bold":true},"insert":"FLYING"},{"insert":"\nSigarda's Summons turns every creature with a +1/+1 counter into a 4/4 flying Angel. Belladonna's third trigger and Cathars' Crusade put counters on everything, so the whole board usually flies.\nEldrazi Monument gives all my creatures +1/+1, flying and indestructible. I sacrifice one token each upkeep to keep it. With it out, Hour of Reckoning and Martial Coup destroy only my opponents' creatures.\n\n"},{"attributes":{"bold":true},"insert":"RULES NOTES"},{"insert":"\nBelladonna counts how many times her ability has resolved this turn. The fourth and later tokens in a turn do nothing.\nTokens created together enter together, but each one triggers her separately.\nTataru Taru only triggers when an opponent draws outside their own turn, and only once per turn.\nWaylay's Knights are exiled at the next cleanup step, so they are surprise blockers and three triggers, not a permanent army.\nWill of the Mardu makes red tokens. The card is white and legal in this deck.\n\n"},{"attributes":{"bold":true},"insert":"CLASHES (THE COST OF PLAYING MONO WHITE)"},{"insert":"\nSome of the best cards in the deck get in each other's way. These are known and accepted.\nSigarda's Summons and Elspeth, Sun's Champion: the Summons makes my tokens 4/4, and Elspeth's -3 destroys creatures with power 4 or greater. That wipes my own board unless Eldrazi Monument is out. (Just don't use the -3 it isn't needed anyway.)\nSigarda's Summons and Angelic Aberration: the Aberration can only sacrifice creatures with base power or toughness 1 or less. Once the Summons has made a token a 4/4 it no longer qualifies, so the Aberration has to come first.\nHour of Reckoning and my own creatures: it destroys all nontoken creatures, including Belladonna, Mondrak and Adeline, unless Eldrazi Monument is out.\nDarien and my own protection: Darien makes Soldiers from damage I take. Comeuppance, Maze of Ith and Mystifying Maze prevent or avoid that damage, so I choose between staying healthy and making tokens.\nIntangible Virtue and Halo Fountain: the Virtue gives tokens vigilance, and the Fountain needs tapped creatures. I have to tap them another way, by convoke for Hour of Reckoning or by stationing Adagia.\nEldrazi Monument and Sacred Mesa: both ask for a sacrifice every upkeep, one creature and one Pegasus. That is two tokens a turn before I have done anything.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES"},{"insert":"\nBoard wipes that hit tokens set the deck back but it recovers surprisingly fast.\nEffects that stop tokens being created, or that stop enter-the-battlefield triggers, shut Belladonna off completely.\nThere are no tutors. The doublers and the combo pieces arrive when they arrive.\nRemoval on a doubler in response to a big token spell costs a lot of value.\nThe deck has few fliers of its own until Angelic Aberration or Spectral Procession shows up.\n\n"},{"attributes":{"bold":true},"insert":"SIDEBOARD"},{"insert":"\nAngel of Finality, Ghost Vacuum and Soul-Guide Lantern come in against graveyard decks. Thran Dynamo comes in for slower tables. The Book of Exalted Deeds is a third alternative plan and stays out unless the table is happy with it.\n"}]}
Commander
(Ctrl to add secondary)
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class

Anthem
(Ctrl to add secondary)
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
(Ctrl to add secondary)
Ajani, Adversary of Tyrants
+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Legendary Planeswalker - Ajani

Counters
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Finisher
(Ctrl to add secondary)
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land

Land
(Ctrl to add secondary)
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Protection
(Ctrl to add secondary)
Pump
(Ctrl to add secondary)
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Stax
(Ctrl to add secondary)
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Aerith Rescue Mission
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery

Angelic Aberration
Devoid (This card has no color.)
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Creature - Angel Eldrazi

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Season of the Burrow
Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery

The Last Ronin's Technique
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
Instant

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Tokens
(Ctrl to add secondary)
Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Legendary Artifact - Book

Sideboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"BELLADONNA TOOK THE TOKENS"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"WARNING: READ BEFORE WE PLAY"},{"insert":"\nThis is a high-power deck. It contains one infinite combo and two alternative win conditions:\nInfinite combo: Heliod, Sun-Crowned plus Walking Ballista. Give Ballista lifelink with Heliod, then remove a counter to deal 1 damage, gain 1 life, and Heliod puts the counter back. Repeat for unlimited damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Approach of the Second Sun. Cast it twice and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternative win: Halo Fountain. Untap fifteen tapped creatures and pay five white mana and I win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt also runs token doublers, board wipes that spare tokens, and a small amount of stax (Linvala, Darksteel Mutation). It is not a competitive build and it is not designed to take down the whole pod on turn five. There are no tutors, so the combo only turns up when I draw it. If the table prefers no infinites, say so and I will not play the Heliod line.\n\n"},{"attributes":{"bold":true},"insert":"WHAT THE DECK DOES"},{"insert":"\nBelladonna Took costs two mana and rewards tokens entering under my control. Each turn, the first token gains me 1 life, the second draws a card, and the third puts a +1/+1 counter on every creature I control.\nThe count resets every turn, including opponents' turns. The whole deck is built to make three tokens on my turn and at least two on everyone else's.\nAny token counts: creatures, Treasures and Clues all trigger her.\n\n"},{"attributes":{"bold":true},"insert":"GAME PLAN"},{"insert":"\nTurn 2: Belladonna. She is cheap, so recasting her after removal is fine.\nTurns 3 to 5: start making tokens. A three-token spell (Hop to It, Spectral Procession, Sram's Expertise, Elspeth) gives all three rewards at once.\nMid game: add a doubler and an anthem. The third trigger every turn means the board grows by one counter on each player's turn, so 1/1 tokens stop being small very quickly.\nLate game: win with a wide, heavily countered board, or with one of the win conditions listed in the warning.\n\n"},{"attributes":{"bold":true},"insert":"TRIGGERING ON OTHER PEOPLE'S TURNS"},{"insert":"\nThis is where the deck gets its advantage, so most of the card choices serve it. Tokens the opponents hand me: Smothering Tithe, Tataru Taru and Smuggler's Share make Treasures when opponents draw cards or play lands. Search the Premises makes a Clue for each creature that attacks me. Darien, King of Kjeldor makes a Soldier for each point of damage I take.\n\nTurning one token into two: Attended Healer makes a Cat the first time I gain life each turn. Belladonna's first trigger gains 1 life, so any single token becomes two tokens and a card.\nInstants: Raise the Alarm, Secure the Wastes, Waylay, Entrapment Maneuver, and Decree of Justice by cycling.\nFlash for everything else: Vedalken Orrery, Emergence Zone, Winding Canyons (creatures only) and Captain Mar-Vell (once an opponent has cast a spell that turn).\nMana on their turns: Bender's Waterskin untaps every turn, and Treasures cover the rest. Sacred Mesa turns any spare 1W into a Pegasus at instant speed.\n\n"},{"attributes":{"bold":true},"insert":"DOUBLERS"},{"insert":"\nAnointed Procession, Mondrak, Glory Dominus and Exalted Sunborn each double the tokens created. They stack: two doublers give four times the tokens, three give eight times.\nEvery token is a separate trigger for Belladonna, so one doubler means a single token already reaches the card-draw step.\nAdagia, Windswept Bastion can copy Anointed Procession once it is stationed.\n\n"},{"attributes":{"bold":true},"insert":"GROWING THE BOARD"},{"insert":"\nCounters: Belladonna's third trigger, Cathars' Crusade, Virtue of Loyalty, Abandoned Air Temple and Ajani.\nAnthems: Intangible Virtue, Flowering of the White Tree, Paladin Class.\nCathars' Crusade with any three-token spell puts three counters on everything, plus a fourth from Belladonna.