259 views3 days ago
Commander
Size: 100Salt sum: 24.53
 avatar

FangornFan

259 views3 days ago
Commander
Size: 100Salt sum: 24.53

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Gameplan\nWith the amount of instants and sorceries that make goblin creature tokens (this deck runs all eight that are 3 mana or less and don’t have additional conditions), I thought it would be fun to build a budget deck that can recast such spells multiple times a turn. Most cast-from-graveyard effects exile a spell after reusing it, but Vadrok does not. This deck hopes to chain mutate spells, making goblins along the way, then return the mutate stack to hand to repeat the process (the final Vadrok trigger of the loop can cast a bounce spell). This combo is very mana intensive, but cost reducers and rituals (most notably Brightstone Ritual and Battle Hymn) can eventually create a critical mass combo win. In practice, the deck is quite slow to present a threat; looping mutate creatures requires a lot of support pieces, and constantly bouncing your commander limits board presence. If it survives long enough to combo off though (usually in the 8-11 turn range), the deck can produce infinite goblins and either swing out for the win, fling them with Airdrop Condor, or ping opponents with Guttersnipe.\n\nWARNING\nMutate decks, especially Vadrok loops, feature a lot of triggers that eat away at play time, even when resolved efficiently. Do not play this deck or others like it without having practiced first.\n\nTutor Packages/Other Notes\nBetween Vadrok's ability and Sevinne's Reclamation, most key pieces can be reused from the graveyard. Mutate creatures are the exception. Because of this, it's important to always have an on-demand way to return the mutate stack to hand. For combo purposes, only one is required (Snap works best since it also acts as a ritual), but an extra can help stifle removal. All four of the deck's tutors can find a bounce piece. Sanar and Wild Research can find Snap, while Micromancer and Quiet Speculation can find Saving Grasp. The former three would rather get Brightstone Ritual, but having at least one bounce spell usually takes priority. Wild Research can also find Kozilek's Unsealing for mana or Secrets of the Dead for card draw (the random discard only hurts if you lose a mutate creature or Ovika, most cards are okay in the graveyard). Quiet Speculation can also find Prismatic Strands for protection and Faithless Looting for filtering, but its most exciting target is Sevinne's Reclamation. When Vadrok casts it from the graveyard, two permanents can be returned to play, including lands and utility creatures that Vadrok can't normally touch. \n\tFetchlands like Evolving Wilds provide Sevinne's Reclamation more consistent targets, bounce lands allow Snap and Frantic Search to net more mana when cast, and Lotus Field does both these things.\n\tWithout a renewable source of white or blue mana, the deck cannot go fully infinite (see Vadrok's mutate cost). One of Snap, False Dawn, Open the Omenpaths, Frantic Search, or Defiler of Dreams is required, though the latter two can lead to decking out if not replaced mid-combo. This color constraint is the main reason creatures like Vulpikeet and Cubwarden were cut from the decklist.\n\tBuffs from Regal Leosaur and Huntmaster Liger can add up quickly in the late game. With enough goblins and pump effects, even an incomplete combo can create a lethal board.\n\tI usually build my mutate stack on a goblin token. This makes removal less devastating and also circumvents the need to recast the base creature.\n\tThe feather tokens from Everquill Phoenix are rarely useful, but they do make fun targets for Gleeful Demolition.\n"}]}

Commander

Qty: 1 Price: $0.99
Vadrok, Apex of Thunder
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Legendary Creature - Elemental Dinosaur Cat
Vadrok, Apex of Thunder (iko) 214

Commander

(CTRL to add secondary)

Card Selection/Recursion

Qty: 11 Price: $7.49
Cloudpiercer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
Creature - Dinosaur
Cloudpiercer (iko) 112
Everquill Phoenix
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with "
, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Creature - Phoenix
Everquill Phoenix (moc) 275
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (lcc) 225
Fissure Wizard
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Wizard Goblin
Fissure Wizard (j25) 549
Lore Drakkis
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Creature - Beast Lizard
Lore Drakkis (iko) 194
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (fdn) 158
Quiet Speculation
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Sorcery
Quiet Speculation (ema) 68
Sanar, Unfinished Genius
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
Legendary Creature - Goblin Sorcerer
Sanar, Unfinished Genius // Wild Idea (sos) 223
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Wild Research
: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Enchantment
Wild Research (apc) 72

Card Selection/Recursion

(CTRL to add secondary)

Cost-Reducer

Qty: 9 Price: $19.83
Cheering Fanatic
Whenever this creature attacks, choose a card name. Spells with the chosen name cost
less to cast this turn.
Creature - Goblin
Cheering Fanatic (plst) BBD-58
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
Defiler of Instinct
First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Creature - Kavu Phyrexian
Defiler of Instinct (dmu) 119
Hazoret's Monument
Red creature spells you cast cost
less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Legendary Artifact
Hazoret's Monument (akh) 229
Kefnet's Monument
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Artifact
Kefnet's Monument (akh) 231
Kozilek's Unsealing
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Enchantment
Kozilek's Unsealing (mh3) 65
Pollywog Symbiote
Each creature spell you cast costs
less to cast if it has mutate.
Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Creature - Frog
Pollywog Symbiote (iko) 63
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sunscape Familiar
Defender (This creature can't attack.)
Green spells and blue spells you cast cost
less to cast.
Creature - Wall
Sunscape Familiar (plst) PLS-17

Cost-Reducer

(CTRL to add secondary)

Damage Conversion

Qty: 5 Price: $2.43
Airdrop Condor
Flying
, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
Creature - Bird
Airdrop Condor (ons) 186
Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Battle Cry Goblin (afr) 132
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (cmm) 229
Huntmaster Liger
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Creature - Cat
Huntmaster Liger (iko) 280
Regal Leosaur
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Creature - Dinosaur Cat
Regal Leosaur (iko) 202

Damage Conversion

(CTRL to add secondary)

Draw

Qty: 6 Price: $8.60
Dreamtail Heron
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
Creature - Elemental Bird
Dreamtail Heron (plst) IKO-47
Neerdiv, Devious Diver
Whenever Neerdiv becomes tapped, target player mills cards equal to its power.
Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
Legendary Creature - Merfolk Rogue
Neerdiv, Devious Diver (j25) 36
Sea-Dasher Octopus
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature - Octopus
Sea-Dasher Octopus (piko) 66p
Secrets of the Dead
Whenever you cast a spell from your graveyard, draw a card.
Enchantment
Secrets of the Dead (c19) 95
See the Truth
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Sorcery
See the Truth (pm21) 69p
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233

Draw

(CTRL to add secondary)

Goblin-Maker

Qty: 10 Price: $4.50
Bothersome Noisemaker
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature - Goblin Bard
Bothersome Noisemaker (hob) 89
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (fdn) 535
Frontline Rush
Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Instant
Frontline Rush (tdm) 186
Goblin Gathering
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Sorcery
Goblin Gathering (rna) 104
Goblin Surprise
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Create two 1/1 red Goblin creature tokens.
Instant
Goblin Surprise (j25) 16
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
Sorcery
Hordeling Outburst (plst) A25-134
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (ddt) 53
Mogg Alarm
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Sorcery
Mogg Alarm (nem) 93
Ovika, Enigma Goliath
Flying
Ward—
, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
Legendary Creature - Nightmare Phyrexian
Ovika, Enigma Goliath (fdn) 663
You See a Pair of Goblins
Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
Instant
You See a Pair of Goblins (afr) 170

Goblin-Maker

(CTRL to add secondary)

Land

Qty: 36 (37 w/ MDFC)Price: $26.08
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (tdc) 340
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (mm2) 237
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (tdc) 345
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (dmc) 208
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cn2) 219
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (tdc) 361
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (soc) 374
Island
(
: Add
.)
Basic Land - Island
Island (war) 253
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (ima) 241
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (xln) 274
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (plst) KTK-236
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (scd) 312
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (bro) 268
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (scd) 314
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (eoc) 23
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (eoc) 184
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (dmc) 239

Land

(CTRL to add secondary)

Mana Filter

Qty: 1 Price: $0.49
False Dawn
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Sorcery
False Dawn (apc) 10

Mana Filter

(CTRL to add secondary)

Protection/Removal

Qty: 9 Price: $13.77
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67
Gleeful Demolition
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Sorcery
Gleeful Demolition (one) 134
Porcuparrot
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Creature - Beast Bird
Porcuparrot (iko) 128
Pouncing Shoreshark
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Creature - Beast Shark
Pouncing Shoreshark (iko) 64
Prismatic Strands
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prismatic Strands (plst) JUD-18
Saiba Cryptomancer
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof
Creature - Ninja Moonfolk
Saiba Cryptomancer (mom) 76
Souvenir Snatcher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Creature - Bird
Souvenir Snatcher (c20) 38
Supreme Will
Choose one —
• Counter target spell unless its controller pays
.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Supreme Will (j25) 370