\nAngelic Aberration turns a pile of 1/1 tokens into 4/4 fliers. Cast it before the counters go on, since it checks base power and toughness.\n\n"},{"attributes":{"bold":true},"insert":"BOARD WIPES THAT FAVOUR ME"},{"insert":"\nHour of Reckoning destroys all nontoken creatures and can be paid for by tapping my tokens.\nMartial Coup with X of 5 or more destroys every other creature and leaves me five Soldiers.\nElspeth, Sun's Champion destroys everything with power 4 or more. Use it before my own tokens get that big.\n\n"},{"attributes":{"bold":true},"insert":"PROTECTION"},{"insert":"\nComeuppance turns one big attack back on the attackers.\nMoogles' Valor makes my creatures indestructible for a turn and doubles the board.\nEphemerate saves a key creature from removal. Used on Belladonna it also resets her count for the turn, because she returns as a new object.\nMystifying Maze removes one attacker for a turn.\n\n"},{"attributes":{"bold":true},"insert":"FLYING"},{"insert":"\nSigarda's Summons turns every creature with a +1/+1 counter into a 4/4 flying Angel. Belladonna's third trigger and Cathars' Crusade put counters on everything, so the whole board usually flies.\nEldrazi Monument gives all my creatures +1/+1, flying and indestructible. I sacrifice one token each upkeep to keep it. With it out, Hour of Reckoning and Martial Coup destroy only my opponents' creatures.\n\n"},{"attributes":{"bold":true},"insert":"RULES NOTES"},{"insert":"\nBelladonna counts how many times her ability has resolved this turn. The fourth and later tokens in a turn do nothing.\nTokens created together enter together, but each one triggers her separately.\nTataru Taru only triggers when an opponent draws outside their own turn, and only once per turn.\nWaylay's Knights are exiled at the next cleanup step, so they are surprise blockers and three triggers, not a permanent army.\nWill of the Mardu makes red tokens. The card is white and legal in this deck.\n\n"},{"attributes":{"bold":true},"insert":"CLASHES (THE COST OF PLAYING MONO WHITE)"},{"insert":"\nSome of the best cards in the deck get in each other's way. These are known and accepted.\nSigarda's Summons and Elspeth, Sun's Champion: the Summons makes my tokens 4/4, and Elspeth's -3 destroys creatures with power 4 or greater. That wipes my own board unless Eldrazi Monument is out. (Just don't use the -3 it isn't needed anyway.)\nSigarda's Summons and Angelic Aberration: the Aberration can only sacrifice creatures with base power or toughness 1 or less. Once the Summons has made a token a 4/4 it no longer qualifies, so the Aberration has to come first.\nHour of Reckoning and my own creatures: it destroys all nontoken creatures, including Belladonna, Mondrak and Adeline, unless Eldrazi Monument is out.\nDarien and my own protection: Darien makes Soldiers from damage I take. Comeuppance, Maze of Ith and Mystifying Maze prevent or avoid that damage, so I choose between staying healthy and making tokens.\nIntangible Virtue and Halo Fountain: the Virtue gives tokens vigilance, and the Fountain needs tapped creatures. I have to tap them another way, by convoke for Hour of Reckoning or by stationing Adagia.\nEldrazi Monument and Sacred Mesa: both ask for a sacrifice every upkeep, one creature and one Pegasus. That is two tokens a turn before I have done anything.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES"},{"insert":"\nBoard wipes that hit tokens set the deck back but it recovers surprisingly fast.\nEffects that stop tokens being created, or that stop enter-the-battlefield triggers, shut Belladonna off completely.\nThere are no tutors. The doublers and the combo pieces arrive when they arrive.\nRemoval on a doubler in response to a big token spell costs a lot of value.\nThe deck has few fliers of its own until Angelic Aberration or Spectral Procession shows up.\n\n"},{"attributes":{"bold":true},"insert":"SIDEBOARD"},{"insert":"\nAngel of Finality, Ghost Vacuum and Soul-Guide Lantern come in against graveyard decks. Thran Dynamo comes in for slower tables. The Book of Exalted Deeds is a third alternative plan and stays out unless the table is happy with it.\n"}]}































