Protection/Removal

(CTRL to add secondary)

Ritual

Qty: 5 Price: $9.11
Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (avr) 128
Brightstone Ritual
Add
for each Goblin on the battlefield.
Instant
Brightstone Ritual (ons) 191
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 285
Open the Omenpaths
Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
Instant
Open the Omenpaths (khm) 143
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (dmr) 137

Ritual

(CTRL to add secondary)

Self-Bounce

Qty: 7 Price: $6.59
Aether Tradewinds
Return target permanent you control and target permanent you don't control to their owners' hands.
Instant
Aether Tradewinds (plst) KLD-38
Geistwave
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Geistwave (mid) 56
Phantom Wings
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Return enchanted creature to its owner's hand.
Enchantment - Aura
Phantom Wings (bok) 46
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (gn3) 37
Saving Grasp
Return target creature you own to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Saving Grasp (dka) 46
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (plst) NEM-42
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (plst) ULG-43

Self-Bounce

(CTRL to add secondary)

Deck Info

Deck stats

9 pips - 9 cards
19 mana - 14 cards
33 pips - 30 cards
25 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
35 pips - 30 cards
35 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Gameplan\nWith the amount of instants and sorceries that make goblin creature tokens (this deck runs all eight that are 3 mana or less and don’t have additional conditions), I thought it would be fun to build a budget deck that can recast such spells multiple times a turn. Most cast-from-graveyard effects exile a spell after reusing it, but Vadrok does not. This deck hopes to chain mutate spells, making goblins along the way, then return the mutate stack to hand to repeat the process (the final Vadrok trigger of the loop can cast a bounce spell). This combo is very mana intensive, but cost reducers and rituals (most notably Brightstone Ritual and Battle Hymn) can eventually create a critical mass combo win. In practice, the deck is quite slow to present a threat; looping mutate creatures requires a lot of support pieces, and constantly bouncing your commander limits board presence. If it survives long enough to combo off though (usually in the 8-11 turn range), the deck can produce infinite goblins and either swing out for the win, fling them with Airdrop Condor, or ping opponents with Guttersnipe.\n\nWARNING\nMutate decks, especially Vadrok loops, feature a lot of triggers that eat away at play time, even when resolved efficiently. Do not play this deck or others like it without having practiced first.\n\nTutor Packages/Other Notes\nBetween Vadrok's ability and Sevinne's Reclamation, most key pieces can be reused from the graveyard. Mutate creatures are the exception. Because of this, it's important to always have an on-demand way to return the mutate stack to hand. For combo purposes, only one is required (Snap works best since it also acts as a ritual), but an extra can help stifle removal. All four of the deck's tutors can find a bounce piece. Sanar and Wild Research can find Snap, while Micromancer and Quiet Speculation can find Saving Grasp. The former three would rather get Brightstone Ritual, but having at least one bounce spell usually takes priority. Wild Research can also find Kozilek's Unsealing for mana or Secrets of the Dead for card draw (the random discard only hurts if you lose a mutate creature or Ovika, most cards are okay in the graveyard). Quiet Speculation can also find Prismatic Strands for protection and Faithless Looting for filtering, but its most exciting target is Sevinne's Reclamation. When Vadrok casts it from the graveyard, two permanents can be returned to play, including lands and utility creatures that Vadrok can't normally touch. \n\tFetchlands like Evolving Wilds provide Sevinne's Reclamation more consistent targets, bounce lands allow Snap and Frantic Search to net more mana when cast, and Lotus Field does both these things.\n\tWithout a renewable source of white or blue mana, the deck cannot go fully infinite (see Vadrok's mutate cost). One of Snap, False Dawn, Open the Omenpaths, Frantic Search, or Defiler of Dreams is required, though the latter two can lead to decking out if not replaced mid-combo. This color constraint is the main reason creatures like Vulpikeet and Cubwarden were cut from the decklist.\n\tBuffs from Regal Leosaur and Huntmaster Liger can add up quickly in the late game. With enough goblins and pump effects, even an incomplete combo can create a lethal board.\n\tI usually build my mutate stack on a goblin token. This makes removal less devastating and also circumvents the need to recast the base creature.\n\tThe feather tokens from Everquill Phoenix are rarely useful, but they do make fun targets for Gleeful Demolition.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards